Game Dev

Game development and game engine tools

Showing 505-528 of 537 skills
CodeDraig

battle-net

by CodeDraig

Manage Battle.net account, Blizzard games, and Activision titles

Auth 0 6mo ago
look-itsaxiom

godot-doc-mcp — Installation Skill

by look-itsaxiom

Repository: https://github.com/look-itsaxiom/godot-doc-mcp

Processing 0 4mo ago
tippyentertainment

godot-engine-2d-developer

by tippyentertainment

Skills and agent workflows for 2D game development with Godot Engine.

Agents 0 5mo ago
tippyentertainment

godot-engine-3d-developer

by tippyentertainment

Skills and agent workflows for 3D game development with Godot Engine.

Automation 0 5mo ago
tippyentertainment

comfyui-godot-environment-creator

by tippyentertainment

Skill for generating game-ready environments for Godot Engine 4.6 RC 1 using ComfyUI: tileable textures, skyboxes/panoramas, and concept shots, optionally in specific comic/graphic-novel styles (Image Comics, Dark Horse, Mirage).

Game Dev 0 5mo ago
miles990

flame-templates

by miles990

Game type templates for Flame Engine - RPG, Platformer, Roguelike starter code

Code Gen 0 6mo ago
yoniaiz

onboardme

by yoniaiz

Gamified codebase onboarding through the Spaghetti Code Monster. Use when a developer wants to learn a new codebase through investigation, deep-dive challenges, and the Monster's guidance.

CLI Tools 0 5mo ago
CookSaw

pixel-art-game-builder

by CookSaw

Expert skill for building pixel art idle/incremental games with procedural sprite generation, React/TypeScript/Zustand architecture, and contemplative game design. Use when creating pixel art games, implementing idle game mechanics, generating procedural sprites via Canvas API, building collection-based games, or implementing incremental game economies. Triggers on requests for pixel art, idle games, sprite generation, incremental games, collection games, or contemplative game experiences.

Code Gen 0 6mo ago
tippyentertainment

meshy-godot-3d-suite

by tippyentertainment

Suite skill for generating 3D-ready assets for Godot Engine 4.6 RC 1 using Meshy AI: characters, enemies, props, environment pieces, and simple VFX meshes, starting from text (and optionally reference images).

Game Dev 0 5mo ago
miles990

flame-game-dev

by miles990

Flame Engine 2D game development master index - core, systems, templates

CLI Tools 0 6mo ago
dzyamik

pixel-perfect

by dzyamik

MIT.

API Dev 0 2mo ago
slurpyb

2d-games

by slurpyb

2D game development principles. Sprites, tilemaps, physics, camera.

Game Dev 0 4mo ago
Chen19007

aseprite-frame-extract

by Chen19007

Batch-export per-tag animation frames from .aseprite files into categorized folders; use when asked to extract frames, split tags, or organize Aseprite animations into folders for engines like Godot.

CLI Tools 0 5mo ago
clabcraw

clabcraw

by clabcraw

Play heads-up no-limit poker on the Clabcraw arena for USDC

Code Review 0 5mo ago
weltogeisto

Aura of the 21st Century — Claude Skills

by weltogeisto

Change Stirner's €∞ value or hidden location

Code Gen 0 6mo ago
kanoan7643

game-playtest-squad

by kanoan7643

Run evidence-based multi-agent or multi-profile playtests for browser, desktop, or mobile games across genres such as action, platformer, shooter, RPG, adventure, puzzle, card/deckbuilder, strategy, sim/management, racing, rhythm, narrative, and multiplayer games. Use when Codex is asked to test a game with several agents/players, simulate beginner-to-mid skill levels, validate first-run behavior, investigate loading/image/audio/input/performance/network issues, compare playtest tiers such as 3-player quick, 5-player standard, or 5-player slow-network, gather feedback, then iterate fixes and retest.

Game Dev 0 2mo ago
Abstrucked

hytopia-physics

by Abstrucked

Helps implement physics and collision in HYTOPIA SDK games. Use when users need rigid bodies, collision detection, raycasting, forces, or physics-based gameplay. Covers PhysicsComponent, colliders, raycasting, and physics simulation.

Code Gen 0 5mo ago
shasha1108

healing-space

by shasha1108

Use this skill when a user asks you to build an interactive webpage driven by their touch — clicking, tapping, or dragging — where the goal is emotional release, stress relief, or calm. The user tells you how they feel (焦虑, 疲惫, 难过, 愤怒, 失恋, stressed, anxious, sad, angry, heartbroken) and wants a standalone HTML page where their interaction transforms visuals and sound from tension toward peace. Also covers: 治愈网页, 枯山水禅意交互, 颂钵疗愈, 正念冥想, immersive sound baths, zen sand gardens, and emotional release interactive art. Do NOT use for data charts, static layouts, celebration/firework effects, framework-specific UI (React, Vue, 小程序), or text-only content.

Game Dev 0 29d ago
koshimazaki

ue5-blueprint-audio

by koshimazaki

Unreal Engine 5 Blueprint audio specialist. Use when working with Blueprint audio logic, game event detection, parameter wiring, audio components, scanning blueprints for audio nodes, listing project assets, or connecting game state to audio systems via UE5.

Game Dev 0 5mo ago
violabg

quiz-game-mechanics

by violabg

Implement quiz game logic including game creation, player turn management, score calculation, answer validation, and game completion. Use when building game flows, turn-based mechanics, and scoring algorithms.

Code Gen 0 6mo ago
Chen19007

godot-tdd-full

by Chen19007

Complete TDD workflow for Godot projects. Integrates interface design, GUT testing, code implementation, and verification tools.

Processing 0 6mo ago
fusionet24

databricks-query

by fusionet24

Execute SQL queries against Databricks using the DBSQL MCP server. Use when querying Unity Catalog tables, running SQL analytics, exploring Databricks data, or when user mentions Databricks queries, SQL execution, Unity Catalog, or data warehouse operations. Handles query execution, result formatting, and error handling.

Code Review 0 7mo ago
Abstrucked

hytopia-persisted-data

by Abstrucked

Helps save and load persistent data in HYTOPIA SDK games. Use when users need to save player progress, leaderboards, game state, or any data that persists across sessions. Covers PersistenceManager, global data, and player data.

Processing 0 5mo ago
BaekNothing

project-w-unity-mcp-ssot-automation

by BaekNothing

Create and update Unity scripts with Unity MCP while handling Unity Editor actions in the same workflow, always grounded in Project_W SSOT documents under Assets/Specification. Use when requests involve script generation, editor manipulation, or implementation updates that must be traceable to specification and must always include paired Unity Test Framework tests.

Automation 0 4mo ago