游戏开发

游戏开发与引擎工具

显示 361-384 / 共 861 个技能
OpusGameLabs

game-assets

OpusGameLabs

Game asset engineer that creates pixel art sprites, animated characters, and visual entities for browser games. Use when a game needs better character art, enemy sprites, item visuals, or any upgrade from basic geometric shapes to recognizable pixel art.

动画 346 8个月前
OpusGameLabs

game-designer

OpusGameLabs

Game UI/UX designer that analyzes and improves the visual polish, atmosphere, and player experience of browser games. Use when a game needs visual improvements, better backgrounds, particles, animations, screen transitions, juice/feel, or overall aesthetic upgrades.

代码生成 346 8个月前
OpusGameLabs

monetize-game

OpusGameLabs

Register your game on Play.fun (OpenGameProtocol), add the browser SDK, and get a monetized play.fun URL

API 开发 346 8个月前
OpusGameLabs

review-game

OpusGameLabs

Review an existing game codebase for architecture, performance, and best practices

代码评审 346 8个月前
gamesexplained

20-features

gamesexplained

Before reading any code, write down everything the game is documented to do and collect reference screenshots. Turns "what am I looking at" into a checklist and stops the commonest misreadings.

文件操作 15 18天前
gamesexplained

30-text

gamesexplained

Decode the game's text when it uses a custom character set. Render the glyphs and read them; byte-pattern search cannot find text stored in a private alphabet.

文件操作 15 17天前
gamesexplained

10-orient

gamesexplained

First step for any game. Boot it in the emulator, get past the loader with the least effort that works, reach real gameplay, save the steady-state snapshot, write orientation.md and start the disassembler on the snapshot.

文件操作 15 14天前
tdimino

rocaille-shader

tdimino

Generate Rocaille-style domain warping shaders with sinusoidal displacement. This skill should be used when building WebGL/GLSL visualizations, shader art, procedural backgrounds, or adding organic swirling light effects. Creates characteristic flowing patterns through iterative coordinate warping using the formula v += sin(v.yx + t) / amplitude.

代码生成 41 8个月前
flpbalada

game-theory-tit-for-tat

flpbalada

Apply Tit for Tat strategy for negotiations, relationships, and repeated

代码生成 281 9个月前
YPares

textual-builder

YPares

Build Text User Interface (TUI) applications using the Textual Python framework (v0.86.0+). Use when creating terminal-based applications, prototyping card games or interactive CLIs, or when the user mentions Textual, TUI, or terminal UI. Includes comprehensive reference documentation, card game starter template, and styling guides.

代码生成 30 11个月前
pnsk-lab

hikkaku

pnsk-lab

Create Scratch project with TypeScript using Hikkaku; use when the user asks how to build or structure a Scratch project in this repo.

代码生成 65 8个月前
tomkrikorian

realitykit-visionos-developer

tomkrikorian

Build, debug, and optimize RealityKit scenes for visionOS, including entity/component setup, rendering, animation, physics, audio, input, attachments, and custom systems. Use when implementing RealityKit features or troubleshooting ECS behavior on visionOS.

游戏开发 66 9个月前
tomkrikorian

shadergraph-editor

tomkrikorian

Create and edit ShaderGraph and RealityKit material networks in .usda files. Use when manually editing USD ASCII files to build, modify, or troubleshoot materials, shader nodes, and connections for RealityKit.

代码生成 66 8个月前
terkelg

anki

terkelg

Create and manage Anki flashcards. Use when the user wants to create flashcards, add notes to Anki, manage decks, or work with spaced repetition learning. Also use when user mentions "anki", "make cards", "add to anki", "learn this", "memorize", "remember this", "SRS", or asks to turn content into flashcards.

游戏开发 49 26天前
nguyenthienthanh

godot-expert

nguyenthienthanh

"Godot game development expert. PROACTIVELY use when working with Godot, GDScript, game projects. Triggers: godot, gdscript, .gd, .tscn, game, scene, node"

游戏开发 25 8个月前
Randroids-Dojo

unreal

Randroids-Dojo

Develop, test, and automate Unreal Engine 5.x projects (WIP). Covers PlayUnreal automation, Remote Control API, Automation Driver, and CI-friendly E2E flows.

API 开发 47 8个月前
Randroids-Dojo

godot

Randroids-Dojo

Develop, test, build, and deploy Godot 4.x games. Use when working with Godot Engine, GDScript, GdUnit4 testing, PlayGodot automation, or exporting games to web/desktop. Covers CI/CD pipelines and deployment to Vercel/GitHub Pages/itch.io.

CI/CD 47 8个月前
duongductrong

Problem-Solving Techniques

duongductrong

Apply systematic problem-solving techniques for complexity spirals (simplification cascades), innovation blocks (collision-zone thinking), recurring patterns (meta-pattern recognition), assumption constraints (inversion exercise), scale uncertainty (scale game), and dispatch when stuck. Techniques derived from Microsoft Amplifier project patterns adapted for immediate application.

游戏开发 23 10个月前
LIghtJUNction

oni-mcp-autonomous-iteration

LIghtJUNction

Use when iterating on the ONI MCP server so an agent can build with onim, deploy with onim dev, automatically launch/load a save, run batched runtime tests with a tester agent, and improve tool ergonomics toward long autonomous play.

智能体 21 3个月前
LIghtJUNction

oni-mcp-control

LIghtJUNction

Control Oxygen Not Included through Oni MCP with a strict observe-plan-act-verify loop. Use when reading a live colony, planning or executing gameplay actions, editing the virtual world files, managing duplicants or colony settings, inspecting maps and utilities, or recovering from MCP control errors; do not use for game-advice-only questions.

文件操作 21 3个月前
SneakKestrel16

dev-story

SneakKestrel16

"Implements one story in code with tests, following its ADRs. Use when the user says to build, implement or start working on a story. Not for checking readiness beforehand or closing the story after."

游戏开发 0 1天前
chocoliticekreem

testing-roblox-features

chocoliticekreem

Use when asked to check, verify or prove that a Roblox gameplay change or feature works in Studio ("does the hydrant refill work now?", "check my change", "test X before the demo"), or before saying a game change is done.

代码评审 0 1天前
SneakKestrel16

design-system

SneakKestrel16

"Section-by-section GDD authoring for one system — walks through each required section, cross-references dependencies."

设计 0 1天前
chocoliticekreem

building-games-with-forge

chocoliticekreem

Use when the user wants a new Roblox game made from an idea ("make me a co-op lava escape", "build a tycoon with Forge"), especially when they will be away while it builds.

分析 0 今天