Game Dev

Game development and game engine tools

Showing 193-216 of 576 skills
Randroids-Dojo

unreal

by Randroids-Dojo

Develop, test, and automate Unreal Engine 5.x projects (WIP). Covers PlayUnreal automation, Remote Control API, Automation Driver, and CI-friendly E2E flows.

API Dev 46 7mo ago
Randroids-Dojo

godot

by Randroids-Dojo

Develop, test, build, and deploy Godot 4.x games. Use when working with Godot Engine, GDScript, GdUnit4 testing, PlayGodot automation, or exporting games to web/desktop. Covers CI/CD pipelines and deployment to Vercel/GitHub Pages/itch.io.

CI/CD 46 7mo ago
willibrandon

Pixel Art Exporter

by willibrandon

Export sprites to PNG, GIF, or spritesheet formats with JSON metadata for game engines. Use when the user wants to "export", "save", "output", "render", "generate", "create file", mentions file formats like "PNG", "GIF", "animated GIF", "spritesheet", "sprite sheet", "texture atlas", "tile sheet", or game engine integration with "Unity", "Godot", "Phaser", "Unreal", "GameMaker". Trigger on layout terms ("horizontal", "vertical", "grid", "packed", "strip"), scaling ("2x", "4x", "upscale", "pixel-perfect"), file operations ("save as", "export to", "output to"), metadata formats ("JSON", "XML", "metadata", "atlas data"), and delivery terms ("for web", "for game", "for Twitter", "for itch.io", "optimized").

Processing 300 10mo ago
osaurus-ai

osaurus-macos-use

by osaurus-ai

Drive macOS apps in the background. Use when the user asks you to interact with native Mac apps, automate UI tasks, browse the web in Safari, fill forms, navigate menus, or perform any on-screen action — without taking the user's screen or cursor away from them.

Accessibility 21 4mo ago
ZhangHanDong

makepad-shaders

by ZhangHanDong

CRITICAL: Use for Makepad shader system. Triggers on: makepad shader, makepad draw_bg, Sdf2d, makepad pixel, makepad glsl, makepad sdf, draw_quad, makepad gpu, makepad 着色器, makepad shader 语法, makepad 绘制

File Ops 745 7mo ago
ZhangHanDong

evolution

by ZhangHanDong

CRITICAL: Use for makepad-skills self-evolution and contribution. Triggers on: evolve, evolution, contribute, contribution, self-improve, self-improvement, add pattern, new pattern, capture learning, document solution, hooks, hook system, auto-trigger, skill routing, template, pattern template, shader template, troubleshooting template, 演进, 贡献, 自我改进, 添加模式, 记录学习, 文档化解决方案

CLI Tools 745 7mo ago
OpusGameLabs

game-architecture

by OpusGameLabs

Game architecture patterns and best practices for browser games. Use when designing game systems, planning architecture, structuring a game project, or making architectural decisions about game code.

Processing 321 6mo ago
OpusGameLabs

game-assets

by OpusGameLabs

Game asset engineer that creates pixel art sprites, animated characters, and visual entities for browser games. Use when a game needs better character art, enemy sprites, item visuals, or any upgrade from basic geometric shapes to recognizable pixel art.

Animation 321 6mo ago
OpusGameLabs

game-designer

by OpusGameLabs

Game UI/UX designer that analyzes and improves the visual polish, atmosphere, and player experience of browser games. Use when a game needs visual improvements, better backgrounds, particles, animations, screen transitions, juice/feel, or overall aesthetic upgrades.

Code Gen 321 6mo ago
OpusGameLabs

monetize-game

by OpusGameLabs

Register your game on Play.fun (OpenGameProtocol), add the browser SDK, and get a monetized play.fun URL

API Dev 321 6mo ago
OpusGameLabs

review-game

by OpusGameLabs

Review an existing game codebase for architecture, performance, and best practices

Code Review 321 6mo ago
VladimirBrejcha

swiftui-animation

by VladimirBrejcha

This skill provides comprehensive guidance for implementing advanced SwiftUI animations, transitions, matched geometry effects, and Metal shader integration. Use when building animations, view transitions, hero animations, or GPU-accelerated effects in SwiftUI apps for iOS and macOS.

Animation 19 7mo ago
tebjan

vvvv-troubleshooting

by tebjan

Diagnoses and fixes common vvvv gamma errors in C# nodes, SDSL shaders, and runtime behavior. Use when encountering errors, exceptions, crashes, red nodes, shader compilation failures, missing nodes in the browser, performance issues, or unexpected behavior.

Debugging 32 6mo ago
tebjan

vvvv-shaders

by tebjan

Helps write SDSL shaders for Stride and vvvv gamma — TextureFX, shader mixins, compute shaders, and ShaderFX composition. Use when writing or debugging .sdsl shader files, creating visual effects, working with the Stride rendering pipeline, or composing shader mixins.

Code Gen 32 6mo ago
YPares

textual-builder

by YPares

Build Text User Interface (TUI) applications using the Textual Python framework (v0.86.0+). Use when creating terminal-based applications, prototyping card games or interactive CLIs, or when the user mentions Textual, TUI, or terminal UI. Includes comprehensive reference documentation, card game starter template, and styling guides.

Code Gen 29 9mo ago
daydreamsai

gamedeals-agent

by daydreamsai

Builds a video game deal aggregator agent using CheapShark API with x402 payments. Use when creating game price trackers, deal alert agents, or gaming marketplace integrations.

Agents 29 7mo ago
pnsk-lab

hikkaku

by pnsk-lab

Create Scratch project with TypeScript using Hikkaku; use when the user asks how to build or structure a Scratch project in this repo.

Code Gen 64 6mo ago
tomkrikorian

realitykit-visionos-developer

by tomkrikorian

Build, debug, and optimize RealityKit scenes for visionOS, including entity/component setup, rendering, animation, physics, audio, input, attachments, and custom systems. Use when implementing RealityKit features or troubleshooting ECS behavior on visionOS.

Game Dev 60 7mo ago
tomkrikorian

shadergraph-editor

by tomkrikorian

Create and edit ShaderGraph and RealityKit material networks in .usda files. Use when manually editing USD ASCII files to build, modify, or troubleshoot materials, shader nodes, and connections for RealityKit.

Code Gen 60 7mo ago
emalorenzo

r3f-best-practices

by emalorenzo

React Three Fiber (R3F) and Poimandres ecosystem best practices. Use when writing, reviewing, or optimizing R3F code. Triggers on tasks involving @react-three/fiber, @react-three/drei, zustand, @react-three/postprocessing, @react-three/rapier, or leva.

Game Dev 48 7mo ago
viktor-ferenczi

se-dev-game-code

by viktor-ferenczi

Allows reading the decompiled C# code of Space Engineers version 1

CLI Tools 9 6mo ago
dojoengine

dojo-init

by dojoengine

Initialize new Dojo projects with proper directory structure, configuration files, and dependencies. Use when starting a new Dojo game project or setting up the initial project structure.

Code Gen 53 7mo ago
dojoengine

dojo-config

by dojoengine

Configure Scarb.toml, dojo profiles, world settings, and dependencies. Use when setting up project configuration, managing dependencies, or configuring deployment environments.

Game Dev 53 7mo ago
dojoengine

dojo-client

by dojoengine

Integrate Dojo with game clients for JavaScript, Unity, Unreal, Rust, and other platforms. Generate typed bindings and connection code. Use when connecting frontends or game engines to your Dojo world.

Game Dev 53 7mo ago