Game Dev

Game development and game engine tools

Showing 121-144 of 576 skills
databricks-solutions

databricks-docs

by databricks-solutions

"Databricks documentation reference. Use as a lookup resource alongside other skills and MCP tools for comprehensive guidance."

CI/CD 1.9K 6mo ago
databricks-solutions

databricks-zerobus-ingest

by databricks-solutions

"Build Zerobus Ingest clients for near real-time data ingestion into Databricks Delta tables via gRPC. Use when creating producers that write directly to Unity Catalog tables without a message bus, working with the Zerobus Ingest SDK in Python/Java/Go/TypeScript/Rust, generating Protobuf schemas from UC tables, or implementing stream-based ingestion with ACK handling and retry logic."

Processing 1.9K 6mo ago
hatayama

uloop-compile

by hatayama

"Compile Unity project. Use when: verifying code compiles after edits, checking for compile errors, or when user asks to compile. Returns error/warning counts."

CLI Tools 518 6mo ago
hatayama

uloop-get-logs

by hatayama

"Check Unity Console logs. Use when: checking logs, debugging errors, investigating failures, or when user asks about console output. Key options: --log-type (Error/Warning/Log/All), --max-count, --search-text. Retrieves errors, warnings, and Debug.Log messages."

Embeddings 518 6mo ago
hatayama

uloop-execute-dynamic-code

by hatayama

"Execute C# code dynamically in Unity Editor via uloop CLI. Use for editor automation: (1) Prefab/material wiring and AddComponent operations, (2) Reference wiring with SerializedObject, (3) Scene/hierarchy edits and batch operations. NOT for file I/O or script authoring."

CLI Tools 518 6mo ago
hatayama

uloop-get-hierarchy

by hatayama

"Get Unity Hierarchy structure. Use when: inspecting scene structure, exploring GameObjects, checking parent-child relationships, or when user asks about hierarchy. Returns the scene's GameObject tree with components."

CLI Tools 518 6mo ago
hatayama

uloop-execute-menu-item

by hatayama

"Execute Unity MenuItem via uloop CLI. Use when you need to: (1) Trigger menu commands programmatically, (2) Automate editor actions (save, build, refresh), (3) Run custom menu items defined in scripts."

CLI Tools 518 6mo ago
hatayama

uloop-clear-console

by hatayama

"Clear Unity console logs. Use when: clearing console before tests, starting fresh debugging session, or when user asks to clear logs. Removes all log entries from Unity Console."

Auth 518 6mo ago
hatayama

uloop-get-menu-items

by hatayama

"Retrieve Unity MenuItems via uloop CLI. Use when you need to: (1) Discover available menu commands in Unity Editor, (2) Find menu paths for automation, (3) Prepare for executing menu items programmatically."

CLI Tools 518 6mo ago
OneWave-AI

game-builder

by OneWave-AI

Convert any topic into playable browser games. Types: trivia, matching, word puzzles, adventure games. Uses Phaser.js or Kaboom.js.

Code Gen 274 10mo ago
OneWave-AI

game-strategy-simulator

by OneWave-AI

What-if scenario analyzer for sports. Play-calling recommendations, clock management, substitution patterns, risk/reward calculations.

Code Gen 274 10mo ago
OneWave-AI

game-recap-generator

by OneWave-AI

Convert game stats and highlights into engaging recaps. Multiple styles: Twitter thread, Instagram carousel, blog post, newsletter.

Code Gen 274 10mo ago
danielmiessler

FirstPrinciples

by danielmiessler

First principles analysis. USE WHEN first principles, fundamental, root cause, decompose. SkillSearch('firstprinciples') for docs.

Agents 18.8K 6mo ago
rednblackgames

hyperlap2d-mcp

by rednblackgames

Drive the HyperLap2D 2D scene editor from an MCP client (create/modify entities & components, list assets, screenshot, scene settings, shaders, z-ordering, layers). Use whenever the running editor's MCP server is connected and the task is to build or inspect a HyperLap2D scene.

Design 441 1mo ago
vudovn

game-development

by vudovn

Game development orchestrator. Routes to platform-specific skills based on project needs.

Game Dev 8.2K 7mo ago
dadbodgeoff

game-loop

by dadbodgeoff

Fixed timestep game loop with interpolation for frame-rate independent physics. Separates physics updates from rendering, prevents spiral of death, and supports hitstop/slow-mo effects.

Game Dev 784 6mo ago
P4nda0s

rev-u3d-dump

by P4nda0s

Dump Unity IL2CPP symbols from iOS/Android builds. Extract method names, addresses, and type info from IL2CPP binaries and global-metadata.dat, then generate IDA/Ghidra import scripts.

Processing 2K 4mo ago
Donchitos

team-narrative

by Donchitos

"Orchestrate the narrative team: coordinates narrative-director, writer, world-builder, and level-designer to create cohesive story content, world lore, and narrative-driven level design."

Code Gen 24.6K 6mo ago
Donchitos

team-combat

by Donchitos

"Orchestrate the combat team: coordinates game-designer, gameplay-programmer, ai-programmer, technical-artist, sound-designer, and qa-tester to design, implement, and validate a combat feature end-to-end."

Game Dev 24.6K 6mo ago
Donchitos

team-audio

by Donchitos

"Orchestrate audio team: audio-director + sound-designer + technical-artist + gameplay-programmer for full audio pipeline from direction to implementation."

Game Dev 24.6K 6mo ago
Donchitos

design-review

by Donchitos

"Reviews a game design document for completeness, internal consistency, implementability, and adherence to project design standards. Run this before handing a design document to programmers."

Code Review 24.6K 6mo ago
Donchitos

setup-engine

by Donchitos

"Configure the project's game engine and version. Pins the engine in CLAUDE.md, detects knowledge gaps, and populates engine reference docs via WebSearch when the version is beyond the LLM's training data."

File Ops 24.6K 6mo ago
Donchitos

team-level

by Donchitos

"Orchestrate level design team: level-designer + narrative-director + world-builder + art-director + systems-designer + qa-tester for complete area/level creation."

Game Dev 24.6K 6mo ago
Donchitos

brainstorm

by Donchitos

"Guided game concept ideation — from zero idea to a structured game concept document. Uses professional studio ideation techniques, player psychology frameworks, and structured creative exploration."

Code Gen 24.6K 6mo ago