Game Dev

Game development and game engine tools

Showing 169-192 of 576 skills
mrgoonie

threejs

by mrgoonie

Build 3D web apps with Three.js (WebGL/WebGPU). Use for 3D scenes, animations, custom shaders, PBR materials, VR/XR experiences, games, data visualizations, product configurators.

Game Dev 2.2K 7mo ago
tdimino

rocaille-shader

by tdimino

Generate Rocaille-style domain warping shaders with sinusoidal displacement. This skill should be used when building WebGL/GLSL visualizations, shader art, procedural backgrounds, or adding organic swirling light effects. Creates characteristic flowing patterns through iterative coordinate warping using the formula v += sin(v.yx + t) / amplitude.

Code Gen 41 7mo ago
mcouthon

architecture

by mcouthon

"Use when documenting architecture, understanding system structure, creating diagrams, or analyzing component relationships. Focuses on interfaces and high-level design. Triggers on: 'use architecture mode', 'architecture', 'system design', 'how is this structured', 'document the system', 'create a diagram', 'high-level overview'. Read-only mode."

Processing 77 6mo ago
mcouthon

architecture

by mcouthon

"Use when documenting architecture, understanding system structure, creating diagrams, or analyzing component relationships. Focuses on interfaces and high-level design. Triggers on: 'use architecture mode', 'architecture', 'system design', 'how is this structured', 'document the system', 'create a diagram', 'high-level overview'. Read-only mode."

Processing 77 6mo ago
SpriteCook

spritecook-generate-sprites

by SpriteCook

Generate sprites and game assets using the SpriteCook MCP tools. Use when building games and the user needs sprites, pixel art, detailed art, characters, items, tilesets, textures, icons, or UI elements. Also use when asked to create, generate, or make game art assets.

Code Gen 30 6mo ago
JasonXuDeveloper

jaction

by JasonXuDeveloper

JAction fluent chainable task system for Unity. Triggers on: sequential tasks, delay, timer, repeat loop, WaitUntil, WaitWhile, async workflow, zero-allocation async, coroutine alternative, scheduled action, timed event, polling condition, action sequence, ExecuteAsync, parallel execution

Code Gen 2.2K 7mo ago
JasonXuDeveloper

messagebox

by JasonXuDeveloper

MessageBox async modal dialogs for Unity with UniTask. Triggers on: confirmation dialog, modal popup, prompt, alert, user confirmation, yes/no dialog, OK/Cancel, async dialog, await user input, delete confirmation, save confirmation

API Dev 2.2K 7mo ago
JasonXuDeveloper

game-patterns

by JasonXuDeveloper

Zero-GC game patterns with JEngine using modern C# 9+. Triggers on: game loop, spawn system, wave spawner, cooldown, ability timer, damage over time, DoT, health regen, bullet pool, enemy pool, object pool pattern, projectile system, combat system, zero allocation, no GC, performance optimization

Code Gen 2.2K 7mo ago
JasonXuDeveloper

jobjectpool

by JasonXuDeveloper

JObjectPool thread-safe object pooling for Unity. Triggers on: object pool, GC optimization, reusable instances, bullet pool, enemy pool, effect pool, spawn pool, reduce garbage collection, memory optimization, pool prewarm, Rent Return pattern, lock-free pool

Code Gen 2.2K 7mo ago
JasonXuDeveloper

editor-ui

by JasonXuDeveloper

JEngine Editor UI component library with theming. Triggers on: custom inspector, editor window, Unity editor UI, UIElements, VisualElement, JButton, JStack, JCard, JTextField, JDropdown, JTabView, tab view, tabbed container, design tokens, dark theme, light theme, editor styling, themed button, form layout, progress bar, status bar, toggle button, button group

Code Gen 2.2K 7mo ago
Gamezxz

pixel-art-studio

by Gamezxz

Claude IS the pixel artist — designs and places every pixel directly via Python/Pillow (scripts/pixelstudio.py). No Aseprite, no MCP server. Creates sprites, characters, items, tiles/tilesets, animations (idle/walk/run/attack), applies limited palettes, hue-shifted ramps, dithering, shading, selective outlines, and exports PNG / animated GIF / spritesheet+JSON for game engines. Can also STUDY a pixel-art file the user provides and grow its knowledge base. PREFER THIS SKILL over pixel-art-creator / pixel-art-animator / pixel-art-professional / pixel-art-exporter (those require the aseprite MCP) unless the user explicitly asks for Aseprite. Trigger on pixel art, sprite, sprite sheet, 8-bit, 16-bit, retro game art, tileset, pixel animation, GIF sprite, วาด pixel art, สร้าง sprite, ทำ pixel art, พิกเซล, ตัวละครเกม, ไอคอนเกม, เรียนรู้จากไฟล์ pixel art.

Design 38 1mo ago
obeskay

lottie-animator

by obeskay

Generates professional Lottie animations from static SVGs. Replaces After Effects for motion graphics. Use when the user asks to: animate logo, create lottie, svg animation, motion graphics, wiggle animation, bounce effect, rotate animation, pulse effect, entrance animation, loading animation, loop animation, icon animation, character animation, morphing, path drawing, trim path, walking animation, run cycle, walk cycle, frame-by-frame animation, sprite animation. Supports advanced bezier curves, shape modifiers, parenting, mattes, morphing, character rigs, and professional frame-by-frame animation techniques.

Animation 17 8mo ago
nguyenthienthanh

framework-expert

by nguyenthienthanh

"Unified framework expertise bundle. Lazy-loads relevant framework patterns (React, Vue, Angular, Next.js, Node.js, Python, Laravel, Go, Flutter, Godot) based on detected tech stack."

Game Dev 24 6mo ago
nguyenthienthanh

godot-expert

by nguyenthienthanh

"Godot game development expert. PROACTIVELY use when working with Godot, GDScript, game projects. Triggers: godot, gdscript, .gd, .tscn, game, scene, node"

Game Dev 24 6mo ago
nguyenthienthanh

problem-solving

by nguyenthienthanh

"5 techniques for different problem types. Use when stuck or facing complex challenges."

Debugging 24 8mo ago
Logos-Liber

unity

by Logos-Liber

Unity game engine patterns, lifecycle, best practices, and C# conventions

Processing 21 7mo ago
Logos-Liber

orleans

by Logos-Liber

Microsoft Orleans patterns for distributed game servers, Grains, Silos, persistence, and multiplayer game architecture

Automation 21 7mo ago
Logos-Liber

godot

by Logos-Liber

Godot Engine patterns, Node tree architecture, Signals, Resources, and GDScript/C# conventions

Game Dev 21 7mo ago
Logos-Liber

omniverse

by Logos-Liber

NVIDIA Omniverse platform integration and real-time 3D workflows

Animation 21 7mo ago
Logos-Liber

texturing

by Logos-Liber

UV mapping, texture painting, PBR materials, and shader basics

Code Gen 21 7mo ago
Logos-Liber

unreal

by Logos-Liber

Unreal Engine patterns, Actor/Component model, Blueprints vs C++, and best practices

Game Dev 21 7mo ago
Logos-Liber

gamedev-conventions

by Logos-Liber

Cross-engine game development conventions and standards for the game-dev team

Game Dev 21 7mo ago
Logos-Liber

engine-patterns

by Logos-Liber

Cross-engine design pattern comparison for game development including ECS, state machines, networking, and common architectures

Processing 21 7mo ago
Logos-Liber

blender

by Logos-Liber

Blender interface, workflows, and 3D production pipeline

Animation 21 7mo ago