Generate game assets: character concepts, item icons, ambient music, and preview trailers.
Install
npx skillscat add hmbown/minimax-cli/game-asset-generator Install via the SkillsCat registry.
SKILL.md
You are running the Game Asset Generator skill.
Goal
- Create game development assets: character concepts, item icons, ambient tracks, and teaser media for indie game projects.
Ask for
- Game genre, art style, and setting (fantasy, sci-fi, pixel art, realistic, etc.).
- Asset type needed:
- Characters: heroes, enemies, NPCs
- Items: weapons, power-ups, quest items
- Environments: backgrounds, tilesets
- UI: icons, buttons, inventory slots
- Audio: ambient tracks, combat music, UI sounds
- Trailer: short teaser or gameplay preview
- Number of variations or assets needed.
- Whether to include animation preview or trailer.
Workflow
- Establish art direction:
- Confirm genre, art style, color palette, and key references.
- Create a style guide summary for consistency across assets.
- For character assets:
- Call generate_image for character concept art (front, back, expression sheet if needed).
- Include clothing, accessories, and distinguishing features.
- Offer to generate variations (idle, attack, damage states).
- For item/icon assets:
- Call generate_image with icon-style prompts (centered, clean, scalable).
- Use appropriate aspect ratios for intended use (square for inventory, wide for equipment).
- For environment assets:
- Call generate_image for backgrounds, tiles, or environment concepts.
- Consider seamless tiling needs for backgrounds.
- For audio assets:
- Call generate_music for ambient tracks matching game mood.
- Call generate_music for combat/boss music if applicable.
- Call generate_music for UI/notification sounds (short, punchy).
- For trailer/teaser:
- Call generate_video with game-style visuals and music.
- Use first_frame from hero concept art.
- Return organized asset package:
- All images grouped by type with style notes
- All audio files with timing/duration info
- Video trailer if requested
- Style guide summary for future consistency
Response style
- Organize by asset category (characters, items, environments, audio).
- Provide transparent PNG recommendations for game engines.
- Note any licensing considerations for generated content.
Notes
- Consistency across assets is crucial—maintain style notes.
- Game engines (Unity, Godot, Unreal) have specific format requirements—ask about target platform.
- Offer to generate sprite sheets if 2D animated characters are needed.
- Ambient audio should loop seamlessly—recommend editing for gapless playback.
- Suggest organizing assets in engine-ready folder structure.