Game Dev
Game development and game engine tools
web-games
by xenitV1
Web browser game development principles. Framework selection, WebGPU, optimization, PWA.
ui-useframe
by verekia
Sync UI elements outside the Canvas with the render loop using R3F v10's external useFrame.
verekia-architecture
by verekia
Day-to-day coding style and patterns for R3F game development with Miniplex ECS.
smooth-interpolation
by verekia
Animate values smoothly using exponential decay instead of linear interpolation.
reactive-polling
by verekia
Poll for changes to any value and trigger React re-renders when it changes.
damage-numbers
by verekia
Display floating damage numbers that animate upward and fade out, with support for critical hits.
r3f-setup
by verekia
Set up a React Three Fiber project with WebGPU support.
zustand-entities
by verekia
Use Zustand as a simple state store for entity management (not a true ECS).
game-development
by xenitV1
Game development orchestrator. Routes to platform-specific skills based on project needs.
3d-games
by xenitV1
3D game development principles. Rendering, shaders, physics, cameras.
verekia-setup
by verekia
Verekia's preferred project setup with Next.js Pages Router, Tailwind 4, Prettier, and TypeScript.
health-bars
by verekia
Display health bars above characters using CSS styling.
2d-games
by xenitV1
2D game development principles. Sprites, tilemaps, physics, camera.
multiplayer
by xenitV1
Multiplayer game development principles. Architecture, networking, synchronization.
miniplex
by verekia
Use Miniplex for minimalistic Entity Component System with TypeScript support.
pc-games
by xenitV1
PC and console game development principles. Engine selection, platform features, optimization strategies.
mobile-games
by xenitV1
Mobile game development principles. Touch input, battery, performance, app stores.
pushback
by verekia
Make enemies flash white and rock back and forth when receiving damage.
low-health
by verekia
Display a pulsing red vignette overlay when the player's health is low.
game-audio
by xenitV1
Game audio principles. Sound design, music integration, adaptive audio systems.
koota
by verekia
Use Koota for data-oriented Entity Component System architecture with React bindings.
game-art
by xenitV1
Game art principles. Visual style selection, asset pipeline, animation workflow.
weapon-trail
by verekia
Create a ribbon trail effect that follows a weapon's movement.
auto-release-manager
by Dev-GOM
Automate version updates and releases for any project type (Node.js, Python, Rust, Unity, Unreal, etc.). Detect project type, update version files, generate CHANGELOG, and handle git operations with cross-platform support.