游戏开发

游戏开发与引擎工具

显示 313-336 / 共 576 个技能
MuharremTozan

context-bridge

MuharremTozan

Start a context synchronization session between World-Building and Unity projects. Scans the current project for critical updates (lore, mechanics, assets) and update a shared context file to keep the other project informed.

自动化 13 6个月前
MuharremTozan

unity-so-prefab-manager

MuharremTozan

"Manages the structured relationship between ScriptableObjects (Data) and Prefabs (Logic/Visuals) in Unity 6. Follows the 'SO-to-Mono' Bridge pattern to ensure instance independence (e.g., individual health for identical robots) while maintaining a clean, data-driven architecture. Use when: (1) Creating new unit/item types, (2) Wiring SO data to Prefab MonoBehaviours, (3) Resolving data-sharing bugs where changing one SO affects all instances."

代码生成 13 6个月前
ZhangHanDong

xor-shader-techniques

ZhangHanDong

Use when implementing shader effects like turbulence, fluid, fire, smoke, procedural noise, starfields, volumetric rendering, raymarching, glow, antialiasing, fractal texturing, or optimizing shader performance with cheap alternatives. Triggers on: shader techniques, shader tricks, shader optimization, turbulence shader, fluid shader, fire shader, smoke shader, procedural noise, dot noise, gyroid noise, efficient chaos, star field, particle scatter, fractal texturing, LOD texturing, texture scaling, volumetric rendering, raymarching, glow effects, antialiasing, analytic antialiasing, fwidth, shader performance, cheap shader effects, GLSL tricks, shader math, shader formulas, Xor shader, GM Shaders, mini.gmshaders.com

动画 37 6个月前
DSTN2000

unreal-engine

DSTN2000

Comprehensive Unreal Engine C++ and Blueprint development assistant with deep project structure understanding. Use when helping with Unreal Engine projects, including: C++ gameplay programming, Blueprint development, input system configuration (Enhanced Input), Gameplay Ability System (GAS), project structure navigation, asset discovery and referencing, plugin integration (experimental/beta), API lookups for underdocumented features, and debugging. Triggers on any Unreal Engine development question, especially when working within a .uproject directory.

文件操作 36 8个月前
pluginagentmarketplace

game-tools-workflows

pluginagentmarketplace

Game development tools, asset pipelines, version control, build systems, and team development workflows for efficient production.

调试 32 8个月前
pluginagentmarketplace

ci-cd-automation

pluginagentmarketplace

Continuous integration and deployment pipelines, automated testing, build automation, and team workflows for game development.

CI/CD 32 8个月前
pluginagentmarketplace

game-servers

pluginagentmarketplace

Game server architecture, scalability, matchmaking, and backend systems for online games. Build robust, scalable multiplayer infrastructure.

数据库 32 8个月前
pluginagentmarketplace

monetization-systems

pluginagentmarketplace

Game monetization strategies, in-app purchases, battle passes, ads integration, and player retention mechanics. Ethical monetization that respects players.

调试 32 8个月前
pluginagentmarketplace

game-design-theory

pluginagentmarketplace

Comprehensive game design theory covering MDA framework, player psychology, balance principles, and progression systems. Master why games are fun.

游戏开发 32 8个月前
pluginagentmarketplace

audio-systems

pluginagentmarketplace

Game audio systems, music, spatial audio, sound effects, and voice implementation. Build immersive audio experiences with professional middleware integration.

动画 32 8个月前
pluginagentmarketplace

daw-music

pluginagentmarketplace

Digital Audio Workstation usage, music composition, interactive music systems, and game audio implementation for immersive soundscapes.

代码生成 32 8个月前
pluginagentmarketplace

game-engines

pluginagentmarketplace

Master game engines - Unity, Unreal Engine, Godot. Engine-specific workflows, systems architecture, and production best practices.

动画 32 8个月前
pluginagentmarketplace

particle-systems

pluginagentmarketplace

Creating visual effects using particle systems, physics simulation, and post-processing for polished, dynamic game graphics.

代码生成 32 8个月前
pluginagentmarketplace

optimization-performance

pluginagentmarketplace

Game optimization, performance profiling, multi-platform support, and frame rate optimization for smooth gameplay experiences.

代码评审 32 8个月前
pluginagentmarketplace

gameplay-mechanics

pluginagentmarketplace

Core gameplay mechanics implementation, system interactions, feedback loops, and iterative balance refinement for engaging player experiences.

代码生成 32 8个月前
pluginagentmarketplace

synchronization-algorithms

pluginagentmarketplace

Network synchronization, lag compensation, client prediction, and state consistency for responsive multiplayer games.

调试 32 8个月前
pluginagentmarketplace

programming-architecture

pluginagentmarketplace

Game code architecture, design patterns, scalable systems, and maintainable code structure for complex games.

数据处理 32 8个月前
joneqian

sequelize-patterns

joneqian

Sequelize Node.js ORM for SQL databases. Use for database models, migrations, associations, queries, transactions, validations, hooks, and working with PostgreSQL, MySQL, MariaDB, SQLite, SQL Server.

游戏开发 30 7个月前
creator-hian

unity-unitask

creator-hian

UniTask library expert specializing in allocation-free async/await patterns, coroutine migration, and Unity-optimized asynchronous programming. Masters UniTask performance optimizations, cancellation handling, and memory-efficient async operations. Use PROACTIVELY for UniTask implementation, async optimization, or coroutine replacement.

自动化 10 8个月前
creator-hian

unity-networking

creator-hian

Implement multiplayer games with Unity Netcode, Mirror, or Photon. Masters client-server architecture, state synchronization, and lag compensation. Use for multiplayer features, networking issues, or real-time synchronization.

代码生成 10 8个月前
creator-hian

csharp-code-style

creator-hian

C# code style and naming conventions based on POCU standards. Covers naming rules (mPascalCase for private, bBoolean prefix, EEnum prefix), code organization, C# 9.0 patterns. Use PROACTIVELY for C# code reviews, refactoring, or establishing project standards.

代码生成 10 8个月前
creator-hian

unity-csharp-fundamentals

creator-hian

Unity C# fundamental patterns including TryGetComponent, SerializeField, RequireComponent, and safe coding practices. Essential patterns for robust Unity development. Use PROACTIVELY for any Unity C# code to ensure best practices.

代码生成 10 8个月前
creator-hian

unity-performance

creator-hian

Optimize Unity game performance through profiling, draw call reduction, and resource management. Masters batching, LOD, occlusion culling, and mobile optimization. Use for performance bottlenecks, frame rate issues, or optimization strategies.

游戏开发 10 8个月前
creator-hian

unity-async

creator-hian

Handle Unity's asynchronous programming patterns including coroutines, async/await, and Job System. Masters Unity's main thread restrictions and threading models. Use when guidance needed on Unity async operations, coroutine optimization, or parallel processing in Unity context.

数据处理 10 8个月前