Game Dev

Game development and game engine tools

Showing 217-240 of 824 skills
Mindrally

c-sharp

by Mindrally

Guidelines for C# development including Blazor, Unity game development, and .NET backend best practices

Game Dev 286 9mo ago
databricks-solutions

databricks-docs

by databricks-solutions

"Databricks documentation reference. Use as a lookup resource alongside other skills and MCP tools for comprehensive guidance."

CI/CD 2K 8mo ago
emalorenzo

r3f-best-practices

by emalorenzo

React Three Fiber (R3F) and Poimandres ecosystem best practices. Use when writing, reviewing, or optimizing R3F code. Triggers on tasks involving @react-three/fiber, @react-three/drei, zustand, @react-three/postprocessing, @react-three/rapier, or leva.

Game Dev 62 8mo ago
databricks-solutions

databricks-unity-catalog

by databricks-solutions

"Unity Catalog system tables and volumes. Use when querying system tables (audit, lineage, billing) or working with volume file operations (upload, download, list files in /Volumes/)."

Code Review 2K 8mo ago
databricks-solutions

databricks-metric-views

by databricks-solutions

"Unity Catalog metric views: define, create, query, and manage governed business metrics in YAML. Use when building standardized KPIs, revenue metrics, order analytics, or any reusable business metrics that need consistent definitions across teams and tools."

Database 2K 8mo ago
databricks-solutions

databricks-zerobus-ingest

by databricks-solutions

"Build Zerobus Ingest clients for near real-time data ingestion into Databricks Delta tables via gRPC. Use when creating producers that write directly to Unity Catalog tables without a message bus, working with the Zerobus Ingest SDK in Python/Java/Go/TypeScript/Rust, generating Protobuf schemas from UC tables, or implementing stream-based ingestion with ACK handling and retry logic."

Processing 2K 8mo ago
machina-sports

nba-data

by machina-sports

NBA data via ESPN public endpoints — scores, standings, rosters, schedules, game summaries, play-by-play, win probability, injuries, transactions, futures, depth charts, team/player stats, leaders, and news. Zero config, no API keys. Use when: user asks about NBA scores, standings, team rosters, schedules, game stats, box scores, play-by-play, injuries, transactions, betting futures, depth charts, team/player statistics, or NBA news. Don't use when: user asks about WNBA (use wnba-data), college basketball (use cbb-data), or other sports.

CLI Tools 256 8mo ago
machina-sports

nhl-data

by machina-sports

NHL data via ESPN public endpoints — scores, standings, rosters, schedules, game summaries, play-by-play, injuries, transactions, futures, team/player stats, leaders, and news. Zero config, no API keys. Use when: user asks about NHL scores, standings, team rosters, schedules, game stats, box scores, play-by-play, injuries, transactions, betting futures, team/player statistics, or NHL news. Don't use when: user asks about other hockey leagues (AHL, KHL, college hockey), or other sports.

CLI Tools 256 8mo ago
machina-sports

wnba-data

by machina-sports

WNBA data via ESPN public endpoints — scores, standings, rosters, schedules, game summaries, play-by-play, win probability, injuries, transactions, futures, team/player stats, leaders, and news. Zero config, no API keys. Use when: user asks about WNBA scores, standings, team rosters, schedules, game stats, box scores, play-by-play, injuries, transactions, betting futures, team/player statistics, or WNBA news. Don't use when: user asks about NBA (use nba-data), college basketball (use cbb-data), or other sports.

CLI Tools 256 8mo ago
travisjneuman

game-development

by travisjneuman

Game development with Unity, Unreal Engine, and Godot. Use when building games, implementing game mechanics, physics, AI, or working with game engines.

Code Gen 105 9mo ago
HermeticOrmus

design-principles

by HermeticOrmus

Core visual design principles that underpin all great design. Master gestalt psychology, visual hierarchy, composition, color theory, and typography fundamentals. Use when making design decisions or evaluating designs against proven principles.

Design 122 10mo ago
SimHacker

goal

by SimHacker

Quest objectives that drive narrative — the WANTS of adventure

Database 60 9mo ago
SimHacker

Fictional — Protocol Specification

by SimHacker

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Code Gen 60 9mo ago
TheOrcDev

8bit-docs-patterns

by TheOrcDev

Create documentation with gaming-specific examples, retro styling, and 8-bit terminology. Apply when documenting gaming blocks, RPG components, or retro-styled UI elements.

Game Dev 2.1K 9mo ago
Yuki001

animation-shader

by Yuki001

READ this skill when implementing or configuring animation-style shaders (Toon/Cel Shaders) — including outlines, rim lighting, toon shading, MatCap, emission, dissolve, hatching, or any stylized rendering effect. Contains preset styles and feature-to-reference mappings for lilToon, Poiyomi, UTS2, RToon, SToon, and ToonShadingCollection. Works as a domain knowledge plugin alongside workflow skills (OpenSpec, SpecKit) or plan mode of an agent.

Animation 98 8mo ago
RefoundAI

fundraising

by RefoundAI

Help founders raise capital and build investor relationships. Use when someone is preparing a pitch deck, deciding whether to raise venture capital, meeting with investors, or asking about fundraising strategy.

Game Dev 1.4K 8mo ago
greedychipmunk

roblox-game-development

by greedychipmunk

Use this skill for any Roblox related tasks

Game Dev 21 9mo ago
matiaszanolli

Fallout New Vegas Compatibility Audit

by matiaszanolli

"Per-game audit of Fallout New Vegas compatibility — reference title: cell load, ESM/NIF data, ragdoll, ambient AI + dialogue, consumables, HUD profile"

Processing 28 12d ago
matiaszanolli

source-command-audit-character-skill

by matiaszanolli

Audit CHARAL in crates/core/src/character — the per-game character ruleset translation into canonical ActorValues, Level, and Perks, covering derived-stat formulas, leveling models, skill/attribute rosters, regen, affliction, and reputation systems, plus the parse-to-actor population boundary. Use when the user requests a character, CHARAL, ActorValue, derived-stat, leveling, or population-boundary audit.

Game Dev 28 1mo ago
matiaszanolli

ESM / Plugin Parser Audit

by matiaszanolli

"Deep audit of the ESM/ESP plugin parser — GRUP walk, sub-record byte accounting, per-record schemas, FormID remap, CELL/WRLD walkers, ESM→ECS handoff"

Finance 28 12d ago
matiaszanolli

source-command-audit-renderer-skill

by matiaszanolli

Deep audit of the ByroRedux Vulkan renderer — pipeline, synchronization, GPU memory, shaders, ray tracing, GPU-struct layout, denoiser/resolve chain, and per-feature passes. Use when the user requests a renderer, Vulkan, shader, ray-tracing, or denoiser audit.

Game Dev 28 1mo ago
matiaszanolli

Character / CHARAL Audit

by matiaszanolli

"Deep audit of CHARAL — the per-game character ruleset → canonical ActorValues/Level/Perks layer: derived-stat formulas, leveling models, skill/attribute rosters, regen + affliction + reputation systems, population boundary"

Comments 28 12d ago
matiaszanolli

source-command-audit-skyrim-skill

by matiaszanolli

Per-game audit of Skyrim Special Edition and Skyrim LE compatibility — BSTriShape packed geometry and SSE skinned reconstruction, BSLightingShaderProperty shader-type dispatch, NPC equip and FaceGen, multi-master load order, BSA v104/v105 archives, and corpus gates. Use when the user requests a Skyrim compatibility, SE/LE per-game, or Skyrim regression audit.

Game Dev 28 1mo ago
matiaszanolli

Exterior Audit — EXAL / SKYAL / WATAL / Ground Cover

by matiaszanolli

"Deep audit of the exterior layers EXAL / SKYAL / WATAL + ground cover — translation boundary, terrain + LOD, ground-cover pipeline, sky bake / clouds / SH, weather + sun, water translation"

Design 28 12d ago