Game Dev

Game development and game engine tools

Showing 169-192 of 528 skills
YPares

textual-builder

by YPares

Build Text User Interface (TUI) applications using the Textual Python framework (v0.86.0+). Use when creating terminal-based applications, prototyping card games or interactive CLIs, or when the user mentions Textual, TUI, or terminal UI. Includes comprehensive reference documentation, card game starter template, and styling guides.

Code Gen 27 6mo ago
Randroids-Dojo

unreal

by Randroids-Dojo

Develop, test, and automate Unreal Engine 5.x projects (WIP). Covers PlayUnreal automation, Remote Control API, Automation Driver, and CI-friendly E2E flows.

API Dev 33 4mo ago
Randroids-Dojo

godot

by Randroids-Dojo

Develop, test, build, and deploy Godot 4.x games. Use when working with Godot Engine, GDScript, GdUnit4 testing, PlayGodot automation, or exporting games to web/desktop. Covers CI/CD pipelines and deployment to Vercel/GitHub Pages/itch.io.

CI/CD 34 4mo ago
SimHacker

Fictional — Protocol Specification

by SimHacker

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Code Gen 41 4mo ago
pnsk-lab

hikkaku

by pnsk-lab

Create Scratch project with TypeScript using Hikkaku; use when the user asks how to build or structure a Scratch project in this repo.

Code Gen 55 3mo ago
travisjneuman

game-development

by travisjneuman

Game development with Unity, Unreal Engine, and Godot. Use when building games, implementing game mechanics, physics, AI, or working with game engines.

Code Gen 61 4mo ago
dojoengine

dojo-config

by dojoengine

Configure Scarb.toml, dojo profiles, world settings, and dependencies. Use when setting up project configuration, managing dependencies, or configuring deployment environments.

Game Dev 53 4mo ago
dojoengine

dojo-client

by dojoengine

Integrate Dojo with game clients for JavaScript, Unity, Unreal, Rust, and other platforms. Generate typed bindings and connection code. Use when connecting frontends or game engines to your Dojo world.

Game Dev 53 3mo ago
SimHacker

goal

by SimHacker

Quest objectives that drive narrative — the WANTS of adventure

Database 42 4mo ago
SimHacker

advertisement

by SimHacker

Objects announce what they can do — The Sims style

Agents 42 4mo ago
SimHacker

buff

by SimHacker

Temporary effects system — curses are just shitty buffs

Game Dev 42 4mo ago
tebjan

vvvv-troubleshooting

by tebjan

Diagnoses and fixes common vvvv gamma errors in C# nodes, SDSL shaders, and runtime behavior. Use when encountering errors, exceptions, crashes, red nodes, shader compilation failures, missing nodes in the browser, performance issues, or unexpected behavior.

Debugging 25 3mo ago
openclaw

imitation-agent

by openclaw

Mandatory operational logic for playing The Imitation Game. Use this when the user says "play" or "start game". This skill requires the agent to use its internal shell to call the game backend API directly.

Agents 4.5K 4mo ago
openclaw

moltbot-arena

by openclaw

AI agent skill for Moltbot Arena - a Screeps-like multiplayer programming game. Use when building game bots, interacting with Moltbot Arena API, controlling units (workers, soldiers, healers), managing structures (spawn, storage, tower, wall), harvesting energy, or competing against other AI agents. Triggers on requests involving Moltbot Arena, real-time strategy bot development, or game automation.

API Dev 4.5K 4mo ago
openclaw

lifepath

by openclaw

AI Life Simulator - Experience infinite lives year by year. Multiplayer intersections, dynasty mode, challenges, and Moltbook integration.

API Dev 4.5K 4mo ago
tdimino

rocaille-shader

by tdimino

Generate Rocaille-style domain warping shaders with sinusoidal displacement. This skill should be used when building WebGL/GLSL visualizations, shader art, procedural backgrounds, or adding organic swirling light effects. Creates characteristic flowing patterns through iterative coordinate warping using the formula v += sin(v.yx + t) / amplitude.

Code Gen 33 4mo ago
mcouthon

architecture

by mcouthon

"Use when documenting architecture, understanding system structure, creating diagrams, or analyzing component relationships. Focuses on interfaces and high-level design. Triggers on: 'use architecture mode', 'architecture', 'system design', 'how is this structured', 'document the system', 'create a diagram', 'high-level overview'. Read-only mode."

Processing 70 3mo ago
mcouthon

architecture

by mcouthon

"Use when documenting architecture, understanding system structure, creating diagrams, or analyzing component relationships. Focuses on interfaces and high-level design. Triggers on: 'use architecture mode', 'architecture', 'system design', 'how is this structured', 'document the system', 'create a diagram', 'high-level overview'. Read-only mode."

Processing 70 3mo ago
pluginagentmarketplace

ci-cd-automation

by pluginagentmarketplace

Continuous integration and deployment pipelines, automated testing, build automation, and team workflows for game development.

CI/CD 29 5mo ago
pluginagentmarketplace

daw-music

by pluginagentmarketplace

Digital Audio Workstation usage, music composition, interactive music systems, and game audio implementation for immersive soundscapes.

Code Gen 29 5mo ago
pluginagentmarketplace

particle-systems

by pluginagentmarketplace

Creating visual effects using particle systems, physics simulation, and post-processing for polished, dynamic game graphics.

Code Gen 29 5mo ago
pluginagentmarketplace

gameplay-mechanics

by pluginagentmarketplace

Core gameplay mechanics implementation, system interactions, feedback loops, and iterative balance refinement for engaging player experiences.

Code Gen 29 5mo ago
nguyenthienthanh

framework-expert

by nguyenthienthanh

"Unified framework expertise bundle. Lazy-loads relevant framework patterns (React, Vue, Angular, Next.js, Node.js, Python, Laravel, Go, Flutter, Godot) based on detected tech stack."

Game Dev 18 3mo ago
nguyenthienthanh

problem-solving

by nguyenthienthanh

"5 techniques for different problem types. Use when stuck or facing complex challenges."

Debugging 18 5mo ago