Game Dev
Game development and game engine tools
texturing
by Logos-Liber
UV mapping, texture painting, PBR materials, and shader basics
unreal
by Logos-Liber
Unreal Engine patterns, Actor/Component model, Blueprints vs C++, and best practices
gamedev-conventions
by Logos-Liber
Cross-engine game development conventions and standards for the game-dev team
engine-patterns
by Logos-Liber
Cross-engine design pattern comparison for game development including ECS, state machines, networking, and common architectures
blender
by Logos-Liber
Blender interface, workflows, and 3D production pipeline
swiftui-animation
by jamesrochabrun
This skill provides comprehensive guidance for implementing advanced SwiftUI animations, transitions, matched geometry effects, and Metal shader integration. Use when building animations, view transitions, hero animations, or GPU-accelerated effects in SwiftUI apps for iOS and macOS.
evolution
by ZhangHanDong
CRITICAL: Use for makepad-skills self-evolution and contribution. Triggers on: evolve, evolution, contribute, contribution, self-improve, self-improvement, add pattern, new pattern, capture learning, document solution, hooks, hook system, auto-trigger, skill routing, template, pattern template, shader template, troubleshooting template, 演进, 贡献, 自我改进, 添加模式, 记录学习, 文档化解决方案
touchdesigner-mcp
by wundercorp
Control TouchDesigner via twozero MCP.
pokemon-player
by wundercorp
"Play Pokemon via headless emulator + RAM reads."
framework-expert
by nguyenthienthanh
"Unified framework expertise bundle. Lazy-loads relevant framework patterns (React, Vue, Angular, Next.js, Node.js, Python, Laravel, Go, Flutter, Godot) based on detected tech stack."
problem-solving
by nguyenthienthanh
"5 techniques for different problem types. Use when stuck or facing complex challenges."
Unreal Engine MCP Skill
by openamer
The self-improving, self-learning open-source AI agent. Background Computer-Use, A2A Swarm, Vector Memory, Plugin System, Voice, Smart Approvals - 100/100 Score. Windows-native.
pokemon-player
by openamer
"Play Pokemon via headless emulator + RAM reads."
game-designer
by OpusGameLabs
Game UI/UX designer that analyzes and improves the visual polish, atmosphere, and player experience of browser games. Use when a game needs visual improvements, better backgrounds, particles, animations, screen transitions, juice/feel, or overall aesthetic upgrades.
game-assets
by OpusGameLabs
Game asset engineer that creates pixel art sprites, animated characters, and visual entities for browser games. Use when a game needs better character art, enemy sprites, item visuals, or any upgrade from basic geometric shapes to recognizable pixel art.
r3f-materials
by EnzeD
React Three Fiber materials - PBR materials, Drei materials, shader materials, material properties. Use when styling meshes, creating custom materials, working with textures, or implementing visual effects.
lottie-animator
by obeskay
Generates professional Lottie animations from static SVGs. Replaces After Effects for motion graphics. Use when the user asks to: animate logo, create lottie, svg animation, motion graphics, wiggle animation, bounce effect, rotate animation, pulse effect, entrance animation, loading animation, loop animation, icon animation, character animation, morphing, path drawing, trim path, walking animation, run cycle, walk cycle, frame-by-frame animation, sprite animation. Supports advanced bezier curves, shape modifiers, parenting, mattes, morphing, character rigs, and professional frame-by-frame animation techniques.
makepad-shaders
by ZhangHanDong
CRITICAL: Use for Makepad shader system. Triggers on: makepad shader, makepad draw_bg, Sdf2d, makepad pixel, makepad glsl, makepad sdf, draw_quad, makepad gpu, makepad 着色器, makepad shader 语法, makepad 绘制
owngame
by luka2chat
Create or improve small games using owngame reference cases, playable Web starters, and targeted playtesting. Use for new game ideas, art or gameplay revisions, reference research, and playable delivery.
flue
by SFKislev
Let agents control software, like Adobe Photoshop, Illustrator, After Effects, Premiere, Autodesk 3DS Max, Blender, Unity, Houdini, and Microsoft Office.
neta
by talesofai
Neta capability index and routing skill - help choose the appropriate Neta-related skill (neta-space / neta-creative / neta-adventure / neta-community / neta-suggest). Use this skill when you need to understand Neta's overall capabilities, decide which skill fits the current task, or migrate from older documentation that referenced the monolithic neta skill.
hld-reviewer
by TestAny-io
HLD review, High-Level Design review, 技术方案评审。Use when: HLD 完成后、进入 LLD/实现前需要审查技术设计、检测 PRD→HLD 漂移。
architecture
by mcouthon
"Use when documenting architecture, understanding system structure, creating diagrams, or analyzing component relationships. Focuses on interfaces and high-level design. Triggers on: 'use architecture mode', 'architecture', 'system design', 'how is this structured', 'document the system', 'create a diagram', 'high-level overview'. Read-only mode."
physics-tutor
by szeyu
Physics subject expertise for study notes, problem-solving, and explanations. Covers mechanics, electromagnetism, thermodynamics, waves, and modern physics. Provides diagrams, formulas, and step-by-step problem solutions. Use when studying physics topics, creating physics notes, solving physics problems, or explaining physical concepts. Triggers - physics help, mechanics, kinematics, forces, energy, electricity, magnetism, thermodynamics, waves.