Game Dev

Game development and game engine tools

Showing 121-144 of 537 skills
CoplayDev

mcp-source

by CoplayDev

Switch MCP for Unity package source in connected Unity projects. Use /mcp-source [main beta branch local] to swap between upstream releases, your remote branch, or local dev checkout.

Processing 12.7K 5mo ago
thedivergentai

godot-adapt-desktop-to-mobile

by thedivergentai

"Expert patterns for porting desktop games to mobile including touch control schemes (virtual joystick, gesture detection), UI scaling for small screens, performance optimization for mobile GPUs, battery life management, and platform-specific features. Use when creating mobile ports or cross-platform mobile builds. Trigger keywords: TouchScreenButton, virtual_joystick, gesture_detector, InputEventScreenTouch, InputEventScreenDrag, mobile_optimization, battery_saving, adaptive_performance, MOBILE_ENABLED."

Game Dev 374 5mo ago
hatayama

uloop-get-hierarchy

by hatayama

"Get Unity Hierarchy structure. Use when: inspecting scene structure, exploring GameObjects, checking parent-child relationships, or when user asks about hierarchy. Returns the scene's GameObject tree with components."

CLI Tools 473 5mo ago
Donchitos

brainstorm

by Donchitos

"Guided game concept ideation — from zero idea to a structured game concept document. Uses professional studio ideation techniques, player psychology frameworks, and structured creative exploration."

Code Gen 23.3K 4mo ago
Donchitos

team-narrative

by Donchitos

"Orchestrate the narrative team: coordinates narrative-director, writer, world-builder, and level-designer to create cohesive story content, world lore, and narrative-driven level design."

Code Gen 23.3K 5mo ago
OneWave-AI

game-builder

by OneWave-AI

Convert any topic into playable browser games. Types: trivia, matching, word puzzles, adventure games. Uses Phaser.js or Kaboom.js.

Code Gen 224 9mo ago
OneWave-AI

game-strategy-simulator

by OneWave-AI

What-if scenario analyzer for sports. Play-calling recommendations, clock management, substitution patterns, risk/reward calculations.

Code Gen 224 9mo ago
databricks-solutions

databricks-metric-views

by databricks-solutions

"Unity Catalog metric views: define, create, query, and manage governed business metrics in YAML. Use when building standardized KPIs, revenue metrics, order analytics, or any reusable business metrics that need consistent definitions across teams and tools."

Database 1.8K 5mo ago
CoplayDev

unity-mcp-orchestrator

by CoplayDev

Orchestrate Unity Editor via MCP (Model Context Protocol) tools and resources. Use when working with Unity projects through MCP for Unity - creating/modifying GameObjects, editing scripts, managing scenes, running tests, or any Unity Editor automation. Provides best practices, tool schemas, and workflow patterns for effective Unity-MCP integration.

Automation 12.7K 4mo ago
Donchitos

design-review

by Donchitos

"Reviews a game design document for completeness, internal consistency, implementability, and adherence to project design standards. Run this before handing a design document to programmers."

Code Review 23.3K 4mo ago
Donchitos

team-audio

by Donchitos

"Orchestrate audio team: audio-director + sound-designer + technical-artist + gameplay-programmer for full audio pipeline from direction to implementation."

Game Dev 23.3K 5mo ago
databricks-solutions

databricks-zerobus-ingest

by databricks-solutions

"Build Zerobus Ingest clients for near real-time data ingestion into Databricks Delta tables via gRPC. Use when creating producers that write directly to Unity Catalog tables without a message bus, working with the Zerobus Ingest SDK in Python/Java/Go/TypeScript/Rust, generating Protobuf schemas from UC tables, or implementing stream-based ingestion with ACK handling and retry logic."

Processing 1.8K 5mo ago
Donchitos

setup-engine

by Donchitos

"Configure the project's game engine and version. Pins the engine in CLAUDE.md, detects knowledge gaps, and populates engine reference docs via WebSearch when the version is beyond the LLM's training data."

File Ops 23.3K 4mo ago
vudovn

game-development

by vudovn

Game development orchestrator. Routes to platform-specific skills based on project needs.

Game Dev 7.8K 6mo ago
Donchitos

team-combat

by Donchitos

"Orchestrate the combat team: coordinates game-designer, gameplay-programmer, ai-programmer, technical-artist, sound-designer, and qa-tester to design, implement, and validate a combat feature end-to-end."

Game Dev 23.3K 5mo ago
Donchitos

team-level

by Donchitos

"Orchestrate level design team: level-designer + narrative-director + world-builder + art-director + systems-designer + qa-tester for complete area/level creation."

Game Dev 23.3K 5mo ago
TheOrcDev

8bit-docs-patterns

by TheOrcDev

Create documentation with gaming-specific examples, retro styling, and 8-bit terminology. Apply when documenting gaming blocks, RPG components, or retro-styled UI elements.

Game Dev 2K 6mo ago
TheOrcDev

gaming-ui-state-management

by TheOrcDev

Patterns for game-like interfaces - health bars, XP bars, mana bars. Apply when building RPG/retro gaming UI components with state-driven visuals.

Game Dev 2K 6mo ago
talesofai

neta

by talesofai

Neta capability index and routing skill - help choose the appropriate Neta-related skill (neta-space / neta-creative / neta-adventure / neta-community / neta-suggest). Use this skill when you need to understand Neta's overall capabilities, decide which skill fits the current task, or migrate from older documentation that referenced the monolithic neta skill.

Code Gen 763 3mo ago
OpusGameLabs

game-designer

by OpusGameLabs

Game UI/UX designer that analyzes and improves the visual polish, atmosphere, and player experience of browser games. Use when a game needs visual improvements, better backgrounds, particles, animations, screen transitions, juice/feel, or overall aesthetic upgrades.

Code Gen 295 4mo ago
flpbalada

game-theory-tit-for-tat

by flpbalada

Apply Tit for Tat strategy for negotiations, relationships, and repeated

Code Gen 279 6mo ago
Yuki001

game-architect

by Yuki001

READ this skill when designing or planning any game system architecture — including combat, skills, AI, UI, multiplayer, narrative, or scene systems. Contains paradigm selection guides (DDD / Data-Driven / Prototype), system-specific design references, and mixing strategies. Works as a domain knowledge plugin alongside workflow skills (OpenSpec, SpecKit) or plan mode of an agent.

Processing 40 4mo ago
OpusGameLabs

game-assets

by OpusGameLabs

Game asset engineer that creates pixel art sprites, animated characters, and visual entities for browser games. Use when a game needs better character art, enemy sprites, item visuals, or any upgrade from basic geometric shapes to recognizable pixel art.

Animation 295 4mo ago
OpusGameLabs

review-game

by OpusGameLabs

Review an existing game codebase for architecture, performance, and best practices

Code Review 295 4mo ago