Game Dev

Game development and game engine tools

Showing 193-216 of 824 skills
Besty0728

unity-camera

by Besty0728

"Scene View camera control. Use when users want to move, rotate, or align the editor camera view. Triggers: camera, view, scene view, look at, align, viewport, 相机, 摄像机, 视角."

File Ops 1.9K 8mo ago
Besty0728

unity-animator

by Besty0728

"Unity Animator Controller management. Use when users want to create animation controllers, add parameters, play animations, or control animation state machines. Triggers: animation, animator, controller, parameter, state machine, blend tree, animation clip, 动画, 动画控制器, 状态机."

Animation 1.9K 8mo ago
Besty0728

unity-history

by Besty0728

"Undo/redo history management. Use when users want to undo, redo, or check edit history. Triggers: history, undo, redo, revert, previous state, Unity历史, Unity撤销, Unity重做."

Code Review 1.9K 8mo ago
Besty0728

unity-importer

by Besty0728

"Asset import settings. Use when users want to configure texture, audio, or model import settings. Triggers: import settings, texture settings, audio settings, model settings, compression, max size, 导入设置, 纹理设置, Unity压缩."

Game Dev 1.9K 8mo ago
Besty0728

unity-scene

by Besty0728

"Unity scene management. Use when users want to create, load, save scenes, or get scene hierarchy. Triggers: scene, load scene, save scene, hierarchy, screenshot, Unity场景, Unity加载场景, Unity保存场景, Unity截图."

Code Gen 1.9K 8mo ago
Besty0728

unity-skills-index

by Besty0728

"Index of all Unity Skills modules. Use when users want to browse available skills or understand the module structure. Triggers: index, modules, skills, reference, documentation, 模块, 技能列表, 文档."

Automation 1.9K 8mo ago
Besty0728

unity-asset

by Besty0728

"Unity asset management. Use when users want to import, move, delete, duplicate, or organize project assets. Triggers: asset, import, export, folder, file, resource, AssetDatabase, Unity资源, 资产, Unity导入."

Embeddings 1.9K 8mo ago
Besty0728

unity-cleaner

by Besty0728

"Project cleanup utilities. Use when users want to find unused assets, duplicate files, or clean up the project. Triggers: unused, duplicate, cleanup, optimize, dead code, orphan, Unity清理, Unity未使用, 重复文件."

Game Dev 1.9K 8mo ago
Besty0728

unity-physics

by Besty0728

"Unity physics operations. Use when users want to perform raycasts, overlap checks, or configure gravity. Triggers: physics, raycast, overlap, gravity, collision, layer mask, 物理, 射线检测, 重力, 碰撞."

Code Review 1.9K 8mo ago
Besty0728

unity-cinemachine

by Besty0728

"Cinemachine virtual camera control. Use when users want to create cinematic cameras, set follow/look targets, or configure camera behaviors. Triggers: cinemachine, virtual camera, vcam, follow, look at, dolly, freelook, 虚拟相机, 跟随, 轨道."

CI/CD 1.9K 8mo ago
Besty0728

unity-scriptableobject

by Besty0728

"ScriptableObject management. Use when users want to create, read, or modify ScriptableObject assets. Triggers: scriptableobject, SO, data asset, config, settings asset, 数据资产, 配置文件."

Code Gen 1.9K 8mo ago
Besty0728

unity-gameobject

by Besty0728

"GameObject creation and manipulation. Use when users want to create, delete, move, rotate, scale, or parent GameObjects. Triggers: gameobject, create, delete, transform, position, rotation, scale, parent, hierarchy, 游戏对象, Unity创建, Unity删除, Unity移动, Unity旋转, Unity缩放."

Code Gen 1.9K 8mo ago
Besty0728

unity-light

by Besty0728

"Unity lighting control. Use when users want to create or configure lights (Directional, Point, Spot, Area). Triggers: light, lighting, directional light, point light, spot light, shadows, intensity, 灯光, 光照, 阴影."

Automation 1.9K 8mo ago
Besty0728

unity-perception

by Besty0728

"Scene understanding and analysis. Use when users want to get a summary, overview, dependency report, or export of the current scene state. Triggers: scene summary, analyze, overview, statistics, count, export report, 场景摘要, Unity分析, Unity概览, Unity统计, 导出报告, 依赖分析."

Automation 1.9K 8mo ago
Besty0728

unity-debug

by Besty0728

"Debug and diagnostics. Use when users want to check compilation errors, get system info, or debug issues. Triggers: debug, error, compilation, recompile, system info, diagnostics, Unity调试, Unity编译错误, Unity诊断."

Debugging 1.9K 8mo ago
Besty0728

unity-workflow

by Besty0728

"Operation history and rollback. Use when users want to track changes, create snapshots, or undo operations. Triggers: undo, redo, snapshot, rollback, history, revert, session, 工作流, Unity快照, Unity回滚, Unity撤销."

Auth 1.9K 8mo ago
Besty0728

unity-smart

by Besty0728

"AI-powered scene operations: SQL-like object queries, automatic spatial layout, and reference auto-binding. Use when users want to find objects by property conditions, arrange objects in grid/circle/line, or auto-wire serialized references. Triggers: query, find by property, layout, auto-bind, smart, 查询, 自动布局, 自动绑定."

Database 1.9K 8mo ago
Besty0728

unity-ui

by Besty0728

"Unity UI creation. Use when users want to create Canvas, Button, Text, Image, or other UI elements. Triggers: UI, canvas, button, text, image, panel, slider, toggle, UGUI, 界面, 按钮, 文本, 面板."

Code Gen 1.9K 8mo ago
majiayu000

00-samples-policy

by majiayu000

samples 메타데이터가 package.json에 없음

Code Gen 691 9mo ago
Jeffallan

chaos-engineer

by Jeffallan

Use when designing chaos experiments, implementing failure injection frameworks, or conducting game day exercises. Invoke for chaos experiments, resilience testing, blast radius control, game days, antifragile systems.

CI/CD 12K 8mo ago
Jeffallan

game-developer

by Jeffallan

Use when building game systems, implementing Unity/Unreal features, or optimizing game performance. Invoke for Unity, Unreal, game patterns, ECS, physics, networking, performance optimization.

Game Dev 12K 8mo ago
NousResearch

p5js

by NousResearch

"Production pipeline for interactive and generative visual art using p5.js. Creates browser-based sketches, generative art, data visualizations, interactive experiences, 3D scenes, audio-reactive visuals, and motion graphics — exported as HTML, PNG, GIF, MP4, or SVG. Covers: 2D/3D rendering, noise and particle systems, flow fields, shaders (GLSL), pixel manipulation, kinetic typography, WebGL scenes, audio analysis, mouse/keyboard interaction, and headless high-res export. Use when users request: p5.js sketches, creative coding, generative art, interactive visualizations, canvas animations, browser-based visual art, data viz, shader effects, or any p5.js project."

Animation 256.6K 6mo ago
Project-N-E-K-O

vrm-springbone-physics

by Project-N-E-K-O

Debugging and fixing VRM SpringBone physics issues in three-vrm, including hair/clothing physics that flies upward, sticks out horizontally, or behaves unnaturally.

Debugging 3.1K 9mo ago
Project-N-E-K-O

📝 任务完成后归档

by Project-N-E-K-O

重要提醒: 每次完成复杂调试或开发任务后,主动执行此流程! 将学到的经验归档为 skill,供以后参考。不要等用户提醒。

Agents 3.1K 9mo ago