Game Dev

Game development and game engine tools

Showing 289-312 of 537 skills
dylantarre

Animation Principles - Master

by dylantarre

Use when someone seeks the philosophical foundation of animation principles, wants to understand why they work, or is at a teaching/mentorship level

Animation 61 6mo ago
dylantarre

Animation Principles - Novice

by dylantarre

Use when someone has basic awareness of animation principles and wants to start applying them in simple projects

Animation 61 6mo ago
dylantarre

3d-spatial

by dylantarre

Use when working in Blender, Unity 3D, Unreal Engine, Cinema 4D, VR/AR applications, or any three-dimensional animation work.

Animation 61 6mo ago
dylantarre

game-designer

by dylantarre

Use when designing game feel, player feedback systems, or when creating animations that enhance gameplay and player satisfaction.

Animation 61 6mo ago
dylantarre

physics-intuition

by dylantarre

Use when motion needs to feel physically grounded—objects falling, characters jumping, things colliding, or any element that should obey believable weight and momentum.

Animation 61 6mo ago
dylantarre

exaggerated-clarity

by dylantarre

Use when motion needs to read clearly and powerfully—broad comedy, action highlights, important story beats, or any moment that must unmistakably communicate to the audience.

Animation 61 6mo ago
xenitV1

game-design

by xenitV1

Game design principles. GDD structure, balancing, player psychology, progression.

Game Dev 131 6mo ago
xenitV1

web-games

by xenitV1

Web browser game development principles. Framework selection, WebGPU, optimization, PWA.

Code Gen 131 6mo ago
xenitV1

game-development

by xenitV1

Game development orchestrator. Routes to platform-specific skills based on project needs.

Game Dev 131 6mo ago
xenitV1

3d-games

by xenitV1

3D game development principles. Rendering, shaders, physics, cameras.

Game Dev 131 6mo ago
xenitV1

2d-games

by xenitV1

2D game development principles. Sprites, tilemaps, physics, camera.

Game Dev 131 6mo ago
xenitV1

multiplayer

by xenitV1

Multiplayer game development principles. Architecture, networking, synchronization.

Game Dev 131 6mo ago
xenitV1

pc-games

by xenitV1

PC and console game development principles. Engine selection, platform features, optimization strategies.

Game Dev 131 6mo ago
xenitV1

mobile-games

by xenitV1

Mobile game development principles. Touch input, battery, performance, app stores.

Game Dev 131 6mo ago
xenitV1

game-audio

by xenitV1

Game audio principles. Sound design, music integration, adaptive audio systems.

Game Dev 131 6mo ago
xenitV1

game-art

by xenitV1

Game art principles. Visual style selection, asset pipeline, animation workflow.

Game Dev 131 6mo ago
spm1001

sprite

by spm1001

Controls InnerClaude instances on Sprites.dev VMs for testing workflows, install patterns, and Claude-to-Claude interaction. INVOKE BEFORE any 'sprite exec', 'inner Claude', 'test this workflow', 'Claude controlling Claude', or remote VM operations. Documents the critical tmux+pipe-pane pattern that makes OuterClaude/InnerClaude interaction work. Also covers checkpoint/restore and bootstrap. (user)

CLI Tools 3 5mo ago
Logos-Liber

omniverse

by Logos-Liber

NVIDIA Omniverse platform integration and real-time 3D workflows

Animation 16 5mo ago
EnzeD

r3f-physics

by EnzeD

React Three Fiber physics with Rapier - RigidBody, colliders, forces, joints, sensors. Use when adding physics simulation, collision detection, character controllers, or creating interactive physics-based experiences.

Game Dev 104 6mo ago
cazala

webgpu

by cazala

WebGPU/WGSL guidance for initialization, render/compute pipelines, shader authoring, debugging, and performance; use when building or troubleshooting WebGPU apps, GPU compute workloads, or WGSL shaders.

Debugging 29 5mo ago
farworld-labs

remix-agent-publish

by farworld-labs

Build Remix games for remix.gg with the server-api v1 agents REST API and Farcade game SDK requirements.

API Dev 10 5mo ago
farworld-labs

threejs-lite

by farworld-labs

Build lightweight mobile-friendly 3D browser games with Three.js, optimized for Remix/Farcade constraints and single-file delivery.

Game Dev 10 5mo ago
Logos-Liber

orleans

by Logos-Liber

Microsoft Orleans patterns for distributed game servers, Grains, Silos, persistence, and multiplayer game architecture

Automation 16 5mo ago
daydreamsai

gamedeals-agent

by daydreamsai

Builds a video game deal aggregator agent using CheapShark API with x402 payments. Use when creating game price trackers, deal alert agents, or gaming marketplace integrations.

Agents 27 5mo ago