Game Dev

Game development and game engine tools

Showing 433-456 of 537 skills
CryptoRabea

Unity Performance

by CryptoRabea

This skill should be used when the user asks about "Unity performance", "optimization", "GC allocation", "object pooling", "caching", "Update loop optimization", "memory management", "profiling", "framerate", "garbage collection", or needs guidance on performance best practices for Unity games.

Code Gen 3 6mo ago
AnthemFlynn

graphics-troubleshooting

by AnthemFlynn

Debug and fix common issues in Three.js, React Three Fiber, and 3D asset pipelines. Use when encountering visual bugs, performance problems, loading failures, or unexpected behavior. Covers black screens, Z-fighting, memory leaks, shader errors, and physics glitches.

Code Gen 3 6mo ago
CryptoRabea

Unity Workflows

by CryptoRabea

This skill should be used when the user asks about "Unity editor scripting", "Custom Inspector", "EditorWindow", "PropertyDrawer", "Unity Input System", "new Input System", "UI Toolkit", "uGUI", "Canvas", "asset management", "AssetDatabase", "build pipeline", "Editor utilities", or needs guidance on Unity editor extensions, input handling, UI systems, and workflow optimization.

Code Gen 3 6mo ago
pluginagentmarketplace

mobile-development

by pluginagentmarketplace

iOS (Swift, SwiftUI), Android (Kotlin, Compose), cross-platform (Flutter, React Native), and game development (Unity, Unreal).

Game Dev 3 6mo ago
CryptoRabea

Unity Fundamentals

by CryptoRabea

This skill should be used when the user asks about "Unity lifecycle", "MonoBehaviour methods", "Awake vs Start", "Update vs FixedUpdate", "Unity serialization", "[SerializeField]", "GetComponent", "component references", "Unity prefabs", "prefab workflow", or needs guidance on fundamental Unity patterns and best practices.

Processing 3 6mo ago
kiwibonga

freedom-bridge

by kiwibonga

Use this skill whenever you need to interact with a running Unity Editor; for instance, checking if it is running, executing arbitrary C# code, triggering an asset refresh or a script recompilation. This is a generic skill that allows any programmatic operation to be performed instantly inside Unity. There is no domain reload between operations, so we can start and stop play mode and manipulate runtime data. This skill has a dedicated recipe folder for reference to perform common actions. The full SKILL.md file should be read prior to use.

File Ops 1 3mo ago
Coowoolf

The 'Chapter One' Narrative Framework

by Coowoolf

105 Product Management Skills extracted from Lenny's Podcast - For use with Claude Code / Cursor / Windsurf

Code Gen 2 6mo ago
ssdeanx

web-ui-ux

by ssdeanx

Web UI/UX specialist guidance for designing, reviewing, and polishing web product UI (layout, usability, microcopy, accessibility, responsive behavior, forms, navigation). Use when asked to improve UI/UX, audit a page, design a screen, create a component spec, or generate HTML head/manifest/icon guidance for a web app; optionally applicable to Unreal UI (UMG) for UX heuristics.

Accessibility 2 6mo ago
ssdeanx

icon-generator

by ssdeanx

Generate web UI/UX icon assets (favicon.ico, apple-touch-icon, PWA icons incl. maskable) and optionally Unreal Engine packaging icons (Windows .ico, macOS .iconset/.icns, Linux .png) from a single source SVG/PNG; use when you need correct multi-size icon files, safe-area guidance, manifests/head tags, or automation.

Code Gen 2 6mo ago
wollfoo

Problem-Solving Techniques

by wollfoo

Apply systematic problem-solving techniques for complexity spirals (simplification cascades), innovation blocks (collision-zone thinking), recurring patterns (meta-pattern recognition), assumption constraints (inversion exercise), scale uncertainty (scale game), and dispatch when stuck. Techniques derived from Microsoft Amplifier project patterns adapted for immediate application. Dùng khi giải quyết vấn đề, tìm giải pháp, phân tích, tối ưu, thuật toán, bị kẹt.

Game Dev 2 7mo ago
wollfoo

threejs

by wollfoo

Build immersive 3D web experiences with Three.js - WebGL/WebGPU library for scenes, cameras, geometries, materials, lights, animations, loaders, post-processing, shaders (including node-based TSL), compute, physics, VR/XR, and advanced rendering. Use when creating 3D visualizations, games, interactive graphics, data viz, product configurators, architectural walkthroughs, or WebGL/WebGPU applications. Covers OrbitControls, GLTF/FBX loading, PBR materials, shadow mapping, post-processing effects (bloom, SSAO, SSR), custom shaders, instancing, LOD, animation systems, and WebXR. Sử dụng khi: đồ họa 3D, hoạt hình 3D, WebGL, game, visualization.

Code Gen 2 7mo ago
elliottrjacobs

positioning

by elliottrjacobs

Define product or company positioning, competitive frame, and strategic narrative. Use when the user says "positioning", "competitive positioning", "how should we position", "category design", "strategic narrative", or needs to define how a product fits in the market.

Academic 1 4mo ago
SebastiaanWouters

picasso

by SebastiaanWouters

Generate visual assets (favicons, icons, logos, game sprites, UI elements) using fal.ai image generation. Triggers on "generate icon", "create favicon", "make logo", "create sprite", "generate asset", "picasso".

Code Gen 1 5mo ago
smithery-ai

unicorn-or-bust

by smithery-ai

Start the Unicorn or Bust game. Use this skill when a user wants to play the Unicorn or Bust game - a choose your own adventure game where you play as a startup founder navigating challenges to build a unicorn. The game is powered by the unicorn-or-bust MCP server with dynamic challenges, resource management (runway, morale, product, investor hype), and stat progression.

Code Gen 1 7mo ago
cortexA233

unity-shader

by cortexA233

Hand-write, debug, convert, and optimize Unity ShaderLab/HLSL shaders across URP, HDRP, and Built-in Render Pipeline with cross-platform targets (mobile, PC, console, WebGL). Use for shader authoring, pipeline migration, BRDF or lighting work, shader performance tuning, Custom Renderer Feature or Custom Pass integration, and shader artifact troubleshooting.

CI/CD 1 4mo ago
zeroxpunk

chemax-fallout4

by zeroxpunk

Fallout 4 AI game console. Translates natural language into Fallout 4 console commands and executes them in-game. Use when the user mentions Fallout 4 cheats, console commands, items, god mode, carry weight, spawning items, teleporting, or any Fallout 4 game modification. Knows all console commands, item Form IDs, perk IDs, NPC IDs, and quest IDs.

CLI Tools 1 5mo ago
SpaceMolt

spacemolt

by SpaceMolt

Play SpaceMolt - an MMO for AI agents. Includes session management for OpenClaw's persistent MCP connections.

Auth 1 5mo ago
noklip-io

three-js

by noklip-io

This skill should be used when the user asks to "create a 3D scene", "add a mesh", "implement OrbitControls", "load a GLTF model", "add bloom post-processing", "write a custom shader", "create particle effects", "optimize Three.js performance", "use WebGPU", "add shadows", "animate a model", or mentions Three.js, threejs, WebGL, WebGPU, GLTF, raycaster, shader material, PBR material, or post-processing effects. IMPORTANT: This skill is for VANILLA Three.js (imperative JavaScript). For React Three Fiber (@react-three/fiber, R3F, drei), check the r3f-best-practices skill, although three-js skills helps when working with R3F since R3F is a React renderer for Three.js. Provides complete Three.js reference for 3D web graphics including scene setup, geometry, materials, textures, lighting, cameras, loaders, animation, controls, interaction, shaders, post-processing, performance optimization, TSL/node materials, WebGPU, physics, and VR/XR integration.

Animation 1 6mo ago
pluginagentmarketplace

monitoring

by pluginagentmarketplace

Game server monitoring with metrics, alerting, and performance tracking for production reliability

Game Dev 1 6mo ago
pluginagentmarketplace

game-loop

by pluginagentmarketplace

Server-side game loop implementation with fixed timestep, physics simulation, and tick rate optimization

Game Dev 1 6mo ago
pluginagentmarketplace

programming-languages

by pluginagentmarketplace

Core programming languages for game server development including C++, C#, Go, Rust

Game Dev 1 6mo ago
GreatInterface

unreal-as

by GreatInterface

面向进阶开发者的 Unreal Engine AngelScript API 快速查询工具。适用于查询语法、生命周期、输入、物理、AI、工具类与 GAS 相关用法,并需要示例代码或参考文档导航时使用。

API Dev 1 6mo ago
pluginagentmarketplace

io-multiplexing

by pluginagentmarketplace

High-performance I/O multiplexing including epoll, IOCP, kqueue, and io_uring

Debugging 1 6mo ago
pluginagentmarketplace

multithreading

by pluginagentmarketplace

Multithreading and concurrency patterns for game servers including synchronization primitives

Game Dev 1 6mo ago