Game Dev

Game development and game engine tools

Showing 433-456 of 576 skills
CryptoRabea

Unity Workflows

by CryptoRabea

This skill should be used when the user asks about "Unity editor scripting", "Custom Inspector", "EditorWindow", "PropertyDrawer", "Unity Input System", "new Input System", "UI Toolkit", "uGUI", "Canvas", "asset management", "AssetDatabase", "build pipeline", "Editor utilities", or needs guidance on Unity editor extensions, input handling, UI systems, and workflow optimization.

Code Gen 3 8mo ago
CK42BB

procedural-starfield

by CK42BB

Generate stunning procedural night skies, starfields, nebulae, and celestial phenomena in Three.js using WebGPU compute with WebGL2 fallback. Covers scientifically-grounded starfields with spectral color temperature, magnitude-based brightness, and twinkling; volumetric nebulae with emission/absorption/reflection types; the Milky Way band; constellations with optional line overlays; planets and moons with phase lighting; shooting stars and meteor showers; aurora integration; eclipses (solar and lunar); comets with ion/dust tails; galaxies as deep-sky backdrop objects; and a full sky dome controller with time-of-night progression, moon phases, and horizon glow. Triggers: "procedural starfield", "night sky", "star rendering", "nebula", "deep space", "milky way", "constellation", "shooting star", "meteor shower", "celestial", "space background", "starbox", "skybox stars", "galaxy background", "moon phases", "comet", "eclipse", "space scene", "star shader".

Code Gen 3 7mo ago
pluginagentmarketplace

specialized-roles-skill

by pluginagentmarketplace

Master specialized tech careers including Product Management, Engineering Management, DevRel, Technical Writing, QA, Blockchain, Game Development, Cybersecurity, and UX Design. Navigate multiple career paths beyond traditional software development.

Design 3 9mo ago
pluginagentmarketplace

mobile-development

by pluginagentmarketplace

iOS (Swift, SwiftUI), Android (Kotlin, Compose), cross-platform (Flutter, React Native), and game development (Unity, Unreal).

Game Dev 3 8mo ago
designnotdrum

pattern-radar:digest

by designnotdrum

Get your personalized trend briefing based on profile domains.

Code Gen 3 8mo ago
Mauriciog87

flutter-flame-games

by Mauriciog87

Comprehensive guide for building 2D games with Flutter and Flame Engine. Covers game architecture, sprites, animations, collision detection, input handling (keyboard/joystick/gamepad), camera systems, Tiled maps, audio, particles, and UI overlays. Use when creating or refactoring Flutter games.

Animation 3 7mo ago
CryptoRabea

Unity Fundamentals

by CryptoRabea

This skill should be used when the user asks about "Unity lifecycle", "MonoBehaviour methods", "Awake vs Start", "Update vs FixedUpdate", "Unity serialization", "[SerializeField]", "GetComponent", "component references", "Unity prefabs", "prefab workflow", or needs guidance on fundamental Unity patterns and best practices.

Processing 3 8mo ago
D1124423017

game-dev-studio

by D1124423017

當使用者想製作、設計、開發、修改、分析或優化任何遊戲專案時使用。 你需要作為一個完整的遊戲開發團隊來工作,從遊戲製作人、遊戲企劃、 程式設計師、UI/UX 設計師、遊戲美術、音效顧問、QA 與犀利測試玩家等 多重角度協助使用者,把模糊想法轉化為可執行的遊戲企劃、技術架構、 視覺方案、測試流程與開發任務。 適用 Unity、Unreal、Godot、HTML Canvas、Web Game、2D、3D 與遊戲原型開發。

Design 1 3mo ago
Coowoolf

The 'Chapter One' Narrative Framework

by Coowoolf

105 Product Management Skills extracted from Lenny's Podcast - For use with Claude Code / Cursor / Windsurf

Code Gen 2 7mo ago
ssdeanx

web-ui-ux

by ssdeanx

Web UI/UX specialist guidance for designing, reviewing, and polishing web product UI (layout, usability, microcopy, accessibility, responsive behavior, forms, navigation). Use when asked to improve UI/UX, audit a page, design a screen, create a component spec, or generate HTML head/manifest/icon guidance for a web app; optionally applicable to Unreal UI (UMG) for UX heuristics.

Accessibility 2 8mo ago
ssdeanx

icon-generator

by ssdeanx

Generate web UI/UX icon assets (favicon.ico, apple-touch-icon, PWA icons incl. maskable) and optionally Unreal Engine packaging icons (Windows .ico, macOS .iconset/.icns, Linux .png) from a single source SVG/PNG; use when you need correct multi-size icon files, safe-area guidance, manifests/head tags, or automation.

Code Gen 2 8mo ago
wollfoo

Problem-Solving Techniques

by wollfoo

Apply systematic problem-solving techniques for complexity spirals (simplification cascades), innovation blocks (collision-zone thinking), recurring patterns (meta-pattern recognition), assumption constraints (inversion exercise), scale uncertainty (scale game), and dispatch when stuck. Techniques derived from Microsoft Amplifier project patterns adapted for immediate application. Dùng khi giải quyết vấn đề, tìm giải pháp, phân tích, tối ưu, thuật toán, bị kẹt.

Game Dev 2 9mo ago
wollfoo

threejs

by wollfoo

Build immersive 3D web experiences with Three.js - WebGL/WebGPU library for scenes, cameras, geometries, materials, lights, animations, loaders, post-processing, shaders (including node-based TSL), compute, physics, VR/XR, and advanced rendering. Use when creating 3D visualizations, games, interactive graphics, data viz, product configurators, architectural walkthroughs, or WebGL/WebGPU applications. Covers OrbitControls, GLTF/FBX loading, PBR materials, shadow mapping, post-processing effects (bloom, SSAO, SSR), custom shaders, instancing, LOD, animation systems, and WebXR. Sử dụng khi: đồ họa 3D, hoạt hình 3D, WebGL, game, visualization.

Code Gen 2 9mo ago
wayfarerboy

daggerheart-core-rules

by wayfarerboy

Comprehensive guide to the Daggerheart Tabletop Roleplaying Game (TTRPG). Use this skill when users ask questions about Daggerheart rules, character creation, classes, gameplay mechanics, GM guidance, adversaries, or lore.

Embeddings 2 7mo ago
kiwibonga

freedom-bridge

by kiwibonga

Use this skill whenever you need to interact with a running Unity Editor; for instance, checking if it is running, executing arbitrary C# code, triggering an asset refresh or a script recompilation. This is a generic skill that allows any programmatic operation to be performed instantly inside Unity. There is no domain reload between operations, so we can start and stop play mode and manipulate runtime data. This skill has a dedicated recipe folder for reference to perform common actions. The full SKILL.md file should be read prior to use.

File Ops 1 4mo ago
SebastiaanWouters

picasso

by SebastiaanWouters

Generate visual assets (favicons, icons, logos, game sprites, UI elements) using fal.ai image generation. Triggers on "generate icon", "create favicon", "make logo", "create sprite", "generate asset", "picasso".

Code Gen 1 7mo ago
pluginagentmarketplace

monitoring

by pluginagentmarketplace

Game server monitoring with metrics, alerting, and performance tracking for production reliability

Game Dev 1 8mo ago
pluginagentmarketplace

game-loop

by pluginagentmarketplace

Server-side game loop implementation with fixed timestep, physics simulation, and tick rate optimization

Game Dev 1 8mo ago
pluginagentmarketplace

programming-languages

by pluginagentmarketplace

Core programming languages for game server development including C++, C#, Go, Rust

Game Dev 1 8mo ago
GreatInterface

unreal-as

by GreatInterface

面向进阶开发者的 Unreal Engine AngelScript API 快速查询工具。适用于查询语法、生命周期、输入、物理、AI、工具类与 GAS 相关用法,并需要示例代码或参考文档导航时使用。

API Dev 1 7mo ago
pluginagentmarketplace

io-multiplexing

by pluginagentmarketplace

High-performance I/O multiplexing including epoll, IOCP, kqueue, and io_uring

Debugging 1 8mo ago
elliottrjacobs

positioning

by elliottrjacobs

Define product or company positioning, competitive frame, and strategic narrative. Use when the user says "positioning", "competitive positioning", "how should we position", "category design", "strategic narrative", or needs to define how a product fits in the market.

Academic 1 6mo ago
pluginagentmarketplace

multithreading

by pluginagentmarketplace

Multithreading and concurrency patterns for game servers including synchronization primitives

Game Dev 1 8mo ago
GreatInterface

unreal-test

by GreatInterface

用于生成或改写 Unreal Engine CQTest 自动化测试代码。适用于选择测试类型、套用模板/Helper、组织 Latent Actions、整理测试步骤与断言时使用。

Code Gen 1 7mo ago