Game Dev

Game development and game engine tools

Showing 97-120 of 576 skills
Besty0728

unity-scriptableobject

by Besty0728

"ScriptableObject management. Use when users want to create, read, or modify ScriptableObject assets. Triggers: scriptableobject, SO, data asset, config, settings asset, 数据资产, 配置文件."

Code Gen 1.6K 6mo ago
Besty0728

unity-gameobject

by Besty0728

"GameObject creation and manipulation. Use when users want to create, delete, move, rotate, scale, or parent GameObjects. Triggers: gameobject, create, delete, transform, position, rotation, scale, parent, hierarchy, 游戏对象, Unity创建, Unity删除, Unity移动, Unity旋转, Unity缩放."

Code Gen 1.6K 6mo ago
Besty0728

unity-light

by Besty0728

"Unity lighting control. Use when users want to create or configure lights (Directional, Point, Spot, Area). Triggers: light, lighting, directional light, point light, spot light, shadows, intensity, 灯光, 光照, 阴影."

Automation 1.6K 6mo ago
Besty0728

unity-perception

by Besty0728

"Scene understanding and analysis. Use when users want to get a summary, overview, dependency report, or export of the current scene state. Triggers: scene summary, analyze, overview, statistics, count, export report, 场景摘要, Unity分析, Unity概览, Unity统计, 导出报告, 依赖分析."

Automation 1.6K 6mo ago
Besty0728

unity-debug

by Besty0728

"Debug and diagnostics. Use when users want to check compilation errors, get system info, or debug issues. Triggers: debug, error, compilation, recompile, system info, diagnostics, Unity调试, Unity编译错误, Unity诊断."

Debugging 1.6K 6mo ago
Besty0728

unity-workflow

by Besty0728

"Operation history and rollback. Use when users want to track changes, create snapshots, or undo operations. Triggers: undo, redo, snapshot, rollback, history, revert, session, 工作流, Unity快照, Unity回滚, Unity撤销."

Auth 1.6K 6mo ago
Besty0728

unity-smart

by Besty0728

"AI-powered scene operations: SQL-like object queries, automatic spatial layout, and reference auto-binding. Use when users want to find objects by property conditions, arrange objects in grid/circle/line, or auto-wire serialized references. Triggers: query, find by property, layout, auto-bind, smart, 查询, 自动布局, 自动绑定."

Database 1.6K 6mo ago
Besty0728

unity-ui

by Besty0728

"Unity UI creation. Use when users want to create Canvas, Button, Text, Image, or other UI elements. Triggers: UI, canvas, button, text, image, panel, slider, toggle, UGUI, 界面, 按钮, 文本, 面板."

Code Gen 1.6K 6mo ago
Project-N-E-K-O

vrm-springbone-physics

by Project-N-E-K-O

Debugging and fixing VRM SpringBone physics issues in three-vrm, including hair/clothing physics that flies upward, sticks out horizontally, or behaves unnaturally.

Debugging 2.7K 7mo ago
Project-N-E-K-O

📝 任务完成后归档

by Project-N-E-K-O

重要提醒: 每次完成复杂调试或开发任务后,主动执行此流程! 将学到的经验归档为 skill,供以后参考。不要等用户提醒。

Agents 2.7K 7mo ago
Jeffallan

chaos-engineer

by Jeffallan

Use when designing chaos experiments, implementing failure injection frameworks, or conducting game day exercises. Invoke for chaos experiments, resilience testing, blast radius control, game days, antifragile systems.

CI/CD 11.2K 7mo ago
Jeffallan

game-developer

by Jeffallan

Use when building game systems, implementing Unity/Unreal features, or optimizing game performance. Invoke for Unity, Unreal, game patterns, ECS, physics, networking, performance optimization.

Game Dev 11.2K 7mo ago
CloudAI-X

threejs-materials

by CloudAI-X

Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance.

Code Gen 3.1K 7mo ago
TheOrcDev

8bit-docs-patterns

by TheOrcDev

Create documentation with gaming-specific examples, retro styling, and 8-bit terminology. Apply when documenting gaming blocks, RPG components, or retro-styled UI elements.

Game Dev 2K 7mo ago
TheOrcDev

gaming-ui-state-management

by TheOrcDev

Patterns for game-like interfaces - health bars, XP bars, mana bars. Apply when building RPG/retro gaming UI components with state-driven visuals.

Game Dev 2K 7mo ago
majiayu000

00-samples-policy

by majiayu000

samples 메타데이터가 package.json에 없음

Code Gen 580 7mo ago
RefoundAI

fundraising

by RefoundAI

Help founders raise capital and build investor relationships. Use when someone is preparing a pitch deck, deciding whether to raise venture capital, meeting with investors, or asking about fundraising strategy.

Game Dev 1.3K 7mo ago
CoplayDev

unity-mcp-orchestrator

by CoplayDev

Orchestrate Unity Editor via MCP (Model Context Protocol) tools and resources. Use when working with Unity projects through MCP for Unity - creating/modifying GameObjects, editing scripts, managing scenes, running tests, or any Unity Editor automation. Provides best practices, tool schemas, and workflow patterns for effective Unity-MCP integration.

Automation 13.7K 6mo ago
CoplayDev

mcp-source

by CoplayDev

Switch MCP for Unity package source in connected Unity projects. Use /mcp-source [main beta branch local] to swap between upstream releases, your remote branch, or local dev checkout.

Processing 13.7K 6mo ago
CoplayDev

unity-mcp-orchestrator

by CoplayDev

Orchestrate Unity Editor via MCP (Model Context Protocol) tools and resources. Use when working with Unity projects through MCP for Unity - creating/modifying GameObjects, editing scripts, managing scenes, running tests, or any Unity Editor automation. Provides best practices, tool schemas, and workflow patterns for effective Unity-MCP integration.

Automation 13.7K 6mo ago
hatayama

uloop-unity-search

by hatayama

"Search Unity project for assets. Use when: finding scenes, prefabs, scripts, materials, or other assets by name/type, or when user asks to search project files. Returns asset paths and metadata."

Embeddings 518 6mo ago
hatayama

uloop-screenshot

by hatayama

"Take a screenshot of Unity Editor windows and save as PNG image. Use when you need to: (1) Screenshot the Game View, Scene View, Console, Inspector, or other windows, (2) Capture current visual state for debugging or documentation, (3) Save what the Editor looks like as an image file."

Docker 518 6mo ago
databricks-solutions

databricks-unity-catalog

by databricks-solutions

"Unity Catalog system tables and volumes. Use when querying system tables (audit, lineage, billing) or working with volume file operations (upload, download, list files in /Volumes/)."

Code Review 1.9K 6mo ago
databricks-solutions

databricks-metric-views

by databricks-solutions

"Unity Catalog metric views: define, create, query, and manage governed business metrics in YAML. Use when building standardized KPIs, revenue metrics, order analytics, or any reusable business metrics that need consistent definitions across teams and tools."

Database 1.9K 6mo ago