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Game Dev
Game development and game engine tools
unity-history
by Besty0728
"Undo/redo history management. Use when users want to undo, redo, or check edit history. Triggers: history, undo, redo, revert, previous state, Unity历史, Unity撤销, Unity重做."
unity-scene
by Besty0728
"Unity scene management. Use when users want to create, load, save scenes, or get scene hierarchy. Triggers: scene, load scene, save scene, hierarchy, screenshot, Unity场景, Unity加载场景, Unity保存场景, Unity截图."
unity-skills-index
by Besty0728
"Index of all Unity Skills modules. Use when users want to browse available skills or understand the module structure. Triggers: index, modules, skills, reference, documentation, 模块, 技能列表, 文档."
unity-physics
by Besty0728
"Unity physics operations. Use when users want to perform raycasts, overlap checks, or configure gravity. Triggers: physics, raycast, overlap, gravity, collision, layer mask, 物理, 射线检测, 重力, 碰撞."
unity-cinemachine
by Besty0728
"Cinemachine virtual camera control. Use when users want to create cinematic cameras, set follow/look targets, or configure camera behaviors. Triggers: cinemachine, virtual camera, vcam, follow, look at, dolly, freelook, 虚拟相机, 跟随, 轨道."
unity-scriptableobject
by Besty0728
"ScriptableObject management. Use when users want to create, read, or modify ScriptableObject assets. Triggers: scriptableobject, SO, data asset, config, settings asset, 数据资产, 配置文件."
unity-light
by Besty0728
"Unity lighting control. Use when users want to create or configure lights (Directional, Point, Spot, Area). Triggers: light, lighting, directional light, point light, spot light, shadows, intensity, 灯光, 光照, 阴影."
unity-workflow
by Besty0728
"Operation history and rollback. Use when users want to track changes, create snapshots, or undo operations. Triggers: undo, redo, snapshot, rollback, history, revert, session, 工作流, Unity快照, Unity回滚, Unity撤销."
unity-test
by Besty0728
"Unity Test Runner operations. Use when users want to run, list, or check test results. Triggers: test, unit test, test runner, EditMode, PlayMode, Unity测试, Unity单元测试, Unity测试运行."
unity-terrain
by Besty0728
"Unity Terrain operations. Use when users want to create terrain, set heights, paint textures, or add trees. Triggers: terrain, heightmap, landscape, paint, trees, grass, 地形, 高度图, 纹理绘制, 树木."
unity-importer
by Besty0728
"Asset import settings. Use when users want to configure texture, audio, or model import settings. Triggers: import settings, texture settings, audio settings, model settings, compression, max size, 导入设置, 纹理设置, Unity压缩."
unity-perception
by Besty0728
"Scene understanding and analysis. Use when users want to get a summary, overview, dependency report, or export of the current scene state. Triggers: scene summary, analyze, overview, statistics, count, export report, 场景摘要, Unity分析, Unity概览, Unity统计, 导出报告, 依赖分析."
uloop-execute-menu-item
by hatayama
"Execute Unity MenuItem via uloop CLI. Use when you need to: (1) Trigger menu commands programmatically, (2) Automate editor actions (save, build, refresh), (3) Run custom menu items defined in scripts."
unity-prefab
by Besty0728
"Prefab management. Use when users want to create, instantiate, apply, or unpack prefabs. Triggers: prefab, instantiate, spawn, apply, unpack, variant, 预制体, 实例化, 生成."
unity-asset
by Besty0728
"Unity asset management. Use when users want to import, move, delete, duplicate, or organize project assets. Triggers: asset, import, export, folder, file, resource, AssetDatabase, Unity资源, 资产, Unity导入."
unity-cleaner
by Besty0728
"Project cleanup utilities. Use when users want to find unused assets, duplicate files, or clean up the project. Triggers: unused, duplicate, cleanup, optimize, dead code, orphan, Unity清理, Unity未使用, 重复文件."
00-samples-policy
by majiayu000
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uloop-execute-dynamic-code
by hatayama
"Execute C# code dynamically in Unity Editor via uloop CLI. Use for editor automation: (1) Prefab/material wiring and AddComponent operations, (2) Reference wiring with SerializedObject, (3) Scene/hierarchy edits and batch operations. NOT for file I/O or script authoring."
game-recap-generator
by OneWave-AI
Convert game stats and highlights into engaging recaps. Multiple styles: Twitter thread, Instagram carousel, blog post, newsletter.
fundraising
by RefoundAI
Help founders raise capital and build investor relationships. Use when someone is preparing a pitch deck, deciding whether to raise venture capital, meeting with investors, or asking about fundraising strategy.
unity-gameobject
by Besty0728
"GameObject creation and manipulation. Use when users want to create, delete, move, rotate, scale, or parent GameObjects. Triggers: gameobject, create, delete, transform, position, rotation, scale, parent, hierarchy, 游戏对象, Unity创建, Unity删除, Unity移动, Unity旋转, Unity缩放."
godot-genre-action-rpg
by thedivergentai
"Comprehensive blueprint for Action RPGs including real-time combat (hitbox/hurtbox, stat-based damage), character progression (RPG stats, leveling, skill trees), loot systems (procedural item generation, affixes, rarity tiers), equipment systems (gear slots, stat modifiers), and ability systems (cooldowns, mana cost, AOE). Based on expert ARPG design from Diablo, Path of Exile, Souls-like developers. Trigger keywords: action_rpg, loot_generator, rpg_stats, skill_tree, hitbox_combat, item_affixes, equipment_slots, ability_cooldown, stat_scaling."
FirstPrinciples
by danielmiessler
First principles analysis. USE WHEN first principles, fundamental, root cause, decompose. SkillSearch('firstprinciples') for docs.
unity-mcp-orchestrator
by CoplayDev
Orchestrate Unity Editor via MCP (Model Context Protocol) tools and resources. Use when working with Unity projects through MCP for Unity - creating/modifying GameObjects, editing scripts, managing scenes, running tests, or any Unity Editor automation. Provides best practices, tool schemas, and workflow patterns for effective Unity-MCP integration.