Game Dev

Game development and game engine tools

Showing 313-336 of 528 skills
DmitriyYukhanov

unity-testing

by DmitriyYukhanov

Use when writing or running Unity tests, including EditMode tests, PlayMode tests, performance testing, and code coverage

Game Dev 5 3mo ago
DSTN2000

unreal-engine

by DSTN2000

Comprehensive Unreal Engine C++ and Blueprint development assistant with deep project structure understanding. Use when helping with Unreal Engine projects, including: C++ gameplay programming, Blueprint development, input system configuration (Enhanced Input), Gameplay Ability System (GAS), project structure navigation, asset discovery and referencing, plugin integration (experimental/beta), API lookups for underdocumented features, and debugging. Triggers on any Unreal Engine development question, especially when working within a .uproject directory.

File Ops 28 5mo ago
martinholovsky

glsl

by martinholovsky

GLSL shader programming for JARVIS holographic effects

Game Dev 37 6mo ago
ZhangHanDong

xor-shader-techniques

by ZhangHanDong

Use when implementing shader effects like turbulence, fluid, fire, smoke, procedural noise, starfields, volumetric rendering, raymarching, glow, antialiasing, fractal texturing, or optimizing shader performance with cheap alternatives. Triggers on: shader techniques, shader tricks, shader optimization, turbulence shader, fluid shader, fire shader, smoke shader, procedural noise, dot noise, gyroid noise, efficient chaos, star field, particle scatter, fractal texturing, LOD texturing, texture scaling, volumetric rendering, raymarching, glow effects, antialiasing, analytic antialiasing, fwidth, shader performance, cheap shader effects, GLSL tricks, shader math, shader formulas, Xor shader, GM Shaders, mini.gmshaders.com

Animation 34 3mo ago
Logos-Liber

godot

by Logos-Liber

Godot Engine patterns, Node tree architecture, Signals, Resources, and GDScript/C# conventions

Game Dev 8 3mo ago
Logos-Liber

omniverse

by Logos-Liber

NVIDIA Omniverse platform integration and real-time 3D workflows

Animation 8 3mo ago
Logos-Liber

gamedev-conventions

by Logos-Liber

Cross-engine game development conventions and standards for the game-dev team

Game Dev 8 3mo ago
Logos-Liber

engine-patterns

by Logos-Liber

Cross-engine design pattern comparison for game development including ECS, state machines, networking, and common architectures

Processing 8 3mo ago
Logos-Liber

blender

by Logos-Liber

Blender interface, workflows, and 3D production pipeline

Animation 8 3mo ago
Logos-Liber

unity

by Logos-Liber

Unity engine fundamentals and workflows for 3D asset integration

Animation 8 3mo ago
qodex-ai

autonomous-agent-gaming

by qodex-ai

Build autonomous game-playing agents using AI and reinforcement learning. Covers game environments, agent decision-making, strategy development, and performance optimization. Use when creating game-playing bots, testing game AI, strategic decision-making systems, or game theory applications.

Agents 16 5mo ago
emalorenzo

r3f-best-practices

by emalorenzo

React Three Fiber (R3F) and Poimandres ecosystem best practices. Use when writing, reviewing, or optimizing R3F code. Triggers on tasks involving @react-three/fiber, @react-three/drei, zustand, @react-three/postprocessing, @react-three/rapier, or leva.

Game Dev 24 4mo ago
farworld-labs

remix-agent-publish

by farworld-labs

Build Remix games for remix.gg with the server-api v1 agents REST API and Farcade game SDK requirements.

API Dev 10 3mo ago
farworld-labs

phaser-2d-arcade

by farworld-labs

Build mobile-first 2D browser games with Phaser 3 Arcade Physics, tuned for Remix/Farcade constraints and single-file delivery.

File Ops 10 3mo ago
farworld-labs

threejs-lite

by farworld-labs

Build lightweight mobile-friendly 3D browser games with Three.js, optimized for Remix/Farcade constraints and single-file delivery.

Game Dev 10 3mo ago
cazala

webgpu

by cazala

WebGPU/WGSL guidance for initialization, render/compute pipelines, shader authoring, debugging, and performance; use when building or troubleshooting WebGPU apps, GPU compute workloads, or WGSL shaders.

Debugging 23 4mo ago
wdavidturner

strategic-narrative

by wdavidturner

Use when asked to "strategic narrative", "Andy Raskin", "tell our company story", "write a pitch deck", "explain why customers should care", or "movement narrative". Helps craft compelling narratives that define movements rather than just selling products. The Strategic Narrative framework (created by Andy Raskin) transforms pitches from feature lists into stories about change.

Code Gen 14 4mo ago
creator-hian

unity-mobile

by creator-hian

Optimize Unity games for mobile platforms with IL2CPP, platform-specific code, and memory management. Masters iOS/Android deployment, app size reduction, and battery optimization. Use for mobile builds, platform issues, or device-specific optimization.

Game Dev 9 5mo ago
DmitriyYukhanov

unity-architect

by DmitriyYukhanov

Use when designing Unity architecture, creating component hierarchies, defining interfaces, or generating test stubs and Mermaid diagrams for Unity projects

Game Dev 5 3mo ago
christopher-buss

roblox-ts

by christopher-buss

Use when writing TypeScript code for Roblox using roblox-ts, especially when unsure if a JavaScript API exists or how to handle Luau interop

Game Dev 5 3mo ago
DmitriyYukhanov

unity-coder

by DmitriyYukhanov

Use when implementing Unity C# code to follow proper coding guidelines, naming conventions, member ordering, and Unity-specific patterns

Processing 5 3mo ago
joneqian

sequelize-patterns

by joneqian

Sequelize Node.js ORM for SQL databases. Use for database models, migrations, associations, queries, transactions, validations, hooks, and working with PostgreSQL, MySQL, MariaDB, SQLite, SQL Server.

Game Dev 18 4mo ago
andreev-danila

reanimated-skia-performance

by andreev-danila

"Write and review high-performance React Native animations and 2D graphics using react-native-reanimated (v4+) and @shopify/react-native-skia (Canvas scenes, runtime effects/shaders). Use for: gesture-driven interactions, spring/timing transitions, layout/mount animations, Reanimated CSS transitions/animations, Skia drawings, animated shader uniforms, path/vector interpolation, dev-mode tuning panels (sliders), and diagnosing animation jank (JS thread stalls, excessive re-renders, per-frame allocations)."

Animation 23 4mo ago
miles990

game-development

by miles990

Game development patterns, architectures, and best practices

Code Gen 16 4mo ago