游戏开发

游戏开发与引擎工具

显示 337-360 / 共 861 个技能
Logos-Liber

engine-patterns

Logos-Liber

Cross-engine design pattern comparison for game development including ECS, state machines, networking, and common architectures

数据处理 34 8个月前
Logos-Liber

blender

Logos-Liber

Blender interface, workflows, and 3D production pipeline

动画 34 8个月前
jamesrochabrun

swiftui-animation

jamesrochabrun

This skill provides comprehensive guidance for implementing advanced SwiftUI animations, transitions, matched geometry effects, and Metal shader integration. Use when building animations, view transitions, hero animations, or GPU-accelerated effects in SwiftUI apps for iOS and macOS.

动画 222 10个月前
ZhangHanDong

evolution

ZhangHanDong

CRITICAL: Use for makepad-skills self-evolution and contribution. Triggers on: evolve, evolution, contribute, contribution, self-improve, self-improvement, add pattern, new pattern, capture learning, document solution, hooks, hook system, auto-trigger, skill routing, template, pattern template, shader template, troubleshooting template, 演进, 贡献, 自我改进, 添加模式, 记录学习, 文档化解决方案

CLI 工具 751 9个月前
wundercorp

touchdesigner-mcp

wundercorp

Control TouchDesigner via twozero MCP.

设计 26 1个月前
wundercorp

pokemon-player

wundercorp

"Play Pokemon via headless emulator + RAM reads."

游戏开发 26 1个月前
nguyenthienthanh

framework-expert

nguyenthienthanh

"Unified framework expertise bundle. Lazy-loads relevant framework patterns (React, Vue, Angular, Next.js, Node.js, Python, Laravel, Go, Flutter, Godot) based on detected tech stack."

游戏开发 25 8个月前
nguyenthienthanh

problem-solving

nguyenthienthanh

"5 techniques for different problem types. Use when stuck or facing complex challenges."

调试 25 10个月前
openamer

Unreal Engine MCP Skill

openamer

The self-improving, self-learning open-source AI agent. Background Computer-Use, A2A Swarm, Vector Memory, Plugin System, Voice, Smart Approvals - 100/100 Score. Windows-native.

游戏开发 8 3个月前
openamer

pokemon-player

openamer

"Play Pokemon via headless emulator + RAM reads."

游戏开发 8 2个月前
EnzeD

r3f-materials

EnzeD

React Three Fiber materials - PBR materials, Drei materials, shader materials, material properties. Use when styling meshes, creating custom materials, working with textures, or implementing visual effects.

代码生成 130 9个月前
obeskay

lottie-animator

obeskay

Generates professional Lottie animations from static SVGs. Replaces After Effects for motion graphics. Use when the user asks to: animate logo, create lottie, svg animation, motion graphics, wiggle animation, bounce effect, rotate animation, pulse effect, entrance animation, loading animation, loop animation, icon animation, character animation, morphing, path drawing, trim path, walking animation, run cycle, walk cycle, frame-by-frame animation, sprite animation. Supports advanced bezier curves, shape modifiers, parenting, mattes, morphing, character rigs, and professional frame-by-frame animation techniques.

动画 23 9个月前
ZhangHanDong

makepad-shaders

ZhangHanDong

CRITICAL: Use for Makepad shader system. Triggers on: makepad shader, makepad draw_bg, Sdf2d, makepad pixel, makepad glsl, makepad sdf, draw_quad, makepad gpu, makepad 着色器, makepad shader 语法, makepad 绘制

文件操作 751 9个月前
arabold

export-pipeline

arabold

Production export from Blender to FBX, GLTF, OBJ, USD, and Alembic with scale, pivot, rotation, normals, materials, animation, and collision verification via MCP.

游戏开发 4 7天前
arabold

blender-director

arabold

Use when starting any Blender asset task, planning a production pipeline, coordinating multiple disciplines, or matching a reference photo/concept art. Invoke for game-ready assets, hard surface, environment, character, creature, export, or any multi-skill Blender workflow.

设计 4 1天前
arabold

collision-proxy

arabold

Collision proxy authoring for games including UCX/UHX naming, convex hulls, capsules, and simple collider meshes in Blender via MCP.

游戏开发 4 7天前
arabold

genre-stealth

arabold

Art direction for stealth-game spaces in Blender with shadow volumes, patrol-friendly layouts, and concealment materials.

设计 4 7天前
SFKislev

flue

SFKislev

Let agents control software, like Adobe Photoshop, Illustrator, After Effects, Premiere, Autodesk 3DS Max, Blender, Unity, Houdini, and Microsoft Office.

CLI 工具 98 3个月前
talesofai

neta

talesofai

Neta capability index and routing skill - help choose the appropriate Neta-related skill (neta-space / neta-creative / neta-adventure / neta-community / neta-suggest). Use this skill when you need to understand Neta's overall capabilities, decide which skill fits the current task, or migrate from older documentation that referenced the monolithic neta skill.

代码生成 665 6个月前
TestAny-io

hld-reviewer

TestAny-io

HLD review, High-Level Design review, 技术方案评审。Use when: HLD 完成后、进入 LLD/实现前需要审查技术设计、检测 PRD→HLD 漂移。

代码评审 82 9个月前
mcouthon

architecture

mcouthon

"Use when documenting architecture, understanding system structure, creating diagrams, or analyzing component relationships. Focuses on interfaces and high-level design. Triggers on: 'use architecture mode', 'architecture', 'system design', 'how is this structured', 'document the system', 'create a diagram', 'high-level overview'. Read-only mode."

数据处理 79 8个月前
szeyu

physics-tutor

szeyu

Physics subject expertise for study notes, problem-solving, and explanations. Covers mechanics, electromagnetism, thermodynamics, waves, and modern physics. Provides diagrams, formulas, and step-by-step problem solutions. Use when studying physics topics, creating physics notes, solving physics problems, or explaining physical concepts. Triggers - physics help, mechanics, kinematics, forces, energy, electricity, magnetism, thermodynamics, waves.

代码评审 28 8个月前
farworld-labs

threejs-lite

farworld-labs

Build lightweight mobile-friendly 3D browser games with Three.js, optimized for Remix/Farcade constraints and single-file delivery.

游戏开发 10 8个月前
OpusGameLabs

game-architecture

OpusGameLabs

Game architecture patterns and best practices for browser games. Use when designing game systems, planning architecture, structuring a game project, or making architectural decisions about game code.

数据处理 346 8个月前