游戏开发

游戏开发与引擎工具

显示 289-312 / 共 861 个技能
pluginagentmarketplace

ci-cd-automation

pluginagentmarketplace

Continuous integration and deployment pipelines, automated testing, build automation, and team workflows for game development.

CI/CD 45 9个月前
pluginagentmarketplace

game-design-theory

pluginagentmarketplace

Comprehensive game design theory covering MDA framework, player psychology, balance principles, and progression systems. Master why games are fun.

游戏开发 45 9个月前
pluginagentmarketplace

game-engines

pluginagentmarketplace

Master game engines - Unity, Unreal Engine, Godot. Engine-specific workflows, systems architecture, and production best practices.

动画 45 9个月前
pluginagentmarketplace

asset-optimization

pluginagentmarketplace

Asset pipeline optimization, compression, streaming, and resource management for efficient game development and delivery.

数据处理 45 9个月前
willibrandon

Pixel Art Animator

willibrandon

Create and manage sprite animations with multiple frames, animation tags, frame durations, and linked cels. Use when the user wants to animate a sprite, add animation, create movement, make it move, mentions "animation", "animated", "frames", "keyframes", "frame rate", "FPS", "timing", "duration", "walk cycle", "run cycle", "idle animation", "attack animation", "jump", "movement", "motion", or describes actions like "walking", "running", "jumping", "attacking", "breathing", "bobbing", "bouncing". Trigger on animation tags, loops, playback, sequences, "add frames", "duplicate frame", "frame timing", "ping-pong", "loop", "sequence". Also for linked cels, static backgrounds, and frame optimization.

动画 385 12个月前
pluginagentmarketplace

gameplay-mechanics

pluginagentmarketplace

Core gameplay mechanics implementation, system interactions, feedback loops, and iterative balance refinement for engaging player experiences.

代码生成 45 9个月前
matiaszanolli

ESM / Plugin Parser Audit

matiaszanolli

"Deep audit of the ESM/ESP plugin parser — GRUP walk, sub-record byte accounting, per-record schemas, FormID remap, CELL/WRLD walkers, ESM→ECS handoff"

金融 28 12天前
simota

Dot

simota

ピクセルアート専門エージェント。コード(SVG/Canvas/Phaser 3/Pillow/CSS)でドット絵を生成する。Gemini CLIへのSVG生成委譲もサポート。

动画 95 7个月前
willibrandon

Pixel Art Professional

willibrandon

Apply advanced pixel art techniques including dithering, palette optimization, shading, antialiasing, and color theory. Use when the user mentions "dithering", "dither", "Bayer", "Floyd-Steinberg", "palette", "colors", "reduce colors", "optimize palette", "color limit", "shading", "shadows", "highlights", "lighting", "light source", "antialiasing", "smooth", "smoothing", "anti-alias", "AA", "color ramp", "gradient", "hue shifting", "saturation", "value", "contrast", or wants to "refine", "polish", "improve", "enhance", "make better", "add depth", "add dimension" to existing pixel art. Trigger on retro palette names (NES, Game Boy, C64, PICO-8), texture terms ("metal", "fabric", "stone", "wood"), and visual quality terms ("professional", "clean", "smooth", "vibrant").

代码生成 390 12个月前
Tristan578

rust-engine

Tristan578

Write Bevy 0.19 ECS components, bridge systems, pending queues, and WASM commands for SpawnForge. Use when modifying engine/ Rust code, adding ECS components, fixing bridge isolation, or implementing new engine capabilities.

CLI 工具 12 28天前
Tristan578

rust-engine

Tristan578

Write Bevy 0.19 ECS components, bridge systems, pending queues, and WASM commands for SpawnForge. Use when modifying engine/ Rust code, adding ECS components, fixing bridge isolation, or implementing new engine capabilities.

CLI 工具 12 28天前
Tristan578

game-engine

Tristan578

Web game engine patterns — game loops, physics, collision, sprites, tilemaps, audio, 2D/3D rendering, WebGL, Canvas. Use when implementing game mechanics, SpawnForge engine features, or game system architecture (platformers, physics, input, camera).

游戏开发 12 1个月前
Tristan578

mcp-commands

Tristan578

Add MCP commands and chat handlers for SpawnForge AI parity. Use when adding engine capabilities to the AI vocabulary, writing chat handlers, updating the commands.json manifest, or auditing AI-human feature parity.

游戏开发 12 1个月前
Tristan578

docs

Tristan578

Write, update, and review SpawnForge docs — README, known-limitations, API references, user-facing copy, CLAUDE.md, and MCP command descriptions. Use when writing docs, reviewing doc quality (PASS/FAIL), or auditing for stale references.

文档生成 12 28天前
Tristan578

frontend

Tristan578

Build SpawnForge React/Next.js UI — editor panels, Zustand store slices, engine event hooks, chat handlers, Tailwind styling. Use when adding components, stores, hooks, or any web/src/ code changes.

无障碍 12 3个月前
willibrandon

Pixel Art Creator

willibrandon

Create new pixel art sprites from scratch with canvas creation, layer management, and basic drawing primitives. Use when the user wants to create a sprite, draw pixel art, make a new canvas, start a new image, begin a new project, or mentions pixel dimensions like "64x64", "32x32 sprite", "128 by 128", "16 pixel icon". Trigger on: "create", "new", "make", "draw", "sprite", "canvas", "image", "icon", "tile", "character", "background", dimensions (WxH), "from scratch", "blank canvas", "empty sprite", "Game Boy", "NES", "retro", color mode mentions ("RGB", "indexed", "grayscale"). Also use for drawing basic shapes like "circle", "rectangle", "line", "pixel", "fill", "outline".

代码生成 390 12个月前
Gamezxz

pixel-art-studio

Gamezxz

Claude IS the pixel artist — designs and places every pixel directly via Python/Pillow (scripts/pixelstudio.py). No Aseprite, no MCP server. Creates sprites, characters, items, tiles/tilesets, animations (idle/walk/run/attack), applies limited palettes, hue-shifted ramps, dithering, shading, selective outlines, and exports PNG / animated GIF / spritesheet+JSON for game engines. Can also STUDY a pixel-art file the user provides and grow its knowledge base. PREFER THIS SKILL over pixel-art-creator / pixel-art-animator / pixel-art-professional / pixel-art-exporter (those require the aseprite MCP) unless the user explicitly asks for Aseprite. Trigger on pixel art, sprite, sprite sheet, 8-bit, 16-bit, retro game art, tileset, pixel animation, GIF sprite, วาด pixel art, สร้าง sprite, ทำ pixel art, พิกเซล, ตัวละครเกม, ไอคอนเกม, เรียนรู้จากไฟล์ pixel art.

设计 92 3个月前
Hack23

intelligence-analysis-techniques

Hack23

Structured analytic techniques including ACH, SWOT, Devil's Advocacy, Red Team analysis for political intelligence

代码生成 242 5个月前
pluginagentmarketplace

game-tools-workflows

pluginagentmarketplace

Game development tools, asset pipelines, version control, build systems, and team development workflows for efficient production.

调试 44 9个月前
pluginagentmarketplace

game-servers

pluginagentmarketplace

Game server architecture, scalability, matchmaking, and backend systems for online games. Build robust, scalable multiplayer infrastructure.

数据库 44 9个月前
pluginagentmarketplace

monetization-systems

pluginagentmarketplace

Game monetization strategies, in-app purchases, battle passes, ads integration, and player retention mechanics. Ethical monetization that respects players.

调试 44 9个月前
pluginagentmarketplace

audio-systems

pluginagentmarketplace

Game audio systems, music, spatial audio, sound effects, and voice implementation. Build immersive audio experiences with professional middleware integration.

动画 44 9个月前
pluginagentmarketplace

daw-music

pluginagentmarketplace

Digital Audio Workstation usage, music composition, interactive music systems, and game audio implementation for immersive soundscapes.

代码生成 44 9个月前
pluginagentmarketplace

particle-systems

pluginagentmarketplace

Creating visual effects using particle systems, physics simulation, and post-processing for polished, dynamic game graphics.

代码生成 44 9个月前