Game Dev

Game development and game engine tools

Showing 601-624 of 826 skills
eyenpi

unity-reusable-systems

by eyenpi

Use when building reusable Unity game systems, creating UPM packages, or designing ScriptableObject-based modular architecture for gameplay systems like inventory, combat, dialogue, quests, or save/load. Also use when connecting multiple independent Unity packages that need to communicate without direct dependencies.

Code Gen 6 8mo ago
JWCodeWrote

dialectical-reasoning(唯物辩证法)

by JWCodeWrote

A cognitive operating system based on Dialectical Materialism (Materialism, Universal Connection, Eternal Development, Unity of Opposites) to force objective, non-linear analysis of complex engineering and logic problems.

Code Review 3 9mo ago
D1124423017

game-dev-studio

by D1124423017

當使用者想製作、設計、開發、修改、分析或優化任何遊戲專案時使用。 你需要作為一個完整的遊戲開發團隊來工作,從遊戲製作人、遊戲企劃、 程式設計師、UI/UX 設計師、遊戲美術、音效顧問、QA 與犀利測試玩家等 多重角度協助使用者,把模糊想法轉化為可執行的遊戲企劃、技術架構、 視覺方案、測試流程與開發任務。 適用 Unity、Unreal、Godot、HTML Canvas、Web Game、2D、3D 與遊戲原型開發。

Design 3 4mo ago
LilMGenius

AFK Gaming Skill

by LilMGenius

Same Eye + Hand skills. Same GAME.md files. Only the config format differs.

Code Gen 5 6mo ago
PizzaPocket

settlement-design

by PizzaPocket

Plan or revise an Eleblorb village, town, civic district, or inhabited kingdom as a coherent community. Use for censuses, households, governance, economy, public space, districts, circulation, utilities, hazards, landscape systems, gameplay anchors, and authored settlement layout plans. Use before architecture, interior design, landscaping, or procedural placement begins.

Design 0 12d ago
PizzaPocket

figure-rig

by PizzaPocket

Working on the procedural player/NPC figure rig in Eleblorb (body proportions or walk/run/jump animation) — especially diagnosing or avoiding axis/rotation-sign mistakes. Use whenever adjusting how the character/villager bodies are shaped or move, or when a motion is reported as backwards, mirrored, or wrong.

Comments 0 19d ago
GilvanS

mobile-games

by GilvanS

Mobile game development principles. Touch input, battery, performance, app stores.

Game Dev 1 7mo ago
GilvanS

game-audio

by GilvanS

Game audio principles. Sound design, music integration, adaptive audio systems.

Design 1 7mo ago
GilvanS

multiplayer

by GilvanS

Multiplayer game development principles. Architecture, networking, synchronization.

Game Dev 1 7mo ago
GilvanS

web-games

by GilvanS

Web browser game development principles. Framework selection, WebGPU, optimization, PWA.

Game Dev 1 7mo ago
GilvanS

pc-games

by GilvanS

PC and console game development principles. Engine selection, platform features, optimization strategies.

Game Dev 1 7mo ago
prnthh

react-three-game

by prnthh

react-three-game, a JSON-first 3D game engine built on React Three Fiber, WebGPU, and Rapier Physics.

Processing 1 9mo ago
GilvanS

3d-games

by GilvanS

3D game development principles. Rendering, shaders, physics, cameras.

Game Dev 1 7mo ago
xoykor

prism-modpack

by xoykor

Montar modpacks completos no Prism Launcher, baixar mods e dependências do Modrinth e corrigir crashes de inicialização pelos logs. Não testar mods individualmente nem gameplay, salvo pedido explícito.

Game Dev 1 1mo ago
shady843

webxr-dev

by shady843

WebXR/VR development guide for Three.js on Meta Quest — camera rig, controllers, teleport, postprocessing limitations, and hard-won pitfalls from shipping VR

Design 1 7mo ago
GilvanS

parallel-agents

by GilvanS

Multi-agent orchestration patterns. Use when multiple independent tasks can run with different domain expertise or when comprehensive analysis requires multiple perspectives.

Game Dev 1 7mo ago
GilvanS

game-design

by GilvanS

Game design principles. GDD structure, balancing, player psychology, progression.

Design 1 7mo ago
GilvanS

game-development

by GilvanS

Game development orchestrator. Routes to platform-specific skills based on project needs.

Game Dev 1 7mo ago
zeroxpunk

chemax-fallout4

by zeroxpunk

Fallout 4 AI game console. Translates natural language into Fallout 4 console commands and executes them in-game. Use when the user mentions Fallout 4 cheats, console commands, items, god mode, carry weight, spawning items, teleporting, or any Fallout 4 game modification. Knows all console commands, item Form IDs, perk IDs, NPC IDs, and quest IDs.

CLI Tools 1 8mo ago
xoykor

prism-modpack

by xoykor

Montar modpacks completos no Prism Launcher e corrigir crashes pelos logs usando o programa local prism-modpack. Inclui download de mods e dependências do Modrinth, instalação em lote e controle do processo. Não executar testes mod por mod ou de gameplay salvo pedido explícito.

Game Dev 1 1mo ago
CloudAI-X

world-labs-export

by CloudAI-X

World Labs export formats - Gaussian splats, meshes, images, and engine integrations

Processing 4 9mo ago
1103837067

ue5-editor-control

by 1103837067

Control Unreal Engine 5 editor via HTTP commands. Spawn/delete/transform actors, manage blueprints, materials, animation blueprints, and any UObject property via reflection. Use when the user asks to create, modify, or query anything in UE5 editor, or mentions UE5, Unreal, actors, blueprints, levels, materials, animation, input, or characters.

API Dev 4 8mo ago
vivekgana

data-classification

by vivekgana

Data classification strategies, tagging frameworks, sensitivity levels, and automated classification patterns for Unity Catalog.

Processing 4 9mo ago
adrianmg

league-sdk

by adrianmg

Build League of Legends apps using league-sdk TypeScript library. Use when working with Riot API, summoner/player lookups, match history, champion mastery, ranked stats, live game spectator, or building LoL Discord bots, websites, or apps.

API Dev 4 9mo ago