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Game Dev
Game development and game engine tools
unreal-test
by GreatInterface
用于生成或改写 Unreal Engine CQTest 自动化测试代码。适用于选择测试类型、套用模板/Helper、组织 Latent Actions、整理测试步骤与断言时使用。
unreal-gameplayframework
by GreatInterface
用于 Unreal Engine Gameplay Framework 的框架设计、代码撰写与 code review。适用于规划模块边界、生命周期、接口约定、性能与可测试性建议时调用。
deployment
by pluginagentmarketplace
Game server deployment with Docker, Kubernetes, and global distribution strategies
message-queues
by pluginagentmarketplace
Message queue systems for game servers including Kafka, RabbitMQ, and actor models
security-encryption
by pluginagentmarketplace
Game server security including encryption, anti-cheat, and secure communication
threejs-game-dev
by exetroncorp
Three.js game development - scene setup, asset loading from local zips/folders, vehicle physics, city generation, camera systems, collision, HUD. Use when creating 3D games, loading model assets, building interactive experiences, or setting up game loops with Three.js.
unreal-2d-game-developer
by tippyentertainment
Help build and debug 2D and 2.5D experiences in Unreal Engine using Paper2D, UMG, and Blueprints/C++.
nba-game-intel
by mishankov
Retrieve NBA game information from ESPN public APIs, including daily scoreboards, game summaries, boxscores, play-by-play, team lists, team schedules, and standings context. Use when requests ask for NBA scores, live game status, specific game-id details, or team-centric recent/upcoming game context.
unity-document-system
by cuozg
Write system documentation with architecture diagrams, data flows, and usage guides for Unity systems. Triggers — 'document system', 'system documentation', 'write system docs', 'architecture docs'.
unity-debug-quick
by cuozg
Interactively diagnose Unity bugs — parse symptom, investigate, propose 2+ solutions, user picks, fix, loop until resolved. Triggers — 'debug this', 'why is this broken', 'fix this bug', 'something is wrong', 'not working'.
first-principle-thinking
by campbellmcgregor
Expert methodology for breaking down complex problems into fundamental truths and rebuilding solutions from the ground up. Use when users need breakthrough innovation (not incremental improvement), question industry assumptions, face seemingly impossible problems, want to understand root causes, ask "why does this have to be this way", "rethink from scratch", "reimagine this", request analysis "from first principles", want to challenge conventional wisdom, question everything, or need to deconstruct problems to their core elements. Ideal for strategic decisions, innovation challenges, cost optimization, and escaping local optima.
godot-engine-4-7
by sxdy4591
Use when writing GDScript or C# code for Godot Engine 4.x projects, creating game scenes, configuring physics/navigation/shaders/UI/audio/animation/networking/XR, debugging Godot projects, or answering any Godot Engine development question. Covers complete GDScript and C# syntax, all 1083+ API classes, node system, 2D/3D rendering, physics, shaders, UI, animation, audio, navigation, input, networking, file I/O, exporting, performance optimization, XR, and engine architecture.
react-three-game
by prnthh
react-three-game, a JSON-first 3D game engine built on React Three Fiber, WebGPU, and Rapier Physics.
required-attribute
by PoleonDe
Use this skill when working with the Control Tools Required Attribute Unity package, especially when adding required-field validation, explaining package behavior, or changing its Unity Editor tooling.
unity-catalog-tagger
by fusionet24
Manage Unity Catalog metadata tags for data governance and classification. Use when applying tags to tables and columns, classifying data sensitivity (PII, PHI), marking data quality attributes, or when user mentions Unity Catalog tagging, metadata management, data governance, or compliance workflows.
ts-tui-game-skill
by Kadajett
Build beautiful, performant TUI applications and games with TypeScript and blessed. Provides patterns, templates, and best practices for terminal interfaces.
skills-bundle
by verustcode
Use when user describes a complex project goal, wants to set up multiple skills at once, asks "what skills do I need for X", or needs to manage installed skill bundles. Triggers on multi-skill setup, skill combination, project bootstrapping, or batch skill management.
monad-casino-agent
by veithly
"🎰 Monad Casino - An AI-powered casino where OTHER AI agents gamble against each other. You're the house. The house always wins. Built for Moltiverse Hackathon."
godot-verify
by Chen19007
Validate Godot GDScript files using gdlint, gdformat, gdradon, and LSP diagnostics. Use when users want to: (1) Check code quality after making changes, (2) Validate before committing, (3) Run code metrics analysis, (4) Run export validation, (5) Get real-time LSP diagnostics. Uses command-line tools directly and MCP tools for LSP integration.
flame-systems
by miles990
Flame Engine 14 game systems - quest, dialogue, inventory, combat, save/load, shop, crafting, and more
ai-plays-poke
by wojons
"Autonomous Pokémon AI benchmarking system — PyBoy emulator, RAM-based game state reader, GOAP planner, vision pipeline. ~53,500 lines of specifications."
hytopia-events
by Abstrucked
Helps handle events and input in HYTOPIA SDK games. Use when users need to respond to player actions, game events, chat commands, or input handling. Covers event listeners, chat commands, player input, and game lifecycle events.
odin
by 4Players
"ODIN platform by 4Players - real-time voice chat SDKs, game server hosting, and video conferencing. Use when: building applications with voice chat (Unity, Unreal, Web, Swift, Node.js, C/C++), deploying game servers with ODIN Fleet, or integrating video conferencing with ODIN Rooms."
comfyui-godot-gameplay-creator
by tippyentertainment
Skill for generating visual assets for Godot Engine 4.6 RC 1 using ComfyUI: characters, props/assets, particle-effect source sprites, and enemy designs, optionally in specific comic/graphic-novel styles.