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Game Dev
Game development and game engine tools
textual-builder
by YPares
Build Text User Interface (TUI) applications using the Textual Python framework (v0.86.0+). Use when creating terminal-based applications, prototyping card games or interactive CLIs, or when the user mentions Textual, TUI, or terminal UI. Includes comprehensive reference documentation, card game starter template, and styling guides.
unreal
by Randroids-Dojo
Develop, test, and automate Unreal Engine 5.x projects (WIP). Covers PlayUnreal automation, Remote Control API, Automation Driver, and CI-friendly E2E flows.
godot
by Randroids-Dojo
Develop, test, build, and deploy Godot 4.x games. Use when working with Godot Engine, GDScript, GdUnit4 testing, PlayGodot automation, or exporting games to web/desktop. Covers CI/CD pipelines and deployment to Vercel/GitHub Pages/itch.io.
Fictional — Protocol Specification
by SimHacker
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hikkaku
by pnsk-lab
Create Scratch project with TypeScript using Hikkaku; use when the user asks how to build or structure a Scratch project in this repo.
game-development
by travisjneuman
Game development with Unity, Unreal Engine, and Godot. Use when building games, implementing game mechanics, physics, AI, or working with game engines.
dojo-config
by dojoengine
Configure Scarb.toml, dojo profiles, world settings, and dependencies. Use when setting up project configuration, managing dependencies, or configuring deployment environments.
dojo-client
by dojoengine
Integrate Dojo with game clients for JavaScript, Unity, Unreal, Rust, and other platforms. Generate typed bindings and connection code. Use when connecting frontends or game engines to your Dojo world.
goal
by SimHacker
Quest objectives that drive narrative â the WANTS of adventure
advertisement
by SimHacker
Objects announce what they can do — The Sims style
buff
by SimHacker
Temporary effects system — curses are just shitty buffs
vvvv-troubleshooting
by tebjan
Diagnoses and fixes common vvvv gamma errors in C# nodes, SDSL shaders, and runtime behavior. Use when encountering errors, exceptions, crashes, red nodes, shader compilation failures, missing nodes in the browser, performance issues, or unexpected behavior.
imitation-agent
by openclaw
Mandatory operational logic for playing The Imitation Game. Use this when the user says "play" or "start game". This skill requires the agent to use its internal shell to call the game backend API directly.
moltbot-arena
by openclaw
AI agent skill for Moltbot Arena - a Screeps-like multiplayer programming game. Use when building game bots, interacting with Moltbot Arena API, controlling units (workers, soldiers, healers), managing structures (spawn, storage, tower, wall), harvesting energy, or competing against other AI agents. Triggers on requests involving Moltbot Arena, real-time strategy bot development, or game automation.
lifepath
by openclaw
AI Life Simulator - Experience infinite lives year by year. Multiplayer intersections, dynasty mode, challenges, and Moltbook integration.
rocaille-shader
by tdimino
Generate Rocaille-style domain warping shaders with sinusoidal displacement. This skill should be used when building WebGL/GLSL visualizations, shader art, procedural backgrounds, or adding organic swirling light effects. Creates characteristic flowing patterns through iterative coordinate warping using the formula v += sin(v.yx + t) / amplitude.
architecture
by mcouthon
"Use when documenting architecture, understanding system structure, creating diagrams, or analyzing component relationships. Focuses on interfaces and high-level design. Triggers on: 'use architecture mode', 'architecture', 'system design', 'how is this structured', 'document the system', 'create a diagram', 'high-level overview'. Read-only mode."
architecture
by mcouthon
"Use when documenting architecture, understanding system structure, creating diagrams, or analyzing component relationships. Focuses on interfaces and high-level design. Triggers on: 'use architecture mode', 'architecture', 'system design', 'how is this structured', 'document the system', 'create a diagram', 'high-level overview'. Read-only mode."
ci-cd-automation
by pluginagentmarketplace
Continuous integration and deployment pipelines, automated testing, build automation, and team workflows for game development.
daw-music
by pluginagentmarketplace
Digital Audio Workstation usage, music composition, interactive music systems, and game audio implementation for immersive soundscapes.
particle-systems
by pluginagentmarketplace
Creating visual effects using particle systems, physics simulation, and post-processing for polished, dynamic game graphics.
gameplay-mechanics
by pluginagentmarketplace
Core gameplay mechanics implementation, system interactions, feedback loops, and iterative balance refinement for engaging player experiences.
framework-expert
by nguyenthienthanh
"Unified framework expertise bundle. Lazy-loads relevant framework patterns (React, Vue, Angular, Next.js, Node.js, Python, Laravel, Go, Flutter, Godot) based on detected tech stack."
problem-solving
by nguyenthienthanh
"5 techniques for different problem types. Use when stuck or facing complex challenges."