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Game Dev
Game development and game engine tools
game-asset-generator
by Hmbown
Generate game assets: character concepts, item icons, ambient music, and preview trailers.
unity-so-prefab-manager
by MuharremTozan
"Manages the structured relationship between ScriptableObjects (Data) and Prefabs (Logic/Visuals) in Unity 6. Follows the 'SO-to-Mono' Bridge pattern to ensure instance independence (e.g., individual health for identical robots) while maintaining a clean, data-driven architecture. Use when: (1) Creating new unit/item types, (2) Wiring SO data to Prefab MonoBehaviours, (3) Resolving data-sharing bugs where changing one SO affects all instances."
unity-editor-toolkit
by Dev-GOM
Unity Editor control and automation, WebSocket-based real-time communication. 유니티에디터제어및자동화, WebSocket기반실시간통신. Features/기능: GameObject control 게임오브젝트제어, Transform manipulation 트랜스폼조작, Component management 컴포넌트관리, Scene management 씬관리, SQLite database integration SQLite데이터베이스통합, GUID-based persistence GUID기반영구식별, Multi-scene synchronization 멀티씬동기화, Command Pattern with Undo/Redo 명령패턴실행취소재실행, Menu execution 메뉴실행, ScriptableObject management 스크립터블오브젝트관리, Array/List manipulation 배열리스트조작, All field types support 모든필드타입지원, Material/Rendering 머티리얼/렌더링, Prefab system 프리팹시스템, Asset Database 애셋데이터베이스, Animation 애니메이션, Physics 물리, Console logging 콘솔로깅, EditorPrefs management 에디터프리퍼런스관리, Editor automation 에디터자동화, Build pipeline 빌드파이프라인, Lighting 라이팅, Camera 카메라, Audio 오디오, Navigation 네비게이션, Particles 파티클, Timeline 타임라인, UI Toolkit, Profiler 프로파일러, Test Runner 테스트러너. Protocol 프로토콜: JSON-RPC 2.0 over WebSocket (port 9500-9600). 500+ commands 명령어, 25 categories 카테고리. Real-time bidirectional communication 실시간양방향통신. Security 보안: Defense-in-depth 심층방어 (path traversal protection 경로순회방지, command injection defense 명령어인젝션방어, JSON injection prevention JSON인젝션방지, SQL injection prevention SQL인젝션방지, transaction safety 트랜잭션안전성). Localhost-only connections 로컬호스트전용. Cross-platform 크로스플랫폼 (Windows, macOS, Linux).
auto-release-manager
by Dev-GOM
Automate version updates and releases for any project type (Node.js, Python, Rust, Unity, Unreal, etc.). Detect project type, update version files, generate CHANGELOG, and handle git operations with cross-platform support.
roblox-ts
by christopher-buss
Use when writing TypeScript code for Roblox using roblox-ts, especially when unsure if a JavaScript API exists or how to handle Luau interop
xiao-zhu-nuonuo
by MapleOAO
蒸馏自12个守望先锋邂逅视频的Galgame技能。生成独一无二的邂逅故事,或直接与小朱诺诺的本人对话。
gcse-physics-tutor
by markpitt
GCSE Physics tutor and revision assistant for 15–16 year old students preparing for 2026 exams across AQA, Edexcel, OCR, and WJEC boards. Use when a student asks for help understanding physics topics, answering exam questions, revising for GCSEs, practising required practicals, solving calculation questions, or wants guidance on exam technique for GCSE Physics.
Problem-Solving Techniques
by duongductrong
Apply systematic problem-solving techniques for complexity spirals (simplification cascades), innovation blocks (collision-zone thinking), recurring patterns (meta-pattern recognition), assumption constraints (inversion exercise), scale uncertainty (scale game), and dispatch when stuck. Techniques derived from Microsoft Amplifier project patterns adapted for immediate application.
aio-mental-models
by aiocean
This skill should be used when the user faces complex decisions, problem-solving, debugging, system design, strategic thinking, or needs structured reasoning. Comprehensive mental models framework with 50+ models covering first principles, second-order thinking, inversion, feedback loops, and more.
jax-pde
by tondevrel
Advanced sub-skill for JAX focused on solving Partial Differential Equations (PDEs) and Differentiable Physics. Covers Finite Difference Methods (FDM), Neural Operators, and Physics-Informed Neural Networks (PINNs).
glsl
by martinholovsky
GLSL shader programming for JARVIS holographic effects
debug-like-expert
by cfircoo
Deep analysis debugging mode for complex issues. Activates methodical investigation protocol with evidence gathering, hypothesis testing, and rigorous verification. Use when standard troubleshooting fails or when issues require systematic root cause analysis.
GameDev Study — Video Tutorial to Learning Notes
by SweetYLHt
Use --output to specify where notes should be saved
Chinese Development Guide
by hhhh124hhhh
为中文开发者提供完整的项目本地化、环境配置和开发工作流指导,确保中英文双语环境下的最佳开发体验
Context7 Auto Research
by hhhh124hhhh
自动使用Context7进行文档研究,当用户需要代码生成、配置步骤或库/API文档时无需明确请求即可自动获取最新信息
unity-textmeshpro
by creator-hian
TextMeshPro (TMPro) expert for Unity text rendering with advanced typography, performance optimization, and professional text effects. Masters font asset creation, dynamic fonts, rich text formatting, material presets, and text mesh optimization. Use PROACTIVELY for text rendering, font management, localization text, UI text performance, or text effects implementation.
unity-testrunner
by creator-hian
Unity Test Framework CLI automation and test writing patterns. Masters batchmode execution, NUnit assertions, EditMode/PlayMode testing, and TDD workflows. Use PROACTIVELY for test automation, CI/CD pipelines, or test-driven development in Unity.
unity-ui
by creator-hian
Build and optimize Unity UI with UI Toolkit and UGUI. Masters responsive layouts, event systems, and performance optimization. Use for UI implementation, Canvas optimization, or cross-platform UI challenges.
game-development
by miles990
Game development patterns, architectures, and best practices
tikzjax-diagramming
by BitYoungjae
Create TikZ diagrams in Obsidian using TikZJax plugin. Use when visualizing geometric shapes, coordinate systems, game scenes, circuit diagrams, chemical structures, or complex technical drawings that require precise positioning.
unreal-engine
by DSTN2000
Comprehensive Unreal Engine C++ and Blueprint development assistant with deep project structure understanding. Use when helping with Unreal Engine projects, including: C++ gameplay programming, Blueprint development, input system configuration (Enhanced Input), Gameplay Ability System (GAS), project structure navigation, asset discovery and referencing, plugin integration (experimental/beta), API lookups for underdocumented features, and debugging. Triggers on any Unreal Engine development question, especially when working within a .uproject directory.
icon-system
by dylantarre
Implements scalable icon systems with SVG sprites or React/Vue components. Use when setting up icon libraries, creating icon sizing tokens, optimizing SVGs, or building accessible icon buttons.
Godot Compatibility Checker
by hhhh124hhhh
自动检测和修复Godot 3.x与4.x之间的API兼容性问题,基于实际项目经验提供针对性解决方案
MCP Orchestration
by hhhh124hhhh
智能编排和协调多个MCP工具完成复杂开发任务,支持串行、并行、条件、循环等多种执行模式