Game Dev

Game development and game engine tools

Showing 241-264 of 528 skills
pluginagentmarketplace

asset-optimization

by pluginagentmarketplace

Asset pipeline optimization, compression, streaming, and resource management for efficient game development and delivery.

Processing 26 5mo ago
MuharremTozan

unity-so-prefab-manager

by MuharremTozan

"Manages the structured relationship between ScriptableObjects (Data) and Prefabs (Logic/Visuals) in Unity 6. Follows the 'SO-to-Mono' Bridge pattern to ensure instance independence (e.g., individual health for identical robots) while maintaining a clean, data-driven architecture. Use when: (1) Creating new unit/item types, (2) Wiring SO data to Prefab MonoBehaviours, (3) Resolving data-sharing bugs where changing one SO affects all instances."

Code Gen 9 3mo ago
osaurus-ai

osaurus-macos-use

by osaurus-ai

Drive macOS apps in the background. Use when the user asks you to interact with native Mac apps, automate UI tasks, browse the web in Safari, fill forms, navigate menus, or perform any on-screen action — without taking the user's screen or cursor away from them.

Accessibility 18 1mo ago
tebjan

vvvv-shaders

by tebjan

Helps write SDSL shaders for Stride and vvvv gamma — TextureFX, shader mixins, compute shaders, and ShaderFX composition. Use when writing or debugging .sdsl shader files, creating visual effects, working with the Stride rendering pipeline, or composing shader mixins.

Code Gen 24 3mo ago
willibrandon

Pixel Art Creator

by willibrandon

Create new pixel art sprites from scratch with canvas creation, layer management, and basic drawing primitives. Use when the user wants to create a sprite, draw pixel art, make a new canvas, start a new image, begin a new project, or mentions pixel dimensions like "64x64", "32x32 sprite", "128 by 128", "16 pixel icon". Trigger on: "create", "new", "make", "draw", "sprite", "canvas", "image", "icon", "tile", "character", "background", dimensions (WxH), "from scratch", "blank canvas", "empty sprite", "Game Boy", "NES", "retro", color mode mentions ("RGB", "indexed", "grayscale"). Also use for drawing basic shapes like "circle", "rectangle", "line", "pixel", "fill", "outline".

Code Gen 197 7mo ago
willibrandon

Pixel Art Exporter

by willibrandon

Export sprites to PNG, GIF, or spritesheet formats with JSON metadata for game engines. Use when the user wants to "export", "save", "output", "render", "generate", "create file", mentions file formats like "PNG", "GIF", "animated GIF", "spritesheet", "sprite sheet", "texture atlas", "tile sheet", or game engine integration with "Unity", "Godot", "Phaser", "Unreal", "GameMaker". Trigger on layout terms ("horizontal", "vertical", "grid", "packed", "strip"), scaling ("2x", "4x", "upscale", "pixel-perfect"), file operations ("save as", "export to", "output to"), metadata formats ("JSON", "XML", "metadata", "atlas data"), and delivery terms ("for web", "for game", "for Twitter", "for itch.io", "optimized").

Processing 197 7mo ago
omer-metin

Ai Game Art Generation

by omer-metin

File Ops 85 4mo ago
sandraschi

game-theory-strategist

by sandraschi

Game theory expert covering Nash equilibrium, strategic thinking, auction theory, and cooperative games

Academic 10 5mo ago
ScientiaCapital

debug-like-expert

by ScientiaCapital

"Deep analysis debugging mode for complex issues. Activates methodical investigation protocol with evidence gathering, hypothesis testing, and rigorous verification. Use when: standard troubleshooting fails, systematic root cause analysis needed, complex bugs, mysterious errors."

Academic 20 4mo ago
VladimirBrejcha

swiftui-animation

by VladimirBrejcha

This skill provides comprehensive guidance for implementing advanced SwiftUI animations, transitions, matched geometry effects, and Metal shader integration. Use when building animations, view transitions, hero animations, or GPU-accelerated effects in SwiftUI apps for iOS and macOS.

Animation 15 4mo ago
xenitV1

game-design

by xenitV1

Game design principles. GDD structure, balancing, player psychology, progression.

Game Dev 131 4mo ago
xenitV1

web-games

by xenitV1

Web browser game development principles. Framework selection, WebGPU, optimization, PWA.

Code Gen 131 4mo ago
xenitV1

game-development

by xenitV1

Game development orchestrator. Routes to platform-specific skills based on project needs.

Game Dev 131 4mo ago
xenitV1

3d-games

by xenitV1

3D game development principles. Rendering, shaders, physics, cameras.

Game Dev 131 4mo ago
xenitV1

2d-games

by xenitV1

2D game development principles. Sprites, tilemaps, physics, camera.

Game Dev 131 4mo ago
xenitV1

multiplayer

by xenitV1

Multiplayer game development principles. Architecture, networking, synchronization.

Game Dev 131 4mo ago
xenitV1

pc-games

by xenitV1

PC and console game development principles. Engine selection, platform features, optimization strategies.

Game Dev 131 4mo ago
xenitV1

mobile-games

by xenitV1

Mobile game development principles. Touch input, battery, performance, app stores.

Game Dev 131 4mo ago
xenitV1

game-audio

by xenitV1

Game audio principles. Sound design, music integration, adaptive audio systems.

Game Dev 131 4mo ago
xenitV1

game-art

by xenitV1

Game art principles. Visual style selection, asset pipeline, animation workflow.

Game Dev 131 4mo ago
dylantarre

game-development

by dylantarre

Use when implementing game animations, player feedback, character movement, or interactive entertainment in Unity, Unreal, or other game engines.

Animation 39 5mo ago
dylantarre

Animation Principles - Master

by dylantarre

Use when someone seeks the philosophical foundation of animation principles, wants to understand why they work, or is at a teaching/mentorship level

Animation 39 5mo ago
dylantarre

Animation Principles - Novice

by dylantarre

Use when someone has basic awareness of animation principles and wants to start applying them in simple projects

Animation 39 5mo ago
dylantarre

3d-spatial

by dylantarre

Use when working in Blender, Unity 3D, Unreal Engine, Cinema 4D, VR/AR applications, or any three-dimensional animation work.

Animation 39 5mo ago