Game Dev

Game development and game engine tools

Showing 505-528 of 576 skills
imoonkey

Steam Store

by imoonkey

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Game Dev 56 4mo ago
kangarooking

happiness-skill

by kangarooking

当用户问「怎么才能更幸福/为什么得到了还不满足/怎么减少焦虑」时调用。 核心理念: 幸福是缺憾感清空的默认状态, 是可训练的技能; 欲望是与自己的契约(得到前不快乐), 同时只留一个重大欲望; 活在当下。 不适用于: 临床抑郁等需要专业治疗的场景(本书方法不能替代医疗)。 Triggers: 幸福/不快乐/欲望/焦虑/知足/活在当下/happiness/desire/anxiety

Game Dev 9.3K 8d ago
payolajoker

game-design-compass

by payolajoker

Comprehensive game design planning skill that unifies role-based, genre-based, and platform-based design workflows into one system. Use when planning game concepts, writing or refining GDD sections, designing core loops, progression, balance, economy, narrative, level flow, UI/UX, monetization, or adapting design decisions for mobile, PC, console, web/HTML5, and VR/AR. Especially useful when the request needs structured design outputs with checklists, KPIs, risks, and implementation-ready handoff artifacts.

Design 0 6mo ago
Hack23

intelligence-analysis-techniques

by Hack23

Structured analytic techniques including ACH, SWOT, Devil's Advocacy, Red Team analysis for political intelligence

Code Gen 236 3mo ago
Abstrucked

hytopia-mobile

by Abstrucked

Helps implement mobile support in HYTOPIA SDK games. Use when users need touch controls, mobile UI, device detection, or cross-platform compatibility. Covers mobile controls, touch input, and responsive UI.

Game Dev 0 7mo ago
Chen19007

godot-tdd

by Chen19007

Godot TDD(测试驱动开发)流程总控,协调 godot-design、godot-dev、godot-test、godot-verify 完成开发闭环。

Game Dev 0 7mo ago
Unity-Technologies

shader-graph-create-custom-node

by Unity-Technologies

"Generates custom Shader Graph nodes from HLSL code. Use when the user wants to create a new Shader Graph node or make existing HLSL code work as a reflected function node."

Game Dev 601 25d ago
tippyentertainment

unity-3d-game-developer

by tippyentertainment

Help architect, implement, debug, and optimize 3D games and tools in Unity using C#, modern render pipelines, and best-practice workflows.

CI/CD 0 6mo ago
MitchellX

unity-claude

by MitchellX

Dispatch Claude Code tasks to Unity HPC via SSH. Use when user asks to run Claude Code on Unity, dispatch a coding task to Unity, or asks Unity's Claude to do something (read/analyze/modify code on Unity). Also triggers on "dispatch to unity", "ask unity claude", "在unity上跑". Tasks run in background via sessions_spawn, auto-notify on completion via Discord.

Agents 0 6mo ago
arielperez82

problem-solving

by arielperez82

Apply systematic problem-solving techniques for complexity spirals (simplification

Game Dev 0 6mo ago
dantunes-github

exile-galacticfracture

by dantunes-github

An entertainment micro-skill. Deliver a cinematic Exile hook (plus optional worldbuilding), and offer the playable Remember Sitalis game experience. Keep waitlist handoff consent-first. No email capture in chat.

Game Dev 0 6mo ago
nosimajtechnology

xavier-community-engine

by nosimajtechnology

"Create and repair recognizable Xavier: Renegade Angel fan media using locked identity and leg-construction references, flagship original-PS2 grounding, registered period-animation styles, H3 Max I2V/T2V/R2V routes, continuity controls, and narrow repair."

Code Gen 0 3d ago
tippyentertainment

unity-2d-game-developer

by tippyentertainment

Help design, implement, debug, and optimize 2D games and tools in Unity using C#, the built-in 2D renderer, and common 2D workflows.

CI/CD 0 6mo ago
tippyentertainment

android-3d-development

by tippyentertainment

Help build and optimize 3D games and interactive experiences on Android, using engines and frameworks such as Unity, Unreal, or OpenGL/ Vulkan.

Game Dev 0 6mo ago
Unity-Technologies

unity-package-management

by Unity-Technologies

Use when adding, removing, upgrading, or discovering Unity (UPM) packages programmatically from outside the Editor — headless or CI package installs via the C# UnityEditor.PackageManager.Client API, verifying package ids/versions against the Unity registry, or choosing which packages a game needs by genre, platform, and monetization. The Unity CLI does not manage UPM packages, so this skill covers that gap. Triggers on "install a Unity package", "add com.unity.*", "set up packages headless/CI", "which packages for a <genre> game".

CLI Tools 601 24d ago
tippyentertainment

meshy-godot-3d-asset-creator

by tippyentertainment

Skill for generating 3D-ready assets for Godot Engine 4.6 RC 1 using Meshy AI: stylized low/mid-poly characters, props, and enemies, starting from text or reference images.

Game Dev 0 6mo ago
Chen19007

godot-dev

by Chen19007

Godot code implementation guidelines. Use when: (1) Writing GDScript code, (2) Following style conventions, (3) Using Godot features correctly, (4) Avoiding anti-patterns.

Animation 0 7mo ago
NickSanft

SKILL.md — SennenRpg

by NickSanft

Sprites res://assets/sprites/{player,enemies,overworld,ui}/

Code Gen 0 5mo ago
brixtonpham

3d-graphics

by brixtonpham

"3D web graphics with Three.js (WebGL/WebGPU). Capabilities: scenes, cameras, geometries, materials, lights, animations, model loading (GLTF/FBX), PBR materials, shadows, post-processing (bloom, SSAO, SSR), custom shaders, instancing, LOD, physics, VR/XR. Actions: create, build, animate, render 3D scenes/models. Keywords: Three.js, WebGL, WebGPU, 3D graphics, scene, camera, geometry, material, light, animation, GLTF, FBX, OrbitControls, PBR, shadow mapping, post-processing, bloom, SSAO, shader, instancing, LOD, WebXR, VR, AR, product configurator, data visualization, architectural walkthrough, interactive 3D, canvas. Use when: creating 3D visualizations, building WebGL/WebGPU apps, loading 3D models, adding animations, implementing VR/XR, creating interactive graphics, building product configurators."

Code Gen 0 7mo ago
miles990

flame-core

by miles990

Flame Engine core fundamentals - components, input, collision, camera, animation, scenes

Animation 0 7mo ago
Abstrucked

hytopia-multiplayer

by Abstrucked

Helps implement multiplayer features in HYTOPIA SDK games. Use when users need player management, server-authoritative gameplay, networking, or state synchronization. Covers Player class, server authority, network optimization, and player data.

Code Review 0 7mo ago
julerex

Time Helm Development Skills

by julerex

Game Dev 0 7mo ago
Unity-Technologies

setup-multiplayer-services

by Unity-Technologies

Guides the development of online multiplayer experiences where players connect, group, and interact in real-time using Unity Multiplayer Services. Use when the user asks for topology choice, player grouping, hosting, matchmaking, discovery, network setup, and session-based play (rooms, parties, lobbies) using the Unity Multiplayer Services APIs.

Game Dev 601 25d ago
mehmedemincelenk

KAFA KAFAYA - AI Agent Skill Guide & Index

by mehmedemincelenk

src/hud.js: Ekrandaki aktif cooldown, can ve yetenek ikon tasarımları.

Design 0 3mo ago