Game Dev

Game development and game engine tools

Showing 289-312 of 861 skills
pluginagentmarketplace

ci-cd-automation

by pluginagentmarketplace

Continuous integration and deployment pipelines, automated testing, build automation, and team workflows for game development.

CI/CD 45 9mo ago
pluginagentmarketplace

game-design-theory

by pluginagentmarketplace

Comprehensive game design theory covering MDA framework, player psychology, balance principles, and progression systems. Master why games are fun.

Game Dev 45 9mo ago
pluginagentmarketplace

game-engines

by pluginagentmarketplace

Master game engines - Unity, Unreal Engine, Godot. Engine-specific workflows, systems architecture, and production best practices.

Animation 45 9mo ago
pluginagentmarketplace

asset-optimization

by pluginagentmarketplace

Asset pipeline optimization, compression, streaming, and resource management for efficient game development and delivery.

Processing 45 9mo ago
willibrandon

Pixel Art Animator

by willibrandon

Create and manage sprite animations with multiple frames, animation tags, frame durations, and linked cels. Use when the user wants to animate a sprite, add animation, create movement, make it move, mentions "animation", "animated", "frames", "keyframes", "frame rate", "FPS", "timing", "duration", "walk cycle", "run cycle", "idle animation", "attack animation", "jump", "movement", "motion", or describes actions like "walking", "running", "jumping", "attacking", "breathing", "bobbing", "bouncing". Trigger on animation tags, loops, playback, sequences, "add frames", "duplicate frame", "frame timing", "ping-pong", "loop", "sequence". Also for linked cels, static backgrounds, and frame optimization.

Animation 385 12mo ago
pluginagentmarketplace

gameplay-mechanics

by pluginagentmarketplace

Core gameplay mechanics implementation, system interactions, feedback loops, and iterative balance refinement for engaging player experiences.

Code Gen 45 9mo ago
simota

Dot

by simota

ピクセルアート専門エージェント。コード(SVG/Canvas/Phaser 3/Pillow/CSS)でドット絵を生成する。Gemini CLIへのSVG生成委譲もサポート。

Animation 95 7mo ago
willibrandon

Pixel Art Creator

by willibrandon

Create new pixel art sprites from scratch with canvas creation, layer management, and basic drawing primitives. Use when the user wants to create a sprite, draw pixel art, make a new canvas, start a new image, begin a new project, or mentions pixel dimensions like "64x64", "32x32 sprite", "128 by 128", "16 pixel icon". Trigger on: "create", "new", "make", "draw", "sprite", "canvas", "image", "icon", "tile", "character", "background", dimensions (WxH), "from scratch", "blank canvas", "empty sprite", "Game Boy", "NES", "retro", color mode mentions ("RGB", "indexed", "grayscale"). Also use for drawing basic shapes like "circle", "rectangle", "line", "pixel", "fill", "outline".

Code Gen 385 12mo ago
willibrandon

Pixel Art Professional

by willibrandon

Apply advanced pixel art techniques including dithering, palette optimization, shading, antialiasing, and color theory. Use when the user mentions "dithering", "dither", "Bayer", "Floyd-Steinberg", "palette", "colors", "reduce colors", "optimize palette", "color limit", "shading", "shadows", "highlights", "lighting", "light source", "antialiasing", "smooth", "smoothing", "anti-alias", "AA", "color ramp", "gradient", "hue shifting", "saturation", "value", "contrast", or wants to "refine", "polish", "improve", "enhance", "make better", "add depth", "add dimension" to existing pixel art. Trigger on retro palette names (NES, Game Boy, C64, PICO-8), texture terms ("metal", "fabric", "stone", "wood"), and visual quality terms ("professional", "clean", "smooth", "vibrant").

Code Gen 385 12mo ago
Tristan578

rust-engine

by Tristan578

Write Bevy 0.19 ECS components, bridge systems, pending queues, and WASM commands for SpawnForge. Use when modifying engine/ Rust code, adding ECS components, fixing bridge isolation, or implementing new engine capabilities.

CLI Tools 12 28d ago
Tristan578

rust-engine

by Tristan578

Write Bevy 0.19 ECS components, bridge systems, pending queues, and WASM commands for SpawnForge. Use when modifying engine/ Rust code, adding ECS components, fixing bridge isolation, or implementing new engine capabilities.

CLI Tools 12 28d ago
Tristan578

game-engine

by Tristan578

Web game engine patterns — game loops, physics, collision, sprites, tilemaps, audio, 2D/3D rendering, WebGL, Canvas. Use when implementing game mechanics, SpawnForge engine features, or game system architecture (platformers, physics, input, camera).

Game Dev 12 1mo ago
Tristan578

mcp-commands

by Tristan578

Add MCP commands and chat handlers for SpawnForge AI parity. Use when adding engine capabilities to the AI vocabulary, writing chat handlers, updating the commands.json manifest, or auditing AI-human feature parity.

Game Dev 12 1mo ago
Tristan578

docs

by Tristan578

Write, update, and review SpawnForge docs — README, known-limitations, API references, user-facing copy, CLAUDE.md, and MCP command descriptions. Use when writing docs, reviewing doc quality (PASS/FAIL), or auditing for stale references.

Docs Gen 12 28d ago
Tristan578

frontend

by Tristan578

Build SpawnForge React/Next.js UI — editor panels, Zustand store slices, engine event hooks, chat handlers, Tailwind styling. Use when adding components, stores, hooks, or any web/src/ code changes.

Accessibility 12 3mo ago
Gamezxz

pixel-art-studio

by Gamezxz

Claude IS the pixel artist — designs and places every pixel directly via Python/Pillow (scripts/pixelstudio.py). No Aseprite, no MCP server. Creates sprites, characters, items, tiles/tilesets, animations (idle/walk/run/attack), applies limited palettes, hue-shifted ramps, dithering, shading, selective outlines, and exports PNG / animated GIF / spritesheet+JSON for game engines. Can also STUDY a pixel-art file the user provides and grow its knowledge base. PREFER THIS SKILL over pixel-art-creator / pixel-art-animator / pixel-art-professional / pixel-art-exporter (those require the aseprite MCP) unless the user explicitly asks for Aseprite. Trigger on pixel art, sprite, sprite sheet, 8-bit, 16-bit, retro game art, tileset, pixel animation, GIF sprite, วาด pixel art, สร้าง sprite, ทำ pixel art, พิกเซล, ตัวละครเกม, ไอคอนเกม, เรียนรู้จากไฟล์ pixel art.

Design 92 3mo ago
Hack23

intelligence-analysis-techniques

by Hack23

Structured analytic techniques including ACH, SWOT, Devil's Advocacy, Red Team analysis for political intelligence

Code Gen 242 5mo ago
pluginagentmarketplace

game-tools-workflows

by pluginagentmarketplace

Game development tools, asset pipelines, version control, build systems, and team development workflows for efficient production.

Debugging 44 9mo ago
pluginagentmarketplace

game-servers

by pluginagentmarketplace

Game server architecture, scalability, matchmaking, and backend systems for online games. Build robust, scalable multiplayer infrastructure.

Database 44 9mo ago
pluginagentmarketplace

monetization-systems

by pluginagentmarketplace

Game monetization strategies, in-app purchases, battle passes, ads integration, and player retention mechanics. Ethical monetization that respects players.

Debugging 44 9mo ago
pluginagentmarketplace

audio-systems

by pluginagentmarketplace

Game audio systems, music, spatial audio, sound effects, and voice implementation. Build immersive audio experiences with professional middleware integration.

Animation 44 9mo ago
pluginagentmarketplace

daw-music

by pluginagentmarketplace

Digital Audio Workstation usage, music composition, interactive music systems, and game audio implementation for immersive soundscapes.

Code Gen 44 9mo ago
pluginagentmarketplace

particle-systems

by pluginagentmarketplace

Creating visual effects using particle systems, physics simulation, and post-processing for polished, dynamic game graphics.

Code Gen 44 9mo ago
pluginagentmarketplace

optimization-performance

by pluginagentmarketplace

Game optimization, performance profiling, multi-platform support, and frame rate optimization for smooth gameplay experiences.

Code Review 44 9mo ago