游戏开发

游戏开发与引擎工具

显示 313-336 / 共 861 个技能
pluginagentmarketplace

particle-systems

pluginagentmarketplace

Creating visual effects using particle systems, physics simulation, and post-processing for polished, dynamic game graphics.

代码生成 44 9个月前
pluginagentmarketplace

optimization-performance

pluginagentmarketplace

Game optimization, performance profiling, multi-platform support, and frame rate optimization for smooth gameplay experiences.

代码评审 44 9个月前
pluginagentmarketplace

synchronization-algorithms

pluginagentmarketplace

Network synchronization, lag compensation, client prediction, and state consistency for responsive multiplayer games.

调试 44 9个月前
pluginagentmarketplace

programming-architecture

pluginagentmarketplace

Game code architecture, design patterns, scalable systems, and maintainable code structure for complex games.

数据处理 44 9个月前
tebjan

vvvv-troubleshooting

tebjan

Diagnoses and fixes common vvvv gamma errors in C# nodes, SDSL shaders, and runtime behavior. Use when encountering errors, exceptions, crashes, red nodes, shader compilation failures, missing nodes in the browser, performance issues, or unexpected behavior.

调试 34 8个月前
tebjan

vvvv-shaders

tebjan

Helps write SDSL shaders for Stride and vvvv gamma — TextureFX, shader mixins, compute shaders, and ShaderFX composition. Use when writing or debugging .sdsl shader files, creating visual effects, working with the Stride rendering pipeline, or composing shader mixins.

代码生成 34 8个月前
verekia

miniplex

verekia

Use Miniplex for minimalistic Entity Component System with TypeScript support.

代码生成 31 9个月前
dmend3z

gaming-metaverse-advertising

dmend3z

This skill enables Claude to act as a specialist in gaming and metaverse advertising. It should be used when a user needs to create, manage, or optimize advertising campaigns within gaming environments or metaverse platforms. It is triggered by keywords like 'gaming ads', 'metaverse marketing', 'in-game advertising', 'Roblox', or 'virtual worlds'.

代码生成 20 8个月前
oaustegard

developing-preact

oaustegard

Specialized Preact development skill for standards-based web applications with native-first architecture and minimal dependency footprint. Use when building Preact projects, particularly those involving data visualization, interactive applications, single-page apps with HTM syntax, Web Components integration, CSV/JSON data parsing, WebGL shader visualizations, or zero-build solutions with CDN imports.

代码生成 154 9个月前
Microck

All Traditions Speaking as One

Microck

Deploy universal wisdom voices from all traditions simultaneously - Hindu, Buddhist, Taoist, Abrahamic, Indigenous, Scientific - revealing their unified recognition of consciousness navigation.

代码生成 408 10个月前
imoonkey

Steam Store

imoonkey

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游戏开发 71 6个月前
christopher-buss

roblox-ts

christopher-buss

Use when writing TypeScript code for Roblox using roblox-ts, especially when unsure if a JavaScript API exists or how to handle Luau interop

游戏开发 8 8个月前
EnzeD

r3f-physics

EnzeD

React Three Fiber physics with Rapier - RigidBody, colliders, forces, joints, sensors. Use when adding physics simulation, collision detection, character controllers, or creating interactive physics-based experiences.

游戏开发 130 9个月前
wundercorp

unreal-mcp

wundercorp

Automate Unreal Engine editor scenes, actors, and renders.

游戏开发 26 1个月前
dadbodgeoff

game-loop

dadbodgeoff

Fixed timestep game loop with interpolation for frame-rate independent physics. Separates physics updates from rendering, prevents spiral of death, and supports hitstop/slow-mo effects.

游戏开发 792 8个月前
LIghtJUNction

oni-mcp-environment-summary

LIghtJUNction

当用户要求快速总结 ONI 附近环境/资源、开局区域概览、周围资源、附近危险、扩张方向,或问“我周围有什么”时使用。指导 agent 使用低 token 的只读 MCP 工具,尤其是 read_control domain=world action=area_snapshot,并返回简洁、可执行的环境/资源摘要,不执行游戏动作。

游戏开发 21 3个月前
sandraschi

game-theory-strategist

sandraschi

Game theory expert covering Nash equilibrium, strategic thinking, auction theory, and cooperative games

学术 20 9个月前
rednblackgames

hyperlap2d-mcp

rednblackgames

Drive the HyperLap2D 2D scene editor from an MCP client (create/modify entities & components, list assets, screenshot, scene settings, shaders, z-ordering, layers). Use whenever the running editor's MCP server is connected and the task is to build or inspect a HyperLap2D scene.

设计 446 3个月前
Logos-Liber

orleans

Logos-Liber

Microsoft Orleans patterns for distributed game servers, Grains, Silos, persistence, and multiplayer game architecture

自动化 34 8个月前
Logos-Liber

omniverse

Logos-Liber

NVIDIA Omniverse platform integration and real-time 3D workflows

动画 34 8个月前
Logos-Liber

unity

Logos-Liber

Unity game engine patterns, lifecycle, best practices, and C# conventions

数据处理 34 8个月前
Logos-Liber

godot

Logos-Liber

Godot Engine patterns, Node tree architecture, Signals, Resources, and GDScript/C# conventions

游戏开发 34 8个月前
Logos-Liber

texturing

Logos-Liber

UV mapping, texture painting, PBR materials, and shader basics

代码生成 34 8个月前
Logos-Liber

unreal

Logos-Liber

Unreal Engine patterns, Actor/Component model, Blueprints vs C++, and best practices

游戏开发 34 8个月前