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UI Components
Code-based UI component generation and styling
shadcn-ui-conventions
by TheOrcDev
UI component conventions for 8-bit styled components. Use when working with shadcn/ui components or implementing retro-styled UI elements.
aetherviz-master
by andyhuo520
AetherViz Master - 互动教育可视化建筑师,将任意教学主题转化为极致美观、高度交互的专业教学网页
coding-standards
by Expensify
Provides coding standards for React Native — performance patterns, consistency rules, and clean React architecture. Use when writing, modifying, or reviewing code.
web-design-guidelines
by bytedance
Review UI code for Web Interface Guidelines compliance. Use when asked to "review my UI", "check accessibility", "audit design", "review UX", or "check my site against best practices".
surprise-me
by bytedance
Create a delightful, unexpected "wow" experience for the user by dynamically discovering and creatively combining other enabled skills. Triggers when the user says "surprise me" or any request expressing a desire for an unexpected creative showcase. Also triggers when the user is bored, wants inspiration, or asks for "something interesting".
find-skills
by bytedance
Helps users discover and install agent skills when they ask questions like "how do I do X", "find a skill for X", "is there a skill that can...", or express interest in extending capabilities. This skill should be used when the user is looking for functionality that might exist as an installable skill.
unocss
by antfu
UnoCSS instant atomic CSS engine, superset of Tailwind CSS. Use when configuring UnoCSS, writing utility rules, shortcuts, or working with presets like Wind, Icons, Attributify.
vue
by antfu
Vue 3 Composition API, script setup macros, reactivity system, and built-in components. Use when writing Vue SFCs, defineProps/defineEmits/defineModel, watchers, or using Transition/Teleport/Suspense/KeepAlive.
frontend-design
by bytedance
Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, artifacts, posters, or applications (examples include websites, landing pages, dashboards, React components, HTML/CSS layouts, or when styling/beautifying any web UI). Generates creative, polished code and UI design that avoids generic AI aesthetics.
web-design-guidelines
by antfu
Review UI code for Web Interface Guidelines compliance. Use when asked to "review my UI", "check accessibility", "audit design", "review UX", or "check my site against best practices".
godot-genre-platformer
by thedivergentai
"Expert blueprint for platformer games including precision movement (coyote time, jump buffering, variable jump height), game feel polish (squash/stretch, particle trails, camera shake), level design principles (difficulty curves, checkpoint placement), collectible systems (progression rewards), and accessibility options (assist mode, remappable controls). Based on Celeste/Hollow Knight design research. Trigger keywords: platformer, coyote_time, jump_buffer, game_feel, level_design, precision_movement."
gpui-context
by longbridge
Context management in GPUI including App, Window, and AsyncApp. Use when working with contexts, entity updates, or window operations. Different context types provide different capabilities for UI rendering, entity management, and async operations.
gpui-action
by longbridge
Action definitions and keyboard shortcuts in GPUI. Use when implementing actions, keyboard shortcuts, or key bindings.
gpui-layout-and-style
by longbridge
Layout and styling in GPUI. Use when styling components, layout systems, or CSS-like properties.
bluebubbles
by openclaw
Use when you need to send or manage iMessages via BlueBubbles (recommended iMessage integration). Calls go through the generic message tool with channel="bluebubbles".
slack
by openclaw
Use when you need to control Slack from OpenClaw via the slack tool, including reacting to messages or pinning/unpinning items in Slack channels or DMs.
Canvas Skill
by openclaw
A2UI JSON push is WIP - use HTML files for now
gaming-ui-state-management
by TheOrcDev
Patterns for game-like interfaces - health bars, XP bars, mana bars. Apply when building RPG/retro gaming UI components with state-driven visuals.
fumadocs-mdx-structure
by TheOrcDev
Create MDX documentation files with proper frontmatter, imports, and component integration. Apply when creating or updating Fumadocs documentation pages in content/docs/.
pinia
by antfu
Pinia official Vue state management library, type-safe and extensible. Use when defining stores, working with state/getters/actions, or implementing store patterns in Vue apps.
openspec-explore
by studyzy
进入探索模式 - 一个用于探索想法、调查问题和澄清需求的思考伙伴。当用户想要在进行更改之前或期间深入思考某事时使用。
web-renderer-test
by remotion-dev
Add a test case to the web renderer
frontend-design
by mitsuhiko
"Design and implement distinctive, production-ready frontend interfaces with strong aesthetic direction. Use when asked to create or restyle web pages, components, or applications (HTML/CSS/JS, React, Vue, etc.)."
godot-genre-stealth
by thedivergentai
"Expert blueprint for stealth games (Splinter Cell, Hitman, Dishonored, Thief) covering AI detection systems, vision cones, sound propagation, alert states, light/shadow mechanics, and systemic design. Use when building stealth-action, tactical infiltration, or immersive sim games requiring enemy awareness systems. Keywords vision cone, detection, alert state, sound propagation, light level, systemic AI, gradual detection."