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Game Dev
Game development and game engine tools
debug-like-expert
by cfircoo
Deep analysis debugging mode for complex issues. Activates methodical investigation protocol with evidence gathering, hypothesis testing, and rigorous verification. Use when standard troubleshooting fails or when issues require systematic root cause analysis.
Problem-Solving Techniques
by duongductrong
Apply systematic problem-solving techniques for complexity spirals (simplification cascades), innovation blocks (collision-zone thinking), recurring patterns (meta-pattern recognition), assumption constraints (inversion exercise), scale uncertainty (scale game), and dispatch when stuck. Techniques derived from Microsoft Amplifier project patterns adapted for immediate application.
lakehouse-pipeline-design
by hubert-dudek
Create a Databricks lakehouse pipeline design doc (bronze/silver/gold, DLT or Jobs), including SLAs, data quality, Unity Catalog governance, monitoring, and an implementation checklist. Use when designing or reviewing ETL/ELT pipelines, DLT pipelines, streaming ingestion, CDC, or batch jobs on Databricks.
team-templates
by hubert-dudek
Generate standardized team templates (project kickoff, data contract, incident postmortem/RCA, weekly status update, Unity Catalog access request). Use when someone asks for a template, PRD/1-pager, design doc, postmortem, weekly update, data contract, or access request.
roblox-game-development
by greedychipmunk
Use this skill for any Roblox related tasks
physics-tutor
by szeyu
Physics subject expertise for study notes, problem-solving, and explanations. Covers mechanics, electromagnetism, thermodynamics, waves, and modern physics. Provides diagrams, formulas, and step-by-step problem solutions. Use when studying physics topics, creating physics notes, solving physics problems, or explaining physical concepts. Triggers - physics help, mechanics, kinematics, forces, energy, electricity, magnetism, thermodynamics, waves.
se-dev-game-code
by viktor-ferenczi
Allows reading the decompiled C# code of Space Engineers version 1
writing-prds
by bnadlerjr
"Build Product Requirements Documents from Product Briefs. Use when transforming product vision into actionable requirements for engineers and designers. Produces high-level design principles, use case compendiums, and milestone definitions. A PRD focuses on 'what' not 'how'."
game-asset-generator
by Hmbown
Generate game assets: character concepts, item icons, ambient music, and preview trailers.
cross-disciplinary-ideation
by Data-Wise
Field connection mapping and systematic ideation for method transfer
unity-unitask
by creator-hian
UniTask library expert specializing in allocation-free async/await patterns, coroutine migration, and Unity-optimized asynchronous programming. Masters UniTask performance optimizations, cancellation handling, and memory-efficient async operations. Use PROACTIVELY for UniTask implementation, async optimization, or coroutine replacement.
unity-networking
by creator-hian
Implement multiplayer games with Unity Netcode, Mirror, or Photon. Masters client-server architecture, state synchronization, and lag compensation. Use for multiplayer features, networking issues, or real-time synchronization.
csharp-code-style
by creator-hian
C# code style and naming conventions based on POCU standards. Covers naming rules (mPascalCase for private, bBoolean prefix, EEnum prefix), code organization, C# 9.0 patterns. Use PROACTIVELY for C# code reviews, refactoring, or establishing project standards.
unity-csharp-fundamentals
by creator-hian
Unity C# fundamental patterns including TryGetComponent, SerializeField, RequireComponent, and safe coding practices. Essential patterns for robust Unity development. Use PROACTIVELY for any Unity C# code to ensure best practices.
unity-performance
by creator-hian
Optimize Unity game performance through profiling, draw call reduction, and resource management. Masters batching, LOD, occlusion culling, and mobile optimization. Use for performance bottlenecks, frame rate issues, or optimization strategies.
unity-async
by creator-hian
Handle Unity's asynchronous programming patterns including coroutines, async/await, and Job System. Masters Unity's main thread restrictions and threading models. Use when guidance needed on Unity async operations, coroutine optimization, or parallel processing in Unity context.
unity-textmeshpro
by creator-hian
TextMeshPro (TMPro) expert for Unity text rendering with advanced typography, performance optimization, and professional text effects. Masters font asset creation, dynamic fonts, rich text formatting, material presets, and text mesh optimization. Use PROACTIVELY for text rendering, font management, localization text, UI text performance, or text effects implementation.
unity-r3
by creator-hian
R3 (Reactive Extensions) library expert specializing in modern reactive programming patterns, event-driven architectures, and Observable streams. Masters R3-specific features, async enumerable integration, and Unity-optimized reactive patterns. Use PROACTIVELY for R3 implementation, reactive programming, or MVVM/MVP architecture.
unity-testrunner
by creator-hian
Unity Test Framework CLI automation and test writing patterns. Masters batchmode execution, NUnit assertions, EditMode/PlayMode testing, and TDD workflows. Use PROACTIVELY for test automation, CI/CD pipelines, or test-driven development in Unity.
unity-vcontainer
by creator-hian
VContainer dependency injection expert specializing in IoC container configuration, lifecycle management, and Unity-optimized DI patterns. Masters dependency resolution, scoped containers, and testable architecture design. Use PROACTIVELY for VContainer setup, service registration, or SOLID principle implementation.
unity-unirx
by creator-hian
UniRx (Reactive Extensions) library expert for legacy Unity projects. Specializes in UniRx-specific patterns, Observable streams, and ReactiveProperty. Use for maintaining existing UniRx codebases. For new projects, use unity-r3 skill instead.
unity-ui
by creator-hian
Build and optimize Unity UI with UI Toolkit and UGUI. Masters responsive layouts, event systems, and performance optimization. Use for UI implementation, Canvas optimization, or cross-platform UI challenges.
unity-collection-pool
by creator-hian
Unity Collection Pool expert for GC-free collection management using ListPool, DictionaryPool, HashSetPool, and ObjectPool. Masters memory optimization, pool sizing, and allocation-free patterns. Use PROACTIVELY for collection allocations, GC pressure reduction, temporary list/dictionary usage, or performance-critical code paths.
icon-system
by dylantarre
Implements scalable icon systems with SVG sprites or React/Vue components. Use when setting up icon libraries, creating icon sizing tokens, optimizing SVGs, or building accessible icon buttons.