游戏开发

游戏开发与引擎工具

显示 385-408 / 共 861 个技能
SneakKestrel16

design-review

SneakKestrel16

"Reviews one design document for completeness, internal consistency, implementability, and design standards. Before handing to programmers."

设计 0 1天前
SneakKestrel16

project-stage-detect

SneakKestrel16

"Analyze project state, detect stage, identify gaps, recommend next steps. 'Where are we in development?'"

设计 0 1天前
LiminallyYours

newgame

LiminallyYours

Start a fresh run of the active CodeRPG game with its cast, resetting its save. Takes an optional seed, or "daily" for today's world. Switch games with /game.

代码生成 0 今天
SneakKestrel16

asset-audit

SneakKestrel16

"Audit assets against naming conventions, file size budgets, format standards. Finds orphaned assets, missing references."

游戏开发 0 1天前
SneakKestrel16

setup-engine

SneakKestrel16

"Configure engine and version. Pins it in CLAUDE.md; WebSearch fills reference docs when the version is beyond LLM training data."

游戏开发 0 1天前
SneakKestrel16

bug-report

SneakKestrel16

"Structured bug report from a description, or analyze code for potential bugs. Reproduction steps, severity."

文件操作 0 1天前
LiminallyYours

game

LiminallyYours

List the installed CodeRPG games, or switch to another one. Each game keeps its own save. Use as /game or /game <id>.

游戏开发 0 1天前
LiminallyYours

newgame

LiminallyYours

Start a fresh game of the active CodeRPG game, resetting its save. Takes an optional seed, or "daily" for today's world. Switch games with /game.

文件操作 0 1天前
SneakKestrel16

changelog

SneakKestrel16

"Auto-generate a changelog from git commits and sprint data. Internal and player-facing versions."

游戏开发 0 1天前
SneakKestrel16

test-helpers

SneakKestrel16

"Generate engine-specific test helper libraries — assertion utilities, factory functions, mocks in the engine's test folder. Reduces boilerplate."

代码生成 0 1天前
SneakKestrel16

test-flakiness

SneakKestrel16

"Find flaky tests from CI logs — aggregates pass rates, spots intermittent failures, recommends quarantine. After multiple runs."

游戏开发 0 1天前
SneakKestrel16

test-setup

SneakKestrel16

"Scaffold the test framework and CI — tests/ directory, engine test runner, GitHub Actions workflow. Once, before the first sprint."

文件操作 0 1天前
SneakKestrel16

team-polish

SneakKestrel16

"Orchestrate the polish team — performance-analyst, technical-artist, sound-designer, qa-tester — to optimize and harden a feature or area."

设计 0 1天前
SneakKestrel16

map-systems

SneakKestrel16

"Decompose a concept into individual systems, map dependencies, prioritize design order, create the systems index."

游戏开发 0 1天前
SneakKestrel16

create-control-manifest

SneakKestrel16

"Builds a short list of must-do and never-do coding rules per system from accepted ADRs. Use when the user wants programmer rules or a cheat sheet from the ADRs, or needs it regenerated after ADR changes."

金融 0 1天前
SneakKestrel16

test-evidence-review

SneakKestrel16

"Quality review of test files and evidence — goes beyond existence, evaluates assertion coverage. ADEQUATE/INCOMPLETE/MISSING/NOT ASSESSED per story."

游戏开发 0 1天前
glittercowboy

debug-like-expert

glittercowboy

Deep analysis debugging mode for complex issues. Activates methodical investigation protocol with evidence gathering, hypothesis testing, and rigorous verification. Use when standard troubleshooting fails or when issues require systematic root cause analysis.

学术 1986 11个月前
JasonXuDeveloper

jaction

JasonXuDeveloper

JAction fluent chainable task system for Unity. Triggers on: sequential tasks, delay, timer, repeat loop, WaitUntil, WaitWhile, async workflow, zero-allocation async, coroutine alternative, scheduled action, timed event, polling condition, action sequence, ExecuteAsync, parallel execution

代码生成 2243 8个月前
JasonXuDeveloper

messagebox

JasonXuDeveloper

MessageBox async modal dialogs for Unity with UniTask. Triggers on: confirmation dialog, modal popup, prompt, alert, user confirmation, yes/no dialog, OK/Cancel, async dialog, await user input, delete confirmation, save confirmation

API 开发 2243 8个月前
JasonXuDeveloper

game-patterns

JasonXuDeveloper

Zero-GC game patterns with JEngine using modern C# 9+. Triggers on: game loop, spawn system, wave spawner, cooldown, ability timer, damage over time, DoT, health regen, bullet pool, enemy pool, object pool pattern, projectile system, combat system, zero allocation, no GC, performance optimization

代码生成 2243 8个月前
mrgoonie

problem-solving

mrgoonie

Creative problem-solving techniques for breaking through stuck points - includes collision-zone thinking, inversion, pattern recognition, and simplification

游戏开发 2227 9个月前
JasonXuDeveloper

editor-ui

JasonXuDeveloper

JEngine Editor UI component library with theming. Triggers on: custom inspector, editor window, Unity editor UI, UIElements, VisualElement, JButton, JStack, JCard, JTextField, JDropdown, JTabView, tab view, tabbed container, design tokens, dark theme, light theme, editor styling, themed button, form layout, progress bar, status bar, toggle button, button group

代码生成 2243 8个月前
mrgoonie

threejs

mrgoonie

Build 3D web apps with Three.js (WebGL/WebGPU). Use for 3D scenes, animations, custom shaders, PBR materials, VR/XR experiences, games, data visualizations, product configurators.

游戏开发 2227 9个月前
JasonXuDeveloper

jobjectpool

JasonXuDeveloper

JObjectPool thread-safe object pooling for Unity. Triggers on: object pool, GC optimization, reusable instances, bullet pool, enemy pool, effect pool, spawn pool, reduce garbage collection, memory optimization, pool prewarm, Rent Return pattern, lock-free pool

代码生成 2243 8个月前