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Game Dev
Game development and game engine tools
game-light-tracker
by Demerzels-lab
Track live NFL, NBA, NHL, or MLB games and automatically change Hue light colors based on which team is leading. Use when user wants to sync smart lights with live sports scores for visual game tracking. Supports NFL, NBA, NHL, and MLB games with customizable team colors.
hustle
by Demerzels-lab
"ZeroEx Hustle: Arbitrage Intelligence & Operations Engine. Manage vaults, payouts, and game automation monitoring."
unity-textmeshpro
by creator-hian
TextMeshPro (TMPro) expert for Unity text rendering with advanced typography, performance optimization, and professional text effects. Masters font asset creation, dynamic fonts, rich text formatting, material presets, and text mesh optimization. Use PROACTIVELY for text rendering, font management, localization text, UI text performance, or text effects implementation.
unity-r3
by creator-hian
R3 (Reactive Extensions) library expert specializing in modern reactive programming patterns, event-driven architectures, and Observable streams. Masters R3-specific features, async enumerable integration, and Unity-optimized reactive patterns. Use PROACTIVELY for R3 implementation, reactive programming, or MVVM/MVP architecture.
unity-testrunner
by creator-hian
Unity Test Framework CLI automation and test writing patterns. Masters batchmode execution, NUnit assertions, EditMode/PlayMode testing, and TDD workflows. Use PROACTIVELY for test automation, CI/CD pipelines, or test-driven development in Unity.
unity-vcontainer
by creator-hian
VContainer dependency injection expert specializing in IoC container configuration, lifecycle management, and Unity-optimized DI patterns. Masters dependency resolution, scoped containers, and testable architecture design. Use PROACTIVELY for VContainer setup, service registration, or SOLID principle implementation.
unity-unirx
by creator-hian
UniRx (Reactive Extensions) library expert for legacy Unity projects. Specializes in UniRx-specific patterns, Observable streams, and ReactiveProperty. Use for maintaining existing UniRx codebases. For new projects, use unity-r3 skill instead.
unity-mobile
by creator-hian
Optimize Unity games for mobile platforms with IL2CPP, platform-specific code, and memory management. Masters iOS/Android deployment, app size reduction, and battery optimization. Use for mobile builds, platform issues, or device-specific optimization.
unity-ui
by creator-hian
Build and optimize Unity UI with UI Toolkit and UGUI. Masters responsive layouts, event systems, and performance optimization. Use for UI implementation, Canvas optimization, or cross-platform UI challenges.
unity-collection-pool
by creator-hian
Unity Collection Pool expert for GC-free collection management using ListPool, DictionaryPool, HashSetPool, and ObjectPool. Masters memory optimization, pool sizing, and allocation-free patterns. Use PROACTIVELY for collection allocations, GC pressure reduction, temporary list/dictionary usage, or performance-critical code paths.
game-recap-generator
by gked2121
Convert game stats and highlights into engaging recaps. Multiple styles: Twitter thread, Instagram carousel, blog post, newsletter.
game-strategy-simulator
by gked2121
What-if scenario analyzer for sports. Play-calling recommendations, clock management, substitution patterns, risk/reward calculations.
game-builder
by gked2121
Convert any topic into playable browser games. Types: trivia, matching, word puzzles, adventure games. Uses Phaser.js or Kaboom.js.
game-asset-generator
by Hmbown
Generate game assets: character concepts, item icons, ambient music, and preview trailers.
Unity MCP Skill — Claude's Guide to Controlling Unity Editor
by agustedire542
Use unity_editor_command: {command: "menu:GameObject/Align With View"} to access any Unity menu item
spoint
by AnEntrypoint
"Build multiplayer physics games with the Spawnpoint engine. Use when asked to: create a game, add physics objects, spawn entities, build a map/level, handle player interaction, add weapons, respawn, scoring, create moving platforms, manage world config, load 3D models, add HUD/UI, work with the EventBus, or develop any app inside an apps/ directory."
gcse-physics-tutor
by markpitt
GCSE Physics tutor and revision assistant for 15–16 year old students preparing for 2026 exams across AQA, Edexcel, OCR, and WJEC boards. Use when a student asks for help understanding physics topics, answering exam questions, revising for GCSEs, practising required practicals, solving calculation questions, or wants guidance on exam technique for GCSE Physics.
game-development
by miles990
Game development patterns, architectures, and best practices
jax-pde
by tondevrel
Advanced sub-skill for JAX focused on solving Partial Differential Equations (PDEs) and Differentiable Physics. Covers Finite Difference Methods (FDM), Neural Operators, and Physics-Informed Neural Networks (PINNs).
strategic-narrative
by wdavidturner
Use when asked to "strategic narrative", "Andy Raskin", "tell our company story", "write a pitch deck", "explain why customers should care", or "movement narrative". Helps craft compelling narratives that define movements rather than just selling products. The Strategic Narrative framework (created by Andy Raskin) transforms pitches from feature lists into stories about change.
godot-optimization
by Zate
Expert knowledge of Godot performance optimization, profiling, bottleneck identification, and optimization techniques. Use when helping improve game performance or analyzing performance issues.
godot-development
by Zate
Expert knowledge of Godot Engine game development including scene creation, node management, GDScript programming, and project structure. Use when working with Godot projects, creating or modifying scenes, adding nodes, writing game scripts, or solving Godot-specific problems.
godot-ui
by Zate
Expert knowledge of Godot's UI system including Control nodes, themes, styling, responsive layouts, and common UI patterns for menus, HUDs, inventories, and dialogue systems. Use when working with Godot UI/menu creation or styling.
godot-debugging
by Zate
Expert knowledge of Godot debugging, error interpretation, common bugs, and troubleshooting techniques. Use when helping fix Godot errors, crashes, or unexpected behavior.