游戏开发
游戏开发与引擎工具
design-review
SneakKestrel16
"Reviews one design document for completeness, internal consistency, implementability, and design standards. Before handing to programmers."
project-stage-detect
SneakKestrel16
"Analyze project state, detect stage, identify gaps, recommend next steps. 'Where are we in development?'"
newgame
LiminallyYours
Start a fresh run of the active CodeRPG game with its cast, resetting its save. Takes an optional seed, or "daily" for today's world. Switch games with /game.
asset-audit
SneakKestrel16
"Audit assets against naming conventions, file size budgets, format standards. Finds orphaned assets, missing references."
setup-engine
SneakKestrel16
"Configure engine and version. Pins it in CLAUDE.md; WebSearch fills reference docs when the version is beyond LLM training data."
bug-report
SneakKestrel16
"Structured bug report from a description, or analyze code for potential bugs. Reproduction steps, severity."
game
LiminallyYours
List the installed CodeRPG games, or switch to another one. Each game keeps its own save. Use as /game or /game <id>.
newgame
LiminallyYours
Start a fresh game of the active CodeRPG game, resetting its save. Takes an optional seed, or "daily" for today's world. Switch games with /game.
changelog
SneakKestrel16
"Auto-generate a changelog from git commits and sprint data. Internal and player-facing versions."
test-helpers
SneakKestrel16
"Generate engine-specific test helper libraries — assertion utilities, factory functions, mocks in the engine's test folder. Reduces boilerplate."
test-flakiness
SneakKestrel16
"Find flaky tests from CI logs — aggregates pass rates, spots intermittent failures, recommends quarantine. After multiple runs."
test-setup
SneakKestrel16
"Scaffold the test framework and CI — tests/ directory, engine test runner, GitHub Actions workflow. Once, before the first sprint."
team-polish
SneakKestrel16
"Orchestrate the polish team — performance-analyst, technical-artist, sound-designer, qa-tester — to optimize and harden a feature or area."
map-systems
SneakKestrel16
"Decompose a concept into individual systems, map dependencies, prioritize design order, create the systems index."
create-control-manifest
SneakKestrel16
"Builds a short list of must-do and never-do coding rules per system from accepted ADRs. Use when the user wants programmer rules or a cheat sheet from the ADRs, or needs it regenerated after ADR changes."
test-evidence-review
SneakKestrel16
"Quality review of test files and evidence — goes beyond existence, evaluates assertion coverage. ADEQUATE/INCOMPLETE/MISSING/NOT ASSESSED per story."
debug-like-expert
glittercowboy
Deep analysis debugging mode for complex issues. Activates methodical investigation protocol with evidence gathering, hypothesis testing, and rigorous verification. Use when standard troubleshooting fails or when issues require systematic root cause analysis.
jaction
JasonXuDeveloper
JAction fluent chainable task system for Unity. Triggers on: sequential tasks, delay, timer, repeat loop, WaitUntil, WaitWhile, async workflow, zero-allocation async, coroutine alternative, scheduled action, timed event, polling condition, action sequence, ExecuteAsync, parallel execution
messagebox
JasonXuDeveloper
MessageBox async modal dialogs for Unity with UniTask. Triggers on: confirmation dialog, modal popup, prompt, alert, user confirmation, yes/no dialog, OK/Cancel, async dialog, await user input, delete confirmation, save confirmation
game-patterns
JasonXuDeveloper
Zero-GC game patterns with JEngine using modern C# 9+. Triggers on: game loop, spawn system, wave spawner, cooldown, ability timer, damage over time, DoT, health regen, bullet pool, enemy pool, object pool pattern, projectile system, combat system, zero allocation, no GC, performance optimization
problem-solving
mrgoonie
Creative problem-solving techniques for breaking through stuck points - includes collision-zone thinking, inversion, pattern recognition, and simplification
editor-ui
JasonXuDeveloper
JEngine Editor UI component library with theming. Triggers on: custom inspector, editor window, Unity editor UI, UIElements, VisualElement, JButton, JStack, JCard, JTextField, JDropdown, JTabView, tab view, tabbed container, design tokens, dark theme, light theme, editor styling, themed button, form layout, progress bar, status bar, toggle button, button group
threejs
mrgoonie
Build 3D web apps with Three.js (WebGL/WebGPU). Use for 3D scenes, animations, custom shaders, PBR materials, VR/XR experiences, games, data visualizations, product configurators.
jobjectpool
JasonXuDeveloper
JObjectPool thread-safe object pooling for Unity. Triggers on: object pool, GC optimization, reusable instances, bullet pool, enemy pool, effect pool, spawn pool, reduce garbage collection, memory optimization, pool prewarm, Rent Return pattern, lock-free pool