Game Dev
Game development and game engine tools
ci-cd-automation
by pluginagentmarketplace
Continuous integration and deployment pipelines, automated testing, build automation, and team workflows for game development.
game-design-theory
by pluginagentmarketplace
Comprehensive game design theory covering MDA framework, player psychology, balance principles, and progression systems. Master why games are fun.
game-engines
by pluginagentmarketplace
Master game engines - Unity, Unreal Engine, Godot. Engine-specific workflows, systems architecture, and production best practices.
asset-optimization
by pluginagentmarketplace
Asset pipeline optimization, compression, streaming, and resource management for efficient game development and delivery.
Pixel Art Animator
by willibrandon
Create and manage sprite animations with multiple frames, animation tags, frame durations, and linked cels. Use when the user wants to animate a sprite, add animation, create movement, make it move, mentions "animation", "animated", "frames", "keyframes", "frame rate", "FPS", "timing", "duration", "walk cycle", "run cycle", "idle animation", "attack animation", "jump", "movement", "motion", or describes actions like "walking", "running", "jumping", "attacking", "breathing", "bobbing", "bouncing". Trigger on animation tags, loops, playback, sequences, "add frames", "duplicate frame", "frame timing", "ping-pong", "loop", "sequence". Also for linked cels, static backgrounds, and frame optimization.
gameplay-mechanics
by pluginagentmarketplace
Core gameplay mechanics implementation, system interactions, feedback loops, and iterative balance refinement for engaging player experiences.
Dot
by simota
ピクセルアート専門エージェント。コード(SVG/Canvas/Phaser 3/Pillow/CSS)でドット絵を生成する。Gemini CLIへのSVG生成委譲もサポート。
Pixel Art Creator
by willibrandon
Create new pixel art sprites from scratch with canvas creation, layer management, and basic drawing primitives. Use when the user wants to create a sprite, draw pixel art, make a new canvas, start a new image, begin a new project, or mentions pixel dimensions like "64x64", "32x32 sprite", "128 by 128", "16 pixel icon". Trigger on: "create", "new", "make", "draw", "sprite", "canvas", "image", "icon", "tile", "character", "background", dimensions (WxH), "from scratch", "blank canvas", "empty sprite", "Game Boy", "NES", "retro", color mode mentions ("RGB", "indexed", "grayscale"). Also use for drawing basic shapes like "circle", "rectangle", "line", "pixel", "fill", "outline".
Pixel Art Professional
by willibrandon
Apply advanced pixel art techniques including dithering, palette optimization, shading, antialiasing, and color theory. Use when the user mentions "dithering", "dither", "Bayer", "Floyd-Steinberg", "palette", "colors", "reduce colors", "optimize palette", "color limit", "shading", "shadows", "highlights", "lighting", "light source", "antialiasing", "smooth", "smoothing", "anti-alias", "AA", "color ramp", "gradient", "hue shifting", "saturation", "value", "contrast", or wants to "refine", "polish", "improve", "enhance", "make better", "add depth", "add dimension" to existing pixel art. Trigger on retro palette names (NES, Game Boy, C64, PICO-8), texture terms ("metal", "fabric", "stone", "wood"), and visual quality terms ("professional", "clean", "smooth", "vibrant").
rust-engine
by Tristan578
Write Bevy 0.19 ECS components, bridge systems, pending queues, and WASM commands for SpawnForge. Use when modifying engine/ Rust code, adding ECS components, fixing bridge isolation, or implementing new engine capabilities.
rust-engine
by Tristan578
Write Bevy 0.19 ECS components, bridge systems, pending queues, and WASM commands for SpawnForge. Use when modifying engine/ Rust code, adding ECS components, fixing bridge isolation, or implementing new engine capabilities.
game-engine
by Tristan578
Web game engine patterns — game loops, physics, collision, sprites, tilemaps, audio, 2D/3D rendering, WebGL, Canvas. Use when implementing game mechanics, SpawnForge engine features, or game system architecture (platformers, physics, input, camera).
mcp-commands
by Tristan578
Add MCP commands and chat handlers for SpawnForge AI parity. Use when adding engine capabilities to the AI vocabulary, writing chat handlers, updating the commands.json manifest, or auditing AI-human feature parity.
docs
by Tristan578
Write, update, and review SpawnForge docs — README, known-limitations, API references, user-facing copy, CLAUDE.md, and MCP command descriptions. Use when writing docs, reviewing doc quality (PASS/FAIL), or auditing for stale references.
frontend
by Tristan578
Build SpawnForge React/Next.js UI — editor panels, Zustand store slices, engine event hooks, chat handlers, Tailwind styling. Use when adding components, stores, hooks, or any web/src/ code changes.
pixel-art-studio
by Gamezxz
Claude IS the pixel artist — designs and places every pixel directly via Python/Pillow (scripts/pixelstudio.py). No Aseprite, no MCP server. Creates sprites, characters, items, tiles/tilesets, animations (idle/walk/run/attack), applies limited palettes, hue-shifted ramps, dithering, shading, selective outlines, and exports PNG / animated GIF / spritesheet+JSON for game engines. Can also STUDY a pixel-art file the user provides and grow its knowledge base. PREFER THIS SKILL over pixel-art-creator / pixel-art-animator / pixel-art-professional / pixel-art-exporter (those require the aseprite MCP) unless the user explicitly asks for Aseprite. Trigger on pixel art, sprite, sprite sheet, 8-bit, 16-bit, retro game art, tileset, pixel animation, GIF sprite, วาด pixel art, สร้าง sprite, ทำ pixel art, พิกเซล, ตัวละครเกม, ไอคอนเกม, เรียนรู้จากไฟล์ pixel art.
intelligence-analysis-techniques
by Hack23
Structured analytic techniques including ACH, SWOT, Devil's Advocacy, Red Team analysis for political intelligence
game-tools-workflows
by pluginagentmarketplace
Game development tools, asset pipelines, version control, build systems, and team development workflows for efficient production.
game-servers
by pluginagentmarketplace
Game server architecture, scalability, matchmaking, and backend systems for online games. Build robust, scalable multiplayer infrastructure.
monetization-systems
by pluginagentmarketplace
Game monetization strategies, in-app purchases, battle passes, ads integration, and player retention mechanics. Ethical monetization that respects players.
audio-systems
by pluginagentmarketplace
Game audio systems, music, spatial audio, sound effects, and voice implementation. Build immersive audio experiences with professional middleware integration.
daw-music
by pluginagentmarketplace
Digital Audio Workstation usage, music composition, interactive music systems, and game audio implementation for immersive soundscapes.
particle-systems
by pluginagentmarketplace
Creating visual effects using particle systems, physics simulation, and post-processing for polished, dynamic game graphics.
optimization-performance
by pluginagentmarketplace
Game optimization, performance profiling, multi-platform support, and frame rate optimization for smooth gameplay experiences.