Game Dev

Game development and game engine tools

Showing 217-240 of 528 skills
verekia

r3f-setup

by verekia

Set up a React Three Fiber project with WebGPU support.

Processing 29 4mo ago
verekia

zustand-entities

by verekia

Use Zustand as a simple state store for entity management (not a true ECS).

Code Gen 29 4mo ago
verekia

verekia-setup

by verekia

Verekia's preferred project setup with Next.js Pages Router, Tailwind 4, Prettier, and TypeScript.

Code Gen 29 4mo ago
verekia

health-bars

by verekia

Display health bars above characters using CSS styling.

Processing 29 4mo ago
verekia

miniplex

by verekia

Use Miniplex for minimalistic Entity Component System with TypeScript support.

Code Gen 29 4mo ago
verekia

pushback

by verekia

Make enemies flash white and rock back and forth when receiving damage.

Animation 29 4mo ago
verekia

low-health

by verekia

Display a pulsing red vignette overlay when the player's health is low.

Animation 29 4mo ago
rivet-dev

multiplayer-game

by rivet-dev

"Pragmatic patterns for building multiplayer games: matchmaking, tick loops, realtime state, interest management, and validation."

Game Dev 16 3mo ago
verekia

koota

by verekia

Use Koota for data-oriented Entity Component System architecture with React bindings.

Processing 29 4mo ago
verekia

weapon-trail

by verekia

Create a ribbon trail effect that follows a weapon's movement.

Code Gen 29 4mo ago
omer-metin

3D Modeling

by omer-metin

Code Review 88 4mo ago
Mindrally

c-sharp

by Mindrally

Guidelines for C# development including Blazor, Unity game development, and .NET backend best practices

Game Dev 131 4mo ago
Dev-GOM

unity-editor-toolkit

by Dev-GOM

Unity Editor control and automation, WebSocket-based real-time communication. 유니티에디터제어및자동화, WebSocket기반실시간통신. Features/기능: GameObject control 게임오브젝트제어, Transform manipulation 트랜스폼조작, Component management 컴포넌트관리, Scene management 씬관리, SQLite database integration SQLite데이터베이스통합, GUID-based persistence GUID기반영구식별, Multi-scene synchronization 멀티씬동기화, Command Pattern with Undo/Redo 명령패턴실행취소재실행, Menu execution 메뉴실행, ScriptableObject management 스크립터블오브젝트관리, Array/List manipulation 배열리스트조작, All field types support 모든필드타입지원, Material/Rendering 머티리얼/렌더링, Prefab system 프리팹시스템, Asset Database 애셋데이터베이스, Animation 애니메이션, Physics 물리, Console logging 콘솔로깅, EditorPrefs management 에디터프리퍼런스관리, Editor automation 에디터자동화, Build pipeline 빌드파이프라인, Lighting 라이팅, Camera 카메라, Audio 오디오, Navigation 네비게이션, Particles 파티클, Timeline 타임라인, UI Toolkit, Profiler 프로파일러, Test Runner 테스트러너. Protocol 프로토콜: JSON-RPC 2.0 over WebSocket (port 9500-9600). 500+ commands 명령어, 25 categories 카테고리. Real-time bidirectional communication 실시간양방향통신. Security 보안: Defense-in-depth 심층방어 (path traversal protection 경로순회방지, command injection defense 명령어인젝션방어, JSON injection prevention JSON인젝션방지, SQL injection prevention SQL인젝션방지, transaction safety 트랜잭션안전성). Localhost-only connections 로컬호스트전용. Cross-platform 크로스플랫폼 (Windows, macOS, Linux).

CI/CD 86 6mo ago
Dev-GOM

auto-release-manager

by Dev-GOM

Automate version updates and releases for any project type (Node.js, Python, Rust, Unity, Unreal, etc.). Detect project type, update version files, generate CHANGELOG, and handle git operations with cross-platform support.

Code Gen 86 7mo ago
jamesrochabrun

swiftui-animation

by jamesrochabrun

This skill provides comprehensive guidance for implementing advanced SwiftUI animations, transitions, matched geometry effects, and Metal shader integration. Use when building animations, view transitions, hero animations, or GPU-accelerated effects in SwiftUI apps for iOS and macOS.

Animation 149 5mo ago
EnzeD

r3f-physics

by EnzeD

React Three Fiber physics with Rapier - RigidBody, colliders, forces, joints, sensors. Use when adding physics simulation, collision detection, character controllers, or creating interactive physics-based experiences.

Game Dev 88 4mo ago
EnzeD

r3f-materials

by EnzeD

React Three Fiber materials - PBR materials, Drei materials, shader materials, material properties. Use when styling meshes, creating custom materials, working with textures, or implementing visual effects.

Code Gen 88 4mo ago
vercel-labs

ralph-gpu

by vercel-labs

Minimal WebGPU shader library for creative coding and real-time graphics. Provides fullscreen passes, particles, compute shaders, render targets, and ping-pong buffers with automatic uniform bindings and global time/resolution tracking.

Code Gen 59 3mo ago
tomkrikorian

shadergraph-editor

by tomkrikorian

Create and edit ShaderGraph and RealityKit material networks in .usda files. Use when manually editing USD ASCII files to build, modify, or troubleshoot materials, shader nodes, and connections for RealityKit.

Code Gen 52 4mo ago
eachlabs

game-asset-generation

by eachlabs

Generate game art assets using each::sense AI. Create 2D sprites, character sprite sheets, seamless textures, UI elements, icons, tilesets, loading screens, logos, and concept art for games.

Code Gen 15 3mo ago
pluginagentmarketplace

synchronization-algorithms

by pluginagentmarketplace

Network synchronization, lag compensation, client prediction, and state consistency for responsive multiplayer games.

Debugging 30 5mo ago
samhvw8

3d-graphics

by samhvw8

"3D web graphics with Three.js (WebGL/WebGPU). Capabilities: scenes, cameras, geometries, materials, lights, animations, model loading (GLTF/FBX), PBR materials, shadows, post-processing (bloom, SSAO, SSR), custom shaders, instancing, LOD, physics, VR/XR. Actions: create, build, animate, render 3D scenes/models. Keywords: Three.js, WebGL, WebGPU, 3D graphics, scene, camera, geometry, material, light, animation, GLTF, FBX, OrbitControls, PBR, shadow mapping, post-processing, bloom, SSAO, shader, instancing, LOD, WebXR, VR, AR, product configurator, data visualization, architectural walkthrough, interactive 3D, canvas. Use when: creating 3D visualizations, building WebGL/WebGPU apps, loading 3D models, adding animations, implementing VR/XR, creating interactive graphics, building product configurators."

Code Gen 12 4mo ago
samhvw8

problem-solving

by samhvw8

"Systematic problem-solving techniques for stuck-ness. Techniques: simplification cascade (complexity spirals), collision-zone thinking (innovation blocks), meta-pattern recognition (recurring issues), inversion exercise (assumption constraints), scale game (uncertainty). Actions: simplify, analyze, recognize patterns, invert assumptions, scale thinking. Keywords: problem solving, complexity spiral, innovation block, stuck, simplification, meta-pattern, assumption inversion, scale uncertainty, breakthrough thinking, root cause, systematic analysis, Microsoft Amplifier, debugging approach, creative solution. Use when: complexity spiraling, hitting innovation blocks, seeing recurring patterns, constrained by assumptions, uncertain about scale, generally stuck on problems."

Game Dev 12 4mo ago
bfollington

shadertoy

by bfollington

This skill should be used when working with Shadertoy shaders, GLSL fragment shaders, or creating procedural graphics for the web. Use when writing .glsl files, implementing visual effects, creating generative art, or working with WebGL shader code. This skill provides GLSL ES syntax reference, common shader patterns, and Shadertoy-specific conventions.

Game Dev 45 3mo ago