"Cinemachine virtual camera control. Use when users want to create cinematic cameras, set follow/look targets, or configure camera behaviors. Triggers: cinemachine, virtual camera, vcam, follow, look at, dolly, freelook, 虚拟相机, 跟随, 轨道."
Install
npx skillscat add besty0728/unity-skills/unity-cinemachine Install via the SkillsCat registry.
Cinemachine Skills
Control Cinemachine Virtual Cameras and settings (Cinemachine 3.x).
Skills
cinemachine_create_vcam
Create a new Virtual Camera.
Parameters:
name(string): Name of the VCam GameObject.folder(string): Parent folder path (default: "Assets/Settings").
cinemachine_inspect_vcam
Deeply inspect a VCam, returning fields and tooltips.
Parameters:
objectName(string): Name of the VCam GameObject.
cinemachine_set_vcam_property
Set any property on VCam or its pipeline components.
Parameters:
vcamName(string): Name of the VCam.componentType(string): "Main" (VCam itself), "Lens", or Component name (e.g. "OrbitalFollow").propertyName(string): Field or property name.value(object): New value.
cinemachine_set_targets
Set Follow and LookAt targets.
Parameters:
vcamName(string): Name of the VCam.followName(string, optional): GameObject name to follow.lookAtName(string, optional): GameObject name to look at.
cinemachine_set_component
Switch VCam pipeline component (Body/Aim/Noise).
Parameters:
vcamName(string): Name of the VCam.stage(string): "Body", "Aim", or "Noise".componentType(string): Type name (e.g. "OrbitalFollow", "Composer") or "None" to remove.
cinemachine_add_component
(Deprecated: Use cinemachine_set_component for better pipeline control)
Add a Cinemachine component.
cinemachine_set_lens
Quickly configure Lens settings (FOV, Near, Far, OrthoSize).
Parameters:
vcamName(string): Name of the VCam.fov(float, optional): Field of View.nearClip(float, optional): Near Clip Plane.farClip(float, optional): Far Clip Plane.orthoSize(float, optional): Orthographic Size.
cinemachine_list_components
List all available Cinemachine component names.
Parameters:
- None.
cinemachine_impulse_generate
Trigger an Impulse at location or via Source.
Parameters:
sourceParams(string, optional): JSON string for parameters, e.g.,{"velocity": {"x": 0, "y": -1, "z": 0}}.
cinemachine_get_brain_info
Get info about the Active Camera and Blend.
Parameters:
- None.
cinemachine_create_target_group
Create a CinemachineTargetGroup.
Parameters:
name(string): Name of the new TargetGroup GameObject.
cinemachine_target_group_add_member
Add or update a member in a TargetGroup.
Parameters:
groupName(string): Name of the TargetGroup.targetName(string): Name of the member GameObject.weight(float): Member weight (default 1).radius(float): Member radius (default 1).
cinemachine_target_group_remove_member
Remove a member from a TargetGroup.
Parameters:
groupName(string): Name of the TargetGroup.targetName(string): Name of the member GameObject.
cinemachine_set_spline
Assign a SplineContainer to a VCam's SplineDolly component (Body stage).
Parameters:
vcamName(string): Name of the VCam.splineName(string): Name of the GameObject with SplineContainer.
cinemachine_add_extension
Add a CinemachineExtension to a VCam.
Parameters:
vcamName(string): Name of the VCam.extensionName(string): Type name of the extension (e.g., "CinemachineStoryboard", "CinemachineImpulseListener").
cinemachine_remove_extension
Remove a CinemachineExtension from a VCam.
Parameters:
vcamName(string): Name of the VCam.extensionName(string): Type name of the extension.
cinemachine_set_active
Force activation of a VCam (SOLO) by setting highest priority.
Parameters:
vcamName(string): Name of the VCam to activate.
cinemachine_create_mixing_camera
Create a Cinemachine Mixing Camera.
Parameters:
name(string): Name of the new GameObject.
cinemachine_mixing_camera_set_weight
Set the weight of a child camera within a Mixing Camera.
Parameters:
mixerName(string): Name of the Mixing Camera.childName(string): Name of the child VCam.weight(float): Weight value (usually 0.0 to 1.0).
cinemachine_create_clear_shot
Create a Cinemachine Clear Shot Camera.
Parameters:
name(string): Name of the new GameObject.
cinemachine_create_state_driven_camera
Create a Cinemachine State Driven Camera.
Parameters:
name(string): Name of the new GameObject.targetAnimatorName(string, optional): Name of the GameObject with the Animator to bind.
cinemachine_state_driven_camera_add_instruction
Add a state mapping instruction to a State Driven Camera.
Parameters:
cameraName(string): Name of the State Driven Camera.stateName(string): Name of the animation state (e.g., "Run").childCameraName(string): Name of the child VCam to activate for this state.minDuration(float, optional): Minimum duration in seconds.activateAfter(float, optional): Delay in seconds before activation.
cinemachine_set_noise
Configure Noise settings (Basic Multi Channel Perlin).
Parameters:
vcamName(string): Name of the VCam.amplitudeGain(float): Noise Amplitude.frequencyGain(float): Noise Frequency.