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Game Dev
Game development and game engine tools
Animation Systems
by omer-metin
dojo-init
by dojoengine
Initialize new Dojo projects with proper directory structure, configuration files, and dependencies. Use when starting a new Dojo game project or setting up the initial project structure.
game-servers
by pluginagentmarketplace
Game server architecture, scalability, matchmaking, and backend systems for online games. Build robust, scalable multiplayer infrastructure.
game-architect
by Yuki001
READ this skill when designing or planning any game system architecture — including combat, skills, AI, UI, multiplayer, narrative, or scene systems. Contains paradigm selection guides (DDD / Data-Driven / Prototype), system-specific design references, and mixing strategies. Works as a domain knowledge plugin alongside workflow skills (OpenSpec, SpecKit) or plan mode of an agent.
first-principles
by majesticlabs-dev
Apply first-principles thinking to break down complex problems into fundamental truths and rebuild solutions from the ground up. Use when solving strategic decisions, breaking through blockers, or challenging assumptions. Triggers on first principles, Elon Musk methodology, fundamental truths, strip assumptions, physics of the problem, rebuild from scratch.
developer
by JochenYang
Comprehensive full-stack development for web, mobile, and game projects. Handles frontend (React/Vue/Angular), backend (Node.js/Python/Go/Java), mobile (Flutter/React Native/Swift/Kotlin), and game development (Unity/Unreal/Godot). Covers architecture design, implementation, optimization, and deployment.
phaser-build
by JochenYang
Build 2D HTML5 games for the web using Phaser with WebGL/Canvas rendering. Use when creating Phaser game scaffolds, scenes, core loops, or deployment guidance for web-based releases.
procedural-clouds
by CK42BB
Generate beautiful procedural clouds in Three.js using WebGPU raymarching with WebGL2 billboard/mesh fallbacks. Covers all 10 major cloud genera (cumulus, stratus, cirrus, cumulonimbus, stratocumulus, altocumulus, altostratus, nimbostratus, cirrostratus, cirrocumulus) with physically-inspired lighting including silver linings, god rays, sunset coloring, and Mie/Rayleigh scattering approximation. Provides volumetric raymarching, billboard impostor, and mesh-cluster rendering paths with animated drift, morphing, and dynamic formation/dissipation. Use when building skies, cloudscapes, weather systems, flight scenes, atmospheric backgrounds, or any scene requiring clouds. Triggers: "procedural clouds", "cloud rendering", "volumetric clouds", "skybox clouds", "cloudscape", "cumulus", "cirrus", "storm clouds", "cloud shader", "cloud billboard", "raymarched clouds", "cloud lighting", "god rays", "sky rendering".
lottie-animator
by obeskay
Generates professional Lottie animations from static SVGs. Replaces After Effects for motion graphics. Use when the user asks to: animate logo, create lottie, svg animation, motion graphics, wiggle animation, bounce effect, rotate animation, pulse effect, entrance animation, loading animation, loop animation, icon animation, character animation, morphing, path drawing, trim path, walking animation, run cycle, walk cycle, frame-by-frame animation, sprite animation. Supports advanced bezier curves, shape modifiers, parenting, mattes, morphing, character rigs, and professional frame-by-frame animation techniques.
game-tools-workflows
by pluginagentmarketplace
Game development tools, asset pipelines, version control, build systems, and team development workflows for efficient production.
audio-systems
by pluginagentmarketplace
Game audio systems, music, spatial audio, sound effects, and voice implementation. Build immersive audio experiences with professional middleware integration.
game-engines
by pluginagentmarketplace
Master game engines - Unity, Unreal Engine, Godot. Engine-specific workflows, systems architecture, and production best practices.
optimization-performance
by pluginagentmarketplace
Game optimization, performance profiling, multi-platform support, and frame rate optimization for smooth gameplay experiences.
programming-architecture
by pluginagentmarketplace
Game code architecture, design patterns, scalable systems, and maintainable code structure for complex games.
jurisdiction-advisor
by skala-io
"Advise startup founders on choosing the best jurisdiction and legal entity for their business. Triggers when users ask about where to incorporate, which state/country to register a company, choosing between Delaware vs other states, offshore vs US incorporation, entity types (C-Corp, LLC, PBC), or jurisdiction selection for specific industries (crypto, AI, SaaS, GameDev, solopreneurs). Also triggers for questions about startup formation, company registration, or corporate structure decisions."
godot-expert
by nguyenthienthanh
"Godot game development expert. PROACTIVELY use when working with Godot, GDScript, game projects. Triggers: godot, gdscript, .gd, .tscn, game, scene, node"
realitykit-visionos-developer
by tomkrikorian
Build, debug, and optimize RealityKit scenes for visionOS, including entity/component setup, rendering, animation, physics, audio, input, attachments, and custom systems. Use when implementing RealityKit features or troubleshooting ECS behavior on visionOS.
camera-shake
by verekia
Shake the camera when the player takes damage or on impacts for visual feedback.
bone-attachment
by verekia
Attach meshes to bones of a skinned mesh, such as attaching a sword to a character's hand.
ui-useframe
by verekia
Sync UI elements outside the Canvas with the render loop using R3F v10's external useFrame.
verekia-architecture
by verekia
Day-to-day coding style and patterns for R3F game development with Miniplex ECS.
smooth-interpolation
by verekia
Animate values smoothly using exponential decay instead of linear interpolation.
reactive-polling
by verekia
Poll for changes to any value and trigger React re-renders when it changes.
damage-numbers
by verekia
Display floating damage numbers that animate upward and fade out, with support for critical hits.