Game Dev

Game development and game engine tools

Showing 745-768 of 824 skills
odysseythink

unreal-cpp-gameplay

by odysseythink

Write Unreal Engine 5 C++ gameplay code: the UCLASS/UPROPERTY/UFUNCTION reflection macros, the Gameplay Framework (GameMode, Pawn, Character, PlayerController, Actor components), and the module Build.cs. Use when writing or debugging UE C++, deriving from AActor/ACharacter/ AGameModeBase, exposing properties to the editor or Blueprints, or when the user mentions Unreal C++, UCLASS, GENERATED_BODY, GameMode, ACharacter, or .Build.cs.

Game Dev 2 1mo ago
Abstrucked

hytopia-mobile

by Abstrucked

Helps implement mobile support in HYTOPIA SDK games. Use when users need touch controls, mobile UI, device detection, or cross-platform compatibility. Covers mobile controls, touch input, and responsive UI.

Game Dev 0 8mo ago
Chen19007

godot-tdd

by Chen19007

Godot TDD(测试驱动开发)流程总控,协调 godot-design、godot-dev、godot-test、godot-verify 完成开发闭环。

Game Dev 0 8mo ago
epun

threejs-shaders

by epun

Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects. Use when creating custom visual effects, modifying vertices, writing fragment shaders, or extending built-in materials.

Design 0 2mo ago
odysseythink

godot-multiplayer

by odysseythink

Build networked games with Godot 4.7 high-level multiplayer: set up an ENetMultiplayerPeer server/client, define RPCs with the @rpc annotation (call via rpc()/rpc_id()), set per-node multiplayer authority, and replicate state with MultiplayerSpawner and MultiplayerSynchronizer. Use when adding multiplayer/networking to a Godot project, writing @rpc functions, or syncing player/world state across peers.

Game Dev 2 1mo ago
odysseythink

godot-animation

by odysseythink

Animate in Godot 4.7 three ways: AnimationPlayer for keyframed clips (incl. call and signal tracks), AnimationTree with state machines and blend spaces for character animation, and Tween for short procedural/UI tweens via create_tween(). Use when working with AnimationPlayer/AnimationTree nodes in a .tscn, blending character states, sprite-sheet animation, or code-driven Tweens.

Game Dev 2 1mo ago
michaelkocandrle

unreal-shots-and-look

by michaelkocandrle

Visual verification and look tuning of the packaged Unreal game - Tools/Shots.ps1 screenshot presets (Tools/Shots/.json, shot fields, -Package/-Keep/-Width 1920 -Height 1080), contact sheets, measure_look.py / measure_flicker.py, live console tuning (space.Post, space.Sun, space.Sky, space.ShipMat, space.Kit, space.KitLight), scene light/grade/exposure, performance measurement (perf_* presets, stat unit, Unreal Insights) and UE 5.8 rendering traps (Nanite+TSR smear, translucency sorting, TSR ghosting, Custom node, auto exposure). Load whenever you change anything visible, need screenshots, tune lighting/materials/post process, or measure FPS.

Comments 0 20d ago
odysseythink

puzzle

by odysseythink

Build a puzzle game: grid/board state, move input, rule-based resolution (match-3 cascades, sokoban pushes, tile logic), scoring, and undo. Use for a match-3, sokoban, or grid-logic puzzle.

Game Dev 2 1mo ago
tippyentertainment

unity-3d-game-developer

by tippyentertainment

Help architect, implement, debug, and optimize 3D games and tools in Unity using C#, modern render pipelines, and best-practice workflows.

CI/CD 0 8mo ago
niyatna

touchdesigner-mcp

by niyatna

"Control a running TouchDesigner instance via twozero MCP — create operators, set parameters, wire connections, execute Python, build real-time visuals. 36 native tools."

Design 0 1mo ago
MitchellX

unity-claude

by MitchellX

Dispatch Claude Code tasks to Unity HPC via SSH. Use when user asks to run Claude Code on Unity, dispatch a coding task to Unity, or asks Unity's Claude to do something (read/analyze/modify code on Unity). Also triggers on "dispatch to unity", "ask unity claude", "在unity上跑". Tasks run in background via sessions_spawn, auto-notify on completion via Discord.

Agents 0 8mo ago
SashkoSoft

godot-selfcheck-3d

by SashkoSoft

Проверяемая 3D-игра на Godot 4 из-под Claude Code — скриншот-харнесс для самопроверки визуала без человека, физика и контроллер от первого лица, корректная процедурная геометрия (winding, нормали, швы, коллизия), ловушки производительности со светом и тенями, host-авторитарный мультиплеер на ENet. Используй, когда надо посмотреть на свою же игру без пользователя, отладить «чёрный пол»/«щель в стене»/просадку FPS, сделать FPS-контроллер, снаряды и физику, или поднять сетевую игру на несколько игроков.

Game Dev 0 2mo ago
arielperez82

problem-solving

by arielperez82

Apply systematic problem-solving techniques for complexity spirals (simplification

Game Dev 0 7mo ago
Gustavaopere

minecraft-vfx-engineering

by Gustavaopere

Use when designing, implementing, reviewing, or debugging Minecraft VFX for spells, mobs, bosses, explosions, environments, corruption, hazards, technology, weapons, impacts, trails, beams, particles, or screen feedback.

Design 0 1mo ago
Gustavaopere

minecraft-asset-art-direction

by Gustavaopere

Use when creating, redesigning, reviewing, or specifying Minecraft visual assets that must match the project's established style, including mobs, items, blocks, armor, spell constructs, icons, textures, and model concepts.

Design 0 1mo ago
ryangamerdev

leap-3d-game-workflows

by ryangamerdev

Build and refine Blender models and Unity games using scripting for construction and Leap for editor interaction, visual inspection, and play-testing. Use for 3D assets, characters, scenes, rigs, animation, or Unity gameplay work; not for image-only generation or unrelated native-app automation.

Game Dev 0 1mo ago
dantunes-github

exile-galacticfracture

by dantunes-github

An entertainment micro-skill. Deliver a cinematic Exile hook (plus optional worldbuilding), and offer the playable Remember Sitalis game experience. Keep waitlist handoff consent-first. No email capture in chat.

Game Dev 0 8mo ago
pcomans

building-texture

by pcomans

Author reference-grounded Godot building art with a mandatory existing-asset comparison before any new building, shared-family reuse, instance variants, and exterior texture validation. Use for building authoring and facade work; not terrain, road, or water assets.

Design 0 19d ago
nosimajtechnology

xavier-community-engine

by nosimajtechnology

"Create and repair recognizable Xavier: Renegade Angel fan media using locked identity and leg-construction references, flagship original-PS2 grounding, registered period-animation styles, H3 Max I2V/T2V/R2V routes, continuity controls, and narrow repair."

Code Gen 0 1mo ago
tippyentertainment

unity-2d-game-developer

by tippyentertainment

Help design, implement, debug, and optimize 2D games and tools in Unity using C#, the built-in 2D renderer, and common 2D workflows.

CI/CD 0 8mo ago
tippyentertainment

android-3d-development

by tippyentertainment

Help build and optimize 3D games and interactive experiences on Android, using engines and frameworks such as Unity, Unreal, or OpenGL/ Vulkan.

Game Dev 0 8mo ago
tippyentertainment

meshy-godot-3d-asset-creator

by tippyentertainment

Skill for generating 3D-ready assets for Godot Engine 4.6 RC 1 using Meshy AI: stylized low/mid-poly characters, props, and enemies, starting from text or reference images.

Game Dev 0 8mo ago
Chen19007

godot-dev

by Chen19007

Godot code implementation guidelines. Use when: (1) Writing GDScript code, (2) Following style conventions, (3) Using Godot features correctly, (4) Avoiding anti-patterns.

Animation 0 8mo ago
NickSanft

SKILL.md — SennenRpg

by NickSanft

Sprites res://assets/sprites/{player,enemies,overworld,ui}/

Code Gen 0 6mo ago