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Game Dev
Game development and game engine tools
react-three-game
by prnthh
react-three-game, a JSON-first 3D game engine built on React Three Fiber, WebGPU, and Rapier Physics.
required-attribute
by PoleonDe
Use this skill when working with the Control Tools Required Attribute Unity package, especially when adding required-field validation, explaining package behavior, or changing its Unity Editor tooling.
unity-catalog-tagger
by fusionet24
Manage Unity Catalog metadata tags for data governance and classification. Use when applying tags to tables and columns, classifying data sensitivity (PII, PHI), marking data quality attributes, or when user mentions Unity Catalog tagging, metadata management, data governance, or compliance workflows.
ts-tui-game-skill
by Kadajett
Build beautiful, performant TUI applications and games with TypeScript and blessed. Provides patterns, templates, and best practices for terminal interfaces.
skills-bundle
by verustcode
Use when user describes a complex project goal, wants to set up multiple skills at once, asks "what skills do I need for X", or needs to manage installed skill bundles. Triggers on multi-skill setup, skill combination, project bootstrapping, or batch skill management.
monad-casino-agent
by veithly
"🎰 Monad Casino - An AI-powered casino where OTHER AI agents gamble against each other. You're the house. The house always wins. Built for Moltiverse Hackathon."
godot-verify
by Chen19007
Validate Godot GDScript files using gdlint, gdformat, gdradon, and LSP diagnostics. Use when users want to: (1) Check code quality after making changes, (2) Validate before committing, (3) Run code metrics analysis, (4) Run export validation, (5) Get real-time LSP diagnostics. Uses command-line tools directly and MCP tools for LSP integration.
flame-systems
by miles990
Flame Engine 14 game systems - quest, dialogue, inventory, combat, save/load, shop, crafting, and more
hytopia-events
by Abstrucked
Helps handle events and input in HYTOPIA SDK games. Use when users need to respond to player actions, game events, chat commands, or input handling. Covers event listeners, chat commands, player input, and game lifecycle events.
godot-best-practice
by gigio1023
Use this skill for any Godot 4.x project work: GDScript, C#, scenes, resources, nodes, signals, 2D, 3D, UI, physics, animation, navigation, shaders, import/export, plugins, testing, version upgrades, and agent-authored workflows. Trigger for "Godot", "GDScript", "tscn", "tres", "Godot best practice", "Godot 문법", "Godot 활용법", "Godot 패턴", "Godot 씬", "Godot 2D/3D/UI/physics/export", and Korean requests about Godot implementation or architecture. Prefer this skill before editing Godot files or giving Godot guidance.
odin
by 4Players
"ODIN platform by 4Players - real-time voice chat SDKs, game server hosting, and video conferencing. Use when: building applications with voice chat (Unity, Unreal, Web, Swift, Node.js, C/C++), deploying game servers with ODIN Fleet, or integrating video conferencing with ODIN Rooms."
comfyui-godot-gameplay-creator
by tippyentertainment
Skill for generating visual assets for Godot Engine 4.6 RC 1 using ComfyUI: characters, props/assets, particle-effect source sprites, and enemy designs, optionally in specific comic/graphic-novel styles.
android-2d-development
by tippyentertainment
Help design and implement 2D games and interactive apps targeting Android, using native (Kotlin/Java), game frameworks, or engines where applicable.
iphone-game-tester
by omkarv
Autonomous iPhone game-testing agent. Use this skill any time the user wants to automate, play, click through, grind, farm, or test a game on their iPhone via iPhone Mirroring. Triggers on: "run the game loop", "auto-play the game", "click through the game", "farm levels", "collect rewards", "keep playing", "test my game", "grind for me", "just let it run", or any request involving automated tapping, level completion, menu navigation, reward collection, or card play on an iPhone game. Also use when the user asks to continue a previous game session or build on what was learned before. Always load the game-specific knowledge file on startup if one exists.
godot-design
by Chen19007
Godot GDScript 接口设计规范与指导,强调 TDD 友好、可测试、可维护的设计原则。
blecsd-game
by Kadajett
Build terminal games with @blecsd/game. Covers the high-level game API, input actions, fixed timestep physics, game loop lifecycle, and widget creation for game development.
nextjs-game-components
by violabg
Build interactive React components for the quiz game UI using Next.js 16, React 19, TypeScript, and Tailwind CSS v4. Use when creating game lobby, question display, scoreboard, player standings, and game result components.
AFK Gaming Skill
by LilMGenius
Same Eye + Hand skills. Same GAME.md files. Only the config format differs.
game-design-compass
by payolajoker
Comprehensive game design planning skill that unifies role-based, genre-based, and platform-based design workflows into one system. Use when planning game concepts, writing or refining GDD sections, designing core loops, progression, balance, economy, narrative, level flow, UI/UX, monetization, or adapting design decisions for mobile, PC, console, web/HTML5, and VR/AR. Especially useful when the request needs structured design outputs with checklists, KPIs, risks, and implementation-ready handoff artifacts.
grudge-studio-architecture
by Grudge-Warlords
Grudge Studio game studio infrastructure architecture, service map, and deployment guide. Use this skill when working on ANY Grudge Studio project — backend services, frontend apps, auth, wallet, game integration, Docker, VPS, Vercel, or Cloudflare configuration. Covers: grudge-studio-backend, grudge-wars (WCS), grudgedot-launcher, grudachain, grudge-platform, StarWayGRUDA-WebClient, grudge-builder, ObjectStore, GRUDA-Node, grim-armada-web.
freedom-bridge
by kiwibonga
Use this skill whenever you need to interact with a running Unity Editor; for instance, checking if it is running, executing arbitrary C# code, triggering an asset refresh or a script recompilation. This is a generic skill that allows any programmatic operation to be performed instantly inside Unity. There is no domain reload between operations, so we can start and stop play mode and manipulate runtime data. This skill has a dedicated recipe folder for reference to perform common actions. The full SKILL.md file should be read prior to use.
hytopia-mobile
by Abstrucked
Helps implement mobile support in HYTOPIA SDK games. Use when users need touch controls, mobile UI, device detection, or cross-platform compatibility. Covers mobile controls, touch input, and responsive UI.
godot-tdd
by Chen19007
Godot TDD(测试驱动开发)流程总控,协调 godot-design、godot-dev、godot-test、godot-verify 完成开发闭环。
unity-3d-game-developer
by tippyentertainment
Help architect, implement, debug, and optimize 3D games and tools in Unity using C#, modern render pipelines, and best-practice workflows.