Game Dev
Game development and game engine tools
c-sharp
by Mindrally
Guidelines for C# development including Blazor, Unity game development, and .NET backend best practices
databricks-docs
by databricks-solutions
"Databricks documentation reference. Use as a lookup resource alongside other skills and MCP tools for comprehensive guidance."
r3f-best-practices
by emalorenzo
React Three Fiber (R3F) and Poimandres ecosystem best practices. Use when writing, reviewing, or optimizing R3F code. Triggers on tasks involving @react-three/fiber, @react-three/drei, zustand, @react-three/postprocessing, @react-three/rapier, or leva.
databricks-unity-catalog
by databricks-solutions
"Unity Catalog system tables and volumes. Use when querying system tables (audit, lineage, billing) or working with volume file operations (upload, download, list files in /Volumes/)."
databricks-metric-views
by databricks-solutions
"Unity Catalog metric views: define, create, query, and manage governed business metrics in YAML. Use when building standardized KPIs, revenue metrics, order analytics, or any reusable business metrics that need consistent definitions across teams and tools."
databricks-zerobus-ingest
by databricks-solutions
"Build Zerobus Ingest clients for near real-time data ingestion into Databricks Delta tables via gRPC. Use when creating producers that write directly to Unity Catalog tables without a message bus, working with the Zerobus Ingest SDK in Python/Java/Go/TypeScript/Rust, generating Protobuf schemas from UC tables, or implementing stream-based ingestion with ACK handling and retry logic."
nba-data
by machina-sports
NBA data via ESPN public endpoints — scores, standings, rosters, schedules, game summaries, play-by-play, win probability, injuries, transactions, futures, depth charts, team/player stats, leaders, and news. Zero config, no API keys. Use when: user asks about NBA scores, standings, team rosters, schedules, game stats, box scores, play-by-play, injuries, transactions, betting futures, depth charts, team/player statistics, or NBA news. Don't use when: user asks about WNBA (use wnba-data), college basketball (use cbb-data), or other sports.
nhl-data
by machina-sports
NHL data via ESPN public endpoints — scores, standings, rosters, schedules, game summaries, play-by-play, injuries, transactions, futures, team/player stats, leaders, and news. Zero config, no API keys. Use when: user asks about NHL scores, standings, team rosters, schedules, game stats, box scores, play-by-play, injuries, transactions, betting futures, team/player statistics, or NHL news. Don't use when: user asks about other hockey leagues (AHL, KHL, college hockey), or other sports.
wnba-data
by machina-sports
WNBA data via ESPN public endpoints — scores, standings, rosters, schedules, game summaries, play-by-play, win probability, injuries, transactions, futures, team/player stats, leaders, and news. Zero config, no API keys. Use when: user asks about WNBA scores, standings, team rosters, schedules, game stats, box scores, play-by-play, injuries, transactions, betting futures, team/player statistics, or WNBA news. Don't use when: user asks about NBA (use nba-data), college basketball (use cbb-data), or other sports.
game-development
by travisjneuman
Game development with Unity, Unreal Engine, and Godot. Use when building games, implementing game mechanics, physics, AI, or working with game engines.
design-principles
by HermeticOrmus
Core visual design principles that underpin all great design. Master gestalt psychology, visual hierarchy, composition, color theory, and typography fundamentals. Use when making design decisions or evaluating designs against proven principles.
goal
by SimHacker
Quest objectives that drive narrative â the WANTS of adventure
Fictional — Protocol Specification
by SimHacker
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8bit-docs-patterns
by TheOrcDev
Create documentation with gaming-specific examples, retro styling, and 8-bit terminology. Apply when documenting gaming blocks, RPG components, or retro-styled UI elements.
animation-shader
by Yuki001
READ this skill when implementing or configuring animation-style shaders (Toon/Cel Shaders) — including outlines, rim lighting, toon shading, MatCap, emission, dissolve, hatching, or any stylized rendering effect. Contains preset styles and feature-to-reference mappings for lilToon, Poiyomi, UTS2, RToon, SToon, and ToonShadingCollection. Works as a domain knowledge plugin alongside workflow skills (OpenSpec, SpecKit) or plan mode of an agent.
fundraising
by RefoundAI
Help founders raise capital and build investor relationships. Use when someone is preparing a pitch deck, deciding whether to raise venture capital, meeting with investors, or asking about fundraising strategy.
roblox-game-development
by greedychipmunk
Use this skill for any Roblox related tasks
Fallout New Vegas Compatibility Audit
by matiaszanolli
"Per-game audit of Fallout New Vegas compatibility — reference title: cell load, ESM/NIF data, ragdoll, ambient AI + dialogue, consumables, HUD profile"
source-command-audit-character-skill
by matiaszanolli
Audit CHARAL in crates/core/src/character — the per-game character ruleset translation into canonical ActorValues, Level, and Perks, covering derived-stat formulas, leveling models, skill/attribute rosters, regen, affliction, and reputation systems, plus the parse-to-actor population boundary. Use when the user requests a character, CHARAL, ActorValue, derived-stat, leveling, or population-boundary audit.
ESM / Plugin Parser Audit
by matiaszanolli
"Deep audit of the ESM/ESP plugin parser — GRUP walk, sub-record byte accounting, per-record schemas, FormID remap, CELL/WRLD walkers, ESM→ECS handoff"
source-command-audit-renderer-skill
by matiaszanolli
Deep audit of the ByroRedux Vulkan renderer — pipeline, synchronization, GPU memory, shaders, ray tracing, GPU-struct layout, denoiser/resolve chain, and per-feature passes. Use when the user requests a renderer, Vulkan, shader, ray-tracing, or denoiser audit.
Character / CHARAL Audit
by matiaszanolli
"Deep audit of CHARAL — the per-game character ruleset → canonical ActorValues/Level/Perks layer: derived-stat formulas, leveling models, skill/attribute rosters, regen + affliction + reputation systems, population boundary"
source-command-audit-skyrim-skill
by matiaszanolli
Per-game audit of Skyrim Special Edition and Skyrim LE compatibility — BSTriShape packed geometry and SSE skinned reconstruction, BSLightingShaderProperty shader-type dispatch, NPC equip and FaceGen, multi-master load order, BSA v104/v105 archives, and corpus gates. Use when the user requests a Skyrim compatibility, SE/LE per-game, or Skyrim regression audit.
Exterior Audit — EXAL / SKYAL / WATAL / Ground Cover
by matiaszanolli
"Deep audit of the exterior layers EXAL / SKYAL / WATAL + ground cover — translation boundary, terrain + LOD, ground-cover pipeline, sky bake / clouds / SH, weather + sun, water translation"