Game Dev

Game development and game engine tools

Showing 193-216 of 528 skills
omer-metin

Animation Systems

by omer-metin

Animation 87 4mo ago
dojoengine

dojo-init

by dojoengine

Initialize new Dojo projects with proper directory structure, configuration files, and dependencies. Use when starting a new Dojo game project or setting up the initial project structure.

Code Gen 53 4mo ago
pluginagentmarketplace

game-servers

by pluginagentmarketplace

Game server architecture, scalability, matchmaking, and backend systems for online games. Build robust, scalable multiplayer infrastructure.

Database 28 5mo ago
Yuki001

game-architect

by Yuki001

READ this skill when designing or planning any game system architecture — including combat, skills, AI, UI, multiplayer, narrative, or scene systems. Contains paradigm selection guides (DDD / Data-Driven / Prototype), system-specific design references, and mixing strategies. Works as a domain knowledge plugin alongside workflow skills (OpenSpec, SpecKit) or plan mode of an agent.

Processing 17 3mo ago
majesticlabs-dev

first-principles

by majesticlabs-dev

Apply first-principles thinking to break down complex problems into fundamental truths and rebuild solutions from the ground up. Use when solving strategic decisions, breaking through blockers, or challenging assumptions. Triggers on first principles, Elon Musk methodology, fundamental truths, strip assumptions, physics of the problem, rebuild from scratch.

Code Gen 39 5mo ago
JochenYang

developer

by JochenYang

Comprehensive full-stack development for web, mobile, and game projects. Handles frontend (React/Vue/Angular), backend (Node.js/Python/Go/Java), mobile (Flutter/React Native/Swift/Kotlin), and game development (Unity/Unreal/Godot). Covers architecture design, implementation, optimization, and deployment.

Game Dev 20 3mo ago
JochenYang

phaser-build

by JochenYang

Build 2D HTML5 games for the web using Phaser with WebGL/Canvas rendering. Use when creating Phaser game scaffolds, scenes, core loops, or deployment guidance for web-based releases.

Animation 20 3mo ago
CK42BB

procedural-clouds

by CK42BB

Generate beautiful procedural clouds in Three.js using WebGPU raymarching with WebGL2 billboard/mesh fallbacks. Covers all 10 major cloud genera (cumulus, stratus, cirrus, cumulonimbus, stratocumulus, altocumulus, altostratus, nimbostratus, cirrostratus, cirrocumulus) with physically-inspired lighting including silver linings, god rays, sunset coloring, and Mie/Rayleigh scattering approximation. Provides volumetric raymarching, billboard impostor, and mesh-cluster rendering paths with animated drift, morphing, and dynamic formation/dissipation. Use when building skies, cloudscapes, weather systems, flight scenes, atmospheric backgrounds, or any scene requiring clouds. Triggers: "procedural clouds", "cloud rendering", "volumetric clouds", "skybox clouds", "cloudscape", "cumulus", "cirrus", "storm clouds", "cloud shader", "cloud billboard", "raymarched clouds", "cloud lighting", "god rays", "sky rendering".

Code Gen 36 3mo ago
obeskay

lottie-animator

by obeskay

Generates professional Lottie animations from static SVGs. Replaces After Effects for motion graphics. Use when the user asks to: animate logo, create lottie, svg animation, motion graphics, wiggle animation, bounce effect, rotate animation, pulse effect, entrance animation, loading animation, loop animation, icon animation, character animation, morphing, path drawing, trim path, walking animation, run cycle, walk cycle, frame-by-frame animation, sprite animation. Supports advanced bezier curves, shape modifiers, parenting, mattes, morphing, character rigs, and professional frame-by-frame animation techniques.

Animation 12 5mo ago
pluginagentmarketplace

game-tools-workflows

by pluginagentmarketplace

Game development tools, asset pipelines, version control, build systems, and team development workflows for efficient production.

Debugging 30 5mo ago
pluginagentmarketplace

audio-systems

by pluginagentmarketplace

Game audio systems, music, spatial audio, sound effects, and voice implementation. Build immersive audio experiences with professional middleware integration.

Animation 30 5mo ago
pluginagentmarketplace

game-engines

by pluginagentmarketplace

Master game engines - Unity, Unreal Engine, Godot. Engine-specific workflows, systems architecture, and production best practices.

Animation 30 5mo ago
pluginagentmarketplace

optimization-performance

by pluginagentmarketplace

Game optimization, performance profiling, multi-platform support, and frame rate optimization for smooth gameplay experiences.

Code Review 30 5mo ago
pluginagentmarketplace

programming-architecture

by pluginagentmarketplace

Game code architecture, design patterns, scalable systems, and maintainable code structure for complex games.

Processing 30 5mo ago
skala-io

jurisdiction-advisor

by skala-io

"Advise startup founders on choosing the best jurisdiction and legal entity for their business. Triggers when users ask about where to incorporate, which state/country to register a company, choosing between Delaware vs other states, offshore vs US incorporation, entity types (C-Corp, LLC, PBC), or jurisdiction selection for specific industries (crypto, AI, SaaS, GameDev, solopreneurs). Also triggers for questions about startup formation, company registration, or corporate structure decisions."

Finance 32 3mo ago
nguyenthienthanh

godot-expert

by nguyenthienthanh

"Godot game development expert. PROACTIVELY use when working with Godot, GDScript, game projects. Triggers: godot, gdscript, .gd, .tscn, game, scene, node"

Game Dev 17 3mo ago
tomkrikorian

realitykit-visionos-developer

by tomkrikorian

Build, debug, and optimize RealityKit scenes for visionOS, including entity/component setup, rendering, animation, physics, audio, input, attachments, and custom systems. Use when implementing RealityKit features or troubleshooting ECS behavior on visionOS.

Game Dev 53 4mo ago
verekia

camera-shake

by verekia

Shake the camera when the player takes damage or on impacts for visual feedback.

Game Dev 29 4mo ago
verekia

bone-attachment

by verekia

Attach meshes to bones of a skinned mesh, such as attaching a sword to a character's hand.

Code Gen 29 4mo ago
verekia

ui-useframe

by verekia

Sync UI elements outside the Canvas with the render loop using R3F v10's external useFrame.

Debugging 29 4mo ago
verekia

verekia-architecture

by verekia

Day-to-day coding style and patterns for R3F game development with Miniplex ECS.

Database 29 4mo ago
verekia

smooth-interpolation

by verekia

Animate values smoothly using exponential decay instead of linear interpolation.

Game Dev 29 4mo ago
verekia

reactive-polling

by verekia

Poll for changes to any value and trigger React re-renders when it changes.

Code Gen 29 4mo ago
verekia

damage-numbers

by verekia

Display floating damage numbers that animate upward and fade out, with support for critical hits.

Animation 29 4mo ago