游戏开发
游戏开发与引擎工具
cocos-studio-ouguowen
ouguowen
Senior production system for Cocos Creator 3.8.8 game development. Use when planning, scoping, structuring, staffing, reviewing, releasing, or rescuing a Cocos Creator 3.8.8 project that needs strict workflow control, clear ownership, level-data discipline, and production-safe architecture instead of ad hoc development.
@tank/party-game-dev
tankpkg
Build real-time multiplayer party games (Jackbox-style) with full-stack TypeScript. Covers host-player architecture (TV + phones), VIP role (player with elevated control), Socket.IO networking, game state machines, room/lobby management, voting and scoring systems, content safety (profanity filtering, family mode, VIP censoring), and BDD testing with multiple browser contexts. Synthesizes patterns from Jackbox Games, Drawphone, Rocketcrab, Fishbowl, Socket.IO docs, and Playwright multi-context testing. Trigger phrases: "party game", "jackbox", "multiplayer game", "real-time game", "game room", "lobby system", "room code", "socket.io game", "websocket game", "game state machine", "voting game", "drawing game", "trivia game", "quiplash", "drawful", "host screen", "player controller", "VIP", "game VIP", "room owner", "kick player", "ban player", "multiplayer testing", "game server", "party game backend", "prompt and response game", "audience voting", "game lobby", "turn-based multiplayer", "phone controller game", "content moderation", "profanity filter", "family friendly", "test multiplayer", "BDD game testing"
claw-quest-skill
guest23199-create
Claw Quest — survival island exploration game with AI Pebble crew, pets, crafting, territory expansion
data-classification
vivekgana
Data classification strategies, tagging frameworks, sensitivity levels, and automated classification patterns for Unity Catalog.
league-sdk
adrianmg
Build League of Legends apps using league-sdk TypeScript library. Use when working with Riot API, summoner/player lookups, match history, champion mastery, ranked stats, live game spectator, or building LoL Discord bots, websites, or apps.
unity-catalog-governance
vivekgana
Unity Catalog governance patterns, permissions models, security best practices, and policy enforcement for enterprise data governance.
spreadsheet
cuozg
"Use when tasks involve creating, editing, analyzing, or formatting spreadsheets (.xlsx, .csv, .tsv) with formula-aware workflows, cached recalculation, and visual review."
unity-review-asset
cuozg
PR asset review — shaders, textures, animations, import settings. Triggers — 'review assets', 'asset review', 'check assets', 'shader review', 'texture review'.
unity-debug-fix
cuozg
Auto-fix loop for Unity compile and runtime errors — parse error, locate root cause, apply minimal fix, verify with lsp_diagnostics, loop until zero errors. Triggers — 'fix this error', 'auto fix', 'compile error', 'fix loop', 'resolve errors'.
unity-plan-deep
cuozg
SHORT plan document and task hierarchy for M/L Unity features. Triggers — 'plan feature', 'deep plan', 'feature plan', 'complex plan', 'plan this feature'.
bash-check
cuozg
Validate shell scripts with syntax check and ShellCheck lint — use for 'check script', 'validate bash', 'lint shell', 'shellcheck', 'check shell script'
git-clear
cuozg
Delete all comments from a GitHub PR (issue comments + review comments) — use for 'clear PR comments', 'delete PR comments', 'remove PR comments', 'clean PR comments'
bash-install
cuozg
Install software with auto-retry, fallback strategies, and post-install verification — use for 'install', 'set up', 'install software', 'install tool', 'install dependency'
mermaid
cuozg
Create Mermaid diagrams — flowcharts, sequence diagrams, state machines, class diagrams, architecture diagrams. Triggers — 'diagram', 'mermaid', 'flowchart', 'sequence diagram', 'state diagram', 'architecture diagram', 'visualize'.
unity-review-code-local
cuozg
Local C# logic review — adds inline REVIEW comments to changed files. Triggers — 'review my code', 'code review', 'review local', 'check my changes', 'review this file'.
unity-plan-quick
cuozg
Inline plan for XS/S tasks with cost, risk, and task_create. Triggers — 'plan this', 'quick plan', 'estimate this', 'small task plan', 'how long will this take'.
git-squash
cuozg
Squash commits for a PR — analyze, group, plan, get approval, execute — use for 'squash commits', 'squash for PR', 'clean up commits', 'combine commits'
unity-investigate-deep
cuozg
Full investigation report with architecture diagrams, execution flows, and risk tables. Triggers — 'deep investigate', 'investigation report', 'full analysis', 'system investigation', 'architecture analysis'.
unity-plan-costing
cuozg
Detailed HTML plan with deep investigation and full epic/task tree for XL Unity features. Parallel subagent execution for investigation. No auto task_create. Triggers — 'detailed plan', 'XL plan', 'full breakdown', 'costing plan'.
git-commit
cuozg
Commit staged or unstaged changes with a clean imperative message — use for 'commit', 'git commit', 'commit changes', 'save changes'
unity-investigate-quick
cuozg
Quick Q&A about Unity codebase — how systems work, call chains, flow traces. Triggers — 'how does X work', 'what calls this', 'trace the flow', 'explain this system', 'quick investigate'.
uefn-verse-basics
Flohhhhh
Beginner-focused onboarding and developer workflow for using Verse in Unreal Editor for Fortnite (UEFN). Use when setting up UEFN/Fortnite prerequisites, creating a first Verse-enabled project, creating Verse devices from templates, compiling and playtesting with Launch Session and Push Verse Changes, troubleshooting common setup/build/runtime issues, and establishing basic project/revision-control habits.
unity-code-deep
cuozg
Implement multi-file Unity C# features — cross-system architecture, refactors, patterns spanning 2+ files. Use when a task touches multiple classes, introduces new systems, or restructures existing code. Triggers — 'build a system', 'implement feature', 'refactor', 'multi-file', 'architecture', 'cross-system', 'add a system'.
git-description
cuozg
Generate and apply a structured PR description by investigating all changed files — use for 'PR description', 'write PR description', 'generate PR description', 'describe this PR'