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Game Dev
Game development and game engine tools
context-bridge
by MuharremTozan
Start a context synchronization session between World-Building and Unity projects. Scans the current project for critical updates (lore, mechanics, assets) and update a shared context file to keep the other project informed.
unity-so-prefab-manager
by MuharremTozan
"Manages the structured relationship between ScriptableObjects (Data) and Prefabs (Logic/Visuals) in Unity 6. Follows the 'SO-to-Mono' Bridge pattern to ensure instance independence (e.g., individual health for identical robots) while maintaining a clean, data-driven architecture. Use when: (1) Creating new unit/item types, (2) Wiring SO data to Prefab MonoBehaviours, (3) Resolving data-sharing bugs where changing one SO affects all instances."
xor-shader-techniques
by ZhangHanDong
Use when implementing shader effects like turbulence, fluid, fire, smoke, procedural noise, starfields, volumetric rendering, raymarching, glow, antialiasing, fractal texturing, or optimizing shader performance with cheap alternatives. Triggers on: shader techniques, shader tricks, shader optimization, turbulence shader, fluid shader, fire shader, smoke shader, procedural noise, dot noise, gyroid noise, efficient chaos, star field, particle scatter, fractal texturing, LOD texturing, texture scaling, volumetric rendering, raymarching, glow effects, antialiasing, analytic antialiasing, fwidth, shader performance, cheap shader effects, GLSL tricks, shader math, shader formulas, Xor shader, GM Shaders, mini.gmshaders.com
unreal-engine
by DSTN2000
Comprehensive Unreal Engine C++ and Blueprint development assistant with deep project structure understanding. Use when helping with Unreal Engine projects, including: C++ gameplay programming, Blueprint development, input system configuration (Enhanced Input), Gameplay Ability System (GAS), project structure navigation, asset discovery and referencing, plugin integration (experimental/beta), API lookups for underdocumented features, and debugging. Triggers on any Unreal Engine development question, especially when working within a .uproject directory.
game-tools-workflows
by pluginagentmarketplace
Game development tools, asset pipelines, version control, build systems, and team development workflows for efficient production.
ci-cd-automation
by pluginagentmarketplace
Continuous integration and deployment pipelines, automated testing, build automation, and team workflows for game development.
game-servers
by pluginagentmarketplace
Game server architecture, scalability, matchmaking, and backend systems for online games. Build robust, scalable multiplayer infrastructure.
monetization-systems
by pluginagentmarketplace
Game monetization strategies, in-app purchases, battle passes, ads integration, and player retention mechanics. Ethical monetization that respects players.
game-design-theory
by pluginagentmarketplace
Comprehensive game design theory covering MDA framework, player psychology, balance principles, and progression systems. Master why games are fun.
audio-systems
by pluginagentmarketplace
Game audio systems, music, spatial audio, sound effects, and voice implementation. Build immersive audio experiences with professional middleware integration.
daw-music
by pluginagentmarketplace
Digital Audio Workstation usage, music composition, interactive music systems, and game audio implementation for immersive soundscapes.
game-engines
by pluginagentmarketplace
Master game engines - Unity, Unreal Engine, Godot. Engine-specific workflows, systems architecture, and production best practices.
particle-systems
by pluginagentmarketplace
Creating visual effects using particle systems, physics simulation, and post-processing for polished, dynamic game graphics.
optimization-performance
by pluginagentmarketplace
Game optimization, performance profiling, multi-platform support, and frame rate optimization for smooth gameplay experiences.
gameplay-mechanics
by pluginagentmarketplace
Core gameplay mechanics implementation, system interactions, feedback loops, and iterative balance refinement for engaging player experiences.
synchronization-algorithms
by pluginagentmarketplace
Network synchronization, lag compensation, client prediction, and state consistency for responsive multiplayer games.
programming-architecture
by pluginagentmarketplace
Game code architecture, design patterns, scalable systems, and maintainable code structure for complex games.
sequelize-patterns
by joneqian
Sequelize Node.js ORM for SQL databases. Use for database models, migrations, associations, queries, transactions, validations, hooks, and working with PostgreSQL, MySQL, MariaDB, SQLite, SQL Server.
unity-unitask
by creator-hian
UniTask library expert specializing in allocation-free async/await patterns, coroutine migration, and Unity-optimized asynchronous programming. Masters UniTask performance optimizations, cancellation handling, and memory-efficient async operations. Use PROACTIVELY for UniTask implementation, async optimization, or coroutine replacement.
unity-networking
by creator-hian
Implement multiplayer games with Unity Netcode, Mirror, or Photon. Masters client-server architecture, state synchronization, and lag compensation. Use for multiplayer features, networking issues, or real-time synchronization.
csharp-code-style
by creator-hian
C# code style and naming conventions based on POCU standards. Covers naming rules (mPascalCase for private, bBoolean prefix, EEnum prefix), code organization, C# 9.0 patterns. Use PROACTIVELY for C# code reviews, refactoring, or establishing project standards.
unity-csharp-fundamentals
by creator-hian
Unity C# fundamental patterns including TryGetComponent, SerializeField, RequireComponent, and safe coding practices. Essential patterns for robust Unity development. Use PROACTIVELY for any Unity C# code to ensure best practices.
unity-performance
by creator-hian
Optimize Unity game performance through profiling, draw call reduction, and resource management. Masters batching, LOD, occlusion culling, and mobile optimization. Use for performance bottlenecks, frame rate issues, or optimization strategies.
unity-async
by creator-hian
Handle Unity's asynchronous programming patterns including coroutines, async/await, and Job System. Masters Unity's main thread restrictions and threading models. Use when guidance needed on Unity async operations, coroutine optimization, or parallel processing in Unity context.