游戏开发

游戏开发与引擎工具

显示 337-360 / 共 576 个技能
Demerzels-lab

game-light-tracker

Demerzels-lab

Track live NFL, NBA, NHL, or MLB games and automatically change Hue light colors based on which team is leading. Use when user wants to sync smart lights with live sports scores for visual game tracking. Supports NFL, NBA, NHL, and MLB games with customizable team colors.

自动化 10 7个月前
Demerzels-lab

hustle

Demerzels-lab

"ZeroEx Hustle: Arbitrage Intelligence & Operations Engine. Manage vaults, payouts, and game automation monitoring."

CLI 工具 10 7个月前
creator-hian

unity-textmeshpro

creator-hian

TextMeshPro (TMPro) expert for Unity text rendering with advanced typography, performance optimization, and professional text effects. Masters font asset creation, dynamic fonts, rich text formatting, material presets, and text mesh optimization. Use PROACTIVELY for text rendering, font management, localization text, UI text performance, or text effects implementation.

设计 10 8个月前
creator-hian

unity-r3

creator-hian

R3 (Reactive Extensions) library expert specializing in modern reactive programming patterns, event-driven architectures, and Observable streams. Masters R3-specific features, async enumerable integration, and Unity-optimized reactive patterns. Use PROACTIVELY for R3 implementation, reactive programming, or MVVM/MVP architecture.

代码生成 10 8个月前
creator-hian

unity-testrunner

creator-hian

Unity Test Framework CLI automation and test writing patterns. Masters batchmode execution, NUnit assertions, EditMode/PlayMode testing, and TDD workflows. Use PROACTIVELY for test automation, CI/CD pipelines, or test-driven development in Unity.

CI/CD 10 7个月前
creator-hian

unity-vcontainer

creator-hian

VContainer dependency injection expert specializing in IoC container configuration, lifecycle management, and Unity-optimized DI patterns. Masters dependency resolution, scoped containers, and testable architecture design. Use PROACTIVELY for VContainer setup, service registration, or SOLID principle implementation.

Docker 10 8个月前
creator-hian

unity-unirx

creator-hian

UniRx (Reactive Extensions) library expert for legacy Unity projects. Specializes in UniRx-specific patterns, Observable streams, and ReactiveProperty. Use for maintaining existing UniRx codebases. For new projects, use unity-r3 skill instead.

代码生成 10 8个月前
creator-hian

unity-mobile

creator-hian

Optimize Unity games for mobile platforms with IL2CPP, platform-specific code, and memory management. Masters iOS/Android deployment, app size reduction, and battery optimization. Use for mobile builds, platform issues, or device-specific optimization.

游戏开发 10 8个月前
creator-hian

unity-ui

creator-hian

Build and optimize Unity UI with UI Toolkit and UGUI. Masters responsive layouts, event systems, and performance optimization. Use for UI implementation, Canvas optimization, or cross-platform UI challenges.

游戏开发 10 8个月前
creator-hian

unity-collection-pool

creator-hian

Unity Collection Pool expert for GC-free collection management using ListPool, DictionaryPool, HashSetPool, and ObjectPool. Masters memory optimization, pool sizing, and allocation-free patterns. Use PROACTIVELY for collection allocations, GC pressure reduction, temporary list/dictionary usage, or performance-critical code paths.

游戏开发 10 8个月前
gked2121

game-recap-generator

gked2121

Convert game stats and highlights into engaging recaps. Multiple styles: Twitter thread, Instagram carousel, blog post, newsletter.

代码生成 27 10个月前
gked2121

game-strategy-simulator

gked2121

What-if scenario analyzer for sports. Play-calling recommendations, clock management, substitution patterns, risk/reward calculations.

代码生成 27 10个月前
gked2121

game-builder

gked2121

Convert any topic into playable browser games. Types: trivia, matching, word puzzles, adventure games. Uses Phaser.js or Kaboom.js.

代码生成 27 10个月前
Hmbown

game-asset-generator

Hmbown

Generate game assets: character concepts, item icons, ambient music, and preview trailers.

游戏开发 27 7个月前
agustedire542

Unity MCP Skill — Claude's Guide to Controlling Unity Editor

agustedire542

Use unity_editor_command: {command: "menu:GameObject/Align With View"} to access any Unity menu item

游戏开发 2 5个月前
AnEntrypoint

spoint

AnEntrypoint

"Build multiplayer physics games with the Spawnpoint engine. Use when asked to: create a game, add physics objects, spawn entities, build a map/level, handle player interaction, add weapons, respawn, scoring, create moving platforms, manage world config, load 3D models, add HUD/UI, work with the EventBus, or develop any app inside an apps/ directory."

数据处理 2 6个月前
markpitt

gcse-physics-tutor

markpitt

GCSE Physics tutor and revision assistant for 15–16 year old students preparing for 2026 exams across AQA, Edexcel, OCR, and WJEC boards. Use when a student asks for help understanding physics topics, answering exam questions, revising for GCSEs, practising required practicals, solving calculation questions, or wants guidance on exam technique for GCSE Physics.

动画 22 6个月前
miles990

game-development

miles990

Game development patterns, architectures, and best practices

代码生成 20 7个月前
tondevrel

jax-pde

tondevrel

Advanced sub-skill for JAX focused on solving Partial Differential Equations (PDEs) and Differentiable Physics. Covers Finite Difference Methods (FDM), Neural Operators, and Physics-Informed Neural Networks (PINNs).

数据处理 19 7个月前
wdavidturner

strategic-narrative

wdavidturner

Use when asked to "strategic narrative", "Andy Raskin", "tell our company story", "write a pitch deck", "explain why customers should care", or "movement narrative". Helps craft compelling narratives that define movements rather than just selling products. The Strategic Narrative framework (created by Andy Raskin) transforms pitches from feature lists into stories about change.

代码生成 19 7个月前
Zate

godot-optimization

Zate

Expert knowledge of Godot performance optimization, profiling, bottleneck identification, and optimization techniques. Use when helping improve game performance or analyzing performance issues.

游戏开发 18 10个月前
Zate

godot-development

Zate

Expert knowledge of Godot Engine game development including scene creation, node management, GDScript programming, and project structure. Use when working with Godot projects, creating or modifying scenes, adding nodes, writing game scripts, or solving Godot-specific problems.

文件操作 18 10个月前
Zate

godot-ui

Zate

Expert knowledge of Godot's UI system including Control nodes, themes, styling, responsive layouts, and common UI patterns for menus, HUDs, inventories, and dialogue systems. Use when working with Godot UI/menu creation or styling.

代码生成 18 10个月前
Zate

godot-debugging

Zate

Expert knowledge of Godot debugging, error interpretation, common bugs, and troubleshooting techniques. Use when helping fix Godot errors, crashes, or unexpected behavior.

代码评审 18 10个月前