hatayama

uloop-get-hierarchy

"Get Unity Hierarchy structure. Use when: inspecting scene structure, exploring GameObjects, checking parent-child relationships, or when user asks about hierarchy. Returns the scene's GameObject tree with components."

hatayama 382 35 Updated 3mo ago

Resources

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GitHub

Install

npx skillscat add hatayama/uloopmcp/uloop-get-hierarchy

Install via the SkillsCat registry.

SKILL.md

uloop get-hierarchy

Get Unity Hierarchy structure.

Usage

uloop get-hierarchy [options]

Parameters

Parameter Type Default Description
--root-path string - Root GameObject path to start from
--max-depth integer -1 Maximum depth (-1 for unlimited)
--include-components boolean true Include component information
--include-inactive boolean true Include inactive GameObjects
--include-paths boolean false Include full path information
--use-selection boolean false Use selected GameObject(s) as root(s). When true, --root-path is ignored.

Global Options

Option Description
--project-path <path> Target a specific Unity project (mutually exclusive with --port). Path resolution follows the same rules as cd — absolute paths are used as-is, relative paths are resolved from cwd.
-p, --port <port> Specify Unity TCP port directly (mutually exclusive with --project-path).

Examples

# Get entire hierarchy
uloop get-hierarchy

# Get hierarchy from specific root
uloop get-hierarchy --root-path "Canvas/UI"

# Limit depth
uloop get-hierarchy --max-depth 2

# Without components
uloop get-hierarchy --include-components false

# Get hierarchy from currently selected GameObjects
uloop get-hierarchy --use-selection

Output

Returns JSON with hierarchical structure of GameObjects and their components.