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Game Dev
Game development and game engine tools
problem-solving
by samhvw8
"Systematic problem-solving techniques for stuck-ness. Techniques: simplification cascade (complexity spirals), collision-zone thinking (innovation blocks), meta-pattern recognition (recurring issues), inversion exercise (assumption constraints), scale game (uncertainty). Actions: simplify, analyze, recognize patterns, invert assumptions, scale thinking. Keywords: problem solving, complexity spiral, innovation block, stuck, simplification, meta-pattern, assumption inversion, scale uncertainty, breakthrough thinking, root cause, systematic analysis, Microsoft Amplifier, debugging approach, creative solution. Use when: complexity spiraling, hitting innovation blocks, seeing recurring patterns, constrained by assumptions, uncertain about scale, generally stuck on problems."
decay-upkeep
by Bbeierle12
Building decay and upkeep systems for survival games. Use when implementing timer-based decay, Tool Cupboard patterns (Rust-style protection radius), resource upkeep costs, or server performance management through automatic cleanup. Balances gameplay and server health.
multiplayer-building
by Bbeierle12
Networking systems for multiplayer building games. Use when implementing networked construction, delta synchronization, client prediction, or conflict resolution. Server-authoritative model with optimistic client prediction for responsive gameplay.
building-mechanics
by Bbeierle12
Three.js 3D building system with spatial indexing, structural physics, and multiplayer networking. Use when creating survival games, sandbox builders, or any game with player-constructed structures. Covers performance optimization (spatial hash grids, octrees, chunk loading), structural validation (arcade/heuristic/realistic physics modes), and multiplayer sync (delta compression, client prediction, conflict resolution).
building-router
by Bbeierle12
Router for 3D building game mechanics in Three.js. Use when creating survival games, sandbox builders, base builders, or any game with player-constructed structures. Routes to 9 specialized skills for performance, physics, multiplayer, terrain, decay, UX, platform support, and design reference. Start here for building mechanics projects.
Building Systems Router
by Bbeierle12
Creative mode: performance + terrain
particles-router
by Bbeierle12
Decision framework for particle system projects. Routes to specialized particle skills (gpu, physics, lifecycle) based on task requirements. Use when building particle effects or needing guidance on which particle techniques to combine.
case-studies-reference
by Bbeierle12
Game building mechanics case studies and decision frameworks. Use when designing building systems, evaluating trade-offs, or learning from existing games. Reference-only skill with detailed analysis of Fortnite, Rust, Valheim, Minecraft, No Man's Sky, and Satisfactory building systems.
cross-disciplinary-ideation
by Data-Wise
Field connection mapping and systematic ideation for method transfer
developer
by JochenYang
Comprehensive full-stack development for web, mobile, and game projects. Handles frontend (React/Vue/Angular), backend (Node.js/Python/Go/Java), mobile (Flutter/React Native/Swift/Kotlin), and game development (Unity/Unreal/Godot). Covers architecture design, implementation, optimization, and deployment.
moai-platform-appintoss
by modu-ai
"앱인토스(Apps in Toss) 미니앱 개발 전문가. WebView/React Native SDK, 토스 로그인/결제, 푸시 알림, 광고 통합을 다룹니다. 토스 앱 내 미니앱 개발, Granite 프레임워크 사용, 토스페이 결제 연동 시 사용하세요."
sequelize-patterns
by joneqian
Sequelize Node.js ORM for SQL databases. Use for database models, migrations, associations, queries, transactions, validations, hooks, and working with PostgreSQL, MySQL, MariaDB, SQLite, SQL Server.
context-bridge
by MuharremTozan
Start a context synchronization session between World-Building and Unity projects. Scans the current project for critical updates (lore, mechanics, assets) and update a shared context file to keep the other project informed.
swiftui-animation
by jamesrochabrun
This skill provides comprehensive guidance for implementing advanced SwiftUI animations, transitions, matched geometry effects, and Metal shader integration. Use when building animations, view transitions, hero animations, or GPU-accelerated effects in SwiftUI apps for iOS and macOS.
ralph-gpu
by vercel-labs
Minimal WebGPU shader library for creative coding and real-time graphics. Provides fullscreen passes, particles, compute shaders, render targets, and ping-pong buffers with automatic uniform bindings and global time/resolution tracking.
godot
by bfollington
This skill should be used when working on Godot Engine projects. It provides specialized knowledge of Godot's file formats (.gd, .tscn, .tres), architecture patterns (component-based, signal-driven, resource-based), common pitfalls, validation tools, code templates, and CLI workflows. The godot command is available for running the game, validating scripts, importing resources, and exporting builds. Use this skill for tasks involving Godot game development, debugging scene/resource files, implementing game systems, or creating new Godot components.
shadertoy
by bfollington
This skill should be used when working with Shadertoy shaders, GLSL fragment shaders, or creating procedural graphics for the web. Use when writing .glsl files, implementing visual effects, creating generative art, or working with WebGL shader code. This skill provides GLSL ES syntax reference, common shader patterns, and Shadertoy-specific conventions.
lakehouse-pipeline-design
by hubert-dudek
Create a Databricks lakehouse pipeline design doc (bronze/silver/gold, DLT or Jobs), including SLAs, data quality, Unity Catalog governance, monitoring, and an implementation checklist. Use when designing or reviewing ETL/ELT pipelines, DLT pipelines, streaming ingestion, CDC, or batch jobs on Databricks.
team-templates
by hubert-dudek
Generate standardized team templates (project kickoff, data contract, incident postmortem/RCA, weekly status update, Unity Catalog access request). Use when someone asks for a template, PRD/1-pager, design doc, postmortem, weekly update, data contract, or access request.
unity-unitask
by creator-hian
UniTask library expert specializing in allocation-free async/await patterns, coroutine migration, and Unity-optimized asynchronous programming. Masters UniTask performance optimizations, cancellation handling, and memory-efficient async operations. Use PROACTIVELY for UniTask implementation, async optimization, or coroutine replacement.
unity-networking
by creator-hian
Implement multiplayer games with Unity Netcode, Mirror, or Photon. Masters client-server architecture, state synchronization, and lag compensation. Use for multiplayer features, networking issues, or real-time synchronization.
csharp-code-style
by creator-hian
C# code style and naming conventions based on POCU standards. Covers naming rules (mPascalCase for private, bBoolean prefix, EEnum prefix), code organization, C# 9.0 patterns. Use PROACTIVELY for C# code reviews, refactoring, or establishing project standards.
unity-csharp-fundamentals
by creator-hian
Unity C# fundamental patterns including TryGetComponent, SerializeField, RequireComponent, and safe coding practices. Essential patterns for robust Unity development. Use PROACTIVELY for any Unity C# code to ensure best practices.
unity-performance
by creator-hian
Optimize Unity game performance through profiling, draw call reduction, and resource management. Masters batching, LOD, occlusion culling, and mobile optimization. Use for performance bottlenecks, frame rate issues, or optimization strategies.