Game Dev

Game development and game engine tools

Showing 793-816 of 824 skills
tippyentertainment

meshy-godot-3d-suite

by tippyentertainment

Suite skill for generating 3D-ready assets for Godot Engine 4.6 RC 1 using Meshy AI: characters, enemies, props, environment pieces, and simple VFX meshes, starting from text (and optionally reference images).

Game Dev 0 8mo ago
miles990

flame-game-dev

by miles990

Flame Engine 2D game development master index - core, systems, templates

CLI Tools 0 9mo ago
dzyamik

pixel-perfect

by dzyamik

MIT.

API Dev 0 5mo ago
slurpyb

2d-games

by slurpyb

2D game development principles. Sprites, tilemaps, physics, camera.

Game Dev 0 7mo ago
Chen19007

aseprite-frame-extract

by Chen19007

Batch-export per-tag animation frames from .aseprite files into categorized folders; use when asked to extract frames, split tags, or organize Aseprite animations into folders for engines like Godot.

CLI Tools 0 8mo ago
clabcraw

clabcraw

by clabcraw

Play heads-up no-limit poker on the Clabcraw arena for USDC

Code Review 0 8mo ago
weltogeisto

Aura of the 21st Century — Claude Skills

by weltogeisto

Change Stirner's €∞ value or hidden location

Code Gen 0 9mo ago
SashkoSoft

godot-asset-pipeline

by SashkoSoft

Приёмка 3D-ассетов (.glb) от внешнего пайплайна (Houdini/ComfyUI-сессии) в Godot 4 — почему только что скопированная модель без текстуры, как проверять качество ассета числом, а не глазом, как собрать живую (вращаемую мышью) галерею всей библиотеки моделей и материалов и опубликовать её отдельно от исходников игры, и почему записи «принято» нельзя читать как «стоит в игре» без проверки. Используй, когда .glb показывает albedo=false несмотря на то, что PNG на месте; когда нужно решить, принять ли доставленный ассет; когда список моделей/материалов разросся настолько, что просмотр в редакторе неудобен; когда нужно свериться, что всё «принятое» реально используется.

Game Dev 0 1mo ago
kanoan7643

game-playtest-squad

by kanoan7643

Run evidence-based multi-agent or multi-profile playtests for browser, desktop, or mobile games across genres such as action, platformer, shooter, RPG, adventure, puzzle, card/deckbuilder, strategy, sim/management, racing, rhythm, narrative, and multiplayer games. Use when Codex is asked to test a game with several agents/players, simulate beginner-to-mid skill levels, validate first-run behavior, investigate loading/image/audio/input/performance/network issues, compare playtest tiers such as 3-player quick, 5-player standard, or 5-player slow-network, gather feedback, then iterate fixes and retest.

Game Dev 0 5mo ago
Abstrucked

hytopia-physics

by Abstrucked

Helps implement physics and collision in HYTOPIA SDK games. Use when users need rigid bodies, collision detection, raycasting, forces, or physics-based gameplay. Covers PhysicsComponent, colliders, raycasting, and physics simulation.

Code Gen 0 8mo ago
SashkoSoft

godot-codefirst

by SashkoSoft

Разработка игры на Godot 4 из-под Claude Code — код-первый подход (вся сцена строится в GDScript, редактор не нужен), запуск/сборка через CLI, самопроверка без человека, 3D-визуал, шейдеры, производительность, звук. Используй, когда просят сделать/доработать игру или прототип на Godot, портировать игру в Godot, собрать .exe, разобраться с GDScript, MultiMesh, шейдерами, частицами или FPS в Godot.

Game Dev 0 1mo ago
shasha1108

healing-space

by shasha1108

Use this skill when a user asks you to build an interactive webpage driven by their touch — clicking, tapping, or dragging — where the goal is emotional release, stress relief, or calm. The user tells you how they feel (焦虑, 疲惫, 难过, 愤怒, 失恋, stressed, anxious, sad, angry, heartbroken) and wants a standalone HTML page where their interaction transforms visuals and sound from tension toward peace. Also covers: 治愈网页, 枯山水禅意交互, 颂钵疗愈, 正念冥想, immersive sound baths, zen sand gardens, and emotional release interactive art. Do NOT use for data charts, static layouts, celebration/firework effects, framework-specific UI (React, Vue, 小程序), or text-only content.

Game Dev 0 4mo ago
Gustavaopere

minecraft-server-admin

by Gustavaopere

"Set up, operate, tune, and troubleshoot Minecraft Java 1.21.x servers across Paper, Purpur, Folia, Velocity, Fabric, and NeoForge. Use for infrastructure, backups, proxies, and live operations, not plugin or mod development."

Automation 0 1mo ago
ScruffyProdigy

phaser

by ScruffyProdigy

Build 2D browser games with Phaser 3 using scene-based architecture and centralized state. Use when creating a new 2D game, adding 2D game features, working with Phaser, or building sprite-based web games. Covers engine mechanics only — for multiplayer architecture see the game-architecture and multiplayer-game-design skills.

Game Dev 0 2mo ago
koshimazaki

ue5-blueprint-audio

by koshimazaki

Unreal Engine 5 Blueprint audio specialist. Use when working with Blueprint audio logic, game event detection, parameter wiring, audio components, scanning blueprints for audio nodes, listing project assets, or connecting game state to audio systems via UE5.

Game Dev 0 8mo ago
ScruffyProdigy

threejs-game

by ScruffyProdigy

Build 3D browser games with Three.js using event-driven modular architecture. Use when creating a new 3D game, adding 3D game features, setting up Three.js scenes, or working on any Three.js game project. Covers engine mechanics only — for multiplayer architecture see the game-architecture and multiplayer-game-design skills.

Game Dev 0 2mo ago
violabg

quiz-game-mechanics

by violabg

Implement quiz game logic including game creation, player turn management, score calculation, answer validation, and game completion. Use when building game flows, turn-based mechanics, and scoring algorithms.

Code Gen 0 9mo ago
Chen19007

godot-tdd-full

by Chen19007

Complete TDD workflow for Godot projects. Integrates interface design, GUT testing, code implementation, and verification tools.

Processing 0 10mo ago
fusionet24

databricks-query

by fusionet24

Execute SQL queries against Databricks using the DBSQL MCP server. Use when querying Unity Catalog tables, running SQL analytics, exploring Databricks data, or when user mentions Databricks queries, SQL execution, Unity Catalog, or data warehouse operations. Handles query execution, result formatting, and error handling.

Code Review 0 10mo ago
Abstrucked

hytopia-persisted-data

by Abstrucked

Helps save and load persistent data in HYTOPIA SDK games. Use when users need to save player progress, leaderboards, game state, or any data that persists across sessions. Covers PersistenceManager, global data, and player data.

Processing 0 8mo ago
BaekNothing

project-w-unity-mcp-ssot-automation

by BaekNothing

Create and update Unity scripts with Unity MCP while handling Unity Editor actions in the same workflow, always grounded in Project_W SSOT documents under Assets/Specification. Use when requests involve script generation, editor manipulation, or implementation updates that must be traceable to specification and must always include paired Unity Test Framework tests.

Automation 0 7mo ago
Gustavaopere

minecraft-audio-design

by Gustavaopere

Use when designing, implementing, reviewing, or debugging sound for Minecraft spells, abilities, entities, items, machines, ambience, impacts, loops, and other project-owned audio that must remain causally aligned with gameplay and readable in the modpack mix.

Game Dev 0 1mo ago
SashkoSoft

godot-walkability

by SashkoSoft

Проверка проходимости построенного уровня в Godot физикой, а не графом. Используй, когда уровень строится из кода (планировка, лабиринт, процедурное здание) и надо убедиться, что игрок действительно доходит до каждого помещения; когда «по логике связано, а пройти нельзя»; когда игрок застревает в дверях, не может подняться по лестнице или проваливается между этажами.

Processing 0 27d ago
tippyentertainment

unreal-3d-game-developer

by tippyentertainment

Help architect, implement, and optimize 3D games and simulations in Unreal Engine using C++, Blueprints, and modern UE5 workflows.

Game Dev 0 8mo ago