MessageBox async modal dialogs for Unity with UniTask. Triggers on: confirmation dialog, modal popup, prompt, alert, user confirmation, yes/no dialog, OK/Cancel, async dialog, await user input, delete confirmation, save confirmation
Install
npx skillscat add jasonxudeveloper/jengine/messagebox Install via the SkillsCat registry.
SKILL.md
MessageBox - Async Modal Dialogs
Built on UniTask for non-blocking async operations with automatic object pooling.
When to Use
- Confirmation dialogs (Yes/No, OK/Cancel)
- Information prompts (OK only)
- Awaiting user decisions in gameplay
API
Show Method
public static UniTask<bool> Show(
string title,
string content,
string ok = "OK",
string no = "Cancel"
)Returns true for confirm, false for cancel.
Management
MessageBox.CloseAll()- Dismiss all active dialogs (for scene transitions)MessageBox.Dispose()- Release all pooled instances (app shutdown)MessageBox.ActiveCount- Currently displayed dialogsMessageBox.PooledCount- Cached instances in pool
Patterns
Confirmation Dialog
bool confirmed = await MessageBox.Show(
"Delete Item",
"Are you sure you want to delete this item?",
ok: "Delete",
no: "Cancel"
);
if (confirmed)
{
DeleteItem();
}Custom Button Text
bool saved = await MessageBox.Show(
"Save Changes",
"Keep your changes?",
ok: "Save",
no: "Discard"
);Single Button (Notification)
// Pass null or empty string to hide cancel button
await MessageBox.Show(
"Success",
"Operation completed!",
ok: "OK",
no: null
);Clean Up Before Scene Change
MessageBox.CloseAll();
SceneManager.LoadScene("NextScene");Common Mistakes
- Forgetting to await (dialog shows but code continues immediately)
- Not handling both true/false return values
- Not calling CloseAll() before scene transitions