Game Dev

Game development and game engine tools

Showing 289-312 of 528 skills
cfircoo

debug-like-expert

by cfircoo

Deep analysis debugging mode for complex issues. Activates methodical investigation protocol with evidence gathering, hypothesis testing, and rigorous verification. Use when standard troubleshooting fails or when issues require systematic root cause analysis.

Academic 17 5mo ago
duongductrong

Problem-Solving Techniques

by duongductrong

Apply systematic problem-solving techniques for complexity spirals (simplification cascades), innovation blocks (collision-zone thinking), recurring patterns (meta-pattern recognition), assumption constraints (inversion exercise), scale uncertainty (scale game), and dispatch when stuck. Techniques derived from Microsoft Amplifier project patterns adapted for immediate application.

Game Dev 17 6mo ago
hubert-dudek

lakehouse-pipeline-design

by hubert-dudek

Create a Databricks lakehouse pipeline design doc (bronze/silver/gold, DLT or Jobs), including SLAs, data quality, Unity Catalog governance, monitoring, and an implementation checklist. Use when designing or reviewing ETL/ELT pipelines, DLT pipelines, streaming ingestion, CDC, or batch jobs on Databricks.

CI/CD 8 4mo ago
hubert-dudek

team-templates

by hubert-dudek

Generate standardized team templates (project kickoff, data contract, incident postmortem/RCA, weekly status update, Unity Catalog access request). Use when someone asks for a template, PRD/1-pager, design doc, postmortem, weekly update, data contract, or access request.

Code Gen 8 4mo ago
greedychipmunk

roblox-game-development

by greedychipmunk

Use this skill for any Roblox related tasks

Game Dev 8 4mo ago
szeyu

physics-tutor

by szeyu

Physics subject expertise for study notes, problem-solving, and explanations. Covers mechanics, electromagnetism, thermodynamics, waves, and modern physics. Provides diagrams, formulas, and step-by-step problem solutions. Use when studying physics topics, creating physics notes, solving physics problems, or explaining physical concepts. Triggers - physics help, mechanics, kinematics, forces, energy, electricity, magnetism, thermodynamics, waves.

Code Review 16 4mo ago
viktor-ferenczi

se-dev-game-code

by viktor-ferenczi

Allows reading the decompiled C# code of Space Engineers version 1

CLI Tools 5 3mo ago
bnadlerjr

writing-prds

by bnadlerjr

"Build Product Requirements Documents from Product Briefs. Use when transforming product vision into actionable requirements for engineers and designers. Produces high-level design principles, use case compendiums, and milestone definitions. A PRD focuses on 'what' not 'how'."

Code Review 5 3mo ago
Hmbown

game-asset-generator

by Hmbown

Generate game assets: character concepts, item icons, ambient music, and preview trailers.

Game Dev 26 4mo ago
Data-Wise

cross-disciplinary-ideation

by Data-Wise

Field connection mapping and systematic ideation for method transfer

Game Dev 7 5mo ago
creator-hian

unity-unitask

by creator-hian

UniTask library expert specializing in allocation-free async/await patterns, coroutine migration, and Unity-optimized asynchronous programming. Masters UniTask performance optimizations, cancellation handling, and memory-efficient async operations. Use PROACTIVELY for UniTask implementation, async optimization, or coroutine replacement.

Automation 9 5mo ago
creator-hian

unity-networking

by creator-hian

Implement multiplayer games with Unity Netcode, Mirror, or Photon. Masters client-server architecture, state synchronization, and lag compensation. Use for multiplayer features, networking issues, or real-time synchronization.

Code Gen 9 5mo ago
creator-hian

csharp-code-style

by creator-hian

C# code style and naming conventions based on POCU standards. Covers naming rules (mPascalCase for private, bBoolean prefix, EEnum prefix), code organization, C# 9.0 patterns. Use PROACTIVELY for C# code reviews, refactoring, or establishing project standards.

Code Gen 9 5mo ago
creator-hian

unity-csharp-fundamentals

by creator-hian

Unity C# fundamental patterns including TryGetComponent, SerializeField, RequireComponent, and safe coding practices. Essential patterns for robust Unity development. Use PROACTIVELY for any Unity C# code to ensure best practices.

Code Gen 9 5mo ago
creator-hian

unity-performance

by creator-hian

Optimize Unity game performance through profiling, draw call reduction, and resource management. Masters batching, LOD, occlusion culling, and mobile optimization. Use for performance bottlenecks, frame rate issues, or optimization strategies.

Game Dev 9 5mo ago
creator-hian

unity-async

by creator-hian

Handle Unity's asynchronous programming patterns including coroutines, async/await, and Job System. Masters Unity's main thread restrictions and threading models. Use when guidance needed on Unity async operations, coroutine optimization, or parallel processing in Unity context.

Processing 9 5mo ago
creator-hian

unity-textmeshpro

by creator-hian

TextMeshPro (TMPro) expert for Unity text rendering with advanced typography, performance optimization, and professional text effects. Masters font asset creation, dynamic fonts, rich text formatting, material presets, and text mesh optimization. Use PROACTIVELY for text rendering, font management, localization text, UI text performance, or text effects implementation.

Design 9 5mo ago
creator-hian

unity-r3

by creator-hian

R3 (Reactive Extensions) library expert specializing in modern reactive programming patterns, event-driven architectures, and Observable streams. Masters R3-specific features, async enumerable integration, and Unity-optimized reactive patterns. Use PROACTIVELY for R3 implementation, reactive programming, or MVVM/MVP architecture.

Code Gen 9 5mo ago
creator-hian

unity-testrunner

by creator-hian

Unity Test Framework CLI automation and test writing patterns. Masters batchmode execution, NUnit assertions, EditMode/PlayMode testing, and TDD workflows. Use PROACTIVELY for test automation, CI/CD pipelines, or test-driven development in Unity.

CI/CD 9 4mo ago
creator-hian

unity-vcontainer

by creator-hian

VContainer dependency injection expert specializing in IoC container configuration, lifecycle management, and Unity-optimized DI patterns. Masters dependency resolution, scoped containers, and testable architecture design. Use PROACTIVELY for VContainer setup, service registration, or SOLID principle implementation.

Docker 9 5mo ago
creator-hian

unity-unirx

by creator-hian

UniRx (Reactive Extensions) library expert for legacy Unity projects. Specializes in UniRx-specific patterns, Observable streams, and ReactiveProperty. Use for maintaining existing UniRx codebases. For new projects, use unity-r3 skill instead.

Code Gen 9 5mo ago
creator-hian

unity-ui

by creator-hian

Build and optimize Unity UI with UI Toolkit and UGUI. Masters responsive layouts, event systems, and performance optimization. Use for UI implementation, Canvas optimization, or cross-platform UI challenges.

Game Dev 9 5mo ago
creator-hian

unity-collection-pool

by creator-hian

Unity Collection Pool expert for GC-free collection management using ListPool, DictionaryPool, HashSetPool, and ObjectPool. Masters memory optimization, pool sizing, and allocation-free patterns. Use PROACTIVELY for collection allocations, GC pressure reduction, temporary list/dictionary usage, or performance-critical code paths.

Game Dev 9 5mo ago
dylantarre

icon-system

by dylantarre

Implements scalable icon systems with SVG sprites or React/Vue components. Use when setting up icon libraries, creating icon sizing tokens, optimizing SVGs, or building accessible icon buttons.

Accessibility 24 5mo ago