Game Dev

Game development and game engine tools

Showing 145-168 of 576 skills
machina-sports

nba-data

by machina-sports

NBA data via ESPN public endpoints — scores, standings, rosters, schedules, game summaries, play-by-play, win probability, injuries, transactions, futures, depth charts, team/player stats, leaders, and news. Zero config, no API keys. Use when: user asks about NBA scores, standings, team rosters, schedules, game stats, box scores, play-by-play, injuries, transactions, betting futures, depth charts, team/player statistics, or NBA news. Don't use when: user asks about WNBA (use wnba-data), college basketball (use cbb-data), or other sports.

CLI Tools 210 6mo ago
machina-sports

wnba-data

by machina-sports

WNBA data via ESPN public endpoints — scores, standings, rosters, schedules, game summaries, play-by-play, win probability, injuries, transactions, futures, team/player stats, leaders, and news. Zero config, no API keys. Use when: user asks about WNBA scores, standings, team rosters, schedules, game stats, box scores, play-by-play, injuries, transactions, betting futures, team/player statistics, or WNBA news. Don't use when: user asks about NBA (use nba-data), college basketball (use cbb-data), or other sports.

CLI Tools 210 6mo ago
machina-sports

nhl-data

by machina-sports

NHL data via ESPN public endpoints — scores, standings, rosters, schedules, game summaries, play-by-play, injuries, transactions, futures, team/player stats, leaders, and news. Zero config, no API keys. Use when: user asks about NHL scores, standings, team rosters, schedules, game stats, box scores, play-by-play, injuries, transactions, betting futures, team/player statistics, or NHL news. Don't use when: user asks about other hockey leagues (AHL, KHL, college hockey), or other sports.

CLI Tools 210 6mo ago
Mindrally

c-sharp

by Mindrally

Guidelines for C# development including Blazor, Unity game development, and .NET backend best practices

Game Dev 243 7mo ago
talesofai

neta

by talesofai

Neta capability index and routing skill - help choose the appropriate Neta-related skill (neta-space / neta-creative / neta-adventure / neta-community / neta-suggest). Use this skill when you need to understand Neta's overall capabilities, decide which skill fits the current task, or migrate from older documentation that referenced the monolithic neta skill.

Code Gen 718 5mo ago
amilich

isometric-asset-sheets

by amilich

Generate sprite sheet images for the isometric city game using the GenerateImage tool. Use when creating new game assets, sprite sheets, vehicle sprites, building sprites, or any visual assets for the isometric city builder. Ensures consistent format, sizing, and isometric projections.

Game Dev 2.3K 7mo ago
oaustegard

developing-preact

by oaustegard

Specialized Preact development skill for standards-based web applications with native-first architecture and minimal dependency footprint. Use when building Preact projects, particularly those involving data visualization, interactive applications, single-page apps with HTM syntax, Web Components integration, CSV/JSON data parsing, WebGL shader visualizations, or zero-build solutions with CDN imports.

Code Gen 146 8mo ago
simota

Dot

by simota

ピクセルアート専門エージェント。コード(SVG/Canvas/Phaser 3/Pillow/CSS)でドット絵を生成する。Gemini CLIへのSVG生成委譲もサポート。

Animation 74 6mo ago
HermeticOrmus

design-principles

by HermeticOrmus

Core visual design principles that underpin all great design. Master gestalt psychology, visual hierarchy, composition, color theory, and typography fundamentals. Use when making design decisions or evaluating designs against proven principles.

Design 98 9mo ago
flpbalada

game-theory-tit-for-tat

by flpbalada

Apply Tit for Tat strategy for negotiations, relationships, and repeated

Code Gen 281 7mo ago
simota

Clay

by simota

AI 3Dモデル生成エージェント。Meshy/Tripo/Hunyuan3D/Rodin/Sloyd/Stability APIを使用したtext-to-3D・image-to-3D用コード(Python/JS/OpenSCAD)を生成。ゲームパイプライン統合、LOD、リトポロジー、UV、QC検証を担当。

API Dev 74 6mo ago
greedychipmunk

roblox-game-development

by greedychipmunk

Use this skill for any Roblox related tasks

Game Dev 16 7mo ago
TestAny-io

hld-reviewer

by TestAny-io

HLD review, High-Level Design review, 技术方案评审。Use when: HLD 完成后、进入 LLD/实现前需要审查技术设计、检测 PRD→HLD 漂移。

Code Review 79 7mo ago
glittercowboy

debug-like-expert

by glittercowboy

Deep analysis debugging mode for complex issues. Activates methodical investigation protocol with evidence gathering, hypothesis testing, and rigorous verification. Use when standard troubleshooting fails or when issues require systematic root cause analysis.

Academic 2K 9mo ago
Yuki001

animation-shader

by Yuki001

READ this skill when implementing or configuring animation-style shaders (Toon/Cel Shaders) — including outlines, rim lighting, toon shading, MatCap, emission, dissolve, hatching, or any stylized rendering effect. Contains preset styles and feature-to-reference mappings for lilToon, Poiyomi, UTS2, RToon, SToon, and ToonShadingCollection. Works as a domain knowledge plugin alongside workflow skills (OpenSpec, SpecKit) or plan mode of an agent.

Animation 61 6mo ago
Yuki001

game-architect

by Yuki001

READ this skill when designing or planning any game system architecture — including combat, skills, AI, UI, multiplayer, narrative, or scene systems. Contains paradigm selection guides (DDD / Data-Driven / Prototype), system-specific design references, and mixing strategies. Works as a domain knowledge plugin alongside workflow skills (OpenSpec, SpecKit) or plan mode of an agent.

Processing 61 6mo ago
SimHacker

goal

by SimHacker

Quest objectives that drive narrative — the WANTS of adventure

Database 50 7mo ago
rivet-dev

multiplayer-game

by rivet-dev

"Pragmatic patterns for building multiplayer games: matchmaking, tick loops, realtime state, interest management, and validation."

Game Dev 19 6mo ago
Logos-Liber

unity

by Logos-Liber

Unity engine fundamentals and workflows for 3D asset integration

Animation 21 7mo ago
SimHacker

advertisement

by SimHacker

Objects announce what they can do — The Sims style

Agents 50 7mo ago
SimHacker

buff

by SimHacker

Temporary effects system — curses are just shitty buffs

Game Dev 50 7mo ago
SimHacker

Fictional — Protocol Specification

by SimHacker

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Code Gen 50 7mo ago
travisjneuman

game-development

by travisjneuman

Game development with Unity, Unreal Engine, and Godot. Use when building games, implementing game mechanics, physics, AI, or working with game engines.

Code Gen 95 7mo ago
mrgoonie

problem-solving

by mrgoonie

Creative problem-solving techniques for breaking through stuck points - includes collision-zone thinking, inversion, pattern recognition, and simplification

Game Dev 2.2K 7mo ago