游戏开发

游戏开发与引擎工具

显示 409-432 / 共 576 个技能
Flohhhhh

unreal-verse

Flohhhhh

Guidance for writing, reviewing, and debugging Unreal Editor for Fortnite (UEFN) Verse code using Epic's official language documentation. Use when implementing Verse devices, classes, functions, control flow, containers, failure contexts, specifiers/attributes, modules/imports, effects, concurrency, or translating logic into valid Verse.

自动化 2 6个月前
cuozg

unity-uitoolkit-create

cuozg

Build runtime UI with Unity UI Toolkit — UXML templates, USS styling, C# bindings, custom controls. Accepts design docs, images, or verbal descriptions. Asks clarifying questions for ambiguous input. Triggers — 'create UI', 'build UI', 'UI Toolkit', 'make a screen', 'UXML', 'USS', 'UI from design', 'UI from mockup'.

代码生成 2 6个月前
cuozg

unity-debug-log

cuozg

Generate copy-paste Debug.Log snippets — [DBG] prefix, color tags, string interpolation, wrapped in UNITY_EDITOR guard. Read-only, never writes to project files. Triggers — 'debug log', 'add logging', 'trace log', 'log snippet', 'debug output'.

调试 2 6个月前
cuozg

unity-review-code-pr

cuozg

GitHub PR C# logic review — posts inline comments via gh api. Use this skill whenever the user wants to review a PR, check a pull request, post review comments to GitHub, or run automated review before merge — even if they don't say "PR review" explicitly. Triggers — 'review PR', 'review pull request', 'PR review', 'check this PR', 'give feedback on this PR', 'review before merge'.

代码评审 2 6个月前
cuozg

unity-review-prefab

cuozg

PR prefab and scene review — missing scripts, broken variants, raycasts, hierarchy. Triggers — 'review prefabs', 'prefab review', 'scene review', 'check prefabs'.

代码评审 2 6个月前
cuozg

unity-code-quick

cuozg

Write single-file Unity C# fast — MonoBehaviours, ScriptableObjects, interfaces, data models, utility functions. Use for any small coding task that fits one file. Triggers — 'write a script', 'create a component', 'add a function', 'make a SO', 'quick script', 'single file', 'boilerplate'.

文件操作 2 6个月前
cuozg

unity-test-case

cuozg

Generate QA test cases as HTML — use for 'test cases', 'QA test cases', 'generate test cases', 'test plan', 'manual test cases'

代码生成 2 6个月前
cuozg

unity-test-unit

cuozg

Write Edit/Play Mode unit tests for Unity C# — use for 'write tests', 'unit test', 'test this class', 'add tests', 'create test'

游戏开发 2 6个月前
cuozg

unity-review-quality

cuozg

Full Unity project audit — A-F graded HTML report covering architecture, performance, best practices, tech debt. Triggers — 'project audit', 'quality audit', 'project review', 'code quality report', 'tech debt audit'.

代码评审 2 6个月前
cuozg

flatbuffers-coder

cuozg

FlatBuffers pipeline — define .fbs schema, generate C# via flatc, serialize/deserialize binary data. Triggers — 'flatbuffers', 'fbs schema', 'flatbuffer', 'binary serialization', 'flatc'.

数据处理 2 6个月前
cuozg

git-comment

cuozg

Amend the last commit message to be clean and descriptive — use for 'amend commit', 'fix commit message', 'rewrite commit', 'change commit message'

调试 2 6个月前
cuozg

bash-optimize

cuozg

Refactor shell scripts for clarity, performance, and maintainability without changing behavior — use for 'optimize script', 'refactor bash', 'improve shell script', 'clean up script'

自动化 2 6个月前
cuozg

unity-code-editor

cuozg

Write Unity Editor tooling — EditorWindows, CustomEditor inspectors, PropertyDrawers, Gizmos, Handles, MenuItem. Use for any editor extension task. Triggers — 'editor window', 'custom inspector', 'property drawer', 'gizmo', 'editor tool', 'menu item'.

自动化 2 6个月前
cuozg

unity-standards

cuozg

Unity development standards — MUST be included in load_skills for all Unity task delegations. Triggers when writing, reviewing, debugging, testing, or planning Unity C# code.

代码评审 2 6个月前
cuozg

unity-code-optimize

cuozg

Simplify and optimize Unity C# code for clarity, consistency, and performance without changing behavior. Triggers — 'optimize code', 'simplify this', 'clean up code', 'improve readability', 'reduce allocations', 'code optimization'.

游戏开发 2 6个月前
cuozg

unity-review-general

cuozg

PR quality gate — sole APPROVE or REQUEST_CHANGES authority. Triggers — 'approve PR', 'final review', 'quality gate', 'approve or reject'.

代码评审 2 6个月前
cuozg

unity-profiler

cuozg

Analyze Unity Profiler data — identify CPU spikes, GC pressure, rendering bottlenecks, and generate a short highlight report with severity-ranked findings and actionable fixes. Triggers — 'profiler report', 'performance analysis', 'profiler review', 'analyze profiler', 'performance report'.

分析 2 6个月前
cuozg

unity-review-architecture

cuozg

PR architecture review — DI, events, assemblies, coupling, SOLID. Triggers — 'architecture review', 'review architecture', 'check architecture', 'DI review', 'coupling review'.

代码生成 2 6个月前
cuozg

unity-document-tdd

cuozg

Write a Technical Design Document — architecture decisions, implementation strategy, dependency analysis. Triggers — 'write TDD', 'technical design document', 'design doc', 'architecture decision'.

代码生成 2 6个月前
cuozg

unity-debug-deep

cuozg

Exhaustive multi-angle Unity bug analysis — read-only investigation across lifecycle, threading, state, data flow, and edge cases. Produces a structured report. Triggers — 'deep debug', 'analyze this bug', 'exhaustive analysis', 'debug report', 'root cause analysis'.

代码评审 2 6个月前
CloudAI-X

world-labs-export

CloudAI-X

World Labs export formats - Gaussian splats, meshes, images, and engine integrations

数据处理 3 7个月前
CryptoRabea

Unity Architecture

CryptoRabea

This skill should be used when the user asks about "game architecture", "design patterns", "manager pattern", "singleton pattern", "ScriptableObject", "ScriptableObject architecture", "event system", "Observer pattern", "pub-sub", "MVC in Unity", "dependency injection", "service locator", or needs guidance on structuring Unity projects and game systems.

代码生成 3 8个月前
CryptoRabea

Unity Performance

CryptoRabea

This skill should be used when the user asks about "Unity performance", "optimization", "GC allocation", "object pooling", "caching", "Update loop optimization", "memory management", "profiling", "framerate", "garbage collection", or needs guidance on performance best practices for Unity games.

代码生成 3 8个月前
AnthemFlynn

graphics-troubleshooting

AnthemFlynn

Debug and fix common issues in Three.js, React Three Fiber, and 3D asset pipelines. Use when encountering visual bugs, performance problems, loading failures, or unexpected behavior. Covers black screens, Z-fighting, memory leaks, shader errors, and physics glitches.

代码生成 3 8个月前