Game Dev

Game development and game engine tools

Showing 457-480 of 537 skills
GreatInterface

unreal-test

by GreatInterface

用于生成或改写 Unreal Engine CQTest 自动化测试代码。适用于选择测试类型、套用模板/Helper、组织 Latent Actions、整理测试步骤与断言时使用。

Code Gen 1 6mo ago
GreatInterface

unreal-gameplayframework

by GreatInterface

用于 Unreal Engine Gameplay Framework 的框架设计、代码撰写与 code review。适用于规划模块边界、生命周期、接口约定、性能与可测试性建议时调用。

Code Review 1 6mo ago
pluginagentmarketplace

deployment

by pluginagentmarketplace

Game server deployment with Docker, Kubernetes, and global distribution strategies

Game Dev 1 6mo ago
pluginagentmarketplace

message-queues

by pluginagentmarketplace

Message queue systems for game servers including Kafka, RabbitMQ, and actor models

Caching 1 6mo ago
pluginagentmarketplace

security-encryption

by pluginagentmarketplace

Game server security including encryption, anti-cheat, and secure communication

Auth 1 6mo ago
exetroncorp

threejs-game-dev

by exetroncorp

Three.js game development - scene setup, asset loading from local zips/folders, vehicle physics, city generation, camera systems, collision, HUD. Use when creating 3D games, loading model assets, building interactive experiences, or setting up game loops with Three.js.

Code Gen 0 2mo ago
tippyentertainment

unreal-2d-game-developer

by tippyentertainment

Help build and debug 2D and 2.5D experiences in Unreal Engine using Paper2D, UMG, and Blueprints/C++.

Game Dev 0 5mo ago
mishankov

nba-game-intel

by mishankov

Retrieve NBA game information from ESPN public APIs, including daily scoreboards, game summaries, boxscores, play-by-play, team lists, team schedules, and standings context. Use when requests ask for NBA scores, live game status, specific game-id details, or team-centric recent/upcoming game context.

API Dev 0 5mo ago
cuozg

unity-document-system

by cuozg

Write system documentation with architecture diagrams, data flows, and usage guides for Unity systems. Triggers — 'document system', 'system documentation', 'write system docs', 'architecture docs'.

Code Gen 0 4mo ago
cuozg

unity-debug-quick

by cuozg

Interactively diagnose Unity bugs — parse symptom, investigate, propose 2+ solutions, user picks, fix, loop until resolved. Triggers — 'debug this', 'why is this broken', 'fix this bug', 'something is wrong', 'not working'.

Processing 0 4mo ago
campbellmcgregor

first-principle-thinking

by campbellmcgregor

Expert methodology for breaking down complex problems into fundamental truths and rebuilding solutions from the ground up. Use when users need breakthrough innovation (not incremental improvement), question industry assumptions, face seemingly impossible problems, want to understand root causes, ask "why does this have to be this way", "rethink from scratch", "reimagine this", request analysis "from first principles", want to challenge conventional wisdom, question everything, or need to deconstruct problems to their core elements. Ideal for strategic decisions, innovation challenges, cost optimization, and escaping local optima.

Code Gen 0 8mo ago
sxdy4591

godot-engine-4-7

by sxdy4591

Use when writing GDScript or C# code for Godot Engine 4.x projects, creating game scenes, configuring physics/navigation/shaders/UI/audio/animation/networking/XR, debugging Godot projects, or answering any Godot Engine development question. Covers complete GDScript and C# syntax, all 1083+ API classes, node system, 2D/3D rendering, physics, shaders, UI, animation, audio, navigation, input, networking, file I/O, exporting, performance optimization, XR, and engine architecture.

Game Dev 0 9d ago
prnthh

react-three-game

by prnthh

react-three-game, a JSON-first 3D game engine built on React Three Fiber, WebGPU, and Rapier Physics.

Processing 0 5mo ago
PoleonDe

required-attribute

by PoleonDe

Use this skill when working with the Control Tools Required Attribute Unity package, especially when adding required-field validation, explaining package behavior, or changing its Unity Editor tooling.

Game Dev 0 2mo ago
fusionet24

unity-catalog-tagger

by fusionet24

Manage Unity Catalog metadata tags for data governance and classification. Use when applying tags to tables and columns, classifying data sensitivity (PII, PHI), marking data quality attributes, or when user mentions Unity Catalog tagging, metadata management, data governance, or compliance workflows.

Processing 0 7mo ago
Kadajett

ts-tui-game-skill

by Kadajett

Build beautiful, performant TUI applications and games with TypeScript and blessed. Provides patterns, templates, and best practices for terminal interfaces.

Game Dev 0 5mo ago
verustcode

skills-bundle

by verustcode

Use when user describes a complex project goal, wants to set up multiple skills at once, asks "what skills do I need for X", or needs to manage installed skill bundles. Triggers on multi-skill setup, skill combination, project bootstrapping, or batch skill management.

Code Review 0 5mo ago
veithly

monad-casino-agent

by veithly

"🎰 Monad Casino - An AI-powered casino where OTHER AI agents gamble against each other. You're the house. The house always wins. Built for Moltiverse Hackathon."

Agents 0 5mo ago
Chen19007

godot-verify

by Chen19007

Validate Godot GDScript files using gdlint, gdformat, gdradon, and LSP diagnostics. Use when users want to: (1) Check code quality after making changes, (2) Validate before committing, (3) Run code metrics analysis, (4) Run export validation, (5) Get real-time LSP diagnostics. Uses command-line tools directly and MCP tools for LSP integration.

Code Review 0 5mo ago
miles990

flame-systems

by miles990

Flame Engine 14 game systems - quest, dialogue, inventory, combat, save/load, shop, crafting, and more

Academic 0 6mo ago
wojons

ai-plays-poke

by wojons

"Autonomous Pokémon AI benchmarking system — PyBoy emulator, RAM-based game state reader, GOAP planner, vision pipeline. ~53,500 lines of specifications."

Code Review 0 13d ago
Abstrucked

hytopia-events

by Abstrucked

Helps handle events and input in HYTOPIA SDK games. Use when users need to respond to player actions, game events, chat commands, or input handling. Covers event listeners, chat commands, player input, and game lifecycle events.

Code Gen 0 5mo ago
4Players

odin

by 4Players

"ODIN platform by 4Players - real-time voice chat SDKs, game server hosting, and video conferencing. Use when: building applications with voice chat (Unity, Unreal, Web, Swift, Node.js, C/C++), deploying game servers with ODIN Fleet, or integrating video conferencing with ODIN Rooms."

CLI Tools 0 5mo ago
tippyentertainment

comfyui-godot-gameplay-creator

by tippyentertainment

Skill for generating visual assets for Godot Engine 4.6 RC 1 using ComfyUI: characters, props/assets, particle-effect source sprites, and enemy designs, optionally in specific comic/graphic-novel styles.

Game Dev 0 5mo ago