Game Dev

Game development and game engine tools

Showing 481-504 of 861 skills
xenitV1

web-games

by xenitV1

Web browser game development principles. Framework selection, WebGPU, optimization, PWA.

Code Gen 127 9mo ago
verekia

ui-useframe

by verekia

Sync UI elements outside the Canvas with the render loop using R3F v10's external useFrame.

Debugging 31 9mo ago
verekia

verekia-architecture

by verekia

Day-to-day coding style and patterns for R3F game development with Miniplex ECS.

Database 31 9mo ago
verekia

smooth-interpolation

by verekia

Animate values smoothly using exponential decay instead of linear interpolation.

Game Dev 31 9mo ago
verekia

reactive-polling

by verekia

Poll for changes to any value and trigger React re-renders when it changes.

Code Gen 31 9mo ago
verekia

damage-numbers

by verekia

Display floating damage numbers that animate upward and fade out, with support for critical hits.

Animation 31 9mo ago
verekia

r3f-setup

by verekia

Set up a React Three Fiber project with WebGPU support.

Processing 31 9mo ago
verekia

zustand-entities

by verekia

Use Zustand as a simple state store for entity management (not a true ECS).

Code Gen 31 9mo ago
xenitV1

game-development

by xenitV1

Game development orchestrator. Routes to platform-specific skills based on project needs.

Game Dev 127 9mo ago
xenitV1

3d-games

by xenitV1

3D game development principles. Rendering, shaders, physics, cameras.

Game Dev 127 9mo ago
verekia

verekia-setup

by verekia

Verekia's preferred project setup with Next.js Pages Router, Tailwind 4, Prettier, and TypeScript.

Code Gen 31 9mo ago
verekia

health-bars

by verekia

Display health bars above characters using CSS styling.

Processing 31 9mo ago
xenitV1

2d-games

by xenitV1

2D game development principles. Sprites, tilemaps, physics, camera.

Game Dev 127 9mo ago
xenitV1

multiplayer

by xenitV1

Multiplayer game development principles. Architecture, networking, synchronization.

Game Dev 127 9mo ago
verekia

miniplex

by verekia

Use Miniplex for minimalistic Entity Component System with TypeScript support.

Code Gen 31 9mo ago
xenitV1

pc-games

by xenitV1

PC and console game development principles. Engine selection, platform features, optimization strategies.

Game Dev 127 9mo ago
xenitV1

mobile-games

by xenitV1

Mobile game development principles. Touch input, battery, performance, app stores.

Game Dev 127 9mo ago
verekia

pushback

by verekia

Make enemies flash white and rock back and forth when receiving damage.

Animation 31 9mo ago
verekia

low-health

by verekia

Display a pulsing red vignette overlay when the player's health is low.

Animation 31 9mo ago
xenitV1

game-audio

by xenitV1

Game audio principles. Sound design, music integration, adaptive audio systems.

Game Dev 127 9mo ago
verekia

koota

by verekia

Use Koota for data-oriented Entity Component System architecture with React bindings.

Processing 31 9mo ago
xenitV1

game-art

by xenitV1

Game art principles. Visual style selection, asset pipeline, animation workflow.

Game Dev 127 9mo ago
verekia

weapon-trail

by verekia

Create a ribbon trail effect that follows a weapon's movement.

Code Gen 31 9mo ago
Dev-GOM

auto-release-manager

by Dev-GOM

Automate version updates and releases for any project type (Node.js, Python, Rust, Unity, Unreal, etc.). Detect project type, update version files, generate CHANGELOG, and handle git operations with cross-platform support.

Code Gen 97 12mo ago