Game Dev

Game development and game engine tools

Showing 217-240 of 537 skills
omer-metin

Animation Systems

by omer-metin

Animation 114 6mo ago
verekia

camera-shake

by verekia

Shake the camera when the player takes damage or on impacts for visual feedback.

Game Dev 30 6mo ago
verekia

bone-attachment

by verekia

Attach meshes to bones of a skinned mesh, such as attaching a sword to a character's hand.

Code Gen 30 6mo ago
verekia

ui-useframe

by verekia

Sync UI elements outside the Canvas with the render loop using R3F v10's external useFrame.

Debugging 30 6mo ago
verekia

verekia-architecture

by verekia

Day-to-day coding style and patterns for R3F game development with Miniplex ECS.

Database 30 6mo ago
verekia

smooth-interpolation

by verekia

Animate values smoothly using exponential decay instead of linear interpolation.

Game Dev 30 6mo ago
verekia

reactive-polling

by verekia

Poll for changes to any value and trigger React re-renders when it changes.

Code Gen 30 6mo ago
verekia

damage-numbers

by verekia

Display floating damage numbers that animate upward and fade out, with support for critical hits.

Animation 30 6mo ago
verekia

r3f-setup

by verekia

Set up a React Three Fiber project with WebGPU support.

Processing 30 6mo ago
verekia

zustand-entities

by verekia

Use Zustand as a simple state store for entity management (not a true ECS).

Code Gen 30 6mo ago
verekia

verekia-setup

by verekia

Verekia's preferred project setup with Next.js Pages Router, Tailwind 4, Prettier, and TypeScript.

Code Gen 30 6mo ago
verekia

health-bars

by verekia

Display health bars above characters using CSS styling.

Processing 30 6mo ago
verekia

miniplex

by verekia

Use Miniplex for minimalistic Entity Component System with TypeScript support.

Code Gen 30 6mo ago
verekia

pushback

by verekia

Make enemies flash white and rock back and forth when receiving damage.

Animation 30 6mo ago
verekia

low-health

by verekia

Display a pulsing red vignette overlay when the player's health is low.

Animation 30 6mo ago
verekia

koota

by verekia

Use Koota for data-oriented Entity Component System architecture with React bindings.

Processing 30 6mo ago
verekia

weapon-trail

by verekia

Create a ribbon trail effect that follows a weapon's movement.

Code Gen 30 6mo ago
DmitriyYukhanov

unity-architect

by DmitriyYukhanov

Use when designing Unity architecture, creating component hierarchies, defining interfaces, or generating test stubs and Mermaid diagrams for Unity projects

Game Dev 6 5mo ago
DmitriyYukhanov

unity-testing

by DmitriyYukhanov

Use when writing or running Unity tests, including EditMode tests, PlayMode tests, performance testing, and code coverage

Game Dev 6 5mo ago
DmitriyYukhanov

unity-coder

by DmitriyYukhanov

Use when implementing Unity C# code to follow proper coding guidelines, naming conventions, member ordering, and Unity-specific patterns

Processing 6 5mo ago
tebjan

vvvv-troubleshooting

by tebjan

Diagnoses and fixes common vvvv gamma errors in C# nodes, SDSL shaders, and runtime behavior. Use when encountering errors, exceptions, crashes, red nodes, shader compilation failures, missing nodes in the browser, performance issues, or unexpected behavior.

Debugging 29 5mo ago
tebjan

vvvv-shaders

by tebjan

Helps write SDSL shaders for Stride and vvvv gamma — TextureFX, shader mixins, compute shaders, and ShaderFX composition. Use when writing or debugging .sdsl shader files, creating visual effects, working with the Stride rendering pipeline, or composing shader mixins.

Code Gen 29 5mo ago
samhvw8

3d-graphics

by samhvw8

"3D web graphics with Three.js (WebGL/WebGPU). Capabilities: scenes, cameras, geometries, materials, lights, animations, model loading (GLTF/FBX), PBR materials, shadows, post-processing (bloom, SSAO, SSR), custom shaders, instancing, LOD, physics, VR/XR. Actions: create, build, animate, render 3D scenes/models. Keywords: Three.js, WebGL, WebGPU, 3D graphics, scene, camera, geometry, material, light, animation, GLTF, FBX, OrbitControls, PBR, shadow mapping, post-processing, bloom, SSAO, shader, instancing, LOD, WebXR, VR, AR, product configurator, data visualization, architectural walkthrough, interactive 3D, canvas. Use when: creating 3D visualizations, building WebGL/WebGPU apps, loading 3D models, adding animations, implementing VR/XR, creating interactive graphics, building product configurators."

Code Gen 13 5mo ago
samhvw8

problem-solving

by samhvw8

"Systematic problem-solving techniques for stuck-ness. Techniques: simplification cascade (complexity spirals), collision-zone thinking (innovation blocks), meta-pattern recognition (recurring issues), inversion exercise (assumption constraints), scale game (uncertainty). Actions: simplify, analyze, recognize patterns, invert assumptions, scale thinking. Keywords: problem solving, complexity spiral, innovation block, stuck, simplification, meta-pattern, assumption inversion, scale uncertainty, breakthrough thinking, root cause, systematic analysis, Microsoft Amplifier, debugging approach, creative solution. Use when: complexity spiraling, hitting innovation blocks, seeing recurring patterns, constrained by assumptions, uncertain about scale, generally stuck on problems."

Game Dev 13 5mo ago