Game Dev

Game development and game engine tools

Showing 241-264 of 824 skills
matiaszanolli

ECS Audit

by matiaszanolli

"Deep audit of the ECS — storage backends, queries, world, systems, resources"

Comments 28 12d ago
matiaszanolli

Fallout 3 Compatibility Audit

by matiaszanolli

"Per-game audit of Fallout 3 compatibility — NIF v20.2.0.7, BSA v104, ESM via FNV-shared parser"

Processing 28 12d ago
matiaszanolli

source-command-audit-physics-skill

by matiaszanolli

Deep audit of PHYSAL, the Havok→Rapier physics layer — collider shape translation, fixed-step determinism and explosion recovery, the phase-ordered ECS sync tick, ragdoll articulation, the character/NPC kinematic controller, and the WATAL buoyancy sink. Use when the user requests a physics, PHYSAL, ragdoll, character-controller, or buoyancy audit.

Game Dev 28 1mo ago
matiaszanolli

Fallout 4 Compatibility Audit

by matiaszanolli

"Per-game audit of Fallout 4 compatibility — BA2, half-float verts, BGSM materials, M49 precombines (CSG)"

Design 28 12d ago
matiaszanolli

source-command-audit-ecs-skill

by matiaszanolli

Audit ByroRedux's ECS: storage backends, queries and world access, lock ordering, resources, scheduler wiring and declared access, change tracking, hot-path invariants, component lifecycles, and the animation runtime, spanning crates/core/src/ecs and byroredux boot registration. Use when the user requests an ECS, byroredux-core, scheduler, or storage audit.

Agents 28 1mo ago
matiaszanolli

Incremental / Delta Audit

by matiaszanolli

"Delta audit — check only recently changed code for regressions and new bugs"

Comments 28 12d ago
matiaszanolli

source-command-audit-save-skill

by matiaszanolli

Deep audit of the M45 save/load subsystem — full-ECS-snapshot capture, type-erased SaveRegistry, FORMAT_MAJOR schema discipline, atomic disk writes and the quicksave ring, save-side refusal and validation gates, and the M45.1 live load-apply (cell reload, FormId-keyed deltas, player-pose restore). Use when the user requests a save/load, snapshot, save-corruption, quicksave-ring, or load-apply audit.

Analytics 28 1mo ago
matiaszanolli

source-command-audit-nif-skill

by matiaszanolli

Audit ByroRedux's NIF parser (crates/nif) for byte-accurate correctness across the Oblivion → Starfield span — stream-position drift, version gating, block dispatch coverage, geometry/import handoff, collision + shader block parsing, allocation hygiene. Use when the user requests a NIF parser or NIF byte-format audit.

Processing 28 1mo ago
matiaszanolli

Gameplay Audit (P2/P3 slice, M41–M42)

by matiaszanolli

"Deep audit of the gameplay layer in byroredux/src — inventory/equipment, interaction/locks/loot persistence, consumables, combat + death, NPC spawn → AI packages → locomotion, player feedback, gameplay-state save coverage and stage order"

Game Dev 28 12d ago
matiaszanolli

Legacy Compatibility Audit

by matiaszanolli

"Audit compatibility gaps between Gamebryo 2.3 and Redux — what's mapped, what's missing"

Game Dev 28 14d ago
matiaszanolli

source-command-audit-gameplay-skill

by matiaszanolli

Audit ByroRedux's gameplay layer in byroredux/src — inventory/equipment, interaction/locks/loot persistence, consumables, combat + death, NPC spawn → AI packages → locomotion, player feedback, gameplay-state save coverage and stage order. Use when the user requests a gameplay, combat, inventory, or AI-package audit.

Game Dev 28 1mo ago
amilich

isometric-asset-sheets

by amilich

Generate sprite sheet images for the isometric city game using the GenerateImage tool. Use when creating new game assets, sprite sheets, vehicle sprites, building sprites, or any visual assets for the isometric city builder. Ensures consistent format, sizing, and isometric projections.

Game Dev 2.3K 9mo ago
matiaszanolli

Scripting Runtime Audit (M30 / M47.0–M47.3)

by matiaszanolli

"Deep audit of the M30/M47 scripting runtime — AST→ECS recognizer chain (decline-on-unmodeled), fragment/quest-stage dispatch, ECS event/timer/condition/trigger systems, cell-loader script attach, scene/package/cinematic playback, legacy ObScript quest execution (M47.3), extender-compat provider layer. Compiler frontends (.pex decompiler, .psc parser) are /audit-papyrus"

Processing 28 11d ago
matiaszanolli

UI Audit: Scaleform (R4 + M48) and MenuXml (M48.4-M48.7)

by matiaszanolli

"Deep audit of the game UI tracks — Scaleform/SWF (Ruffle host bridge, AVM1/AVM2 profiles, ABC adapter injection, archive navigator, offscreen wgpu readback, overlay upload, input routing) and the Oblivion/FO3/FNV MenuXml track (eval, layout, raster) with both HUD drivers"

Processing 28 12d ago
matiaszanolli

Audit Suite Orchestrator

by matiaszanolli

"Run a preset suite of audits in parallel — or derive one from a code area / diff via the ownership map"

Game Dev 28 14d ago
matiaszanolli

Physics / PHYSAL Audit

by matiaszanolli

"Deep audit of PHYSAL — the Havok→Rapier physics layer: collider classification, fixed-step determinism + explosion recovery, 4-phase ECS sync, ragdoll articulation, character/NPC kinematic controller, WATAL buoyancy sink"

Processing 28 12d ago
matiaszanolli

Save / Load Subsystem Audit (M45 + M45.1)

by matiaszanolli

"Deep audit of the M45 save/load subsystem — full-ECS-snapshot capture, type-erased registry, format-version discipline, atomic disk write + ring, save-side refusal/validation gates, and the M45.1 live load-apply (cell reload + FormId-keyed deltas + player-pose restore)"

Comments 28 11d ago
matiaszanolli

Oblivion Compatibility Audit

by matiaszanolli

"Per-game audit of Oblivion (TES4) compatibility — NIF v20.0.0.4 + the v10.x NetImmerse family, BSA v103, live ESM path"

Processing 28 12d ago
matiaszanolli

Audit → GitHub Issues Publisher

by matiaszanolli

"Convert an audit report's findings into GitHub issues with completeness checks"

Game Dev 28 12d ago
matiaszanolli

Safety Audit

by matiaszanolli

"Safety audit — unsafe blocks, memory leaks, undefined behavior, Vulkan spec violations"

Design 28 12d ago
matiaszanolli

Skyrim Compatibility Audit (SE + LE)

by matiaszanolli

"Per-game audit of Skyrim (SE + LE) compatibility — BSTriShape packed geometry, BSLightingShaderProperty shader-type dispatch, NPC equip/FaceGen, multi-master load order"

Game Dev 28 12d ago
omer-metin

3D Modeling

by omer-metin

Code Review 179 9mo ago
P4nda0s

rev-u3d-dump

by P4nda0s

Dump Unity IL2CPP symbols from iOS/Android builds. Extract method names, addresses, and type info from IL2CPP binaries and global-metadata.dat, then generate IDA/Ghidra import scripts.

Processing 2.3K 6mo ago
hatayama

uloop-get-hierarchy

by hatayama

"Get Unity Hierarchy structure. Use when: inspecting scene structure, exploring GameObjects, checking parent-child relationships, or when user asks about hierarchy. Returns the scene's GameObject tree with components."

CLI Tools 583 8mo ago