Game Dev

Game development and game engine tools

Showing 529-552 of 576 skills
Unity-Technologies

ui-ugui

by Unity-Technologies

Unity uGUI (Canvas-based) UI expert. Understands, edits, and generates Canvas hierarchies, RectTransforms, Layout Groups, and prefab UI. Use for requests involving Canvas, uGUI, RectTransform, or .prefab UI files.

Code Gen 601 1mo ago
Unity-Technologies

sprite-editor

by Unity-Technologies

Edits Unity sprite properties by generating C# editor scripts using ISpriteEditorDataProvider APIs. Handles sprite rectangles, borders, pivots, outlines, and slicing operations (automatic, grid, isometric). Use when working with sprite assets, sprite sheets, texture atlases, or sprite slicing.

CLI Tools 601 24d ago
Unity-Technologies

optimize-web

by Unity-Technologies

Optimizes Unity 6 WebGL and WebGPU builds for smaller download size, faster initial load, and efficient browser runtime performance. Use when the user's web build is too large, stutters in a specific browser, consumes excessive battery, needs CDN/server compression configured, or needs guidance on resource stripping, shader variant reduction, KTX textures, quality settings, or web profiling.

Game Dev 601 24d ago
Unity-Technologies

levelplay-unity-integration

by Unity-Technologies

Adds ads and monetization to a Unity game using the LevelPlay Mediation SDK (installed via the Ads Mediation UPM package). Use when a developer asks about adding ads to a Unity game, implementing rewarded, interstitial, or banner ads, setting up ad mediation, configuring ad networks, installing or updating the Ads Mediation package, troubleshooting LevelPlay namespace errors, resolving Android gradle or iOS CocoaPods dependency issues for ads, configuring ATT or privacy settings for ad compliance, tracking impression-level revenue (ILRD), initializing the LevelPlay SDK, or setting up ad unit IDs. Also use when a developer wants to monetize their Unity game with ads, asks how to get started with LevelPlay, ads, or mediation, or needs help with any part of the LevelPlay integration workflow including platform-specific setup for iOS or Android. Also use when upgrading the LevelPlay or IronSource SDK version, migrating from deprecated IronSource.Agent APIs, or migrating a game from Unity Ads to LevelPlay.

Design 601 17d ago
arabold

assets

by arabold

Use when discovering, downloading, or adding new 3D/2D/audio assets to this game from curated free sources (KayKit, Quaternius, Kenney, Poly Pizza) or generating our own via image-to-3D. Covers the two automation channels (KayKit GitHub + Poly Pizza API), the download->manifest->import workflow, licensing/style rules, and the experimental AI authoring path. Policy and the asset manifest live in assets/AGENTS.md; this skill is the how-to and the scripts. Not needed for editing assets already in the repo.

Design 4 2mo ago
Chen19007

godot-test

by Chen19007

Run GUT unit tests for Godot projects. Use when: (1) Running unit tests, (2) Verifying code changes, (3) TDD development, (4) CI/CD testing.

CI/CD 0 7mo ago
CodeDraig

battle-net

by CodeDraig

Manage Battle.net account, Blizzard games, and Activision titles

Auth 0 8mo ago
kangarooking

long-term-compounding

by kangarooking

当用户在选择合作者/生意模式/人生策略、问「要不要长期投入这段关系/这个项目」「如何积累声誉」时调用。 核心理念: 财富、知识、声誉、关系都遵循复利; 只玩长期正和游戏, 与能想象共事一辈子的人合作, 拒绝短期思维交易。 不适用于: 紧急止损、短期现金周转等必须立即决策的场景。 Triggers: 长期/复利/声誉/合作/信任/compounding/long-term/trust

Game Dev 9.3K 8d ago
look-itsaxiom

godot-doc-mcp — Installation Skill

by look-itsaxiom

Repository: https://github.com/look-itsaxiom/godot-doc-mcp

Processing 0 6mo ago
tippyentertainment

godot-engine-2d-developer

by tippyentertainment

Skills and agent workflows for 2D game development with Godot Engine.

Agents 0 6mo ago
Unity-Technologies

optimize-text-mesh-pro

by Unity-Technologies

Covers TextMeshPro font stacks, dynamic fallback atlases, padding and sampling ratios, SDF16, AutoSize discipline, worldspace vs UGUI, and Memory Profiler font-data capture. Use when the user mentions TextMeshPro, Text Mesh Pro, TMP (TextMeshPro), font asset, dynamic atlas, TMP localization, CJK (Chinese, Japanese, Korean) fonts, font alignment across scripts, mixed western and eastern fonts, text rendering performance, profiler markers related to text generation or glyph rasterization, font fallback strategy, font normalization, multilingual or localized text rendering, SDF font quality, or text-related memory issues—not for UI Toolkit layout (unity-ui-toolkit) or non-TMP uGUI (unity-ui).

Game Dev 601 25d ago
tippyentertainment

godot-engine-3d-developer

by tippyentertainment

Skills and agent workflows for 3D game development with Godot Engine.

Automation 0 6mo ago
tippyentertainment

comfyui-godot-environment-creator

by tippyentertainment

Skill for generating game-ready environments for Godot Engine 4.6 RC 1 using ComfyUI: tileable textures, skyboxes/panoramas, and concept shots, optionally in specific comic/graphic-novel styles (Image Comics, Dark Horse, Mirage).

Game Dev 0 6mo ago
paulbryantbaker-art

overdrive

by paulbryantbaker-art

Pushes interfaces past conventional limits with technically ambitious implementations — shaders, spring physics, scroll-driven reveals, 60fps animations. Use when the user wants to wow, impress, go all-out, or make something that feels extraordinary.

Animation 0 5mo ago
miles990

flame-templates

by miles990

Game type templates for Flame Engine - RPG, Platformer, Roguelike starter code

Code Gen 0 7mo ago
yoniaiz

onboardme

by yoniaiz

Gamified codebase onboarding through the Spaghetti Code Monster. Use when a developer wants to learn a new codebase through investigation, deep-dive challenges, and the Monster's guidance.

CLI Tools 0 6mo ago
CookSaw

pixel-art-game-builder

by CookSaw

Expert skill for building pixel art idle/incremental games with procedural sprite generation, React/TypeScript/Zustand architecture, and contemplative game design. Use when creating pixel art games, implementing idle game mechanics, generating procedural sprites via Canvas API, building collection-based games, or implementing incremental game economies. Triggers on requests for pixel art, idle games, sprite generation, incremental games, collection games, or contemplative game experiences.

Code Gen 0 7mo ago
SFKislev

flue

by SFKislev

Let agents control software, like Adobe Photoshop, Illustrator, After Effects, Premiere, Autodesk 3DS Max, Blender, Unity, Houdini, and Microsoft Office.

CLI Tools 72 2mo ago
tippyentertainment

meshy-godot-3d-suite

by tippyentertainment

Suite skill for generating 3D-ready assets for Godot Engine 4.6 RC 1 using Meshy AI: characters, enemies, props, environment pieces, and simple VFX meshes, starting from text (and optionally reference images).

Game Dev 0 6mo ago
Unity-Technologies

optimize-audio

by Unity-Technologies

Optimizes Unity 6 audio memory, CPU cost, and playback quality through correct import settings and mixer configuration. Use when the user wants to reduce audio memory usage, choose the right Load Type for short clips versus music versus ambient beds, configure platform-appropriate sample rates and codecs, force 3D audio to mono, or reduce AudioMixer CPU cost from deep group trees or effects running on silent paths.

Code Review 601 24d ago
miles990

flame-game-dev

by miles990

Flame Engine 2D game development master index - core, systems, templates

CLI Tools 0 7mo ago
dzyamik

pixel-perfect

by dzyamik

MIT.

API Dev 0 4mo ago
slurpyb

2d-games

by slurpyb

2D game development principles. Sprites, tilemaps, physics, camera.

Game Dev 0 6mo ago
Chen19007

aseprite-frame-extract

by Chen19007

Batch-export per-tag animation frames from .aseprite files into categorized folders; use when asked to extract frames, split tags, or organize Aseprite animations into folders for engines like Godot.

CLI Tools 0 7mo ago