"C# script management. Use when users want to create, read, or modify C# scripts. Triggers: script, C#, MonoBehaviour, code, class, method, Unity脚本, Unity代码, Unity创建脚本."
Install
npx skillscat add besty0728/unity-skills/unity-script Install via the SkillsCat registry.
Unity Script Skills
BATCH-FIRST: Use
script_create_batchwhen creating 2+ scripts.
Skills Overview
| Single Object | Batch Version | Use Batch When |
|---|---|---|
script_create |
script_create_batch |
Creating 2+ scripts |
No batch needed:
script_read- Read script contentscript_delete- Delete scriptscript_find_in_file- Search in scriptsscript_append- Append content to script
Skills
script_create
Create a C# script from template.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
scriptName |
string | Yes | - | Script class name |
folder |
string | No | "Assets/Scripts" | Save folder |
template |
string | No | "MonoBehaviour" | Template type |
namespace |
string | No | null | Optional namespace |
Templates: MonoBehaviour, ScriptableObject, Editor, EditorWindow
Returns: {success, path, className, template}
script_create_batch
Create multiple scripts in one call.
unity_skills.call_skill("script_create_batch", items=[
{"scriptName": "PlayerController", "folder": "Assets/Scripts/Player", "template": "MonoBehaviour"},
{"scriptName": "EnemyAI", "folder": "Assets/Scripts/Enemy", "template": "MonoBehaviour"},
{"scriptName": "GameSettings", "folder": "Assets/Scripts/Data", "template": "ScriptableObject"}
])script_read
Read script content.
| Parameter | Type | Required | Description |
|---|---|---|---|
scriptPath |
string | Yes | Script asset path |
Returns: {success, path, content}
script_delete
Delete a script.
| Parameter | Type | Required | Description |
|---|---|---|---|
scriptPath |
string | Yes | Script to delete |
script_find_in_file
Search for patterns in scripts.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
pattern |
string | Yes | - | Search pattern |
folder |
string | No | "Assets" | Search folder |
isRegex |
bool | No | false | Use regex |
limit |
int | No | 100 | Max results |
Returns: {success, pattern, totalMatches, matches: [{file, line, content}]}
script_append
Append content to a script.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
scriptPath |
string | Yes | - | Script path |
content |
string | Yes | - | Content to append |
atLine |
int | No | end | Line number to insert at |
Example: Efficient Script Setup
import unity_skills
# BAD: 3 API calls + 3 Domain Reloads
unity_skills.call_skill("script_create", scriptName="PlayerController", folder="Assets/Scripts/Player")
# Wait for Domain Reload...
unity_skills.call_skill("script_create", scriptName="EnemyAI", folder="Assets/Scripts/Enemy")
# Wait for Domain Reload...
unity_skills.call_skill("script_create", scriptName="GameManager", folder="Assets/Scripts/Core")
# Wait for Domain Reload...
# GOOD: 1 API call + 1 Domain Reload
unity_skills.call_skill("script_create_batch", items=[
{"scriptName": "PlayerController", "folder": "Assets/Scripts/Player"},
{"scriptName": "EnemyAI", "folder": "Assets/Scripts/Enemy"},
{"scriptName": "GameManager", "folder": "Assets/Scripts/Core"}
])
# Wait for Domain Reload once...Important: Domain Reload
After creating scripts, Unity triggers a Domain Reload (recompilation). Wait 3-5 seconds before making additional calls.
import time
unity_skills.call_skill("script_create", scriptName="MyScript")
time.sleep(5) # Wait for Unity to recompile
unity_skills.call_skill("component_add", name="Player", componentType="MyScript")Best Practices
- Use meaningful script names matching class name
- Organize scripts in logical folders
- Use templates for correct base class
- Wait for compilation after creating scripts
- Use regex search for complex patterns
- Use batch creation to minimize Domain Reloads