Game Dev

Game development and game engine tools

Showing 73-96 of 537 skills
thedivergentai

godot-animation-player

by thedivergentai

"Expert patterns for AnimationPlayer including track types (Value, Method, Audio, Bezier), root motion extraction, animation callbacks, procedural animation generation, call mode optimization, and RESET tracks. Use for timeline-based animations, cutscenes, or UI transitions. Trigger keywords: AnimationPlayer, Animation, track_insert_key, root_motion, animation_finished, RESET_track, call_mode, animation_set_next, queue, blend_times."

Animation 374 5mo ago
thedivergentai

godot-genre-platformer

by thedivergentai

"Expert blueprint for platformer games including precision movement (coyote time, jump buffering, variable jump height), game feel polish (squash/stretch, particle trails, camera shake), level design principles (difficulty curves, checkpoint placement), collectible systems (progression rewards), and accessibility options (assist mode, remappable controls). Based on Celeste/Hollow Knight design research. Trigger keywords: platformer, coyote_time, jump_buffer, game_feel, level_design, precision_movement."

Accessibility 374 5mo ago
thedivergentai

godot-3d-world-building

by thedivergentai

"Expert patterns for 3D level design using GridMap with MeshLibrary, CSG constructive solid geometry, WorldEnvironment setup, ProceduralSkyMaterial, and volumetric fog. Use when building 3D levels, modular tilesets, BSP-style geometry, or environmental effects. Trigger keywords: GridMap, MeshLibrary, set_cell_item, get_cell_item, map_to_local, local_to_map, CSGCombiner3D, CSGBox3D, CSGSphere3D, CSGPolygon3D, WorldEnvironment, Environment, Sky, ProceduralSkyMaterial, PanoramaSkyMaterial, fog_enabled, volumetric_fog_enabled."

Code Gen 374 5mo ago
thedivergentai

godot-animation-tree-mastery

by thedivergentai

"Expert patterns for AnimationTree including StateMachine transitions, BlendSpace2D for directional movement, BlendTree for layered animations, root motion, transition conditions, advance expressions, and state machine sub-states. Use for complex character animation systems with movement blending and state management. Trigger keywords: AnimationTree, AnimationNodeStateMachine, BlendSpace2D, BlendSpace1D, BlendTree, transition_request, blend_position, advance_expression, AnimationNodeAdd2, AnimationNodeBlend2, root_motion."

Animation 374 5mo ago
databricks-solutions

databricks-unity-catalog

by databricks-solutions

"Unity Catalog system tables and volumes. Use when querying system tables (audit, lineage, billing) or working with volume file operations (upload, download, list files in /Volumes/)."

Code Review 1.8K 5mo ago
hatayama

uloop-unity-search

by hatayama

"Search Unity project for assets. Use when: finding scenes, prefabs, scripts, materials, or other assets by name/type, or when user asks to search project files. Returns asset paths and metadata."

Embeddings 473 5mo ago
hatayama

uloop-clear-console

by hatayama

"Clear Unity console logs. Use when: clearing console before tests, starting fresh debugging session, or when user asks to clear logs. Removes all log entries from Unity Console."

Auth 473 5mo ago
Besty0728

unity-optimization

by Besty0728

"Project optimization utilities. Use when users want to optimize textures, meshes, or improve performance. Triggers: optimize, compression, texture size, mesh compression, performance, LOD, Unity优化, Unity压缩, Unity性能."

Game Dev 1.5K 5mo ago
Besty0728

unity-navmesh

by Besty0728

"Navigation mesh operations. Use when users want to bake NavMesh or calculate paths for AI navigation. Triggers: navmesh, navigation, pathfinding, bake, AI, agent, obstacle, 导航网格, 寻路, 烘焙."

Agents 1.5K 5mo ago
Besty0728

unity-debug

by Besty0728

"Debug and diagnostics. Use when users want to check compilation errors, get system info, or debug issues. Triggers: debug, error, compilation, recompile, system info, diagnostics, Unity调试, Unity编译错误, Unity诊断."

Debugging 1.5K 5mo ago
Besty0728

unity-profiler

by Besty0728

"Performance profiling. Use when users want to get FPS, memory usage, or performance statistics. Triggers: profiler, performance, FPS, memory, stats, benchmark, Unity性能, Unity帧率, Unity内存."

Game Dev 1.5K 5mo ago
Besty0728

unity-project

by Besty0728

"Project information. Use when users want to get project settings, quality settings, or shader lists. Triggers: project, settings, quality, build, configuration, Unity项目, Unity设置, Unity质量, Unity构建."

CI/CD 1.5K 5mo ago
Besty0728

unity-ui

by Besty0728

"Unity UI creation. Use when users want to create Canvas, Button, Text, Image, or other UI elements. Triggers: UI, canvas, button, text, image, panel, slider, toggle, UGUI, 界面, 按钮, 文本, 面板."

Code Gen 1.5K 5mo ago
Besty0728

unity-editor

by Besty0728

"Unity Editor control. Use when users want to enter play mode, select objects, undo/redo, or execute menu commands. Triggers: play, stop, pause, select, undo, redo, menu, editor, Unity编辑器, Unity播放, Unity撤销, Unity选择."

Debugging 1.5K 5mo ago
Besty0728

unity-script

by Besty0728

"C# script management. Use when users want to create, read, or modify C# scripts. Triggers: script, C#, MonoBehaviour, code, class, method, Unity脚本, Unity代码, Unity创建脚本."

Automation 1.5K 5mo ago
Besty0728

unity-package

by Besty0728

"Unity Package Manager operations. Use when users want to install, remove, or list packages. Triggers: package, UPM, install, dependency, Cinemachine, TextMeshPro, 包管理, Unity安装, Unity依赖."

Processing 1.5K 5mo ago
Besty0728

unity-shader

by Besty0728

"Shader creation and management. Use when users want to create or inspect shaders. Triggers: shader, HLSL, ShaderLab, Unlit, Standard, custom shader, 着色器, 创建Shader."

Code Gen 1.5K 5mo ago
Besty0728

unity-timeline

by Besty0728

"Unity Timeline operations. Use when users want to create timelines or add animation/audio tracks. Triggers: timeline, cutscene, sequence, track, clip, playable, 时间轴, 过场动画, 轨道."

Animation 1.5K 5mo ago
Besty0728

unity-event

by Besty0728

"UnityEvent management. Use when users want to inspect or modify UI events like Button.onClick. Triggers: event, onClick, listener, callback, UnityEvent, button click, 事件, 监听器, 按钮点击."

Code Review 1.5K 5mo ago
Besty0728

unity-skills

by Besty0728

"Unity Editor automation via REST API. Use when users want to create, modify, or manage GameObjects, components, scenes, materials, prefabs, lights, UI elements, or any Unity Editor operations. Triggers on: Unity, GameObject, prefab, scene, material, component, animator, shader, UI canvas, lighting setup, asset import, play mode, editor automation, Unity编辑器, Unity自动化, Unity场景, Unity物体, Unity组件, Unity材质, Unity预制体, Unity灯光, Unity动画, Unity脚本."

Code Gen 1.5K 5mo ago
Besty0728

unity-console

by Besty0728

"Unity console log management. Use when users want to capture, filter, or clear console logs. Triggers: console, log, warning, error, debug, print, Unity控制台, Unity日志, Unity错误."

Debugging 1.5K 5mo ago
Besty0728

unity-validation

by Besty0728

"Project validation and cleanup. Use when users want to find missing scripts, validate references, or check project health. Triggers: validate, missing script, broken reference, check, health, Unity验证, 丢失脚本, 引用检测."

Code Review 1.5K 5mo ago
Besty0728

unity-camera

by Besty0728

"Scene View camera control. Use when users want to move, rotate, or align the editor camera view. Triggers: camera, view, scene view, look at, align, viewport, 相机, 摄像机, 视角."

File Ops 1.5K 5mo ago
Besty0728

unity-animator

by Besty0728

"Unity Animator Controller management. Use when users want to create animation controllers, add parameters, play animations, or control animation state machines. Triggers: animation, animator, controller, parameter, state machine, blend tree, animation clip, 动画, 动画控制器, 状态机."

Animation 1.5K 5mo ago