Game Dev

Game development and game engine tools

Showing 649-672 of 824 skills
cuozg

unity-plan-quick

by cuozg

Inline plan for XS/S tasks with cost, risk, and task_create. Triggers — 'plan this', 'quick plan', 'estimate this', 'small task plan', 'how long will this take'.

Automation 2 7mo ago
cuozg

unity-investigate-deep

by cuozg

Full investigation report with architecture diagrams, execution flows, and risk tables. Triggers — 'deep investigate', 'investigation report', 'full analysis', 'system investigation', 'architecture analysis'.

Code Gen 2 7mo ago
cuozg

unity-plan-costing

by cuozg

Detailed HTML plan with deep investigation and full epic/task tree for XL Unity features. Parallel subagent execution for investigation. No auto task_create. Triggers — 'detailed plan', 'XL plan', 'full breakdown', 'costing plan'.

Automation 2 7mo ago
Flohhhhh

uefn-verse-basics

by Flohhhhh

Beginner-focused onboarding and developer workflow for using Verse in Unreal Editor for Fortnite (UEFN). Use when setting up UEFN/Fortnite prerequisites, creating a first Verse-enabled project, creating Verse devices from templates, compiling and playtesting with Launch Session and Push Verse Changes, troubleshooting common setup/build/runtime issues, and establishing basic project/revision-control habits.

Auth 2 8mo ago
cuozg

unity-code-deep

by cuozg

Implement multi-file Unity C# features — cross-system architecture, refactors, patterns spanning 2+ files. Use when a task touches multiple classes, introduces new systems, or restructures existing code. Triggers — 'build a system', 'implement feature', 'refactor', 'multi-file', 'architecture', 'cross-system', 'add a system'.

File Ops 2 7mo ago
cuozg

git-description

by cuozg

Generate and apply a structured PR description by investigating all changed files — use for 'PR description', 'write PR description', 'generate PR description', 'describe this PR'

Code Gen 2 7mo ago
ssdeanx

icon-generator

by ssdeanx

Generate web UI/UX icon assets (favicon.ico, apple-touch-icon, PWA icons incl. maskable) and optionally Unreal Engine packaging icons (Windows .ico, macOS .iconset/.icns, Linux .png) from a single source SVG/PNG; use when you need correct multi-size icon files, safe-area guidance, manifests/head tags, or automation.

Code Gen 2 9mo ago
Flohhhhh

unreal-verse

by Flohhhhh

Guidance for writing, reviewing, and debugging Unreal Editor for Fortnite (UEFN) Verse code using Epic's official language documentation. Use when implementing Verse devices, classes, functions, control flow, containers, failure contexts, specifiers/attributes, modules/imports, effects, concurrency, or translating logic into valid Verse.

Automation 2 8mo ago
wollfoo

Problem-Solving Techniques

by wollfoo

Apply systematic problem-solving techniques for complexity spirals (simplification cascades), innovation blocks (collision-zone thinking), recurring patterns (meta-pattern recognition), assumption constraints (inversion exercise), scale uncertainty (scale game), and dispatch when stuck. Techniques derived from Microsoft Amplifier project patterns adapted for immediate application. Dùng khi giải quyết vấn đề, tìm giải pháp, phân tích, tối ưu, thuật toán, bị kẹt.

Game Dev 2 10mo ago
cuozg

unity-uitoolkit-create

by cuozg

Build runtime UI with Unity UI Toolkit — UXML templates, USS styling, C# bindings, custom controls. Accepts design docs, images, or verbal descriptions. Asks clarifying questions for ambiguous input. Triggers — 'create UI', 'build UI', 'UI Toolkit', 'make a screen', 'UXML', 'USS', 'UI from design', 'UI from mockup'.

Code Gen 2 7mo ago
AnEntrypoint

spoint

by AnEntrypoint

"Build multiplayer physics games with the Spawnpoint engine. Use when asked to: create a game, add physics objects, spawn entities, build a map/level, handle player interaction, add weapons, respawn, scoring, create moving platforms, manage world config, load 3D models, add HUD/UI, work with the EventBus, or develop any app inside an apps/ directory."

Processing 2 7mo ago
cuozg

unity-review-code-pr

by cuozg

GitHub PR C# logic review — posts inline comments via gh api. Use this skill whenever the user wants to review a PR, check a pull request, post review comments to GitHub, or run automated review before merge — even if they don't say "PR review" explicitly. Triggers — 'review PR', 'review pull request', 'PR review', 'check this PR', 'give feedback on this PR', 'review before merge'.

Code Review 2 7mo ago
cuozg

unity-review-prefab

by cuozg

PR prefab and scene review — missing scripts, broken variants, raycasts, hierarchy. Triggers — 'review prefabs', 'prefab review', 'scene review', 'check prefabs'.

Code Review 2 7mo ago
wollfoo

threejs

by wollfoo

Build immersive 3D web experiences with Three.js - WebGL/WebGPU library for scenes, cameras, geometries, materials, lights, animations, loaders, post-processing, shaders (including node-based TSL), compute, physics, VR/XR, and advanced rendering. Use when creating 3D visualizations, games, interactive graphics, data viz, product configurators, architectural walkthroughs, or WebGL/WebGPU applications. Covers OrbitControls, GLTF/FBX loading, PBR materials, shadow mapping, post-processing effects (bloom, SSAO, SSR), custom shaders, instancing, LOD, animation systems, and WebXR. Sử dụng khi: đồ họa 3D, hoạt hình 3D, WebGL, game, visualization.

Code Gen 2 10mo ago
cuozg

unity-test-case

by cuozg

Generate QA test cases as HTML — use for 'test cases', 'QA test cases', 'generate test cases', 'test plan', 'manual test cases'

Code Gen 2 7mo ago
cuozg

unity-test-unit

by cuozg

Write Edit/Play Mode unit tests for Unity C# — use for 'write tests', 'unit test', 'test this class', 'add tests', 'create test'

Game Dev 2 7mo ago
cuozg

unity-review-quality

by cuozg

Full Unity project audit — A-F graded HTML report covering architecture, performance, best practices, tech debt. Triggers — 'project audit', 'quality audit', 'project review', 'code quality report', 'tech debt audit'.

Code Review 2 7mo ago
cuozg

git-comment

by cuozg

Amend the last commit message to be clean and descriptive — use for 'amend commit', 'fix commit message', 'rewrite commit', 'change commit message'

Debugging 2 7mo ago
cuozg

bash-optimize

by cuozg

Refactor shell scripts for clarity, performance, and maintainability without changing behavior — use for 'optimize script', 'refactor bash', 'improve shell script', 'clean up script'

Automation 2 7mo ago
cuozg

unity-code-editor

by cuozg

Write Unity Editor tooling — EditorWindows, CustomEditor inspectors, PropertyDrawers, Gizmos, Handles, MenuItem. Use for any editor extension task. Triggers — 'editor window', 'custom inspector', 'property drawer', 'gizmo', 'editor tool', 'menu item'.

Automation 2 7mo ago
cuozg

unity-standards

by cuozg

Unity development standards — MUST be included in load_skills for all Unity task delegations. Triggers when writing, reviewing, debugging, testing, or planning Unity C# code.

Code Review 2 7mo ago
cuozg

unity-code-optimize

by cuozg

Simplify and optimize Unity C# code for clarity, consistency, and performance without changing behavior. Triggers — 'optimize code', 'simplify this', 'clean up code', 'improve readability', 'reduce allocations', 'code optimization'.

Game Dev 2 7mo ago
cuozg

unity-review-general

by cuozg

PR quality gate — sole APPROVE or REQUEST_CHANGES authority. Triggers — 'approve PR', 'final review', 'quality gate', 'approve or reject'.

Code Review 2 7mo ago
cuozg

unity-profiler

by cuozg

Analyze Unity Profiler data — identify CPU spikes, GC pressure, rendering bottlenecks, and generate a short highlight report with severity-ranked findings and actionable fixes. Triggers — 'profiler report', 'performance analysis', 'profiler review', 'analyze profiler', 'performance report'.

Analytics 2 7mo ago