游戏开发
游戏开发与引擎工具
engine-patterns
Logos-Liber
Cross-engine design pattern comparison for game development including ECS, state machines, networking, and common architectures
blender
Logos-Liber
Blender interface, workflows, and 3D production pipeline
swiftui-animation
jamesrochabrun
This skill provides comprehensive guidance for implementing advanced SwiftUI animations, transitions, matched geometry effects, and Metal shader integration. Use when building animations, view transitions, hero animations, or GPU-accelerated effects in SwiftUI apps for iOS and macOS.
evolution
ZhangHanDong
CRITICAL: Use for makepad-skills self-evolution and contribution. Triggers on: evolve, evolution, contribute, contribution, self-improve, self-improvement, add pattern, new pattern, capture learning, document solution, hooks, hook system, auto-trigger, skill routing, template, pattern template, shader template, troubleshooting template, 演进, 贡献, 自我改进, 添加模式, 记录学习, 文档化解决方案
touchdesigner-mcp
wundercorp
Control TouchDesigner via twozero MCP.
pokemon-player
wundercorp
"Play Pokemon via headless emulator + RAM reads."
framework-expert
nguyenthienthanh
"Unified framework expertise bundle. Lazy-loads relevant framework patterns (React, Vue, Angular, Next.js, Node.js, Python, Laravel, Go, Flutter, Godot) based on detected tech stack."
problem-solving
nguyenthienthanh
"5 techniques for different problem types. Use when stuck or facing complex challenges."
Unreal Engine MCP Skill
openamer
The self-improving, self-learning open-source AI agent. Background Computer-Use, A2A Swarm, Vector Memory, Plugin System, Voice, Smart Approvals - 100/100 Score. Windows-native.
pokemon-player
openamer
"Play Pokemon via headless emulator + RAM reads."
r3f-materials
EnzeD
React Three Fiber materials - PBR materials, Drei materials, shader materials, material properties. Use when styling meshes, creating custom materials, working with textures, or implementing visual effects.
lottie-animator
obeskay
Generates professional Lottie animations from static SVGs. Replaces After Effects for motion graphics. Use when the user asks to: animate logo, create lottie, svg animation, motion graphics, wiggle animation, bounce effect, rotate animation, pulse effect, entrance animation, loading animation, loop animation, icon animation, character animation, morphing, path drawing, trim path, walking animation, run cycle, walk cycle, frame-by-frame animation, sprite animation. Supports advanced bezier curves, shape modifiers, parenting, mattes, morphing, character rigs, and professional frame-by-frame animation techniques.
makepad-shaders
ZhangHanDong
CRITICAL: Use for Makepad shader system. Triggers on: makepad shader, makepad draw_bg, Sdf2d, makepad pixel, makepad glsl, makepad sdf, draw_quad, makepad gpu, makepad 着色器, makepad shader 语法, makepad 绘制
export-pipeline
arabold
Production export from Blender to FBX, GLTF, OBJ, USD, and Alembic with scale, pivot, rotation, normals, materials, animation, and collision verification via MCP.
blender-director
arabold
Use when starting any Blender asset task, planning a production pipeline, coordinating multiple disciplines, or matching a reference photo/concept art. Invoke for game-ready assets, hard surface, environment, character, creature, export, or any multi-skill Blender workflow.
collision-proxy
arabold
Collision proxy authoring for games including UCX/UHX naming, convex hulls, capsules, and simple collider meshes in Blender via MCP.
genre-stealth
arabold
Art direction for stealth-game spaces in Blender with shadow volumes, patrol-friendly layouts, and concealment materials.
flue
SFKislev
Let agents control software, like Adobe Photoshop, Illustrator, After Effects, Premiere, Autodesk 3DS Max, Blender, Unity, Houdini, and Microsoft Office.
neta
talesofai
Neta capability index and routing skill - help choose the appropriate Neta-related skill (neta-space / neta-creative / neta-adventure / neta-community / neta-suggest). Use this skill when you need to understand Neta's overall capabilities, decide which skill fits the current task, or migrate from older documentation that referenced the monolithic neta skill.
hld-reviewer
TestAny-io
HLD review, High-Level Design review, 技术方案评审。Use when: HLD 完成后、进入 LLD/实现前需要审查技术设计、检测 PRD→HLD 漂移。
architecture
mcouthon
"Use when documenting architecture, understanding system structure, creating diagrams, or analyzing component relationships. Focuses on interfaces and high-level design. Triggers on: 'use architecture mode', 'architecture', 'system design', 'how is this structured', 'document the system', 'create a diagram', 'high-level overview'. Read-only mode."
physics-tutor
szeyu
Physics subject expertise for study notes, problem-solving, and explanations. Covers mechanics, electromagnetism, thermodynamics, waves, and modern physics. Provides diagrams, formulas, and step-by-step problem solutions. Use when studying physics topics, creating physics notes, solving physics problems, or explaining physical concepts. Triggers - physics help, mechanics, kinematics, forces, energy, electricity, magnetism, thermodynamics, waves.
threejs-lite
farworld-labs
Build lightweight mobile-friendly 3D browser games with Three.js, optimized for Remix/Farcade constraints and single-file delivery.
game-architecture
OpusGameLabs
Game architecture patterns and best practices for browser games. Use when designing game systems, planning architecture, structuring a game project, or making architectural decisions about game code.