Game Dev

Game development and game engine tools

Showing 145-168 of 537 skills
Jeffallan

chaos-engineer

by Jeffallan

Use when designing chaos experiments, implementing failure injection frameworks, or conducting game day exercises. Invoke for chaos experiments, resilience testing, blast radius control, game days, antifragile systems.

CI/CD 10.7K 5mo ago
machina-sports

nhl-data

by machina-sports

NHL data via ESPN public endpoints — scores, standings, rosters, schedules, game summaries, play-by-play, injuries, transactions, futures, team/player stats, leaders, and news. Zero config, no API keys. Use when: user asks about NHL scores, standings, team rosters, schedules, game stats, box scores, play-by-play, injuries, transactions, betting futures, team/player statistics, or NHL news. Don't use when: user asks about other hockey leagues (AHL, KHL, college hockey), or other sports.

CLI Tools 194 5mo ago
machina-sports

wnba-data

by machina-sports

WNBA data via ESPN public endpoints — scores, standings, rosters, schedules, game summaries, play-by-play, win probability, injuries, transactions, futures, team/player stats, leaders, and news. Zero config, no API keys. Use when: user asks about WNBA scores, standings, team rosters, schedules, game stats, box scores, play-by-play, injuries, transactions, betting futures, team/player statistics, or WNBA news. Don't use when: user asks about NBA (use nba-data), college basketball (use cbb-data), or other sports.

CLI Tools 194 5mo ago
Jeffallan

game-developer

by Jeffallan

Use when building game systems, implementing Unity/Unreal features, or optimizing game performance. Invoke for Unity, Unreal, game patterns, ECS, physics, networking, performance optimization.

Game Dev 10.7K 5mo ago
machina-sports

nba-data

by machina-sports

NBA data via ESPN public endpoints — scores, standings, rosters, schedules, game summaries, play-by-play, win probability, injuries, transactions, futures, depth charts, team/player stats, leaders, and news. Zero config, no API keys. Use when: user asks about NBA scores, standings, team rosters, schedules, game stats, box scores, play-by-play, injuries, transactions, betting futures, depth charts, team/player statistics, or NBA news. Don't use when: user asks about WNBA (use wnba-data), college basketball (use cbb-data), or other sports.

CLI Tools 194 5mo ago
pnsk-lab

hikkaku

by pnsk-lab

Create Scratch project with TypeScript using Hikkaku; use when the user asks how to build or structure a Scratch project in this repo.

Code Gen 63 5mo ago
OpusGameLabs

game-architecture

by OpusGameLabs

Game architecture patterns and best practices for browser games. Use when designing game systems, planning architecture, structuring a game project, or making architectural decisions about game code.

Processing 295 4mo ago
OpusGameLabs

monetize-game

by OpusGameLabs

Register your game on Play.fun (OpenGameProtocol), add the browser SDK, and get a monetized play.fun URL

API Dev 295 4mo ago
amilich

isometric-asset-sheets

by amilich

Generate sprite sheet images for the isometric city game using the GenerateImage tool. Use when creating new game assets, sprite sheets, vehicle sprites, building sprites, or any visual assets for the isometric city builder. Ensures consistent format, sizing, and isometric projections.

Game Dev 2.2K 6mo ago
alchaincyf

huashu-article-to-x

by alchaincyf

长文精简为X平台内容(200-500字),保留核心观点和个人风格。当用户提到"转微博"、"发小红书"、"社交媒体"、"缩短文章"时使用。

Agents 1.2K 5mo ago
Yuki001

animation-shader

by Yuki001

READ this skill when implementing or configuring animation-style shaders (Toon/Cel Shaders) — including outlines, rim lighting, toon shading, MatCap, emission, dissolve, hatching, or any stylized rendering effect. Contains preset styles and feature-to-reference mappings for lilToon, Poiyomi, UTS2, RToon, SToon, and ToonShadingCollection. Works as a domain knowledge plugin alongside workflow skills (OpenSpec, SpecKit) or plan mode of an agent.

Animation 40 4mo ago
JasonXuDeveloper

jaction

by JasonXuDeveloper

JAction fluent chainable task system for Unity. Triggers on: sequential tasks, delay, timer, repeat loop, WaitUntil, WaitWhile, async workflow, zero-allocation async, coroutine alternative, scheduled action, timed event, polling condition, action sequence, ExecuteAsync, parallel execution

Code Gen 2.2K 5mo ago
JasonXuDeveloper

messagebox

by JasonXuDeveloper

MessageBox async modal dialogs for Unity with UniTask. Triggers on: confirmation dialog, modal popup, prompt, alert, user confirmation, yes/no dialog, OK/Cancel, async dialog, await user input, delete confirmation, save confirmation

API Dev 2.2K 5mo ago
JasonXuDeveloper

game-patterns

by JasonXuDeveloper

Zero-GC game patterns with JEngine using modern C# 9+. Triggers on: game loop, spawn system, wave spawner, cooldown, ability timer, damage over time, DoT, health regen, bullet pool, enemy pool, object pool pattern, projectile system, combat system, zero allocation, no GC, performance optimization

Code Gen 2.2K 5mo ago
JasonXuDeveloper

jobjectpool

by JasonXuDeveloper

JObjectPool thread-safe object pooling for Unity. Triggers on: object pool, GC optimization, reusable instances, bullet pool, enemy pool, effect pool, spawn pool, reduce garbage collection, memory optimization, pool prewarm, Rent Return pattern, lock-free pool

Code Gen 2.2K 5mo ago
JasonXuDeveloper

editor-ui

by JasonXuDeveloper

JEngine Editor UI component library with theming. Triggers on: custom inspector, editor window, Unity editor UI, UIElements, VisualElement, JButton, JStack, JCard, JTextField, JDropdown, JTabView, tab view, tabbed container, design tokens, dark theme, light theme, editor styling, themed button, form layout, progress bar, status bar, toggle button, button group

Code Gen 2.2K 5mo ago
simota

Clay

by simota

AI 3Dモデル生成エージェント。Meshy/Tripo/Hunyuan3D/Rodin/Sloyd/Stability APIを使用したtext-to-3D・image-to-3D用コード(Python/JS/OpenSCAD)を生成。ゲームパイプライン統合、LOD、リトポロジー、UV、QC検証を担当。

API Dev 65 4mo ago
travisjneuman

game-development

by travisjneuman

Game development with Unity, Unreal Engine, and Godot. Use when building games, implementing game mechanics, physics, AI, or working with game engines.

Code Gen 84 6mo ago
dadbodgeoff

game-loop

by dadbodgeoff

Fixed timestep game loop with interpolation for frame-rate independent physics. Separates physics updates from rendering, prevents spiral of death, and supports hitstop/slow-mo effects.

Game Dev 783 5mo ago
Randroids-Dojo

unreal

by Randroids-Dojo

Develop, test, and automate Unreal Engine 5.x projects (WIP). Covers PlayUnreal automation, Remote Control API, Automation Driver, and CI-friendly E2E flows.

API Dev 40 5mo ago
Randroids-Dojo

godot

by Randroids-Dojo

Develop, test, build, and deploy Godot 4.x games. Use when working with Godot Engine, GDScript, GdUnit4 testing, PlayGodot automation, or exporting games to web/desktop. Covers CI/CD pipelines and deployment to Vercel/GitHub Pages/itch.io.

CI/CD 40 5mo ago
simota

Dot

by simota

ピクセルアート専門エージェント。コード(SVG/Canvas/Phaser 3/Pillow/CSS)でドット絵を生成する。Gemini CLIへのSVG生成委譲もサポート。

Animation 65 4mo ago
mcouthon

architecture

by mcouthon

"Use when documenting architecture, understanding system structure, creating diagrams, or analyzing component relationships. Focuses on interfaces and high-level design. Triggers on: 'use architecture mode', 'architecture', 'system design', 'how is this structured', 'document the system', 'create a diagram', 'high-level overview'. Read-only mode."

Processing 77 5mo ago
mcouthon

architecture

by mcouthon

"Use when documenting architecture, understanding system structure, creating diagrams, or analyzing component relationships. Focuses on interfaces and high-level design. Triggers on: 'use architecture mode', 'architecture', 'system design', 'how is this structured', 'document the system', 'create a diagram', 'high-level overview'. Read-only mode."

Processing 77 5mo ago