UI Components

Code-based UI component generation and styling

Showing 385-408 of 7996 skills
inference-sh

tools-ui

by inference-sh

"Tool lifecycle UI components for React/Next.js from ui.inference.sh. Display tool calls: pending, progress, approval required, results. Capabilities: tool status, progress indicators, approval flows, results display. Use for: showing agent tool calls, human-in-the-loop approvals, tool output. Triggers: tool ui, tool calls, tool status, tool approval, tool results, agent tools, mcp tools ui, function calling ui, tool lifecycle, tool pending"

File Ops 644 4mo ago
inference-sh

widgets-ui

by inference-sh

"Declarative UI widgets from JSON for React/Next.js from ui.inference.sh. Render rich interactive UIs from structured agent responses. Capabilities: forms, buttons, cards, layouts, inputs, selects, checkboxes. Use for: agent-generated UIs, dynamic forms, data display, interactive cards. Triggers: widgets, declarative ui, json ui, widget renderer, agent widgets, dynamic ui, form widgets, card widgets, shadcn widgets, structured output ui"

Design 644 4mo ago
Expensify

coding-standards

by Expensify

Provides coding standards for React Native — performance patterns, consistency rules, and clean React architecture. Use when writing, modifying, or reviewing code.

Performance 5K 5mo ago
LottieFiles

dotlottie-web

by LottieFiles

Implement Lottie animations using dotLottie runtimes (@lottiefiles/dotlottie-web and @lottiefiles/dotlottie-react). Use when building, debugging, or optimizing dotLottie or Lottie animations in web projects, including vanilla JS, React, and Next.js. Covers package selection, Web Workers, state machines, theming, dynamic slot overriding, performance best practices, and common patterns.

Design 835 5mo ago
tddworks

implement-feature

by tddworks

Guide for implementing features in ClaudeBar following architecture-first design, TDD, rich domain models, and Swift 6.2 patterns. Use this skill when: (1) Adding new functionality to the app (2) Creating domain models that follow user's mental model (3) Building SwiftUI views that consume domain models directly (4) User asks "how do I implement X" or "add feature Y" (5) Implementing any feature that spans Domain, Infrastructure, and App layers

ML Ops 1.3K 6mo ago
Aaronontheweb

verify-email-snapshots

by Aaronontheweb

Snapshot test email templates using Verify to catch regressions. Validates rendered HTML output matches approved baseline. Works with MJML templates and any email renderer.

Code Gen 1.1K 5mo ago
Aaronontheweb

snapshot-testing

by Aaronontheweb

Use Verify for snapshot testing in .NET. Approve API surfaces, HTTP responses, rendered emails, and serialized outputs. Detect unintended changes through human-reviewed baseline files.

Code Gen 1.1K 5mo ago
antfu

vue-best-practices

by antfu

MUST be used for Vue.js tasks. Strongly recommends Composition API with <script setup> and TypeScript as the standard approach. Covers Vue 3, SSR, Volar, vue-tsc. Load for any Vue, .vue files, Vue Router, Pinia, or Vite with Vue work. ALWAYS use Composition API unless the project explicitly requires Options API.

Animation 5.6K 5mo ago
thedivergentai

godot-characterbody-2d

by thedivergentai

"Expert patterns for CharacterBody2D including platformer movement (coyote time, jump buffering, variable jump height), top-down movement (8-way, tank controls), collision handling, one-way platforms, and state machines. Use for player characters, NPCs, or enemies. Trigger keywords: CharacterBody2D, move_and_slide, is_on_floor, coyote_time, jump_buffer, velocity, get_slide_collision, one_way_platforms, state_machine."

Game Dev 384 5mo ago
millionco

remotion-best-practices

by millionco

Best practices for Remotion - Video creation in React

Animation 14.1K 5mo ago
actionbook

m05-type-driven

by actionbook

"CRITICAL: Use for type-driven design. Triggers: type state, PhantomData, newtype, marker trait, builder pattern, make invalid states unrepresentable, compile-time validation, sealed trait, ZST, 类型状态, 新类型模式, 类型驱动设计"

Debugging 1.3K 6mo ago
Yeachan-Heo

frontend-ui-ux

by Yeachan-Heo

Designer-developer for UI/UX work

Agents 32.2K 5mo ago
Yeachan-Heo

web-clone

by Yeachan-Heo

URL-driven website cloning with visual + functional verification

UI Components 32.2K 4mo ago
vercel-labs

web-design-guidelines

by vercel-labs

Review UI code for Web Interface Guidelines compliance. Use when asked to "review my UI", "check accessibility", "audit design", "review UX", or "check my site against best practices".

Accessibility 29.4K 6mo ago
remotion-dev

Add a new Remotion package

by remotion-dev

Packages with React components need peerDependencies for react and react-dom

Code Gen 54K 5mo ago
figma

implement-design

by figma

Translates Figma designs into production-ready code with 1:1 visual fidelity. Use when implementing UI from Figma files, when user mentions "implement design", "generate code", "implement component", "build Figma design", provides Figma URLs, or asks to build components matching Figma specs. Requires Figma MCP server connection.

Code Gen 1.8K 7mo ago
thedivergentai

godot-genre-idle-clicker

by thedivergentai

"Expert blueprint for idle/clicker games including big number handling (mantissa + exponent system), exponential growth curves (cost_growth_factor 1.15x), generator systems (auto-producers), offline progress calculation, prestige systems (reset for permanent multipliers), number formatting (K/M/B suffixes, scientific notation). Use for incremental games, idle games, or cookie clicker derivatives. Trigger keywords: idle_game, big_number, exponential_growth, generator_system, offline_progress, prestige_system, number_formatting."

Processing 384 5mo ago
thedivergentai

godot-adapt-mobile-to-desktop

by thedivergentai

"Expert patterns for scaling mobile games to desktop including mouse/keyboard controls, increased resolution and graphical fidelity, expanded UI layouts, settings menus, window management, and platform-specific features. Use when creating desktop ports or cross-platform releases. Trigger keywords: mouse_controls, keyboard_shortcuts, resolution_scaling, graphics_settings, fullscreen_toggle, window_modes, Steam_integration, desktop_optimization."

Game Dev 384 5mo ago
rmyndharis

c4-code

by rmyndharis

Expert C4 Code-level documentation specialist. Analyzes code

Processing 1.2K 6mo ago
agno-agi

code-review

by agno-agi

Code review assistance with linting, style checking, and best practices

Code Review 41.4K 5mo ago
rudrankriyam

gpd-cli-usage

by rudrankriyam

Guidance for using the Google Play Developer CLI (flags, output formats, auth, pagination). Use when asked to run or design gpd commands for Play Console workflows.

Auth 928 5mo ago
figma

code-connect-components

by figma

Connects Figma design components to code components using Code Connect. Use when user says "code connect", "connect this component to code", "connect Figma to code", "map this component", "link component to code", "create code connect mapping", "add code connect", "connect design to code", or wants to establish mappings between Figma designs and code implementations. Requires Figma MCP server connection.

Processing 1.8K 5mo ago
FlorianBruniaux

design-patterns

by FlorianBruniaux

Analyze codebase for GoF design patterns - detection, suggestions, evaluation with stack-aware adaptations

Processing 5.5K 6mo ago
getsentry

security-review

by getsentry

Security code review for vulnerabilities. Use when asked to "security review", "find vulnerabilities", "check for security issues", "audit security", "OWASP review", or review code for injection, XSS, authentication, authorization, cryptography issues. Provides systematic review with confidence-based reporting.

Code Review 881 5mo ago