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Game Dev
Game development and game engine tools
aio-mental-models
by aiocean
This skill should be used when the user faces complex decisions, problem-solving, debugging, system design, strategic thinking, or needs structured reasoning. Comprehensive mental models framework with 50+ models covering first principles, second-order thinking, inversion, feedback loops, and more.
gcse-physics-tutor
by markpitt
GCSE Physics tutor and revision assistant for 15–16 year old students preparing for 2026 exams across AQA, Edexcel, OCR, and WJEC boards. Use when a student asks for help understanding physics topics, answering exam questions, revising for GCSEs, practising required practicals, solving calculation questions, or wants guidance on exam technique for GCSE Physics.
spritecook-generate-sprites
by SpriteCook
Generate sprites and game assets using the SpriteCook MCP tools. Use when building games and the user needs sprites, pixel art, detailed art, characters, items, tilesets, textures, icons, or UI elements. Also use when asked to create, generate, or make game art assets.
GameDev Study — Video Tutorial to Learning Notes
by SweetYLHt
Use --output to specify where notes should be saved
jax-pde
by tondevrel
Advanced sub-skill for JAX focused on solving Partial Differential Equations (PDEs) and Differentiable Physics. Covers Finite Difference Methods (FDM), Neural Operators, and Physics-Informed Neural Networks (PINNs).
sprite
by spm1001
Controls InnerClaude instances on Sprites.dev VMs for testing workflows, install patterns, and Claude-to-Claude interaction. INVOKE BEFORE any 'sprite exec', 'inner Claude', 'test this workflow', 'Claude controlling Claude', or remote VM operations. Documents the critical tmux+pipe-pane pattern that makes OuterClaude/InnerClaude interaction work. Also covers checkpoint/restore and bootstrap. (user)
texturing
by Logos-Liber
UV mapping, texture painting, PBR materials, and shader basics
unreal
by Logos-Liber
Unreal Engine patterns, Actor/Component model, Blueprints vs C++, and best practices
Chinese Development Guide
by hhhh124hhhh
为中文开发者提供完整的项目本地化、环境配置和开发工作流指导,确保中英文双语环境下的最佳开发体验
dialectical-reasoning(唯物辩证法)
by JWCodeWrote
A cognitive operating system based on Dialectical Materialism (Materialism, Universal Connection, Eternal Development, Unity of Opposites) to force objective, non-linear analysis of complex engineering and logic problems.
Godot Compatibility Checker
by hhhh124hhhh
自动检测和修复Godot 3.x与4.x之间的API兼容性问题,基于实际项目经验提供针对性解决方案
Context7 Auto Research
by hhhh124hhhh
自动使用Context7进行文档研究,当用户需要代码生成、配置步骤或库/API文档时无需明确请求即可自动获取最新信息
MCP Orchestration
by hhhh124hhhh
智能编排和协调多个MCP工具完成复杂开发任务,支持串行、并行、条件、循环等多种执行模式
problem-solving
by samhvw8
"Systematic problem-solving techniques for stuck-ness. Techniques: simplification cascade (complexity spirals), collision-zone thinking (innovation blocks), meta-pattern recognition (recurring issues), inversion exercise (assumption constraints), scale game (uncertainty). Actions: simplify, analyze, recognize patterns, invert assumptions, scale thinking. Keywords: problem solving, complexity spiral, innovation block, stuck, simplification, meta-pattern, assumption inversion, scale uncertainty, breakthrough thinking, root cause, systematic analysis, Microsoft Amplifier, debugging approach, creative solution. Use when: complexity spiraling, hitting innovation blocks, seeing recurring patterns, constrained by assumptions, uncertain about scale, generally stuck on problems."
game-recap-generator
by gked2121
Convert game stats and highlights into engaging recaps. Multiple styles: Twitter thread, Instagram carousel, blog post, newsletter.
game-strategy-simulator
by gked2121
What-if scenario analyzer for sports. Play-calling recommendations, clock management, substitution patterns, risk/reward calculations.
game-builder
by gked2121
Convert any topic into playable browser games. Types: trivia, matching, word puzzles, adventure games. Uses Phaser.js or Kaboom.js.
Unity MCP Skill — Claude's Guide to Controlling Unity Editor
by agustedire542
Use unity_editor_command: {command: "menu:GameObject/Align With View"} to access any Unity menu item
spoint
by AnEntrypoint
"Build multiplayer physics games with the Spawnpoint engine. Use when asked to: create a game, add physics objects, spawn entities, build a map/level, handle player interaction, add weapons, respawn, scoring, create moving platforms, manage world config, load 3D models, add HUD/UI, work with the EventBus, or develop any app inside an apps/ directory."
godot-optimization
by Zate
Expert knowledge of Godot performance optimization, profiling, bottleneck identification, and optimization techniques. Use when helping improve game performance or analyzing performance issues.
godot-development
by Zate
Expert knowledge of Godot Engine game development including scene creation, node management, GDScript programming, and project structure. Use when working with Godot projects, creating or modifying scenes, adding nodes, writing game scripts, or solving Godot-specific problems.
godot-ui
by Zate
Expert knowledge of Godot's UI system including Control nodes, themes, styling, responsive layouts, and common UI patterns for menus, HUDs, inventories, and dialogue systems. Use when working with Godot UI/menu creation or styling.
gaming-metaverse-advertising
by dmend3z
This skill enables Claude to act as a specialist in gaming and metaverse advertising. It should be used when a user needs to create, manage, or optimize advertising campaigns within gaming environments or metaverse platforms. It is triggered by keywords like 'gaming ads', 'metaverse marketing', 'in-game advertising', 'Roblox', or 'virtual worlds'.
unity
by Logos-Liber
Unity game engine patterns, lifecycle, best practices, and C# conventions