Game Dev

Game development and game engine tools

Showing 481-504 of 537 skills
tippyentertainment

android-2d-development

by tippyentertainment

Help design and implement 2D games and interactive apps targeting Android, using native (Kotlin/Java), game frameworks, or engines where applicable.

Game Dev 0 5mo ago
omkarv

iphone-game-tester

by omkarv

Autonomous iPhone game-testing agent. Use this skill any time the user wants to automate, play, click through, grind, farm, or test a game on their iPhone via iPhone Mirroring. Triggers on: "run the game loop", "auto-play the game", "click through the game", "farm levels", "collect rewards", "keep playing", "test my game", "grind for me", "just let it run", or any request involving automated tapping, level completion, menu navigation, reward collection, or card play on an iPhone game. Also use when the user asks to continue a previous game session or build on what was learned before. Always load the game-specific knowledge file on startup if one exists.

Agents 0 4mo ago
Chen19007

godot-design

by Chen19007

Godot GDScript 接口设计规范与指导,强调 TDD 友好、可测试、可维护的设计原则。

Debugging 0 5mo ago
Kadajett

blecsd-game

by Kadajett

Build terminal games with @blecsd/game. Covers the high-level game API, input actions, fixed timestep physics, game loop lifecycle, and widget creation for game development.

CLI Tools 0 5mo ago
violabg

nextjs-game-components

by violabg

Build interactive React components for the quiz game UI using Next.js 16, React 19, TypeScript, and Tailwind CSS v4. Use when creating game lobby, question display, scoreboard, player standings, and game result components.

Game Dev 0 6mo ago
thebgllc

bga-dev-skill

by thebgllc

BGA game development patterns, API reference, and testing conventions for BoardGameArena games. Provides correct method signatures, state machine patterns, and test generation for PHP game logic and JS frontend code.

Game Dev 0 17d ago
payolajoker

game-design-compass

by payolajoker

Comprehensive game design planning skill that unifies role-based, genre-based, and platform-based design workflows into one system. Use when planning game concepts, writing or refining GDD sections, designing core loops, progression, balance, economy, narrative, level flow, UI/UX, monetization, or adapting design decisions for mobile, PC, console, web/HTML5, and VR/AR. Especially useful when the request needs structured design outputs with checklists, KPIs, risks, and implementation-ready handoff artifacts.

Design 0 5mo ago
Abstrucked

hytopia-mobile

by Abstrucked

Helps implement mobile support in HYTOPIA SDK games. Use when users need touch controls, mobile UI, device detection, or cross-platform compatibility. Covers mobile controls, touch input, and responsive UI.

Game Dev 0 5mo ago
Chen19007

godot-tdd

by Chen19007

Godot TDD(测试驱动开发)流程总控,协调 godot-design、godot-dev、godot-test、godot-verify 完成开发闭环。

Game Dev 0 5mo ago
tippyentertainment

unity-3d-game-developer

by tippyentertainment

Help architect, implement, debug, and optimize 3D games and tools in Unity using C#, modern render pipelines, and best-practice workflows.

CI/CD 0 5mo ago
MitchellX

unity-claude

by MitchellX

Dispatch Claude Code tasks to Unity HPC via SSH. Use when user asks to run Claude Code on Unity, dispatch a coding task to Unity, or asks Unity's Claude to do something (read/analyze/modify code on Unity). Also triggers on "dispatch to unity", "ask unity claude", "在unity上跑". Tasks run in background via sessions_spawn, auto-notify on completion via Discord.

Agents 0 4mo ago
arielperez82

problem-solving

by arielperez82

Apply systematic problem-solving techniques for complexity spirals (simplification

Game Dev 0 4mo ago
dantunes-github

exile-galacticfracture

by dantunes-github

An entertainment micro-skill. Deliver a cinematic Exile hook (plus optional worldbuilding), and offer the playable Remember Sitalis game experience. Keep waitlist handoff consent-first. No email capture in chat.

Game Dev 0 5mo ago
tippyentertainment

unity-2d-game-developer

by tippyentertainment

Help design, implement, debug, and optimize 2D games and tools in Unity using C#, the built-in 2D renderer, and common 2D workflows.

CI/CD 0 5mo ago
tippyentertainment

android-3d-development

by tippyentertainment

Help build and optimize 3D games and interactive experiences on Android, using engines and frameworks such as Unity, Unreal, or OpenGL/ Vulkan.

Game Dev 0 5mo ago
tippyentertainment

meshy-godot-3d-asset-creator

by tippyentertainment

Skill for generating 3D-ready assets for Godot Engine 4.6 RC 1 using Meshy AI: stylized low/mid-poly characters, props, and enemies, starting from text or reference images.

Game Dev 0 5mo ago
Chen19007

godot-dev

by Chen19007

Godot code implementation guidelines. Use when: (1) Writing GDScript code, (2) Following style conventions, (3) Using Godot features correctly, (4) Avoiding anti-patterns.

Animation 0 5mo ago
NickSanft

SKILL.md — SennenRpg

by NickSanft

Sprites res://assets/sprites/{player,enemies,overworld,ui}/

Code Gen 0 3mo ago
brixtonpham

3d-graphics

by brixtonpham

"3D web graphics with Three.js (WebGL/WebGPU). Capabilities: scenes, cameras, geometries, materials, lights, animations, model loading (GLTF/FBX), PBR materials, shadows, post-processing (bloom, SSAO, SSR), custom shaders, instancing, LOD, physics, VR/XR. Actions: create, build, animate, render 3D scenes/models. Keywords: Three.js, WebGL, WebGPU, 3D graphics, scene, camera, geometry, material, light, animation, GLTF, FBX, OrbitControls, PBR, shadow mapping, post-processing, bloom, SSAO, shader, instancing, LOD, WebXR, VR, AR, product configurator, data visualization, architectural walkthrough, interactive 3D, canvas. Use when: creating 3D visualizations, building WebGL/WebGPU apps, loading 3D models, adding animations, implementing VR/XR, creating interactive graphics, building product configurators."

Code Gen 0 5mo ago
miles990

flame-core

by miles990

Flame Engine core fundamentals - components, input, collision, camera, animation, scenes

Animation 0 6mo ago
Abstrucked

hytopia-multiplayer

by Abstrucked

Helps implement multiplayer features in HYTOPIA SDK games. Use when users need player management, server-authoritative gameplay, networking, or state synchronization. Covers Player class, server authority, network optimization, and player data.

Code Review 0 5mo ago
julerex

Time Helm Development Skills

by julerex

Game Dev 0 6mo ago
mehmedemincelenk

KAFA KAFAYA - AI Agent Skill Guide & Index

by mehmedemincelenk

src/hud.js: Ekrandaki aktif cooldown, can ve yetenek ikon tasarımları.

Design 0 1mo ago
Chen19007

godot-test

by Chen19007

Run GUT unit tests for Godot projects. Use when: (1) Running unit tests, (2) Verifying code changes, (3) TDD development, (4) CI/CD testing.

CI/CD 0 5mo ago