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Game Dev
Game development and game engine tools
unity-claude
by MitchellX
Dispatch Claude Code tasks to Unity HPC via SSH. Use when user asks to run Claude Code on Unity, dispatch a coding task to Unity, or asks Unity's Claude to do something (read/analyze/modify code on Unity). Also triggers on "dispatch to unity", "ask unity claude", "在unity上跑". Tasks run in background via sessions_spawn, auto-notify on completion via Discord.
problem-solving
by arielperez82
Apply systematic problem-solving techniques for complexity spirals (simplification
exile-galacticfracture
by dantunes-github
An entertainment micro-skill. Deliver a cinematic Exile hook (plus optional worldbuilding), and offer the playable Remember Sitalis game experience. Keep waitlist handoff consent-first. No email capture in chat.
unity-2d-game-developer
by tippyentertainment
Help design, implement, debug, and optimize 2D games and tools in Unity using C#, the built-in 2D renderer, and common 2D workflows.
android-3d-development
by tippyentertainment
Help build and optimize 3D games and interactive experiences on Android, using engines and frameworks such as Unity, Unreal, or OpenGL/ Vulkan.
meshy-godot-3d-asset-creator
by tippyentertainment
Skill for generating 3D-ready assets for Godot Engine 4.6 RC 1 using Meshy AI: stylized low/mid-poly characters, props, and enemies, starting from text or reference images.
godot-dev
by Chen19007
Godot code implementation guidelines. Use when: (1) Writing GDScript code, (2) Following style conventions, (3) Using Godot features correctly, (4) Avoiding anti-patterns.
SKILL.md — SennenRpg
by NickSanft
Sprites res://assets/sprites/{player,enemies,overworld,ui}/
3d-graphics
by brixtonpham
"3D web graphics with Three.js (WebGL/WebGPU). Capabilities: scenes, cameras, geometries, materials, lights, animations, model loading (GLTF/FBX), PBR materials, shadows, post-processing (bloom, SSAO, SSR), custom shaders, instancing, LOD, physics, VR/XR. Actions: create, build, animate, render 3D scenes/models. Keywords: Three.js, WebGL, WebGPU, 3D graphics, scene, camera, geometry, material, light, animation, GLTF, FBX, OrbitControls, PBR, shadow mapping, post-processing, bloom, SSAO, shader, instancing, LOD, WebXR, VR, AR, product configurator, data visualization, architectural walkthrough, interactive 3D, canvas. Use when: creating 3D visualizations, building WebGL/WebGPU apps, loading 3D models, adding animations, implementing VR/XR, creating interactive graphics, building product configurators."
flame-core
by miles990
Flame Engine core fundamentals - components, input, collision, camera, animation, scenes
hytopia-multiplayer
by Abstrucked
Helps implement multiplayer features in HYTOPIA SDK games. Use when users need player management, server-authoritative gameplay, networking, or state synchronization. Covers Player class, server authority, network optimization, and player data.
Time Helm Development Skills
by julerex
webxr-dev
by shady843
WebXR/VR development guide for Three.js on Meta Quest — camera rig, controllers, teleport, postprocessing limitations, and hard-won pitfalls from shipping VR
godot-test
by Chen19007
Run GUT unit tests for Godot projects. Use when: (1) Running unit tests, (2) Verifying code changes, (3) TDD development, (4) CI/CD testing.
battle-net
by CodeDraig
Manage Battle.net account, Blizzard games, and Activision titles
godot-doc-mcp — Installation Skill
by look-itsaxiom
Repository: https://github.com/look-itsaxiom/godot-doc-mcp
godot-engine-2d-developer
by tippyentertainment
Skills and agent workflows for 2D game development with Godot Engine.
game-design-document
by ityes22
Generates professional, publisher-grade Game Design Documents (GDD) as polished .docx and .pdf files. Turns a game concept into a comprehensive 40-80 page document covering core gameplay loop, mechanics, UX flows, art direction, monetization strategy, technical requirements, and competitive analysis. Also generates companion pitch decks (.pptx) and one-page pitches. Use when users want to create a GDD, game pitch, game concept document, or game design specification.
godot-engine-3d-developer
by tippyentertainment
Skills and agent workflows for 3D game development with Godot Engine.
comfyui-godot-environment-creator
by tippyentertainment
Skill for generating game-ready environments for Godot Engine 4.6 RC 1 using ComfyUI: tileable textures, skyboxes/panoramas, and concept shots, optionally in specific comic/graphic-novel styles (Image Comics, Dark Horse, Mirage).
flame-templates
by miles990
Game type templates for Flame Engine - RPG, Platformer, Roguelike starter code
onboardme
by yoniaiz
Gamified codebase onboarding through the Spaghetti Code Monster. Use when a developer wants to learn a new codebase through investigation, deep-dive challenges, and the Monster's guidance.
pixel-art-game-builder
by CookSaw
Expert skill for building pixel art idle/incremental games with procedural sprite generation, React/TypeScript/Zustand architecture, and contemplative game design. Use when creating pixel art games, implementing idle game mechanics, generating procedural sprites via Canvas API, building collection-based games, or implementing incremental game economies. Triggers on requests for pixel art, idle games, sprite generation, incremental games, collection games, or contemplative game experiences.
meshy-godot-3d-suite
by tippyentertainment
Suite skill for generating 3D-ready assets for Godot Engine 4.6 RC 1 using Meshy AI: characters, enemies, props, environment pieces, and simple VFX meshes, starting from text (and optionally reference images).