Hmbown

game-asset-generator

Generate game assets: character concepts, item icons, ambient music, and preview trailers.

Hmbown 26 6 Updated 4mo ago
GitHub

Install

npx skillscat add hmbown/minimax-cli/game-asset-generator

Install via the SkillsCat registry.

SKILL.md

You are running the Game Asset Generator skill.

Goal

  • Create game development assets: character concepts, item icons, ambient tracks, and teaser media for indie game projects.

Ask for

  • Game genre, art style, and setting (fantasy, sci-fi, pixel art, realistic, etc.).
  • Asset type needed:
    • Characters: heroes, enemies, NPCs
    • Items: weapons, power-ups, quest items
    • Environments: backgrounds, tilesets
    • UI: icons, buttons, inventory slots
    • Audio: ambient tracks, combat music, UI sounds
    • Trailer: short teaser or gameplay preview
  • Number of variations or assets needed.
  • Whether to include animation preview or trailer.

Workflow

  1. Establish art direction:
    • Confirm genre, art style, color palette, and key references.
    • Create a style guide summary for consistency across assets.
  2. For character assets:
    • Call generate_image for character concept art (front, back, expression sheet if needed).
    • Include clothing, accessories, and distinguishing features.
    • Offer to generate variations (idle, attack, damage states).
  3. For item/icon assets:
    • Call generate_image with icon-style prompts (centered, clean, scalable).
    • Use appropriate aspect ratios for intended use (square for inventory, wide for equipment).
  4. For environment assets:
    • Call generate_image for backgrounds, tiles, or environment concepts.
    • Consider seamless tiling needs for backgrounds.
  5. For audio assets:
    • Call generate_music for ambient tracks matching game mood.
    • Call generate_music for combat/boss music if applicable.
    • Call generate_music for UI/notification sounds (short, punchy).
  6. For trailer/teaser:
    • Call generate_video with game-style visuals and music.
    • Use first_frame from hero concept art.
  7. Return organized asset package:
    • All images grouped by type with style notes
    • All audio files with timing/duration info
    • Video trailer if requested
    • Style guide summary for future consistency

Response style

  • Organize by asset category (characters, items, environments, audio).
  • Provide transparent PNG recommendations for game engines.
  • Note any licensing considerations for generated content.

Notes

  • Consistency across assets is crucial—maintain style notes.
  • Game engines (Unity, Godot, Unreal) have specific format requirements—ask about target platform.
  • Offer to generate sprite sheets if 2D animated characters are needed.
  • Ambient audio should loop seamlessly—recommend editing for gapless playback.
  • Suggest organizing assets in engine-ready folder structure.