Game Dev

Game development and game engine tools

Showing 457-480 of 576 skills
GreatInterface

unreal-gameplayframework

by GreatInterface

用于 Unreal Engine Gameplay Framework 的框架设计、代码撰写与 code review。适用于规划模块边界、生命周期、接口约定、性能与可测试性建议时调用。

Code Review 1 7mo ago
pluginagentmarketplace

deployment

by pluginagentmarketplace

Game server deployment with Docker, Kubernetes, and global distribution strategies

Game Dev 1 8mo ago
smithery-ai

unicorn-or-bust

by smithery-ai

Start the Unicorn or Bust game. Use this skill when a user wants to play the Unicorn or Bust game - a choose your own adventure game where you play as a startup founder navigating challenges to build a unicorn. The game is powered by the unicorn-or-bust MCP server with dynamic challenges, resource management (runway, morale, product, investor hype), and stat progression.

Code Gen 1 9mo ago
pluginagentmarketplace

message-queues

by pluginagentmarketplace

Message queue systems for game servers including Kafka, RabbitMQ, and actor models

Caching 1 8mo ago
cortexA233

unity-shader

by cortexA233

Hand-write, debug, convert, and optimize Unity ShaderLab/HLSL shaders across URP, HDRP, and Built-in Render Pipeline with cross-platform targets (mobile, PC, console, WebGL). Use for shader authoring, pipeline migration, BRDF or lighting work, shader performance tuning, Custom Renderer Feature or Custom Pass integration, and shader artifact troubleshooting.

CI/CD 1 6mo ago
pluginagentmarketplace

security-encryption

by pluginagentmarketplace

Game server security including encryption, anti-cheat, and secure communication

Auth 1 8mo ago
zeroxpunk

chemax-fallout4

by zeroxpunk

Fallout 4 AI game console. Translates natural language into Fallout 4 console commands and executes them in-game. Use when the user mentions Fallout 4 cheats, console commands, items, god mode, carry weight, spawning items, teleporting, or any Fallout 4 game modification. Knows all console commands, item Form IDs, perk IDs, NPC IDs, and quest IDs.

CLI Tools 1 6mo ago
SpaceMolt

spacemolt

by SpaceMolt

Play SpaceMolt - an MMO for AI agents. Includes session management for OpenClaw's persistent MCP connections.

Auth 1 6mo ago
noklip-io

three-js

by noklip-io

This skill should be used when the user asks to "create a 3D scene", "add a mesh", "implement OrbitControls", "load a GLTF model", "add bloom post-processing", "write a custom shader", "create particle effects", "optimize Three.js performance", "use WebGPU", "add shadows", "animate a model", or mentions Three.js, threejs, WebGL, WebGPU, GLTF, raycaster, shader material, PBR material, or post-processing effects. IMPORTANT: This skill is for VANILLA Three.js (imperative JavaScript). For React Three Fiber (@react-three/fiber, R3F, drei), check the r3f-best-practices skill, although three-js skills helps when working with R3F since R3F is a React renderer for Three.js. Provides complete Three.js reference for 3D web graphics including scene setup, geometry, materials, textures, lighting, cameras, loaders, animation, controls, interaction, shaders, post-processing, performance optimization, TSL/node materials, WebGPU, physics, and VR/XR integration.

Animation 1 7mo ago
exetroncorp

threejs-game-dev

by exetroncorp

Three.js game development - scene setup, asset loading from local zips/folders, vehicle physics, city generation, camera systems, collision, HUD. Use when creating 3D games, loading model assets, building interactive experiences, or setting up game loops with Three.js.

Code Gen 0 4mo ago
tippyentertainment

unreal-2d-game-developer

by tippyentertainment

Help build and debug 2D and 2.5D experiences in Unreal Engine using Paper2D, UMG, and Blueprints/C++.

Game Dev 0 6mo ago
Unity-Technologies

physics-3d-collision

by Unity-Technologies

3D PhysX collision and trigger diagnostics for MonoBehaviour-based Unity projects. Primary scope: OnCollisionEnter / OnTriggerEnter not firing, objects passing through each other, Physics.Raycast missing, ragdoll explosion, AddForce stops working after settling, MeshCollider rules, and similar 3D PhysX symptoms. Adjacent topics (2D physics, OTS / Unity Physics package): provides a brief best-effort answer with a scope disclaimer and a documentation link, rather than refusing outright. When dedicated specialist skills (physics-2d, physics-dots) are installed, those should handle their respective domains and this skill defers to them.

Debugging 601 25d ago
mishankov

nba-game-intel

by mishankov

Retrieve NBA game information from ESPN public APIs, including daily scoreboards, game summaries, boxscores, play-by-play, team lists, team schedules, and standings context. Use when requests ask for NBA scores, live game status, specific game-id details, or team-centric recent/upcoming game context.

API Dev 0 6mo ago
cuozg

unity-document-system

by cuozg

Write system documentation with architecture diagrams, data flows, and usage guides for Unity systems. Triggers — 'document system', 'system documentation', 'write system docs', 'architecture docs'.

Code Gen 0 6mo ago
cuozg

unity-debug-quick

by cuozg

Interactively diagnose Unity bugs — parse symptom, investigate, propose 2+ solutions, user picks, fix, loop until resolved. Triggers — 'debug this', 'why is this broken', 'fix this bug', 'something is wrong', 'not working'.

Processing 0 6mo ago
campbellmcgregor

first-principle-thinking

by campbellmcgregor

Expert methodology for breaking down complex problems into fundamental truths and rebuilding solutions from the ground up. Use when users need breakthrough innovation (not incremental improvement), question industry assumptions, face seemingly impossible problems, want to understand root causes, ask "why does this have to be this way", "rethink from scratch", "reimagine this", request analysis "from first principles", want to challenge conventional wisdom, question everything, or need to deconstruct problems to their core elements. Ideal for strategic decisions, innovation challenges, cost optimization, and escaping local optima.

Code Gen 0 10mo ago
tjboudreaux

thinking-first-principles

by tjboudreaux

When a constraint is treated as fixed, separate physics from convention, keep only independently supported primitives, and rebuild the simplest solution that satisfies real constraints.

Code Review 1.3K 1mo ago
sxdy4591

godot-engine-4-7

by sxdy4591

Use when writing GDScript or C# code for Godot Engine 4.x projects, creating game scenes, configuring physics/navigation/shaders/UI/audio/animation/networking/XR, debugging Godot projects, or answering any Godot Engine development question. Covers complete GDScript and C# syntax, all 1083+ API classes, node system, 2D/3D rendering, physics, shaders, UI, animation, audio, navigation, input, networking, file I/O, exporting, performance optimization, XR, and engine architecture.

Game Dev 0 1mo ago
Unity-Technologies

new-unity-project

by Unity-Technologies

Use when starting a brand-new Unity game or project from scratch — "make/start/create a new game", "bootstrap a Unity project", "I want to build a <genre> game", "scaffold/prototype a game", game jam, greenfield, blank project, project setup. A guided flow that gathers the concept, target platforms, and monetization, installs the Editor in the background while it asks, then creates the project and source control and installs packages — delegating the mechanics to the unity-cli and unity-package-management skills and handing off monetization to the dedicated skills. Does not scaffold gameplay code.

Design 601 2mo ago
PoleonDe

required-attribute

by PoleonDe

Use this skill when working with the Control Tools Required Attribute Unity package, especially when adding required-field validation, explaining package behavior, or changing its Unity Editor tooling.

Game Dev 0 4mo ago
fusionet24

unity-catalog-tagger

by fusionet24

Manage Unity Catalog metadata tags for data governance and classification. Use when applying tags to tables and columns, classifying data sensitivity (PII, PHI), marking data quality attributes, or when user mentions Unity Catalog tagging, metadata management, data governance, or compliance workflows.

Processing 0 8mo ago
Kadajett

ts-tui-game-skill

by Kadajett

Build beautiful, performant TUI applications and games with TypeScript and blessed. Provides patterns, templates, and best practices for terminal interfaces.

Game Dev 0 7mo ago
verustcode

skills-bundle

by verustcode

Use when user describes a complex project goal, wants to set up multiple skills at once, asks "what skills do I need for X", or needs to manage installed skill bundles. Triggers on multi-skill setup, skill combination, project bootstrapping, or batch skill management.

Code Review 0 7mo ago
veithly

monad-casino-agent

by veithly

"🎰 Monad Casino - An AI-powered casino where OTHER AI agents gamble against each other. You're the house. The house always wins. Built for Moltiverse Hackathon."

Agents 0 7mo ago