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Game Dev
Game development and game engine tools
unity-testing
by DmitriyYukhanov
Use when writing or running Unity tests, including EditMode tests, PlayMode tests, performance testing, and code coverage
unreal-engine
by DSTN2000
Comprehensive Unreal Engine C++ and Blueprint development assistant with deep project structure understanding. Use when helping with Unreal Engine projects, including: C++ gameplay programming, Blueprint development, input system configuration (Enhanced Input), Gameplay Ability System (GAS), project structure navigation, asset discovery and referencing, plugin integration (experimental/beta), API lookups for underdocumented features, and debugging. Triggers on any Unreal Engine development question, especially when working within a .uproject directory.
glsl
by martinholovsky
GLSL shader programming for JARVIS holographic effects
xor-shader-techniques
by ZhangHanDong
Use when implementing shader effects like turbulence, fluid, fire, smoke, procedural noise, starfields, volumetric rendering, raymarching, glow, antialiasing, fractal texturing, or optimizing shader performance with cheap alternatives. Triggers on: shader techniques, shader tricks, shader optimization, turbulence shader, fluid shader, fire shader, smoke shader, procedural noise, dot noise, gyroid noise, efficient chaos, star field, particle scatter, fractal texturing, LOD texturing, texture scaling, volumetric rendering, raymarching, glow effects, antialiasing, analytic antialiasing, fwidth, shader performance, cheap shader effects, GLSL tricks, shader math, shader formulas, Xor shader, GM Shaders, mini.gmshaders.com
godot
by Logos-Liber
Godot Engine patterns, Node tree architecture, Signals, Resources, and GDScript/C# conventions
omniverse
by Logos-Liber
NVIDIA Omniverse platform integration and real-time 3D workflows
gamedev-conventions
by Logos-Liber
Cross-engine game development conventions and standards for the game-dev team
engine-patterns
by Logos-Liber
Cross-engine design pattern comparison for game development including ECS, state machines, networking, and common architectures
blender
by Logos-Liber
Blender interface, workflows, and 3D production pipeline
unity
by Logos-Liber
Unity engine fundamentals and workflows for 3D asset integration
autonomous-agent-gaming
by qodex-ai
Build autonomous game-playing agents using AI and reinforcement learning. Covers game environments, agent decision-making, strategy development, and performance optimization. Use when creating game-playing bots, testing game AI, strategic decision-making systems, or game theory applications.
r3f-best-practices
by emalorenzo
React Three Fiber (R3F) and Poimandres ecosystem best practices. Use when writing, reviewing, or optimizing R3F code. Triggers on tasks involving @react-three/fiber, @react-three/drei, zustand, @react-three/postprocessing, @react-three/rapier, or leva.
remix-agent-publish
by farworld-labs
Build Remix games for remix.gg with the server-api v1 agents REST API and Farcade game SDK requirements.
phaser-2d-arcade
by farworld-labs
Build mobile-first 2D browser games with Phaser 3 Arcade Physics, tuned for Remix/Farcade constraints and single-file delivery.
threejs-lite
by farworld-labs
Build lightweight mobile-friendly 3D browser games with Three.js, optimized for Remix/Farcade constraints and single-file delivery.
webgpu
by cazala
WebGPU/WGSL guidance for initialization, render/compute pipelines, shader authoring, debugging, and performance; use when building or troubleshooting WebGPU apps, GPU compute workloads, or WGSL shaders.
strategic-narrative
by wdavidturner
Use when asked to "strategic narrative", "Andy Raskin", "tell our company story", "write a pitch deck", "explain why customers should care", or "movement narrative". Helps craft compelling narratives that define movements rather than just selling products. The Strategic Narrative framework (created by Andy Raskin) transforms pitches from feature lists into stories about change.
unity-mobile
by creator-hian
Optimize Unity games for mobile platforms with IL2CPP, platform-specific code, and memory management. Masters iOS/Android deployment, app size reduction, and battery optimization. Use for mobile builds, platform issues, or device-specific optimization.
unity-architect
by DmitriyYukhanov
Use when designing Unity architecture, creating component hierarchies, defining interfaces, or generating test stubs and Mermaid diagrams for Unity projects
roblox-ts
by christopher-buss
Use when writing TypeScript code for Roblox using roblox-ts, especially when unsure if a JavaScript API exists or how to handle Luau interop
unity-coder
by DmitriyYukhanov
Use when implementing Unity C# code to follow proper coding guidelines, naming conventions, member ordering, and Unity-specific patterns
sequelize-patterns
by joneqian
Sequelize Node.js ORM for SQL databases. Use for database models, migrations, associations, queries, transactions, validations, hooks, and working with PostgreSQL, MySQL, MariaDB, SQLite, SQL Server.
reanimated-skia-performance
by andreev-danila
"Write and review high-performance React Native animations and 2D graphics using react-native-reanimated (v4+) and @shopify/react-native-skia (Canvas scenes, runtime effects/shaders). Use for: gesture-driven interactions, spring/timing transitions, layout/mount animations, Reanimated CSS transitions/animations, Skia drawings, animated shader uniforms, path/vector interpolation, dev-mode tuning panels (sliders), and diagnosing animation jank (JS thread stalls, excessive re-renders, per-frame allocations)."
game-development
by miles990
Game development patterns, architectures, and best practices