Game Dev

Game development and game engine tools

Showing 625-648 of 824 skills
vivekgana

unity-catalog-governance

by vivekgana

Unity Catalog governance patterns, permissions models, security best practices, and policy enforcement for enterprise data governance.

Code Gen 4 9mo ago
PizzaPocket

object-photography

by PizzaPocket

Rendering a live 3D object (or any Godot scene subtree) to a still 2D texture for UI display via a SubViewport "photoshoot" rig — the technique behind blorb_portrait.gd's Blorbs-tab portraits. Use whenever building or debugging an in-engine object-to-texture capture: framing/centering a subject, posing it, lighting it, or diagnosing a capture that comes out blank, cropped, zoomed wrong, or showing the wrong scene.

Game Dev 0 18d ago
CryptoRabea

Unity Architecture

by CryptoRabea

This skill should be used when the user asks about "game architecture", "design patterns", "manager pattern", "singleton pattern", "ScriptableObject", "ScriptableObject architecture", "event system", "Observer pattern", "pub-sub", "MVC in Unity", "dependency injection", "service locator", or needs guidance on structuring Unity projects and game systems.

Code Gen 3 9mo ago
ouguowen

cocos-studio-ouguowen

by ouguowen

Senior production system for Cocos Creator 3.8.8 game development. Use when planning, scoping, structuring, staffing, reviewing, releasing, or rescuing a Cocos Creator 3.8.8 project that needs strict workflow control, clear ownership, level-data discipline, and production-safe architecture instead of ad hoc development.

Game Dev 1 4mo ago
CryptoRabea

Unity Performance

by CryptoRabea

This skill should be used when the user asks about "Unity performance", "optimization", "GC allocation", "object pooling", "caching", "Update loop optimization", "memory management", "profiling", "framerate", "garbage collection", or needs guidance on performance best practices for Unity games.

Code Gen 3 9mo ago
AnthemFlynn

graphics-troubleshooting

by AnthemFlynn

Debug and fix common issues in Three.js, React Three Fiber, and 3D asset pipelines. Use when encountering visual bugs, performance problems, loading failures, or unexpected behavior. Covers black screens, Z-fighting, memory leaks, shader errors, and physics glitches.

Code Gen 3 9mo ago
zester4

building-games

by zester4

Build browser games and interactive/canvas/3D experiences in this TanStack Start + React app. Use for any game, simulation, or WebGL/Canvas experience — 2D or 3D, single-player. Covers the game loop & timing, 3D orientation/camera conventions, collision, performance, assets, audio, save, game feel, and per-genre playbooks. For WASD / vehicle / flight input signs and inverted A/D, open the controls skill — do not rely on this file or racing-kart alone. Triggers on "game", "minecraft", "fps", "platformer", "racing", "tetris", "snake", "shooter", "3d", "three.js", "canvas", "voxel", "physics".

Game Dev 1 1mo ago
CryptoRabea

Unity Workflows

by CryptoRabea

This skill should be used when the user asks about "Unity editor scripting", "Custom Inspector", "EditorWindow", "PropertyDrawer", "Unity Input System", "new Input System", "UI Toolkit", "uGUI", "Canvas", "asset management", "AssetDatabase", "build pipeline", "Editor utilities", or needs guidance on Unity editor extensions, input handling, UI systems, and workflow optimization.

Code Gen 3 9mo ago
guest23199-create

claw-quest-skill

by guest23199-create

Claw Quest — survival island exploration game with AI Pebble crew, pets, crafting, territory expansion

Game Dev 1 3mo ago
pluginagentmarketplace

specialized-roles-skill

by pluginagentmarketplace

Master specialized tech careers including Product Management, Engineering Management, DevRel, Technical Writing, QA, Blockchain, Game Development, Cybersecurity, and UX Design. Navigate multiple career paths beyond traditional software development.

Design 3 11mo ago
zester4

game-tilesets

by zester4

Deep guide for game TILE assets: seamless tileable textures, terrain transition tilesets, autotiles, and ground/platform tiles. Use whenever generating tileable textures, tilesets, terrain transitions, or seamless patterns. Complements game-asset-core.

Animation 1 1mo ago
pluginagentmarketplace

mobile-development

by pluginagentmarketplace

iOS (Swift, SwiftUI), Android (Kotlin, Compose), cross-platform (Flutter, React Native), and game development (Unity, Unreal).

Game Dev 3 9mo ago
designnotdrum

pattern-radar:digest

by designnotdrum

Get your personalized trend briefing based on profile domains.

Code Gen 3 9mo ago
Mauriciog87

flutter-flame-games

by Mauriciog87

Comprehensive guide for building 2D games with Flutter and Flame Engine. Covers game architecture, sprites, animations, collision detection, input handling (keyboard/joystick/gamepad), camera systems, Tiled maps, audio, particles, and UI overlays. Use when creating or refactoring Flutter games.

Animation 3 8mo ago
zester4

generate2dsprite

by zester4

Generate and postprocess 2D game sprites and animation sheets: pixel-art characters, NPCs, creatures, spells, projectiles, impacts, props, summons, and transparent PNG/GIF exports. Use when building browser games that need real sprite sheets (not code-drawn placeholders), matching a map art style, or producing magenta-background sheets for chroma-key cleanup. Triggers on "sprite", "sprite sheet", "animation sheet", "pixel art character", "walk cycle", "attack animation", "projectile sprite", "2D game asset".

Design 1 1mo ago
zester4

generate2dmap

by zester4

Generate production-oriented 2D game maps with CHUCK_GENERATE_IMAGE (prompt-only): RPG/top-down maps, side-scroller parallax stages, tilemaps, layered raster maps, prop packs, collision zones, and walkable areas. Use when building browser games that need real map art (not pure code-drawn tiles), layered props, or map collision metadata. Triggers on "map", "level", "stage", "tilemap", "overworld", "dungeon", "side scroller background", "prop pack", "2D map".

Game Dev 1 1mo ago
zester4

game-animation-frames

by zester4

Deep guide for game ANIMATION assets: motion cycles, action keyframes, effect sequences, and animation sprite sheets — built around a video-first pipeline. In this app-builder sandbox, execute via the video2dsprite / generate2dsprite skills (magenta + scripts), not ad-hoc ffmpeg. Use whenever generating anything that moves: walk/run cycles, attacks, idles, FX, flags, fire, animation sheets. Complements game-asset-core.

Animation 1 1mo ago
CryptoRabea

Unity Fundamentals

by CryptoRabea

This skill should be used when the user asks about "Unity lifecycle", "MonoBehaviour methods", "Awake vs Start", "Update vs FixedUpdate", "Unity serialization", "[SerializeField]", "GetComponent", "component references", "Unity prefabs", "prefab workflow", or needs guidance on fundamental Unity patterns and best practices.

Processing 3 9mo ago
spm1001

sprite

by spm1001

Controls InnerClaude instances on Sprites.dev VMs for testing workflows, install patterns, and Claude-to-Claude interaction. INVOKE BEFORE any 'sprite exec', 'inner Claude', 'test this workflow', 'Claude controlling Claude', or remote VM operations. Documents the critical tmux+pipe-pane pattern that makes OuterClaude/InnerClaude interaction work. Also covers checkpoint/restore and bootstrap. (user)

CLI Tools 3 8mo ago
cuozg

unity-review-asset

by cuozg

PR asset review — shaders, textures, animations, import settings. Triggers — 'review assets', 'asset review', 'check assets', 'shader review', 'texture review'.

Animation 2 7mo ago
cuozg

unity-debug-fix

by cuozg

Auto-fix loop for Unity compile and runtime errors — parse error, locate root cause, apply minimal fix, verify with lsp_diagnostics, loop until zero errors. Triggers — 'fix this error', 'auto fix', 'compile error', 'fix loop', 'resolve errors'.

Debugging 2 7mo ago
cuozg

bash-check

by cuozg

Validate shell scripts with syntax check and ShellCheck lint — use for 'check script', 'validate bash', 'lint shell', 'shellcheck', 'check shell script'

Automation 2 7mo ago
cuozg

bash-install

by cuozg

Install software with auto-retry, fallback strategies, and post-install verification — use for 'install', 'set up', 'install software', 'install tool', 'install dependency'

Analytics 2 7mo ago
ssdeanx

web-ui-ux

by ssdeanx

Web UI/UX specialist guidance for designing, reviewing, and polishing web product UI (layout, usability, microcopy, accessibility, responsive behavior, forms, navigation). Use when asked to improve UI/UX, audit a page, design a screen, create a component spec, or generate HTML head/manifest/icon guidance for a web app; optionally applicable to Unreal UI (UMG) for UX heuristics.

Accessibility 2 9mo ago