Game Dev

Game development and game engine tools

Showing 241-264 of 576 skills
andreev-danila

reanimated-skia-performance

by andreev-danila

"Write and review high-performance React Native animations and 2D graphics using react-native-reanimated (v4+) and @shopify/react-native-skia (Canvas scenes, runtime effects/shaders). Use for: gesture-driven interactions, spring/timing transitions, layout/mount animations, Reanimated CSS transitions/animations, Skia drawings, animated shader uniforms, path/vector interpolation, dev-mode tuning panels (sliders), and diagnosing animation jank (JS thread stalls, excessive re-renders, per-frame allocations)."

Animation 24 7mo ago
willibrandon

Pixel Art Creator

by willibrandon

Create new pixel art sprites from scratch with canvas creation, layer management, and basic drawing primitives. Use when the user wants to create a sprite, draw pixel art, make a new canvas, start a new image, begin a new project, or mentions pixel dimensions like "64x64", "32x32 sprite", "128 by 128", "16 pixel icon". Trigger on: "create", "new", "make", "draw", "sprite", "canvas", "image", "icon", "tile", "character", "background", dimensions (WxH), "from scratch", "blank canvas", "empty sprite", "Game Boy", "NES", "retro", color mode mentions ("RGB", "indexed", "grayscale"). Also use for drawing basic shapes like "circle", "rectangle", "line", "pixel", "fill", "outline".

Code Gen 300 10mo ago
willibrandon

Pixel Art Animator

by willibrandon

Create and manage sprite animations with multiple frames, animation tags, frame durations, and linked cels. Use when the user wants to animate a sprite, add animation, create movement, make it move, mentions "animation", "animated", "frames", "keyframes", "frame rate", "FPS", "timing", "duration", "walk cycle", "run cycle", "idle animation", "attack animation", "jump", "movement", "motion", or describes actions like "walking", "running", "jumping", "attacking", "breathing", "bobbing", "bouncing". Trigger on animation tags, loops, playback, sequences, "add frames", "duplicate frame", "frame timing", "ping-pong", "loop", "sequence". Also for linked cels, static backgrounds, and frame optimization.

Animation 300 10mo ago
willibrandon

Pixel Art Professional

by willibrandon

Apply advanced pixel art techniques including dithering, palette optimization, shading, antialiasing, and color theory. Use when the user mentions "dithering", "dither", "Bayer", "Floyd-Steinberg", "palette", "colors", "reduce colors", "optimize palette", "color limit", "shading", "shadows", "highlights", "lighting", "light source", "antialiasing", "smooth", "smoothing", "anti-alias", "AA", "color ramp", "gradient", "hue shifting", "saturation", "value", "contrast", or wants to "refine", "polish", "improve", "enhance", "make better", "add depth", "add dimension" to existing pixel art. Trigger on retro palette names (NES, Game Boy, C64, PICO-8), texture terms ("metal", "fabric", "stone", "wood"), and visual quality terms ("professional", "clean", "smooth", "vibrant").

Code Gen 300 10mo ago
rudedogg

zig-raylib-5.5

by rudedogg

Zig bindings for raylib 5.5 game development library. Use when writing raylib games/applications in Zig, working with 2D/3D graphics, handling input, loading textures/sounds/models, or implementing game loops. Covers idiomatic Zig patterns for raylib including error handling with RaylibError, resource management with defer, Camera2D/Camera3D systems, collision detection, skeletal animation, shaders, PBR materials, and audio playback.

API Dev 39 7mo ago
omer-metin

Ai Game Art Generation

by omer-metin

File Ops 134 7mo ago
omer-metin

Animation Systems

by omer-metin

Animation 134 7mo ago
omer-metin

3D Modeling

by omer-metin

Code Review 134 7mo ago
majesticlabs-dev

first-principles

by majesticlabs-dev

Apply first-principles thinking to break down complex problems into fundamental truths and rebuild solutions from the ground up. Use when solving strategic decisions, breaking through blockers, or challenging assumptions. Triggers on first principles, Elon Musk methodology, fundamental truths, strip assumptions, physics of the problem, rebuild from scratch.

Code Gen 49 8mo ago
vercel-labs

ralph-gpu

by vercel-labs

Minimal WebGPU shader library for creative coding and real-time graphics. Provides fullscreen passes, particles, compute shaders, render targets, and ping-pong buffers with automatic uniform bindings and global time/resolution tracking.

Code Gen 58 7mo ago
bfollington

godot

by bfollington

This skill should be used when working on Godot Engine projects. It provides specialized knowledge of Godot's file formats (.gd, .tscn, .tres), architecture patterns (component-based, signal-driven, resource-based), common pitfalls, validation tools, code templates, and CLI workflows. The godot command is available for running the game, validating scripts, importing resources, and exporting builds. Use this skill for tasks involving Godot game development, debugging scene/resource files, implementing game systems, or creating new Godot components.

Automation 51 7mo ago
bfollington

shadertoy

by bfollington

This skill should be used when working with Shadertoy shaders, GLSL fragment shaders, or creating procedural graphics for the web. Use when writing .glsl files, implementing visual effects, creating generative art, or working with WebGL shader code. This skill provides GLSL ES syntax reference, common shader patterns, and Shadertoy-specific conventions.

Game Dev 51 7mo ago
hubert-dudek

lakehouse-pipeline-design

by hubert-dudek

Create a Databricks lakehouse pipeline design doc (bronze/silver/gold, DLT or Jobs), including SLAs, data quality, Unity Catalog governance, monitoring, and an implementation checklist. Use when designing or reviewing ETL/ELT pipelines, DLT pipelines, streaming ingestion, CDC, or batch jobs on Databricks.

CI/CD 8 7mo ago
hubert-dudek

team-templates

by hubert-dudek

Generate standardized team templates (project kickoff, data contract, incident postmortem/RCA, weekly status update, Unity Catalog access request). Use when someone asks for a template, PRD/1-pager, design doc, postmortem, weekly update, data contract, or access request.

Code Gen 8 7mo ago
EnzeD

r3f-materials

by EnzeD

React Three Fiber materials - PBR materials, Drei materials, shader materials, material properties. Use when styling meshes, creating custom materials, working with textures, or implementing visual effects.

Code Gen 113 7mo ago
bnadlerjr

writing-prds

by bnadlerjr

"Build Product Requirements Documents from Product Briefs. Use when transforming product vision into actionable requirements for engineers and designers. Produces high-level design principles, use case compendiums, and milestone definitions. A PRD focuses on 'what' not 'how'."

Code Review 5 6mo ago
EnzeD

r3f-physics

by EnzeD

React Three Fiber physics with Rapier - RigidBody, colliders, forces, joints, sensors. Use when adding physics simulation, collision detection, character controllers, or creating interactive physics-based experiences.

Game Dev 113 7mo ago
Data-Wise

cross-disciplinary-ideation

by Data-Wise

Field connection mapping and systematic ideation for method transfer

Game Dev 7 8mo ago
eachlabs

game-asset-generation

by eachlabs

Generate game art assets using each::sense AI. Create 2D sprites, character sprite sheets, seamless textures, UI elements, icons, tilesets, loading screens, logos, and concept art for games.

Code Gen 30 6mo ago
xenitV1

game-design

by xenitV1

Game design principles. GDD structure, balancing, player psychology, progression.

Game Dev 130 7mo ago
xenitV1

web-games

by xenitV1

Web browser game development principles. Framework selection, WebGPU, optimization, PWA.

Code Gen 130 7mo ago
xenitV1

game-development

by xenitV1

Game development orchestrator. Routes to platform-specific skills based on project needs.

Game Dev 130 7mo ago
xenitV1

3d-games

by xenitV1

3D game development principles. Rendering, shaders, physics, cameras.

Game Dev 130 7mo ago
xenitV1

2d-games

by xenitV1

2D game development principles. Sprites, tilemaps, physics, camera.

Game Dev 130 7mo ago