Game Dev

Game development and game engine tools

Showing 313-336 of 576 skills
MuharremTozan

context-bridge

by MuharremTozan

Start a context synchronization session between World-Building and Unity projects. Scans the current project for critical updates (lore, mechanics, assets) and update a shared context file to keep the other project informed.

Automation 13 6mo ago
MuharremTozan

unity-so-prefab-manager

by MuharremTozan

"Manages the structured relationship between ScriptableObjects (Data) and Prefabs (Logic/Visuals) in Unity 6. Follows the 'SO-to-Mono' Bridge pattern to ensure instance independence (e.g., individual health for identical robots) while maintaining a clean, data-driven architecture. Use when: (1) Creating new unit/item types, (2) Wiring SO data to Prefab MonoBehaviours, (3) Resolving data-sharing bugs where changing one SO affects all instances."

Code Gen 13 6mo ago
ZhangHanDong

xor-shader-techniques

by ZhangHanDong

Use when implementing shader effects like turbulence, fluid, fire, smoke, procedural noise, starfields, volumetric rendering, raymarching, glow, antialiasing, fractal texturing, or optimizing shader performance with cheap alternatives. Triggers on: shader techniques, shader tricks, shader optimization, turbulence shader, fluid shader, fire shader, smoke shader, procedural noise, dot noise, gyroid noise, efficient chaos, star field, particle scatter, fractal texturing, LOD texturing, texture scaling, volumetric rendering, raymarching, glow effects, antialiasing, analytic antialiasing, fwidth, shader performance, cheap shader effects, GLSL tricks, shader math, shader formulas, Xor shader, GM Shaders, mini.gmshaders.com

Animation 37 6mo ago
DSTN2000

unreal-engine

by DSTN2000

Comprehensive Unreal Engine C++ and Blueprint development assistant with deep project structure understanding. Use when helping with Unreal Engine projects, including: C++ gameplay programming, Blueprint development, input system configuration (Enhanced Input), Gameplay Ability System (GAS), project structure navigation, asset discovery and referencing, plugin integration (experimental/beta), API lookups for underdocumented features, and debugging. Triggers on any Unreal Engine development question, especially when working within a .uproject directory.

File Ops 36 8mo ago
pluginagentmarketplace

game-tools-workflows

by pluginagentmarketplace

Game development tools, asset pipelines, version control, build systems, and team development workflows for efficient production.

Debugging 32 8mo ago
pluginagentmarketplace

ci-cd-automation

by pluginagentmarketplace

Continuous integration and deployment pipelines, automated testing, build automation, and team workflows for game development.

CI/CD 32 8mo ago
pluginagentmarketplace

game-servers

by pluginagentmarketplace

Game server architecture, scalability, matchmaking, and backend systems for online games. Build robust, scalable multiplayer infrastructure.

Database 32 8mo ago
pluginagentmarketplace

monetization-systems

by pluginagentmarketplace

Game monetization strategies, in-app purchases, battle passes, ads integration, and player retention mechanics. Ethical monetization that respects players.

Debugging 32 8mo ago
pluginagentmarketplace

game-design-theory

by pluginagentmarketplace

Comprehensive game design theory covering MDA framework, player psychology, balance principles, and progression systems. Master why games are fun.

Game Dev 32 8mo ago
pluginagentmarketplace

audio-systems

by pluginagentmarketplace

Game audio systems, music, spatial audio, sound effects, and voice implementation. Build immersive audio experiences with professional middleware integration.

Animation 32 8mo ago
pluginagentmarketplace

daw-music

by pluginagentmarketplace

Digital Audio Workstation usage, music composition, interactive music systems, and game audio implementation for immersive soundscapes.

Code Gen 32 8mo ago
pluginagentmarketplace

game-engines

by pluginagentmarketplace

Master game engines - Unity, Unreal Engine, Godot. Engine-specific workflows, systems architecture, and production best practices.

Animation 32 8mo ago
pluginagentmarketplace

particle-systems

by pluginagentmarketplace

Creating visual effects using particle systems, physics simulation, and post-processing for polished, dynamic game graphics.

Code Gen 32 8mo ago
pluginagentmarketplace

optimization-performance

by pluginagentmarketplace

Game optimization, performance profiling, multi-platform support, and frame rate optimization for smooth gameplay experiences.

Code Review 32 8mo ago
pluginagentmarketplace

gameplay-mechanics

by pluginagentmarketplace

Core gameplay mechanics implementation, system interactions, feedback loops, and iterative balance refinement for engaging player experiences.

Code Gen 32 8mo ago
pluginagentmarketplace

synchronization-algorithms

by pluginagentmarketplace

Network synchronization, lag compensation, client prediction, and state consistency for responsive multiplayer games.

Debugging 32 8mo ago
pluginagentmarketplace

programming-architecture

by pluginagentmarketplace

Game code architecture, design patterns, scalable systems, and maintainable code structure for complex games.

Processing 32 8mo ago
joneqian

sequelize-patterns

by joneqian

Sequelize Node.js ORM for SQL databases. Use for database models, migrations, associations, queries, transactions, validations, hooks, and working with PostgreSQL, MySQL, MariaDB, SQLite, SQL Server.

Game Dev 30 7mo ago
creator-hian

unity-unitask

by creator-hian

UniTask library expert specializing in allocation-free async/await patterns, coroutine migration, and Unity-optimized asynchronous programming. Masters UniTask performance optimizations, cancellation handling, and memory-efficient async operations. Use PROACTIVELY for UniTask implementation, async optimization, or coroutine replacement.

Automation 10 8mo ago
creator-hian

unity-networking

by creator-hian

Implement multiplayer games with Unity Netcode, Mirror, or Photon. Masters client-server architecture, state synchronization, and lag compensation. Use for multiplayer features, networking issues, or real-time synchronization.

Code Gen 10 8mo ago
creator-hian

csharp-code-style

by creator-hian

C# code style and naming conventions based on POCU standards. Covers naming rules (mPascalCase for private, bBoolean prefix, EEnum prefix), code organization, C# 9.0 patterns. Use PROACTIVELY for C# code reviews, refactoring, or establishing project standards.

Code Gen 10 8mo ago
creator-hian

unity-csharp-fundamentals

by creator-hian

Unity C# fundamental patterns including TryGetComponent, SerializeField, RequireComponent, and safe coding practices. Essential patterns for robust Unity development. Use PROACTIVELY for any Unity C# code to ensure best practices.

Code Gen 10 8mo ago
creator-hian

unity-performance

by creator-hian

Optimize Unity game performance through profiling, draw call reduction, and resource management. Masters batching, LOD, occlusion culling, and mobile optimization. Use for performance bottlenecks, frame rate issues, or optimization strategies.

Game Dev 10 8mo ago
creator-hian

unity-async

by creator-hian

Handle Unity's asynchronous programming patterns including coroutines, async/await, and Job System. Masters Unity's main thread restrictions and threading models. Use when guidance needed on Unity async operations, coroutine optimization, or parallel processing in Unity context.

Processing 10 8mo ago