Game Dev

Game development and game engine tools

Showing 433-456 of 528 skills
SebastiaanWouters

picasso

by SebastiaanWouters

Generate visual assets (favicons, icons, logos, game sprites, UI elements) using fal.ai image generation. Triggers on "generate icon", "create favicon", "make logo", "create sprite", "generate asset", "picasso".

Code Gen 1 4mo ago
pluginagentmarketplace

monitoring

by pluginagentmarketplace

Game server monitoring with metrics, alerting, and performance tracking for production reliability

Game Dev 1 5mo ago
pluginagentmarketplace

game-loop

by pluginagentmarketplace

Server-side game loop implementation with fixed timestep, physics simulation, and tick rate optimization

Game Dev 1 5mo ago
pluginagentmarketplace

programming-languages

by pluginagentmarketplace

Core programming languages for game server development including C++, C#, Go, Rust

Game Dev 1 5mo ago
GreatInterface

unreal-as

by GreatInterface

面向进阶开发者的 Unreal Engine AngelScript API 快速查询工具。适用于查询语法、生命周期、输入、物理、AI、工具类与 GAS 相关用法,并需要示例代码或参考文档导航时使用。

API Dev 1 4mo ago
pluginagentmarketplace

io-multiplexing

by pluginagentmarketplace

High-performance I/O multiplexing including epoll, IOCP, kqueue, and io_uring

Debugging 1 5mo ago
pluginagentmarketplace

multithreading

by pluginagentmarketplace

Multithreading and concurrency patterns for game servers including synchronization primitives

Game Dev 1 5mo ago
CK42BB

procedural-starfield

by CK42BB

Generate stunning procedural night skies, starfields, nebulae, and celestial phenomena in Three.js using WebGPU compute with WebGL2 fallback. Covers scientifically-grounded starfields with spectral color temperature, magnitude-based brightness, and twinkling; volumetric nebulae with emission/absorption/reflection types; the Milky Way band; constellations with optional line overlays; planets and moons with phase lighting; shooting stars and meteor showers; aurora integration; eclipses (solar and lunar); comets with ion/dust tails; galaxies as deep-sky backdrop objects; and a full sky dome controller with time-of-night progression, moon phases, and horizon glow. Triggers: "procedural starfield", "night sky", "star rendering", "nebula", "deep space", "milky way", "constellation", "shooting star", "meteor shower", "celestial", "space background", "starbox", "skybox stars", "galaxy background", "moon phases", "comet", "eclipse", "space scene", "star shader".

Code Gen 1 3mo ago
GreatInterface

unreal-test

by GreatInterface

用于生成或改写 Unreal Engine CQTest 自动化测试代码。适用于选择测试类型、套用模板/Helper、组织 Latent Actions、整理测试步骤与断言时使用。

Code Gen 1 4mo ago
GreatInterface

unreal-gameplayframework

by GreatInterface

用于 Unreal Engine Gameplay Framework 的框架设计、代码撰写与 code review。适用于规划模块边界、生命周期、接口约定、性能与可测试性建议时调用。

Code Review 1 4mo ago
pluginagentmarketplace

deployment

by pluginagentmarketplace

Game server deployment with Docker, Kubernetes, and global distribution strategies

Game Dev 1 5mo ago
pluginagentmarketplace

message-queues

by pluginagentmarketplace

Message queue systems for game servers including Kafka, RabbitMQ, and actor models

Caching 1 5mo ago
cortexA233

unity-shader

by cortexA233

Hand-write, debug, convert, and optimize Unity ShaderLab/HLSL shaders across URP, HDRP, and Built-in Render Pipeline with cross-platform targets (mobile, PC, console, WebGL). Use for shader authoring, pipeline migration, BRDF or lighting work, shader performance tuning, Custom Renderer Feature or Custom Pass integration, and shader artifact troubleshooting.

CI/CD 1 3mo ago
pluginagentmarketplace

security-encryption

by pluginagentmarketplace

Game server security including encryption, anti-cheat, and secure communication

Auth 1 5mo ago
zeroxpunk

chemax-fallout4

by zeroxpunk

Fallout 4 AI game console. Translates natural language into Fallout 4 console commands and executes them in-game. Use when the user mentions Fallout 4 cheats, console commands, items, god mode, carry weight, spawning items, teleporting, or any Fallout 4 game modification. Knows all console commands, item Form IDs, perk IDs, NPC IDs, and quest IDs.

CLI Tools 1 3mo ago
SpaceMolt

spacemolt

by SpaceMolt

Play SpaceMolt - an MMO for AI agents. Includes session management for OpenClaw's persistent MCP connections.

Auth 1 3mo ago
noklip-io

three-js

by noklip-io

This skill should be used when the user asks to "create a 3D scene", "add a mesh", "implement OrbitControls", "load a GLTF model", "add bloom post-processing", "write a custom shader", "create particle effects", "optimize Three.js performance", "use WebGPU", "add shadows", "animate a model", or mentions Three.js, threejs, WebGL, WebGPU, GLTF, raycaster, shader material, PBR material, or post-processing effects. IMPORTANT: This skill is for VANILLA Three.js (imperative JavaScript). For React Three Fiber (@react-three/fiber, R3F, drei), check the r3f-best-practices skill, although three-js skills helps when working with R3F since R3F is a React renderer for Three.js. Provides complete Three.js reference for 3D web graphics including scene setup, geometry, materials, textures, lighting, cameras, loaders, animation, controls, interaction, shaders, post-processing, performance optimization, TSL/node materials, WebGPU, physics, and VR/XR integration.

Animation 1 4mo ago
exetroncorp

threejs-game-dev

by exetroncorp

Three.js game development - scene setup, asset loading from local zips/folders, vehicle physics, city generation, camera systems, collision, HUD. Use when creating 3D games, loading model assets, building interactive experiences, or setting up game loops with Three.js.

Code Gen 0 1mo ago
tippyentertainment

unreal-2d-game-developer

by tippyentertainment

Help build and debug 2D and 2.5D experiences in Unreal Engine using Paper2D, UMG, and Blueprints/C++.

Game Dev 0 3mo ago
mishankov

nba-game-intel

by mishankov

Retrieve NBA game information from ESPN public APIs, including daily scoreboards, game summaries, boxscores, play-by-play, team lists, team schedules, and standings context. Use when requests ask for NBA scores, live game status, specific game-id details, or team-centric recent/upcoming game context.

API Dev 0 3mo ago
cuozg

unity-document-system

by cuozg

Write system documentation with architecture diagrams, data flows, and usage guides for Unity systems. Triggers — 'document system', 'system documentation', 'write system docs', 'architecture docs'.

Code Gen 0 3mo ago
cuozg

unity-debug-quick

by cuozg

Interactively diagnose Unity bugs — parse symptom, investigate, propose 2+ solutions, user picks, fix, loop until resolved. Triggers — 'debug this', 'why is this broken', 'fix this bug', 'something is wrong', 'not working'.

Processing 0 3mo ago
campbellmcgregor

first-principle-thinking

by campbellmcgregor

Expert methodology for breaking down complex problems into fundamental truths and rebuilding solutions from the ground up. Use when users need breakthrough innovation (not incremental improvement), question industry assumptions, face seemingly impossible problems, want to understand root causes, ask "why does this have to be this way", "rethink from scratch", "reimagine this", request analysis "from first principles", want to challenge conventional wisdom, question everything, or need to deconstruct problems to their core elements. Ideal for strategic decisions, innovation challenges, cost optimization, and escaping local optima.

Code Gen 0 6mo ago
bedardbrandon928

🛠️ Skill: NUPA Sovereign Auditor (v1.0)

by bedardbrandon928

Game Dev 5 2mo ago