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UI Components
Code-based UI component generation and styling
web-design-guidelines
by bytedance
Review UI code for Web Interface Guidelines compliance. Use when asked to "review my UI", "check accessibility", "audit design", "review UX", or "check my site against best practices".
frontend-design
by Galaxy-Dawn
Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, artifacts, posters, or applications (examples include websites, landing pages, dashboards, React components, HTML/CSS layouts, or when styling/beautifying any web UI). Generates creative, polished code and UI design that avoids generic AI aesthetics.
surprise-me
by bytedance
Create a delightful, unexpected "wow" experience for the user by dynamically discovering and creatively combining other enabled skills. Triggers when the user says "surprise me" or any request expressing a desire for an unexpected creative showcase. Also triggers when the user is bored, wants inspiration, or asks for "something interesting".
find-skills
by bytedance
Helps users discover and install agent skills when they ask questions like "how do I do X", "find a skill for X", "is there a skill that can...", or express interest in extending capabilities. This skill should be used when the user is looking for functionality that might exist as an installable skill.
frontend-design
by bytedance
Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, artifacts, posters, or applications (examples include websites, landing pages, dashboards, React components, HTML/CSS layouts, or when styling/beautifying any web UI). Generates creative, polished code and UI design that avoids generic AI aesthetics.
tp
by bfly123
Create a task plan with collaborative design. Use when starting a new task or running /tp.
godot-genre-platformer
by thedivergentai
"Expert blueprint for platformer games including precision movement (coyote time, jump buffering, variable jump height), game feel polish (squash/stretch, particle trails, camera shake), level design principles (difficulty curves, checkpoint placement), collectible systems (progression rewards), and accessibility options (assist mode, remappable controls). Based on Celeste/Hollow Knight design research. Trigger keywords: platformer, coyote_time, jump_buffer, game_feel, level_design, precision_movement."
gpui-context
by longbridge
Context management in GPUI including App, Window, and AsyncApp. Use when working with contexts, entity updates, or window operations. Different context types provide different capabilities for UI rendering, entity management, and async operations.
gpui-action
by longbridge
Action definitions and keyboard shortcuts in GPUI. Use when implementing actions, keyboard shortcuts, or key bindings.
gpui-layout-and-style
by longbridge
Layout and styling in GPUI. Use when styling components, layout systems, or CSS-like properties.
bluebubbles
by openclaw
Use when you need to send or manage iMessages via BlueBubbles (recommended iMessage integration). Calls go through the generic message tool with channel="bluebubbles".
slack
by openclaw
Use when you need to control Slack from OpenClaw via the slack tool, including reacting to messages or pinning/unpinning items in Slack channels or DMs.
Canvas Skill
by openclaw
A2UI JSON push is WIP - use HTML files for now
gaming-ui-state-management
by TheOrcDev
Patterns for game-like interfaces - health bars, XP bars, mana bars. Apply when building RPG/retro gaming UI components with state-driven visuals.
fumadocs-mdx-structure
by TheOrcDev
Create MDX documentation files with proper frontmatter, imports, and component integration. Apply when creating or updating Fumadocs documentation pages in content/docs/.
pinia
by antfu
Pinia official Vue state management library, type-safe and extensible. Use when defining stores, working with state/getters/actions, or implementing store patterns in Vue apps.
openspec-explore
by studyzy
进入探索模式 - 一个用于探索想法、调查问题和澄清需求的思考伙伴。当用户想要在进行更改之前或期间深入思考某事时使用。
web-renderer-test
by remotion-dev
Add a test case to the web renderer
frontend-design
by mitsuhiko
"Design and implement distinctive, production-ready frontend interfaces with strong aesthetic direction. Use when asked to create or restyle web pages, components, or applications (HTML/CSS/JS, React, Vue, etc.)."
godot-genre-stealth
by thedivergentai
"Expert blueprint for stealth games (Splinter Cell, Hitman, Dishonored, Thief) covering AI detection systems, vision cones, sound propagation, alert states, light/shadow mechanics, and systemic design. Use when building stealth-action, tactical infiltration, or immersive sim games requiring enemy awareness systems. Keywords vision cone, detection, alert state, sound propagation, light level, systemic AI, gradual detection."
slidev
by antfu
Create and present web-based slides for developers using Markdown, Vue components, code highlighting, animations, and interactive features. Use when building technical presentations, conference talks, or teaching materials.
vue-best-practices
by antfu
MUST be used for Vue.js tasks. Strongly recommends Composition API with <script setup> and TypeScript as the standard approach. Covers Vue 3, SSR, Volar, vue-tsc. Load for any Vue, .vue files, Vue Router, Pinia, or Vite with Vue work. ALWAYS use Composition API unless the project explicitly requires Options API.
test-design-reviewer
by citypaul
Evaluates test quality using Dave Farley's 8 properties. Use when reviewing tests, assessing test suite quality, or analyzing test effectiveness against TDD best practices.
vite
by antfu
Vite build tool configuration, plugin API, SSR, and Vite 8 Rolldown migration. Use when working with Vite projects, vite.config.ts, Vite plugins, or building libraries/SSR apps with Vite.