游戏开发

游戏开发与引擎工具

显示 385-408 / 共 576 个技能
ouguowen

cocos-studio-ouguowen

ouguowen

Senior production system for Cocos Creator 3.8.8 game development. Use when planning, scoping, structuring, staffing, reviewing, releasing, or rescuing a Cocos Creator 3.8.8 project that needs strict workflow control, clear ownership, level-data discipline, and production-safe architecture instead of ad hoc development.

游戏开发 1 2个月前
tankpkg

@tank/party-game-dev

tankpkg

Build real-time multiplayer party games (Jackbox-style) with full-stack TypeScript. Covers host-player architecture (TV + phones), VIP role (player with elevated control), Socket.IO networking, game state machines, room/lobby management, voting and scoring systems, content safety (profanity filtering, family mode, VIP censoring), and BDD testing with multiple browser contexts. Synthesizes patterns from Jackbox Games, Drawphone, Rocketcrab, Fishbowl, Socket.IO docs, and Playwright multi-context testing. Trigger phrases: "party game", "jackbox", "multiplayer game", "real-time game", "game room", "lobby system", "room code", "socket.io game", "websocket game", "game state machine", "voting game", "drawing game", "trivia game", "quiplash", "drawful", "host screen", "player controller", "VIP", "game VIP", "room owner", "kick player", "ban player", "multiplayer testing", "game server", "party game backend", "prompt and response game", "audience voting", "game lobby", "turn-based multiplayer", "phone controller game", "content moderation", "profanity filter", "family friendly", "test multiplayer", "BDD game testing"

游戏开发 1 6个月前
guest23199-create

claw-quest-skill

guest23199-create

Claw Quest — survival island exploration game with AI Pebble crew, pets, crafting, territory expansion

游戏开发 1 2个月前
vivekgana

data-classification

vivekgana

Data classification strategies, tagging frameworks, sensitivity levels, and automated classification patterns for Unity Catalog.

数据处理 4 8个月前
adrianmg

league-sdk

adrianmg

Build League of Legends apps using league-sdk TypeScript library. Use when working with Riot API, summoner/player lookups, match history, champion mastery, ranked stats, live game spectator, or building LoL Discord bots, websites, or apps.

API 开发 4 7个月前
vivekgana

unity-catalog-governance

vivekgana

Unity Catalog governance patterns, permissions models, security best practices, and policy enforcement for enterprise data governance.

代码生成 4 8个月前
cuozg

spreadsheet

cuozg

"Use when tasks involve creating, editing, analyzing, or formatting spreadsheets (.xlsx, .csv, .tsv) with formula-aware workflows, cached recalculation, and visual review."

代码评审 2 6个月前
cuozg

unity-review-asset

cuozg

PR asset review — shaders, textures, animations, import settings. Triggers — 'review assets', 'asset review', 'check assets', 'shader review', 'texture review'.

动画 2 6个月前
cuozg

unity-debug-fix

cuozg

Auto-fix loop for Unity compile and runtime errors — parse error, locate root cause, apply minimal fix, verify with lsp_diagnostics, loop until zero errors. Triggers — 'fix this error', 'auto fix', 'compile error', 'fix loop', 'resolve errors'.

调试 2 6个月前
cuozg

unity-plan-deep

cuozg

SHORT plan document and task hierarchy for M/L Unity features. Triggers — 'plan feature', 'deep plan', 'feature plan', 'complex plan', 'plan this feature'.

自动化 2 6个月前
cuozg

bash-check

cuozg

Validate shell scripts with syntax check and ShellCheck lint — use for 'check script', 'validate bash', 'lint shell', 'shellcheck', 'check shell script'

自动化 2 6个月前
cuozg

git-clear

cuozg

Delete all comments from a GitHub PR (issue comments + review comments) — use for 'clear PR comments', 'delete PR comments', 'remove PR comments', 'clean PR comments'

代码评审 2 6个月前
cuozg

bash-install

cuozg

Install software with auto-retry, fallback strategies, and post-install verification — use for 'install', 'set up', 'install software', 'install tool', 'install dependency'

分析 2 6个月前
cuozg

mermaid

cuozg

Create Mermaid diagrams — flowcharts, sequence diagrams, state machines, class diagrams, architecture diagrams. Triggers — 'diagram', 'mermaid', 'flowchart', 'sequence diagram', 'state diagram', 'architecture diagram', 'visualize'.

代码评审 2 6个月前
cuozg

unity-review-code-local

cuozg

Local C# logic review — adds inline REVIEW comments to changed files. Triggers — 'review my code', 'code review', 'review local', 'check my changes', 'review this file'.

代码评审 2 6个月前
cuozg

unity-plan-quick

cuozg

Inline plan for XS/S tasks with cost, risk, and task_create. Triggers — 'plan this', 'quick plan', 'estimate this', 'small task plan', 'how long will this take'.

自动化 2 6个月前
cuozg

git-squash

cuozg

Squash commits for a PR — analyze, group, plan, get approval, execute — use for 'squash commits', 'squash for PR', 'clean up commits', 'combine commits'

代码评审 2 6个月前
cuozg

unity-investigate-deep

cuozg

Full investigation report with architecture diagrams, execution flows, and risk tables. Triggers — 'deep investigate', 'investigation report', 'full analysis', 'system investigation', 'architecture analysis'.

代码生成 2 6个月前
cuozg

unity-plan-costing

cuozg

Detailed HTML plan with deep investigation and full epic/task tree for XL Unity features. Parallel subagent execution for investigation. No auto task_create. Triggers — 'detailed plan', 'XL plan', 'full breakdown', 'costing plan'.

自动化 2 6个月前
cuozg

git-commit

cuozg

Commit staged or unstaged changes with a clean imperative message — use for 'commit', 'git commit', 'commit changes', 'save changes'

调试 2 6个月前
cuozg

unity-investigate-quick

cuozg

Quick Q&A about Unity codebase — how systems work, call chains, flow traces. Triggers — 'how does X work', 'what calls this', 'trace the flow', 'explain this system', 'quick investigate'.

数据处理 2 6个月前
Flohhhhh

uefn-verse-basics

Flohhhhh

Beginner-focused onboarding and developer workflow for using Verse in Unreal Editor for Fortnite (UEFN). Use when setting up UEFN/Fortnite prerequisites, creating a first Verse-enabled project, creating Verse devices from templates, compiling and playtesting with Launch Session and Push Verse Changes, troubleshooting common setup/build/runtime issues, and establishing basic project/revision-control habits.

认证鉴权 2 6个月前
cuozg

unity-code-deep

cuozg

Implement multi-file Unity C# features — cross-system architecture, refactors, patterns spanning 2+ files. Use when a task touches multiple classes, introduces new systems, or restructures existing code. Triggers — 'build a system', 'implement feature', 'refactor', 'multi-file', 'architecture', 'cross-system', 'add a system'.

文件操作 2 6个月前
cuozg

git-description

cuozg

Generate and apply a structured PR description by investigating all changed files — use for 'PR description', 'write PR description', 'generate PR description', 'describe this PR'

代码生成 2 6个月前