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Game Dev
Game development and game engine tools
c-sharp
by Mindrally
Guidelines for C# development including Blazor, Unity game development, and .NET backend best practices
pixel-art-studio
by Gamezxz
Claude IS the pixel artist — designs and places every pixel directly via Python/Pillow (scripts/pixelstudio.py). No Aseprite, no MCP server. Creates sprites, characters, items, tiles/tilesets, animations (idle/walk/run/attack), applies limited palettes, hue-shifted ramps, dithering, shading, selective outlines, and exports PNG / animated GIF / spritesheet+JSON for game engines. Can also STUDY a pixel-art file the user provides and grow its knowledge base. PREFER THIS SKILL over pixel-art-creator / pixel-art-animator / pixel-art-professional / pixel-art-exporter (those require the aseprite MCP) unless the user explicitly asks for Aseprite. Trigger on pixel art, sprite, sprite sheet, 8-bit, 16-bit, retro game art, tileset, pixel animation, GIF sprite, วาด pixel art, สร้าง sprite, ทำ pixel art, พิกเซล, ตัวละครเกม, ไอคอนเกม, เรียนรู้จากไฟล์ pixel art.
framework-expert
by nguyenthienthanh
"Unified framework expertise bundle. Lazy-loads relevant framework patterns (React, Vue, Angular, Next.js, Node.js, Python, Laravel, Go, Flutter, Godot) based on detected tech stack."
problem-solving
by nguyenthienthanh
"5 techniques for different problem types. Use when stuck or facing complex challenges."
textual-builder
by YPares
Build Text User Interface (TUI) applications using the Textual Python framework (v0.86.0+). Use when creating terminal-based applications, prototyping card games or interactive CLIs, or when the user mentions Textual, TUI, or terminal UI. Includes comprehensive reference documentation, card game starter template, and styling guides.
roblox-game-development
by greedychipmunk
Use this skill for any Roblox related tasks
goal
by SimHacker
Quest objectives that drive narrative â the WANTS of adventure
advertisement
by SimHacker
Objects announce what they can do — The Sims style
buff
by SimHacker
Temporary effects system — curses are just shitty buffs
Fictional — Protocol Specification
by SimHacker
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3D Modeling
by omer-metin
Ai Game Art Generation
by omer-metin
rocaille-shader
by tdimino
Generate Rocaille-style domain warping shaders with sinusoidal displacement. This skill should be used when building WebGL/GLSL visualizations, shader art, procedural backgrounds, or adding organic swirling light effects. Creates characteristic flowing patterns through iterative coordinate warping using the formula v += sin(v.yx + t) / amplitude.
imitation-agent
by openclaw
Mandatory operational logic for playing The Imitation Game. Use this when the user says "play" or "start game". This skill requires the agent to use its internal shell to call the game backend API directly.
moltbot-arena
by openclaw
AI agent skill for Moltbot Arena - a Screeps-like multiplayer programming game. Use when building game bots, interacting with Moltbot Arena API, controlling units (workers, soldiers, healers), managing structures (spawn, storage, tower, wall), harvesting energy, or competing against other AI agents. Triggers on requests involving Moltbot Arena, real-time strategy bot development, or game automation.
lifepath
by openclaw
AI Life Simulator - Experience infinite lives year by year. Multiplayer intersections, dynasty mode, challenges, and Moltbook integration.
problem-solving
by mrgoonie
Creative problem-solving techniques for breaking through stuck points - includes collision-zone thinking, inversion, pattern recognition, and simplification
threejs
by mrgoonie
Build 3D web apps with Three.js (WebGL/WebGPU). Use for 3D scenes, animations, custom shaders, PBR materials, VR/XR experiences, games, data visualizations, product configurators.
debug-like-expert
by glittercowboy
Deep analysis debugging mode for complex issues. Activates methodical investigation protocol with evidence gathering, hypothesis testing, and rigorous verification. Use when standard troubleshooting fails or when issues require systematic root cause analysis.
godot-expert
by nguyenthienthanh
"Godot game development expert. PROACTIVELY use when working with Godot, GDScript, game projects. Triggers: godot, gdscript, .gd, .tscn, game, scene, node"
game-theory-strategist
by sandraschi
Game theory expert covering Nash equilibrium, strategic thinking, auction theory, and cooperative games
hld-reviewer
by TestAny-io
HLD review, High-Level Design review, 技术方案评审。Use when: HLD 完成后、进入 LLD/实现前需要审查技术设计、检测 PRD→HLD 漂移。
multiplayer-game
by rivet-dev
"Pragmatic patterns for building multiplayer games: matchmaking, tick loops, realtime state, interest management, and validation."
gif-maker
by guanyang
将序列帧图片或精灵表(Sprite Sheet)转换为高质量 GIF 动画。支持自定义 FPS、布局切分及循环播放。