Game Dev

Game development and game engine tools

Showing 337-360 of 528 skills
aiocean

aio-mental-models

by aiocean

This skill should be used when the user faces complex decisions, problem-solving, debugging, system design, strategic thinking, or needs structured reasoning. Comprehensive mental models framework with 50+ models covering first principles, second-order thinking, inversion, feedback loops, and more.

Game Dev 3 3mo ago
markpitt

gcse-physics-tutor

by markpitt

GCSE Physics tutor and revision assistant for 15–16 year old students preparing for 2026 exams across AQA, Edexcel, OCR, and WJEC boards. Use when a student asks for help understanding physics topics, answering exam questions, revising for GCSEs, practising required practicals, solving calculation questions, or wants guidance on exam technique for GCSE Physics.

Animation 18 3mo ago
SpriteCook

spritecook-generate-sprites

by SpriteCook

Generate sprites and game assets using the SpriteCook MCP tools. Use when building games and the user needs sprites, pixel art, detailed art, characters, items, tilesets, textures, icons, or UI elements. Also use when asked to create, generate, or make game art assets.

Code Gen 7 3mo ago
SweetYLHt

GameDev Study — Video Tutorial to Learning Notes

by SweetYLHt

Use --output to specify where notes should be saved

Game Dev 16 3mo ago
tondevrel

jax-pde

by tondevrel

Advanced sub-skill for JAX focused on solving Partial Differential Equations (PDEs) and Differentiable Physics. Covers Finite Difference Methods (FDM), Neural Operators, and Physics-Informed Neural Networks (PINNs).

Processing 10 4mo ago
spm1001

sprite

by spm1001

Controls InnerClaude instances on Sprites.dev VMs for testing workflows, install patterns, and Claude-to-Claude interaction. INVOKE BEFORE any 'sprite exec', 'inner Claude', 'test this workflow', 'Claude controlling Claude', or remote VM operations. Documents the critical tmux+pipe-pane pattern that makes OuterClaude/InnerClaude interaction work. Also covers checkpoint/restore and bootstrap. (user)

CLI Tools 2 4mo ago
Logos-Liber

texturing

by Logos-Liber

UV mapping, texture painting, PBR materials, and shader basics

Code Gen 7 3mo ago
Logos-Liber

unreal

by Logos-Liber

Unreal Engine patterns, Actor/Component model, Blueprints vs C++, and best practices

Game Dev 7 3mo ago
hhhh124hhhh

Chinese Development Guide

by hhhh124hhhh

为中文开发者提供完整的项目本地化、环境配置和开发工作流指导,确保中英文双语环境下的最佳开发体验

CLI Tools 30 6mo ago
JWCodeWrote

dialectical-reasoning(唯物辩证法)

by JWCodeWrote

A cognitive operating system based on Dialectical Materialism (Materialism, Universal Connection, Eternal Development, Unity of Opposites) to force objective, non-linear analysis of complex engineering and logic problems.

Code Review 3 4mo ago
hhhh124hhhh

Godot Compatibility Checker

by hhhh124hhhh

自动检测和修复Godot 3.x与4.x之间的API兼容性问题,基于实际项目经验提供针对性解决方案

API Dev 30 6mo ago
hhhh124hhhh

Context7 Auto Research

by hhhh124hhhh

自动使用Context7进行文档研究,当用户需要代码生成、配置步骤或库/API文档时无需明确请求即可自动获取最新信息

Academic 30 6mo ago
hhhh124hhhh

MCP Orchestration

by hhhh124hhhh

智能编排和协调多个MCP工具完成复杂开发任务,支持串行、并行、条件、循环等多种执行模式

Game Dev 30 6mo ago
samhvw8

problem-solving

by samhvw8

"Systematic problem-solving techniques for stuck-ness. Techniques: simplification cascade (complexity spirals), collision-zone thinking (innovation blocks), meta-pattern recognition (recurring issues), inversion exercise (assumption constraints), scale game (uncertainty). Actions: simplify, analyze, recognize patterns, invert assumptions, scale thinking. Keywords: problem solving, complexity spiral, innovation block, stuck, simplification, meta-pattern, assumption inversion, scale uncertainty, breakthrough thinking, root cause, systematic analysis, Microsoft Amplifier, debugging approach, creative solution. Use when: complexity spiraling, hitting innovation blocks, seeing recurring patterns, constrained by assumptions, uncertain about scale, generally stuck on problems."

Game Dev 10 5mo ago
gked2121

game-recap-generator

by gked2121

Convert game stats and highlights into engaging recaps. Multiple styles: Twitter thread, Instagram carousel, blog post, newsletter.

Code Gen 27 7mo ago
gked2121

game-strategy-simulator

by gked2121

What-if scenario analyzer for sports. Play-calling recommendations, clock management, substitution patterns, risk/reward calculations.

Code Gen 27 7mo ago
gked2121

game-builder

by gked2121

Convert any topic into playable browser games. Types: trivia, matching, word puzzles, adventure games. Uses Phaser.js or Kaboom.js.

Code Gen 27 7mo ago
agustedire542

Unity MCP Skill — Claude's Guide to Controlling Unity Editor

by agustedire542

Use unity_editor_command: {command: "menu:GameObject/Align With View"} to access any Unity menu item

Game Dev 2 2mo ago
AnEntrypoint

spoint

by AnEntrypoint

"Build multiplayer physics games with the Spawnpoint engine. Use when asked to: create a game, add physics objects, spawn entities, build a map/level, handle player interaction, add weapons, respawn, scoring, create moving platforms, manage world config, load 3D models, add HUD/UI, work with the EventBus, or develop any app inside an apps/ directory."

Processing 2 2mo ago
Zate

godot-optimization

by Zate

Expert knowledge of Godot performance optimization, profiling, bottleneck identification, and optimization techniques. Use when helping improve game performance or analyzing performance issues.

Game Dev 15 6mo ago
Zate

godot-development

by Zate

Expert knowledge of Godot Engine game development including scene creation, node management, GDScript programming, and project structure. Use when working with Godot projects, creating or modifying scenes, adding nodes, writing game scripts, or solving Godot-specific problems.

File Ops 15 6mo ago
Zate

godot-ui

by Zate

Expert knowledge of Godot's UI system including Control nodes, themes, styling, responsive layouts, and common UI patterns for menus, HUDs, inventories, and dialogue systems. Use when working with Godot UI/menu creation or styling.

Code Gen 15 6mo ago
dmend3z

gaming-metaverse-advertising

by dmend3z

This skill enables Claude to act as a specialist in gaming and metaverse advertising. It should be used when a user needs to create, manage, or optimize advertising campaigns within gaming environments or metaverse platforms. It is triggered by keywords like 'gaming ads', 'metaverse marketing', 'in-game advertising', 'Roblox', or 'virtual worlds'.

Code Gen 7 3mo ago
Logos-Liber

unity

by Logos-Liber

Unity game engine patterns, lifecycle, best practices, and C# conventions

Processing 5 3mo ago