Game Dev

Game development and game engine tools

Showing 337-360 of 861 skills
Logos-Liber

texturing

by Logos-Liber

UV mapping, texture painting, PBR materials, and shader basics

Code Gen 34 8mo ago
Logos-Liber

unreal

by Logos-Liber

Unreal Engine patterns, Actor/Component model, Blueprints vs C++, and best practices

Game Dev 34 8mo ago
Logos-Liber

gamedev-conventions

by Logos-Liber

Cross-engine game development conventions and standards for the game-dev team

Game Dev 34 8mo ago
Logos-Liber

engine-patterns

by Logos-Liber

Cross-engine design pattern comparison for game development including ECS, state machines, networking, and common architectures

Processing 34 8mo ago
Logos-Liber

blender

by Logos-Liber

Blender interface, workflows, and 3D production pipeline

Animation 34 8mo ago
jamesrochabrun

swiftui-animation

by jamesrochabrun

This skill provides comprehensive guidance for implementing advanced SwiftUI animations, transitions, matched geometry effects, and Metal shader integration. Use when building animations, view transitions, hero animations, or GPU-accelerated effects in SwiftUI apps for iOS and macOS.

Animation 222 10mo ago
ZhangHanDong

evolution

by ZhangHanDong

CRITICAL: Use for makepad-skills self-evolution and contribution. Triggers on: evolve, evolution, contribute, contribution, self-improve, self-improvement, add pattern, new pattern, capture learning, document solution, hooks, hook system, auto-trigger, skill routing, template, pattern template, shader template, troubleshooting template, 演进, 贡献, 自我改进, 添加模式, 记录学习, 文档化解决方案

CLI Tools 751 9mo ago
wundercorp

touchdesigner-mcp

by wundercorp

Control TouchDesigner via twozero MCP.

Design 26 1mo ago
wundercorp

pokemon-player

by wundercorp

"Play Pokemon via headless emulator + RAM reads."

Game Dev 26 1mo ago
nguyenthienthanh

framework-expert

by nguyenthienthanh

"Unified framework expertise bundle. Lazy-loads relevant framework patterns (React, Vue, Angular, Next.js, Node.js, Python, Laravel, Go, Flutter, Godot) based on detected tech stack."

Game Dev 25 8mo ago
nguyenthienthanh

problem-solving

by nguyenthienthanh

"5 techniques for different problem types. Use when stuck or facing complex challenges."

Debugging 25 10mo ago
openamer

Unreal Engine MCP Skill

by openamer

The self-improving, self-learning open-source AI agent. Background Computer-Use, A2A Swarm, Vector Memory, Plugin System, Voice, Smart Approvals - 100/100 Score. Windows-native.

Game Dev 8 3mo ago
openamer

pokemon-player

by openamer

"Play Pokemon via headless emulator + RAM reads."

Game Dev 8 2mo ago
OpusGameLabs

game-designer

by OpusGameLabs

Game UI/UX designer that analyzes and improves the visual polish, atmosphere, and player experience of browser games. Use when a game needs visual improvements, better backgrounds, particles, animations, screen transitions, juice/feel, or overall aesthetic upgrades.

Code Gen 347 8mo ago
OpusGameLabs

game-assets

by OpusGameLabs

Game asset engineer that creates pixel art sprites, animated characters, and visual entities for browser games. Use when a game needs better character art, enemy sprites, item visuals, or any upgrade from basic geometric shapes to recognizable pixel art.

Animation 347 8mo ago
EnzeD

r3f-materials

by EnzeD

React Three Fiber materials - PBR materials, Drei materials, shader materials, material properties. Use when styling meshes, creating custom materials, working with textures, or implementing visual effects.

Code Gen 130 9mo ago
obeskay

lottie-animator

by obeskay

Generates professional Lottie animations from static SVGs. Replaces After Effects for motion graphics. Use when the user asks to: animate logo, create lottie, svg animation, motion graphics, wiggle animation, bounce effect, rotate animation, pulse effect, entrance animation, loading animation, loop animation, icon animation, character animation, morphing, path drawing, trim path, walking animation, run cycle, walk cycle, frame-by-frame animation, sprite animation. Supports advanced bezier curves, shape modifiers, parenting, mattes, morphing, character rigs, and professional frame-by-frame animation techniques.

Animation 23 9mo ago
ZhangHanDong

makepad-shaders

by ZhangHanDong

CRITICAL: Use for Makepad shader system. Triggers on: makepad shader, makepad draw_bg, Sdf2d, makepad pixel, makepad glsl, makepad sdf, draw_quad, makepad gpu, makepad 着色器, makepad shader 语法, makepad 绘制

File Ops 751 9mo ago
luka2chat

owngame

by luka2chat

Create or improve small games using owngame reference cases, playable Web starters, and targeted playtesting. Use for new game ideas, art or gameplay revisions, reference research, and playable delivery.

File Ops 9 6d ago
SFKislev

flue

by SFKislev

Let agents control software, like Adobe Photoshop, Illustrator, After Effects, Premiere, Autodesk 3DS Max, Blender, Unity, Houdini, and Microsoft Office.

CLI Tools 98 3mo ago
talesofai

neta

by talesofai

Neta capability index and routing skill - help choose the appropriate Neta-related skill (neta-space / neta-creative / neta-adventure / neta-community / neta-suggest). Use this skill when you need to understand Neta's overall capabilities, decide which skill fits the current task, or migrate from older documentation that referenced the monolithic neta skill.

Code Gen 665 6mo ago
TestAny-io

hld-reviewer

by TestAny-io

HLD review, High-Level Design review, 技术方案评审。Use when: HLD 完成后、进入 LLD/实现前需要审查技术设计、检测 PRD→HLD 漂移。

Code Review 82 9mo ago
mcouthon

architecture

by mcouthon

"Use when documenting architecture, understanding system structure, creating diagrams, or analyzing component relationships. Focuses on interfaces and high-level design. Triggers on: 'use architecture mode', 'architecture', 'system design', 'how is this structured', 'document the system', 'create a diagram', 'high-level overview'. Read-only mode."

Processing 79 8mo ago
szeyu

physics-tutor

by szeyu

Physics subject expertise for study notes, problem-solving, and explanations. Covers mechanics, electromagnetism, thermodynamics, waves, and modern physics. Provides diagrams, formulas, and step-by-step problem solutions. Use when studying physics topics, creating physics notes, solving physics problems, or explaining physical concepts. Triggers - physics help, mechanics, kinematics, forces, energy, electricity, magnetism, thermodynamics, waves.

Code Review 28 8mo ago