"Execute Unity MenuItem via uloop CLI. Use when you need to: (1) Trigger menu commands programmatically, (2) Automate editor actions (save, build, refresh), (3) Run custom menu items defined in scripts."
Resources
1Install
npx skillscat add hatayama/uloopmcp/uloop-execute-menu-item Install via the SkillsCat registry.
SKILL.md
uloop execute-menu-item
Execute Unity MenuItem.
Usage
uloop execute-menu-item --menu-item-path "<path>"Parameters
| Parameter | Type | Default | Description |
|---|---|---|---|
--menu-item-path |
string | - | Menu item path (e.g., "GameObject/Create Empty") |
--use-reflection-fallback |
boolean | true |
Use reflection fallback |
Global Options
| Option | Description |
|---|---|
--project-path <path> |
Target a specific Unity project (mutually exclusive with --port). Path resolution follows the same rules as cd — absolute paths are used as-is, relative paths are resolved from cwd. |
-p, --port <port> |
Specify Unity TCP port directly (mutually exclusive with --project-path). |
Examples
# Create empty GameObject
uloop execute-menu-item --menu-item-path "GameObject/Create Empty"
# Save scene
uloop execute-menu-item --menu-item-path "File/Save"
# Open project settings
uloop execute-menu-item --menu-item-path "Edit/Project Settings..."Output
Returns JSON with execution result.
Notes
- Use
uloop get-menu-itemsto discover available menu paths - Some menu items may require specific context or selection