Game Dev

Game development and game engine tools

Showing 313-336 of 861 skills
pluginagentmarketplace

synchronization-algorithms

by pluginagentmarketplace

Network synchronization, lag compensation, client prediction, and state consistency for responsive multiplayer games.

Debugging 44 9mo ago
pluginagentmarketplace

programming-architecture

by pluginagentmarketplace

Game code architecture, design patterns, scalable systems, and maintainable code structure for complex games.

Processing 44 9mo ago
willibrandon

Pixel Art Exporter

by willibrandon

Export sprites to PNG, GIF, or spritesheet formats with JSON metadata for game engines. Use when the user wants to "export", "save", "output", "render", "generate", "create file", mentions file formats like "PNG", "GIF", "animated GIF", "spritesheet", "sprite sheet", "texture atlas", "tile sheet", or game engine integration with "Unity", "Godot", "Phaser", "Unreal", "GameMaker". Trigger on layout terms ("horizontal", "vertical", "grid", "packed", "strip"), scaling ("2x", "4x", "upscale", "pixel-perfect"), file operations ("save as", "export to", "output to"), metadata formats ("JSON", "XML", "metadata", "atlas data"), and delivery terms ("for web", "for game", "for Twitter", "for itch.io", "optimized").

Processing 385 12mo ago
tebjan

vvvv-troubleshooting

by tebjan

Diagnoses and fixes common vvvv gamma errors in C# nodes, SDSL shaders, and runtime behavior. Use when encountering errors, exceptions, crashes, red nodes, shader compilation failures, missing nodes in the browser, performance issues, or unexpected behavior.

Debugging 34 8mo ago
tebjan

vvvv-shaders

by tebjan

Helps write SDSL shaders for Stride and vvvv gamma — TextureFX, shader mixins, compute shaders, and ShaderFX composition. Use when writing or debugging .sdsl shader files, creating visual effects, working with the Stride rendering pipeline, or composing shader mixins.

Code Gen 34 8mo ago
verekia

miniplex

by verekia

Use Miniplex for minimalistic Entity Component System with TypeScript support.

Code Gen 31 9mo ago
dmend3z

gaming-metaverse-advertising

by dmend3z

This skill enables Claude to act as a specialist in gaming and metaverse advertising. It should be used when a user needs to create, manage, or optimize advertising campaigns within gaming environments or metaverse platforms. It is triggered by keywords like 'gaming ads', 'metaverse marketing', 'in-game advertising', 'Roblox', or 'virtual worlds'.

Code Gen 20 8mo ago
oaustegard

developing-preact

by oaustegard

Specialized Preact development skill for standards-based web applications with native-first architecture and minimal dependency footprint. Use when building Preact projects, particularly those involving data visualization, interactive applications, single-page apps with HTM syntax, Web Components integration, CSV/JSON data parsing, WebGL shader visualizations, or zero-build solutions with CDN imports.

Code Gen 154 9mo ago
Microck

All Traditions Speaking as One

by Microck

Deploy universal wisdom voices from all traditions simultaneously - Hindu, Buddhist, Taoist, Abrahamic, Indigenous, Scientific - revealing their unified recognition of consciousness navigation.

Code Gen 408 10mo ago
imoonkey

Steam Store

by imoonkey

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Game Dev 71 6mo ago
christopher-buss

roblox-ts

by christopher-buss

Use when writing TypeScript code for Roblox using roblox-ts, especially when unsure if a JavaScript API exists or how to handle Luau interop

Game Dev 8 8mo ago
EnzeD

r3f-physics

by EnzeD

React Three Fiber physics with Rapier - RigidBody, colliders, forces, joints, sensors. Use when adding physics simulation, collision detection, character controllers, or creating interactive physics-based experiences.

Game Dev 130 9mo ago
OpusGameLabs

game-architecture

by OpusGameLabs

Game architecture patterns and best practices for browser games. Use when designing game systems, planning architecture, structuring a game project, or making architectural decisions about game code.

Processing 347 8mo ago
OpusGameLabs

monetize-game

by OpusGameLabs

Register your game on Play.fun (OpenGameProtocol), add the browser SDK, and get a monetized play.fun URL

API Dev 347 8mo ago
OpusGameLabs

review-game

by OpusGameLabs

Review an existing game codebase for architecture, performance, and best practices

Code Review 347 8mo ago
dadbodgeoff

game-loop

by dadbodgeoff

Fixed timestep game loop with interpolation for frame-rate independent physics. Separates physics updates from rendering, prevents spiral of death, and supports hitstop/slow-mo effects.

Game Dev 792 8mo ago
LIghtJUNction

oni-mcp-environment-summary

by LIghtJUNction

当用户要求快速总结 ONI 附近环境/资源、开局区域概览、周围资源、附近危险、扩张方向,或问“我周围有什么”时使用。指导 agent 使用低 token 的只读 MCP 工具,尤其是 read_control domain=world action=area_snapshot,并返回简洁、可执行的环境/资源摘要,不执行游戏动作。

Game Dev 21 3mo ago
sandraschi

game-theory-strategist

by sandraschi

Game theory expert covering Nash equilibrium, strategic thinking, auction theory, and cooperative games

Academic 20 9mo ago
rednblackgames

hyperlap2d-mcp

by rednblackgames

Drive the HyperLap2D 2D scene editor from an MCP client (create/modify entities & components, list assets, screenshot, scene settings, shaders, z-ordering, layers). Use whenever the running editor's MCP server is connected and the task is to build or inspect a HyperLap2D scene.

Design 446 3mo ago
Logos-Liber

orleans

by Logos-Liber

Microsoft Orleans patterns for distributed game servers, Grains, Silos, persistence, and multiplayer game architecture

Automation 34 8mo ago
Logos-Liber

omniverse

by Logos-Liber

NVIDIA Omniverse platform integration and real-time 3D workflows

Animation 34 8mo ago
Logos-Liber

unity

by Logos-Liber

Unity game engine patterns, lifecycle, best practices, and C# conventions

Processing 34 8mo ago
Logos-Liber

godot

by Logos-Liber

Godot Engine patterns, Node tree architecture, Signals, Resources, and GDScript/C# conventions

Game Dev 34 8mo ago
Logos-Liber

texturing

by Logos-Liber

UV mapping, texture painting, PBR materials, and shader basics

Code Gen 34 8mo ago