Game Dev

Game development and game engine tools

Showing 1-24 of 537 skills
openai

develop-web-game

by openai

"Use when Codex is building or iterating on a web game (HTML/JS) and needs a reliable development + testing loop: implement small changes, run a Playwright-based test script with short input bursts and intentional pauses, inspect screenshots/text, and review console errors with render_game_to_text."

Automation 24K 5mo ago
MiniMax-AI

shader-dev

by MiniMax-AI

Comprehensive GLSL shader techniques for creating stunning visual effects — ray marching, SDF modeling, fluid simulation, particle systems, procedural generation, lighting, post-processing, and more.

Code Gen 13.1K 4mo ago
NousResearch

pokemon-player

by NousResearch

"Play Pokemon via headless emulator + RAM reads."

Game Dev 218.1K 1mo ago
thedivergentai

godot-gdscript-mastery

by thedivergentai

"Expert GDScript best practices including static typing (var x: int, func returns void), signal architecture (signal up call down), unique node access (%NodeName, @onready), script structure (extends, class_name, signals, exports, methods), and performance patterns (dict.get with defaults, avoid get_node in loops). Use for code review, refactoring, or establishing project standards. Trigger keywords: static_typing, signal_architecture, unique_nodes, @onready, class_name, signal_up_call_down, gdscript_style_guide."

Game Dev 374 5mo ago
Microck

All Traditions Speaking as One

by Microck

Deploy universal wisdom voices from all traditions simultaneously - Hindu, Buddhist, Taoist, Abrahamic, Indigenous, Scientific - revealing their unified recognition of consciousness navigation.

Code Gen 313 7mo ago
thedivergentai

godot-adapt-3d-to-2d

by thedivergentai

"Expert patterns for simplifying 3D games to 2D including dimension reduction strategies, camera flattening, physics conversion, 3D-to-sprite art pipeline, and control simplification. Use when porting 3D to 2D, creating 2D versions for mobile, or prototyping. Trigger keywords: CharacterBody3D to CharacterBody2D, Camera3D to Camera2D, Vector3 to Vector2, flatten Z-axis, orthogonal projection, 3D to sprite conversion, performance optimization."

Game Dev 374 5mo ago
thedivergentai

godot-adapt-mobile-to-desktop

by thedivergentai

"Expert patterns for scaling mobile games to desktop including mouse/keyboard controls, increased resolution and graphical fidelity, expanded UI layouts, settings menus, window management, and platform-specific features. Use when creating desktop ports or cross-platform releases. Trigger keywords: mouse_controls, keyboard_shortcuts, resolution_scaling, graphics_settings, fullscreen_toggle, window_modes, Steam_integration, desktop_optimization."

Game Dev 374 5mo ago
Besty0728

unity-sample

by Besty0728

"Sample scene generators and API test utilities. Use when users want to generate example scenes, test API connectivity, or create demo objects for learning. Triggers: test, sample, hello, ping, demo, example, 示例, Unity测试, Unity演示."

API Dev 1.5K 5mo ago
Besty0728

unity-material

by Besty0728

"Unity material and shader properties. Use when users want to create materials, set colors, textures, emission, or shader properties. Triggers: material, shader, color, texture, emission, albedo, metallic, smoothness, 材质, 颜色, 纹理, 发光."

CI/CD 1.5K 5mo ago
Besty0728

unity-component

by Besty0728

"GameObject component management. Use when users want to add, remove, or configure components like Rigidbody, Collider, AudioSource. Triggers: component, add component, rigidbody, collider, audio source, script, 组件, 添加组件, 刚体, 碰撞体."

Automation 1.5K 5mo ago
Besty0728

unity-smart

by Besty0728

"AI-powered scene operations: SQL-like object queries, automatic spatial layout, and reference auto-binding. Use when users want to find objects by property conditions, arrange objects in grid/circle/line, or auto-wire serialized references. Triggers: query, find by property, layout, auto-bind, smart, 查询, 自动布局, 自动绑定."

Database 1.5K 5mo ago
thedivergentai

godot-genre-idle-clicker

by thedivergentai

"Expert blueprint for idle/clicker games including big number handling (mantissa + exponent system), exponential growth curves (cost_growth_factor 1.15x), generator systems (auto-producers), offline progress calculation, prestige systems (reset for permanent multipliers), number formatting (K/M/B suffixes, scientific notation). Use for incremental games, idle games, or cookie clicker derivatives. Trigger keywords: idle_game, big_number, exponential_growth, generator_system, offline_progress, prestige_system, number_formatting."

Processing 374 5mo ago
thedivergentai

godot-adapt-2d-to-3d

by thedivergentai

"Expert patterns for migrating 2D games to 3D including node type conversions, camera systems (third-person, first-person, orbit), physics layer migration, sprite-to-model art pipeline, and control scheme adaptations. Use when porting 2D projects to 3D or adding 3D elements. Trigger keywords: CharacterBody2D to CharacterBody3D, Area2D to Area3D, Camera2D to Camera3D, Vector2 to Vector3, collision_layer migration, sprite to MeshInstance3D, 2D to 3D conversion."

Code Gen 374 5mo ago
Besty0728

unity-bookmark

by Besty0728

"Scene view bookmarks. Use when users want to save, recall, or manage camera positions in the editor. Triggers: bookmark, save view, goto, camera position, viewpoint, 书签, 视角, 保存视图."

File Ops 1.5K 5mo ago
Project-N-E-K-O

vrm-springbone-physics

by Project-N-E-K-O

Debugging and fixing VRM SpringBone physics issues in three-vrm, including hair/clothing physics that flies upward, sticks out horizontally, or behaves unnaturally.

Debugging 2.2K 6mo ago
databricks-solutions

databricks-docs

by databricks-solutions

"Databricks documentation reference. Use as a lookup resource alongside other skills and MCP tools for comprehensive guidance."

CI/CD 1.8K 5mo ago
Project-N-E-K-O

📝 任务完成后归档

by Project-N-E-K-O

重要提醒: 每次完成复杂调试或开发任务后,主动执行此流程! 将学到的经验归档为 skill,供以后参考。不要等用户提醒。

Agents 2.2K 6mo ago
gmh5225

game-hacking-techniques

by gmh5225

Guide for game hacking techniques and cheat development. Use this skill when researching memory manipulation, code injection, ESP/aimbot development, overlay rendering, or game exploitation methodologies.

Game Dev 3.2K 4mo ago
gmh5225

awesome-game-security-overview

by gmh5225

Guide for understanding and contributing to the awesome-game-security curated resource list. Use this skill when adding new resources, organizing categories, understanding project structure, or maintaining the README.md format consistency.

Game Dev 3.2K 4mo ago
gmh5225

game-engine-resources

by gmh5225

Guide for game engine development resources including engine source code, plugins, and development guides. Use this skill when researching game engines (Unreal, Unity, Godot, custom engines), engine architecture, or game development frameworks.

Docs Gen 3.2K 4mo ago
CloudAI-X

threejs-materials

by CloudAI-X

Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance.

Code Gen 2.7K 6mo ago
thedivergentai

godot-characterbody-2d

by thedivergentai

"Expert patterns for CharacterBody2D including platformer movement (coyote time, jump buffering, variable jump height), top-down movement (8-way, tank controls), collision handling, one-way platforms, and state machines. Use for player characters, NPCs, or enemies. Trigger keywords: CharacterBody2D, move_and_slide, is_on_floor, coyote_time, jump_buffer, velocity, get_slide_collision, one_way_platforms, state_machine."

Game Dev 374 5mo ago
P4nda0s

rev-u3d-dump

by P4nda0s

Dump Unity IL2CPP symbols from iOS/Android builds. Extract method names, addresses, and type info from IL2CPP binaries and global-metadata.dat, then generate IDA/Ghidra import scripts.

Processing 1.7K 3mo ago
thedivergentai

godot-3d-materials

by thedivergentai

"Expert patterns for Godot 3D PBR materials using StandardMaterial3D including albedo, metallic/roughness workflows, normal maps, ORM texture packing, transparency modes, and shader conversion. Use when creating realistic 3D surfaces, PBR workflows, or material optimization. Trigger keywords: StandardMaterial3D, BaseMaterial3D, albedo_texture, metallic, metallic_texture, roughness, roughness_texture, normal_texture, normal_enabled, orm_texture, transparency, alpha_scissor, alpha_hash, cull_mode, ShaderMaterial, shader parameters."

Code Gen 374 5mo ago