verekia

smooth-interpolation

Animate values smoothly using exponential decay instead of linear interpolation.

verekia 29 Updated 4mo ago
GitHub

Install

npx skillscat add verekia/r3f-gamedev/smooth-interpolation

Install via the SkillsCat registry.

SKILL.md

Smooth Interpolation

Animate values smoothly using exponential decay instead of linear interpolation.

Technique

Use exponential smoothing formulas to interpolate between current and target values. This creates a natural easing effect that's frame-rate independent.

Key Concepts

  • Exponential smoothing: (target - current) * (1 - Math.exp(-speed * dt))
  • Exponential decay: target + (current - target) * Math.exp(-decay * dt)
  • Both formulas produce the same result with different parameters
  • Speed/decay values from 1-25 work well
  • Frame-rate independent due to delta time usage

Usage

const addSmoothExp = (current: number, target: number, speed: number, dt: number) =>
  (target - current) * (1 - Math.exp(-speed * dt))

const expDecay = (current: number, target: number, decay: number, dt: number) =>
  target + (current - target) * Math.exp(-decay * dt)

useFrame((_, delta) => {
  mesh.position.x += addSmoothExp(mesh.position.x, targetX, 3, delta)
  // or
  mesh.position.x = expDecay(mesh.position.x, targetX, 3, delta)
})

References


This skill is part of verekia's **r3f-gamedev**.