Besty0728

unity-script

"C# script management. Use when users want to create, read, or modify C# scripts. Triggers: script, C#, MonoBehaviour, code, class, method, Unity脚本, Unity代码, Unity创建脚本."

Besty0728 1,168 118 Updated 3mo ago
GitHub

Install

npx skillscat add besty0728/unity-skills/unity-script

Install via the SkillsCat registry.

SKILL.md

Unity Script Skills

BATCH-FIRST: Use script_create_batch when creating 2+ scripts.

Skills Overview

Single Object Batch Version Use Batch When
script_create script_create_batch Creating 2+ scripts

No batch needed:

  • script_read - Read script content
  • script_delete - Delete script
  • script_find_in_file - Search in scripts
  • script_append - Append content to script

Skills

script_create

Create a C# script from template.

Parameter Type Required Default Description
scriptName string Yes - Script class name
folder string No "Assets/Scripts" Save folder
template string No "MonoBehaviour" Template type
namespace string No null Optional namespace

Templates: MonoBehaviour, ScriptableObject, Editor, EditorWindow

Returns: {success, path, className, template}

script_create_batch

Create multiple scripts in one call.

unity_skills.call_skill("script_create_batch", items=[
    {"scriptName": "PlayerController", "folder": "Assets/Scripts/Player", "template": "MonoBehaviour"},
    {"scriptName": "EnemyAI", "folder": "Assets/Scripts/Enemy", "template": "MonoBehaviour"},
    {"scriptName": "GameSettings", "folder": "Assets/Scripts/Data", "template": "ScriptableObject"}
])

script_read

Read script content.

Parameter Type Required Description
scriptPath string Yes Script asset path

Returns: {success, path, content}

script_delete

Delete a script.

Parameter Type Required Description
scriptPath string Yes Script to delete

script_find_in_file

Search for patterns in scripts.

Parameter Type Required Default Description
pattern string Yes - Search pattern
folder string No "Assets" Search folder
isRegex bool No false Use regex
limit int No 100 Max results

Returns: {success, pattern, totalMatches, matches: [{file, line, content}]}

script_append

Append content to a script.

Parameter Type Required Default Description
scriptPath string Yes - Script path
content string Yes - Content to append
atLine int No end Line number to insert at

Example: Efficient Script Setup

import unity_skills

# BAD: 3 API calls + 3 Domain Reloads
unity_skills.call_skill("script_create", scriptName="PlayerController", folder="Assets/Scripts/Player")
# Wait for Domain Reload...
unity_skills.call_skill("script_create", scriptName="EnemyAI", folder="Assets/Scripts/Enemy")
# Wait for Domain Reload...
unity_skills.call_skill("script_create", scriptName="GameManager", folder="Assets/Scripts/Core")
# Wait for Domain Reload...

# GOOD: 1 API call + 1 Domain Reload
unity_skills.call_skill("script_create_batch", items=[
    {"scriptName": "PlayerController", "folder": "Assets/Scripts/Player"},
    {"scriptName": "EnemyAI", "folder": "Assets/Scripts/Enemy"},
    {"scriptName": "GameManager", "folder": "Assets/Scripts/Core"}
])
# Wait for Domain Reload once...

Important: Domain Reload

After creating scripts, Unity triggers a Domain Reload (recompilation). Wait 3-5 seconds before making additional calls.

import time

unity_skills.call_skill("script_create", scriptName="MyScript")
time.sleep(5)  # Wait for Unity to recompile
unity_skills.call_skill("component_add", name="Player", componentType="MyScript")

Best Practices

  1. Use meaningful script names matching class name
  2. Organize scripts in logical folders
  3. Use templates for correct base class
  4. Wait for compilation after creating scripts
  5. Use regex search for complex patterns
  6. Use batch creation to minimize Domain Reloads