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Game Dev
Game development and game engine tools
android-2d-development
by tippyentertainment
Help design and implement 2D games and interactive apps targeting Android, using native (Kotlin/Java), game frameworks, or engines where applicable.
iphone-game-tester
by omkarv
Autonomous iPhone game-testing agent. Use this skill any time the user wants to automate, play, click through, grind, farm, or test a game on their iPhone via iPhone Mirroring. Triggers on: "run the game loop", "auto-play the game", "click through the game", "farm levels", "collect rewards", "keep playing", "test my game", "grind for me", "just let it run", or any request involving automated tapping, level completion, menu navigation, reward collection, or card play on an iPhone game. Also use when the user asks to continue a previous game session or build on what was learned before. Always load the game-specific knowledge file on startup if one exists.
godot-design
by Chen19007
Godot GDScript 接口设计规范与指导,强调 TDD 友好、可测试、可维护的设计原则。
blecsd-game
by Kadajett
Build terminal games with @blecsd/game. Covers the high-level game API, input actions, fixed timestep physics, game loop lifecycle, and widget creation for game development.
nextjs-game-components
by violabg
Build interactive React components for the quiz game UI using Next.js 16, React 19, TypeScript, and Tailwind CSS v4. Use when creating game lobby, question display, scoreboard, player standings, and game result components.
bga-dev-skill
by thebgllc
BGA game development patterns, API reference, and testing conventions for BoardGameArena games. Provides correct method signatures, state machine patterns, and test generation for PHP game logic and JS frontend code.
game-design-compass
by payolajoker
Comprehensive game design planning skill that unifies role-based, genre-based, and platform-based design workflows into one system. Use when planning game concepts, writing or refining GDD sections, designing core loops, progression, balance, economy, narrative, level flow, UI/UX, monetization, or adapting design decisions for mobile, PC, console, web/HTML5, and VR/AR. Especially useful when the request needs structured design outputs with checklists, KPIs, risks, and implementation-ready handoff artifacts.
hytopia-mobile
by Abstrucked
Helps implement mobile support in HYTOPIA SDK games. Use when users need touch controls, mobile UI, device detection, or cross-platform compatibility. Covers mobile controls, touch input, and responsive UI.
godot-tdd
by Chen19007
Godot TDD(测试驱动开发)流程总控,协调 godot-design、godot-dev、godot-test、godot-verify 完成开发闭环。
unity-3d-game-developer
by tippyentertainment
Help architect, implement, debug, and optimize 3D games and tools in Unity using C#, modern render pipelines, and best-practice workflows.
unity-claude
by MitchellX
Dispatch Claude Code tasks to Unity HPC via SSH. Use when user asks to run Claude Code on Unity, dispatch a coding task to Unity, or asks Unity's Claude to do something (read/analyze/modify code on Unity). Also triggers on "dispatch to unity", "ask unity claude", "在unity上跑". Tasks run in background via sessions_spawn, auto-notify on completion via Discord.
problem-solving
by arielperez82
Apply systematic problem-solving techniques for complexity spirals (simplification
exile-galacticfracture
by dantunes-github
An entertainment micro-skill. Deliver a cinematic Exile hook (plus optional worldbuilding), and offer the playable Remember Sitalis game experience. Keep waitlist handoff consent-first. No email capture in chat.
unity-2d-game-developer
by tippyentertainment
Help design, implement, debug, and optimize 2D games and tools in Unity using C#, the built-in 2D renderer, and common 2D workflows.
android-3d-development
by tippyentertainment
Help build and optimize 3D games and interactive experiences on Android, using engines and frameworks such as Unity, Unreal, or OpenGL/ Vulkan.
meshy-godot-3d-asset-creator
by tippyentertainment
Skill for generating 3D-ready assets for Godot Engine 4.6 RC 1 using Meshy AI: stylized low/mid-poly characters, props, and enemies, starting from text or reference images.
godot-dev
by Chen19007
Godot code implementation guidelines. Use when: (1) Writing GDScript code, (2) Following style conventions, (3) Using Godot features correctly, (4) Avoiding anti-patterns.
SKILL.md — SennenRpg
by NickSanft
Sprites res://assets/sprites/{player,enemies,overworld,ui}/
3d-graphics
by brixtonpham
"3D web graphics with Three.js (WebGL/WebGPU). Capabilities: scenes, cameras, geometries, materials, lights, animations, model loading (GLTF/FBX), PBR materials, shadows, post-processing (bloom, SSAO, SSR), custom shaders, instancing, LOD, physics, VR/XR. Actions: create, build, animate, render 3D scenes/models. Keywords: Three.js, WebGL, WebGPU, 3D graphics, scene, camera, geometry, material, light, animation, GLTF, FBX, OrbitControls, PBR, shadow mapping, post-processing, bloom, SSAO, shader, instancing, LOD, WebXR, VR, AR, product configurator, data visualization, architectural walkthrough, interactive 3D, canvas. Use when: creating 3D visualizations, building WebGL/WebGPU apps, loading 3D models, adding animations, implementing VR/XR, creating interactive graphics, building product configurators."
flame-core
by miles990
Flame Engine core fundamentals - components, input, collision, camera, animation, scenes
hytopia-multiplayer
by Abstrucked
Helps implement multiplayer features in HYTOPIA SDK games. Use when users need player management, server-authoritative gameplay, networking, or state synchronization. Covers Player class, server authority, network optimization, and player data.
Time Helm Development Skills
by julerex
KAFA KAFAYA - AI Agent Skill Guide & Index
by mehmedemincelenk
src/hud.js: Ekrandaki aktif cooldown, can ve yetenek ikon tasarımları.
godot-test
by Chen19007
Run GUT unit tests for Godot projects. Use when: (1) Running unit tests, (2) Verifying code changes, (3) TDD development, (4) CI/CD testing.