- Home
- /
- Categories
- /
- Game Dev
Game Dev
Game development and game engine tools
asset-optimization
by pluginagentmarketplace
Asset pipeline optimization, compression, streaming, and resource management for efficient game development and delivery.
unity-so-prefab-manager
by MuharremTozan
"Manages the structured relationship between ScriptableObjects (Data) and Prefabs (Logic/Visuals) in Unity 6. Follows the 'SO-to-Mono' Bridge pattern to ensure instance independence (e.g., individual health for identical robots) while maintaining a clean, data-driven architecture. Use when: (1) Creating new unit/item types, (2) Wiring SO data to Prefab MonoBehaviours, (3) Resolving data-sharing bugs where changing one SO affects all instances."
osaurus-macos-use
by osaurus-ai
Drive macOS apps in the background. Use when the user asks you to interact with native Mac apps, automate UI tasks, browse the web in Safari, fill forms, navigate menus, or perform any on-screen action — without taking the user's screen or cursor away from them.
vvvv-shaders
by tebjan
Helps write SDSL shaders for Stride and vvvv gamma — TextureFX, shader mixins, compute shaders, and ShaderFX composition. Use when writing or debugging .sdsl shader files, creating visual effects, working with the Stride rendering pipeline, or composing shader mixins.
Pixel Art Creator
by willibrandon
Create new pixel art sprites from scratch with canvas creation, layer management, and basic drawing primitives. Use when the user wants to create a sprite, draw pixel art, make a new canvas, start a new image, begin a new project, or mentions pixel dimensions like "64x64", "32x32 sprite", "128 by 128", "16 pixel icon". Trigger on: "create", "new", "make", "draw", "sprite", "canvas", "image", "icon", "tile", "character", "background", dimensions (WxH), "from scratch", "blank canvas", "empty sprite", "Game Boy", "NES", "retro", color mode mentions ("RGB", "indexed", "grayscale"). Also use for drawing basic shapes like "circle", "rectangle", "line", "pixel", "fill", "outline".
Pixel Art Exporter
by willibrandon
Export sprites to PNG, GIF, or spritesheet formats with JSON metadata for game engines. Use when the user wants to "export", "save", "output", "render", "generate", "create file", mentions file formats like "PNG", "GIF", "animated GIF", "spritesheet", "sprite sheet", "texture atlas", "tile sheet", or game engine integration with "Unity", "Godot", "Phaser", "Unreal", "GameMaker". Trigger on layout terms ("horizontal", "vertical", "grid", "packed", "strip"), scaling ("2x", "4x", "upscale", "pixel-perfect"), file operations ("save as", "export to", "output to"), metadata formats ("JSON", "XML", "metadata", "atlas data"), and delivery terms ("for web", "for game", "for Twitter", "for itch.io", "optimized").
Ai Game Art Generation
by omer-metin
game-theory-strategist
by sandraschi
Game theory expert covering Nash equilibrium, strategic thinking, auction theory, and cooperative games
debug-like-expert
by ScientiaCapital
"Deep analysis debugging mode for complex issues. Activates methodical investigation protocol with evidence gathering, hypothesis testing, and rigorous verification. Use when: standard troubleshooting fails, systematic root cause analysis needed, complex bugs, mysterious errors."
swiftui-animation
by VladimirBrejcha
This skill provides comprehensive guidance for implementing advanced SwiftUI animations, transitions, matched geometry effects, and Metal shader integration. Use when building animations, view transitions, hero animations, or GPU-accelerated effects in SwiftUI apps for iOS and macOS.
game-design
by xenitV1
Game design principles. GDD structure, balancing, player psychology, progression.
web-games
by xenitV1
Web browser game development principles. Framework selection, WebGPU, optimization, PWA.
game-development
by xenitV1
Game development orchestrator. Routes to platform-specific skills based on project needs.
3d-games
by xenitV1
3D game development principles. Rendering, shaders, physics, cameras.
2d-games
by xenitV1
2D game development principles. Sprites, tilemaps, physics, camera.
multiplayer
by xenitV1
Multiplayer game development principles. Architecture, networking, synchronization.
pc-games
by xenitV1
PC and console game development principles. Engine selection, platform features, optimization strategies.
mobile-games
by xenitV1
Mobile game development principles. Touch input, battery, performance, app stores.
game-audio
by xenitV1
Game audio principles. Sound design, music integration, adaptive audio systems.
game-art
by xenitV1
Game art principles. Visual style selection, asset pipeline, animation workflow.
game-development
by dylantarre
Use when implementing game animations, player feedback, character movement, or interactive entertainment in Unity, Unreal, or other game engines.
Animation Principles - Master
by dylantarre
Use when someone seeks the philosophical foundation of animation principles, wants to understand why they work, or is at a teaching/mentorship level
Animation Principles - Novice
by dylantarre
Use when someone has basic awareness of animation principles and wants to start applying them in simple projects
3d-spatial
by dylantarre
Use when working in Blender, Unity 3D, Unreal Engine, Cinema 4D, VR/AR applications, or any three-dimensional animation work.