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Game Dev
Game development and game engine tools
battle-net
by CodeDraig
Manage Battle.net account, Blizzard games, and Activision titles
godot-doc-mcp — Installation Skill
by look-itsaxiom
Repository: https://github.com/look-itsaxiom/godot-doc-mcp
godot-engine-2d-developer
by tippyentertainment
Skills and agent workflows for 2D game development with Godot Engine.
godot-engine-3d-developer
by tippyentertainment
Skills and agent workflows for 3D game development with Godot Engine.
comfyui-godot-environment-creator
by tippyentertainment
Skill for generating game-ready environments for Godot Engine 4.6 RC 1 using ComfyUI: tileable textures, skyboxes/panoramas, and concept shots, optionally in specific comic/graphic-novel styles (Image Comics, Dark Horse, Mirage).
flame-templates
by miles990
Game type templates for Flame Engine - RPG, Platformer, Roguelike starter code
onboardme
by yoniaiz
Gamified codebase onboarding through the Spaghetti Code Monster. Use when a developer wants to learn a new codebase through investigation, deep-dive challenges, and the Monster's guidance.
pixel-art-game-builder
by CookSaw
Expert skill for building pixel art idle/incremental games with procedural sprite generation, React/TypeScript/Zustand architecture, and contemplative game design. Use when creating pixel art games, implementing idle game mechanics, generating procedural sprites via Canvas API, building collection-based games, or implementing incremental game economies. Triggers on requests for pixel art, idle games, sprite generation, incremental games, collection games, or contemplative game experiences.
meshy-godot-3d-suite
by tippyentertainment
Suite skill for generating 3D-ready assets for Godot Engine 4.6 RC 1 using Meshy AI: characters, enemies, props, environment pieces, and simple VFX meshes, starting from text (and optionally reference images).
flame-game-dev
by miles990
Flame Engine 2D game development master index - core, systems, templates
pixel-perfect
by dzyamik
MIT.
2d-games
by slurpyb
2D game development principles. Sprites, tilemaps, physics, camera.
aseprite-frame-extract
by Chen19007
Batch-export per-tag animation frames from .aseprite files into categorized folders; use when asked to extract frames, split tags, or organize Aseprite animations into folders for engines like Godot.
clabcraw
by clabcraw
Play heads-up no-limit poker on the Clabcraw arena for USDC
Aura of the 21st Century — Claude Skills
by weltogeisto
Change Stirner's â¬â value or hidden location
game-playtest-squad
by kanoan7643
Run evidence-based multi-agent or multi-profile playtests for browser, desktop, or mobile games across genres such as action, platformer, shooter, RPG, adventure, puzzle, card/deckbuilder, strategy, sim/management, racing, rhythm, narrative, and multiplayer games. Use when Codex is asked to test a game with several agents/players, simulate beginner-to-mid skill levels, validate first-run behavior, investigate loading/image/audio/input/performance/network issues, compare playtest tiers such as 3-player quick, 5-player standard, or 5-player slow-network, gather feedback, then iterate fixes and retest.
hytopia-physics
by Abstrucked
Helps implement physics and collision in HYTOPIA SDK games. Use when users need rigid bodies, collision detection, raycasting, forces, or physics-based gameplay. Covers PhysicsComponent, colliders, raycasting, and physics simulation.
healing-space
by shasha1108
Use this skill when a user asks you to build an interactive webpage driven by their touch — clicking, tapping, or dragging — where the goal is emotional release, stress relief, or calm. The user tells you how they feel (焦虑, 疲惫, 难过, 愤怒, 失恋, stressed, anxious, sad, angry, heartbroken) and wants a standalone HTML page where their interaction transforms visuals and sound from tension toward peace. Also covers: 治愈网页, 枯山水禅意交互, 颂钵疗愈, 正念冥想, immersive sound baths, zen sand gardens, and emotional release interactive art. Do NOT use for data charts, static layouts, celebration/firework effects, framework-specific UI (React, Vue, 小程序), or text-only content.
ue5-blueprint-audio
by koshimazaki
Unreal Engine 5 Blueprint audio specialist. Use when working with Blueprint audio logic, game event detection, parameter wiring, audio components, scanning blueprints for audio nodes, listing project assets, or connecting game state to audio systems via UE5.
quiz-game-mechanics
by violabg
Implement quiz game logic including game creation, player turn management, score calculation, answer validation, and game completion. Use when building game flows, turn-based mechanics, and scoring algorithms.
godot-tdd-full
by Chen19007
Complete TDD workflow for Godot projects. Integrates interface design, GUT testing, code implementation, and verification tools.
databricks-query
by fusionet24
Execute SQL queries against Databricks using the DBSQL MCP server. Use when querying Unity Catalog tables, running SQL analytics, exploring Databricks data, or when user mentions Databricks queries, SQL execution, Unity Catalog, or data warehouse operations. Handles query execution, result formatting, and error handling.
hytopia-persisted-data
by Abstrucked
Helps save and load persistent data in HYTOPIA SDK games. Use when users need to save player progress, leaderboards, game state, or any data that persists across sessions. Covers PersistenceManager, global data, and player data.
project-w-unity-mcp-ssot-automation
by BaekNothing
Create and update Unity scripts with Unity MCP while handling Unity Editor actions in the same workflow, always grounded in Project_W SSOT documents under Assets/Specification. Use when requests involve script generation, editor manipulation, or implementation updates that must be traceable to specification and must always include paired Unity Test Framework tests.