Besty0728

unity-console

"Unity console log management. Use when users want to capture, filter, or clear console logs. Triggers: console, log, warning, error, debug, print, Unity控制台, Unity日志, Unity错误."

Besty0728 1,169 118 Updated 3mo ago
GitHub

Install

npx skillscat add besty0728/unity-skills/unity-console

Install via the SkillsCat registry.

SKILL.md

Unity Console Skills

Work with the Unity console - capture logs, write messages, and debug your project.

Skills Overview

Skill Description
console_start_capture Start capturing logs
console_stop_capture Stop capturing logs
console_get_logs Get captured logs
console_clear Clear console
console_log Write log message

Skills

console_start_capture

Start capturing Unity console logs.

No parameters.

console_stop_capture

Stop capturing logs.

No parameters.

console_get_logs

Get captured logs with optional filtering.

Parameter Type Required Default Description
filter string No null Log/Warning/Error
limit int No 100 Max results

Returns: {success, totalLogs, logs: [{type, message, timestamp}]}

console_clear

Clear the Unity console.

No parameters.

console_log

Write a custom log message.

Parameter Type Required Default Description
message string Yes - Log message
type string No "Log" Log/Warning/Error

Example Usage

import unity_skills

# Start capturing logs before play mode
unity_skills.call_skill("console_start_capture")

# Enter play mode
unity_skills.call_skill("editor_play")
# ... gameplay generates logs ...
unity_skills.call_skill("editor_stop")

# Get all captured logs
logs = unity_skills.call_skill("console_get_logs")
for log in logs['logs']:
    print(f"[{log['type']}] {log['message']}")

# Get only errors
errors = unity_skills.call_skill("console_get_logs", filter="Error")
if errors['totalLogs'] > 0:
    print(f"Found {errors['totalLogs']} errors!")

# Write custom log
unity_skills.call_skill("console_log",
    message="AI Agent: Task completed",
    type="Log"
)

# Write warning
unity_skills.call_skill("console_log",
    message="AI Agent: Performance issue detected",
    type="Warning"
)

# Clear and stop
unity_skills.call_skill("console_clear")
unity_skills.call_skill("console_stop_capture")

Best Practices

  1. Start capture before play mode for runtime logs
  2. Filter by Error to quickly find problems
  3. Use custom logs to mark AI agent actions
  4. Clear console before starting new capture session
  5. Stop capture when done to free resources