Game Dev

Game development and game engine tools

Showing 169-192 of 537 skills
Mindrally

c-sharp

by Mindrally

Guidelines for C# development including Blazor, Unity game development, and .NET backend best practices

Game Dev 193 5mo ago
Gamezxz

pixel-art-studio

by Gamezxz

Claude IS the pixel artist — designs and places every pixel directly via Python/Pillow (scripts/pixelstudio.py). No Aseprite, no MCP server. Creates sprites, characters, items, tiles/tilesets, animations (idle/walk/run/attack), applies limited palettes, hue-shifted ramps, dithering, shading, selective outlines, and exports PNG / animated GIF / spritesheet+JSON for game engines. Can also STUDY a pixel-art file the user provides and grow its knowledge base. PREFER THIS SKILL over pixel-art-creator / pixel-art-animator / pixel-art-professional / pixel-art-exporter (those require the aseprite MCP) unless the user explicitly asks for Aseprite. Trigger on pixel art, sprite, sprite sheet, 8-bit, 16-bit, retro game art, tileset, pixel animation, GIF sprite, วาด pixel art, สร้าง sprite, ทำ pixel art, พิกเซล, ตัวละครเกม, ไอคอนเกม, เรียนรู้จากไฟล์ pixel art.

Design 15 10d ago
nguyenthienthanh

framework-expert

by nguyenthienthanh

"Unified framework expertise bundle. Lazy-loads relevant framework patterns (React, Vue, Angular, Next.js, Node.js, Python, Laravel, Go, Flutter, Godot) based on detected tech stack."

Game Dev 24 5mo ago
nguyenthienthanh

problem-solving

by nguyenthienthanh

"5 techniques for different problem types. Use when stuck or facing complex challenges."

Debugging 24 7mo ago
YPares

textual-builder

by YPares

Build Text User Interface (TUI) applications using the Textual Python framework (v0.86.0+). Use when creating terminal-based applications, prototyping card games or interactive CLIs, or when the user mentions Textual, TUI, or terminal UI. Includes comprehensive reference documentation, card game starter template, and styling guides.

Code Gen 28 7mo ago
greedychipmunk

roblox-game-development

by greedychipmunk

Use this skill for any Roblox related tasks

Game Dev 12 6mo ago
SimHacker

goal

by SimHacker

Quest objectives that drive narrative — the WANTS of adventure

Database 44 6mo ago
SimHacker

advertisement

by SimHacker

Objects announce what they can do — The Sims style

Agents 44 6mo ago
SimHacker

buff

by SimHacker

Temporary effects system — curses are just shitty buffs

Game Dev 44 5mo ago
SimHacker

Fictional — Protocol Specification

by SimHacker

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Code Gen 44 6mo ago
omer-metin

3D Modeling

by omer-metin

Code Review 114 6mo ago
omer-metin

Ai Game Art Generation

by omer-metin

File Ops 114 6mo ago
tdimino

rocaille-shader

by tdimino

Generate Rocaille-style domain warping shaders with sinusoidal displacement. This skill should be used when building WebGL/GLSL visualizations, shader art, procedural backgrounds, or adding organic swirling light effects. Creates characteristic flowing patterns through iterative coordinate warping using the formula v += sin(v.yx + t) / amplitude.

Code Gen 38 5mo ago
openclaw

imitation-agent

by openclaw

Mandatory operational logic for playing The Imitation Game. Use this when the user says "play" or "start game". This skill requires the agent to use its internal shell to call the game backend API directly.

Agents 4.5K 5mo ago
openclaw

moltbot-arena

by openclaw

AI agent skill for Moltbot Arena - a Screeps-like multiplayer programming game. Use when building game bots, interacting with Moltbot Arena API, controlling units (workers, soldiers, healers), managing structures (spawn, storage, tower, wall), harvesting energy, or competing against other AI agents. Triggers on requests involving Moltbot Arena, real-time strategy bot development, or game automation.

API Dev 4.5K 5mo ago
openclaw

lifepath

by openclaw

AI Life Simulator - Experience infinite lives year by year. Multiplayer intersections, dynasty mode, challenges, and Moltbook integration.

API Dev 4.5K 5mo ago
mrgoonie

problem-solving

by mrgoonie

Creative problem-solving techniques for breaking through stuck points - includes collision-zone thinking, inversion, pattern recognition, and simplification

Game Dev 2.2K 6mo ago
mrgoonie

threejs

by mrgoonie

Build 3D web apps with Three.js (WebGL/WebGPU). Use for 3D scenes, animations, custom shaders, PBR materials, VR/XR experiences, games, data visualizations, product configurators.

Game Dev 2.2K 6mo ago
glittercowboy

debug-like-expert

by glittercowboy

Deep analysis debugging mode for complex issues. Activates methodical investigation protocol with evidence gathering, hypothesis testing, and rigorous verification. Use when standard troubleshooting fails or when issues require systematic root cause analysis.

Academic 2K 8mo ago
nguyenthienthanh

godot-expert

by nguyenthienthanh

"Godot game development expert. PROACTIVELY use when working with Godot, GDScript, game projects. Triggers: godot, gdscript, .gd, .tscn, game, scene, node"

Game Dev 24 5mo ago
sandraschi

game-theory-strategist

by sandraschi

Game theory expert covering Nash equilibrium, strategic thinking, auction theory, and cooperative games

Academic 13 6mo ago
TestAny-io

hld-reviewer

by TestAny-io

HLD review, High-Level Design review, 技术方案评审。Use when: HLD 完成后、进入 LLD/实现前需要审查技术设计、检测 PRD→HLD 漂移。

Code Review 79 6mo ago
rivet-dev

multiplayer-game

by rivet-dev

"Pragmatic patterns for building multiplayer games: matchmaking, tick loops, realtime state, interest management, and validation."

Game Dev 17 4mo ago
guanyang

gif-maker

by guanyang

将序列帧图片或精灵表(Sprite Sheet)转换为高质量 GIF 动画。支持自定义 FPS、布局切分及循环播放。

CLI Tools 27 5mo ago