"Get Unity Hierarchy structure. Use when: inspecting scene structure, exploring GameObjects, checking parent-child relationships, or when user asks about hierarchy. Returns the scene's GameObject tree with components."
Resources
1Install
npx skillscat add hatayama/uloopmcp/uloop-get-hierarchy Install via the SkillsCat registry.
SKILL.md
uloop get-hierarchy
Get Unity Hierarchy structure.
Usage
uloop get-hierarchy [options]Parameters
| Parameter | Type | Default | Description |
|---|---|---|---|
--root-path |
string | - | Root GameObject path to start from |
--max-depth |
integer | -1 |
Maximum depth (-1 for unlimited) |
--include-components |
boolean | true |
Include component information |
--include-inactive |
boolean | true |
Include inactive GameObjects |
--include-paths |
boolean | false |
Include full path information |
--use-selection |
boolean | false |
Use selected GameObject(s) as root(s). When true, --root-path is ignored. |
Global Options
| Option | Description |
|---|---|
--project-path <path> |
Target a specific Unity project (mutually exclusive with --port). Path resolution follows the same rules as cd — absolute paths are used as-is, relative paths are resolved from cwd. |
-p, --port <port> |
Specify Unity TCP port directly (mutually exclusive with --project-path). |
Examples
# Get entire hierarchy
uloop get-hierarchy
# Get hierarchy from specific root
uloop get-hierarchy --root-path "Canvas/UI"
# Limit depth
uloop get-hierarchy --max-depth 2
# Without components
uloop get-hierarchy --include-components false
# Get hierarchy from currently selected GameObjects
uloop get-hierarchy --use-selectionOutput
Returns JSON with hierarchical structure of GameObjects and their components.