Game Dev
Game development and game engine tools
unity-plan-quick
by cuozg
Inline plan for XS/S tasks with cost, risk, and task_create. Triggers — 'plan this', 'quick plan', 'estimate this', 'small task plan', 'how long will this take'.
unity-investigate-deep
by cuozg
Full investigation report with architecture diagrams, execution flows, and risk tables. Triggers — 'deep investigate', 'investigation report', 'full analysis', 'system investigation', 'architecture analysis'.
unity-plan-costing
by cuozg
Detailed HTML plan with deep investigation and full epic/task tree for XL Unity features. Parallel subagent execution for investigation. No auto task_create. Triggers — 'detailed plan', 'XL plan', 'full breakdown', 'costing plan'.
uefn-verse-basics
by Flohhhhh
Beginner-focused onboarding and developer workflow for using Verse in Unreal Editor for Fortnite (UEFN). Use when setting up UEFN/Fortnite prerequisites, creating a first Verse-enabled project, creating Verse devices from templates, compiling and playtesting with Launch Session and Push Verse Changes, troubleshooting common setup/build/runtime issues, and establishing basic project/revision-control habits.
unity-code-deep
by cuozg
Implement multi-file Unity C# features — cross-system architecture, refactors, patterns spanning 2+ files. Use when a task touches multiple classes, introduces new systems, or restructures existing code. Triggers — 'build a system', 'implement feature', 'refactor', 'multi-file', 'architecture', 'cross-system', 'add a system'.
git-description
by cuozg
Generate and apply a structured PR description by investigating all changed files — use for 'PR description', 'write PR description', 'generate PR description', 'describe this PR'
icon-generator
by ssdeanx
Generate web UI/UX icon assets (favicon.ico, apple-touch-icon, PWA icons incl. maskable) and optionally Unreal Engine packaging icons (Windows .ico, macOS .iconset/.icns, Linux .png) from a single source SVG/PNG; use when you need correct multi-size icon files, safe-area guidance, manifests/head tags, or automation.
unreal-verse
by Flohhhhh
Guidance for writing, reviewing, and debugging Unreal Editor for Fortnite (UEFN) Verse code using Epic's official language documentation. Use when implementing Verse devices, classes, functions, control flow, containers, failure contexts, specifiers/attributes, modules/imports, effects, concurrency, or translating logic into valid Verse.
Problem-Solving Techniques
by wollfoo
Apply systematic problem-solving techniques for complexity spirals (simplification cascades), innovation blocks (collision-zone thinking), recurring patterns (meta-pattern recognition), assumption constraints (inversion exercise), scale uncertainty (scale game), and dispatch when stuck. Techniques derived from Microsoft Amplifier project patterns adapted for immediate application. Dùng khi giải quyết vấn đề, tìm giải pháp, phân tích, tối ưu, thuật toán, bị kẹt.
unity-uitoolkit-create
by cuozg
Build runtime UI with Unity UI Toolkit — UXML templates, USS styling, C# bindings, custom controls. Accepts design docs, images, or verbal descriptions. Asks clarifying questions for ambiguous input. Triggers — 'create UI', 'build UI', 'UI Toolkit', 'make a screen', 'UXML', 'USS', 'UI from design', 'UI from mockup'.
spoint
by AnEntrypoint
"Build multiplayer physics games with the Spawnpoint engine. Use when asked to: create a game, add physics objects, spawn entities, build a map/level, handle player interaction, add weapons, respawn, scoring, create moving platforms, manage world config, load 3D models, add HUD/UI, work with the EventBus, or develop any app inside an apps/ directory."
unity-review-code-pr
by cuozg
GitHub PR C# logic review — posts inline comments via gh api. Use this skill whenever the user wants to review a PR, check a pull request, post review comments to GitHub, or run automated review before merge — even if they don't say "PR review" explicitly. Triggers — 'review PR', 'review pull request', 'PR review', 'check this PR', 'give feedback on this PR', 'review before merge'.
unity-review-prefab
by cuozg
PR prefab and scene review — missing scripts, broken variants, raycasts, hierarchy. Triggers — 'review prefabs', 'prefab review', 'scene review', 'check prefabs'.
threejs
by wollfoo
Build immersive 3D web experiences with Three.js - WebGL/WebGPU library for scenes, cameras, geometries, materials, lights, animations, loaders, post-processing, shaders (including node-based TSL), compute, physics, VR/XR, and advanced rendering. Use when creating 3D visualizations, games, interactive graphics, data viz, product configurators, architectural walkthroughs, or WebGL/WebGPU applications. Covers OrbitControls, GLTF/FBX loading, PBR materials, shadow mapping, post-processing effects (bloom, SSAO, SSR), custom shaders, instancing, LOD, animation systems, and WebXR. Sử dụng khi: đồ họa 3D, hoạt hình 3D, WebGL, game, visualization.
unity-test-case
by cuozg
Generate QA test cases as HTML — use for 'test cases', 'QA test cases', 'generate test cases', 'test plan', 'manual test cases'
unity-test-unit
by cuozg
Write Edit/Play Mode unit tests for Unity C# — use for 'write tests', 'unit test', 'test this class', 'add tests', 'create test'
unity-review-quality
by cuozg
Full Unity project audit — A-F graded HTML report covering architecture, performance, best practices, tech debt. Triggers — 'project audit', 'quality audit', 'project review', 'code quality report', 'tech debt audit'.
git-comment
by cuozg
Amend the last commit message to be clean and descriptive — use for 'amend commit', 'fix commit message', 'rewrite commit', 'change commit message'
bash-optimize
by cuozg
Refactor shell scripts for clarity, performance, and maintainability without changing behavior — use for 'optimize script', 'refactor bash', 'improve shell script', 'clean up script'
unity-code-editor
by cuozg
Write Unity Editor tooling — EditorWindows, CustomEditor inspectors, PropertyDrawers, Gizmos, Handles, MenuItem. Use for any editor extension task. Triggers — 'editor window', 'custom inspector', 'property drawer', 'gizmo', 'editor tool', 'menu item'.
unity-standards
by cuozg
Unity development standards — MUST be included in load_skills for all Unity task delegations. Triggers when writing, reviewing, debugging, testing, or planning Unity C# code.
unity-code-optimize
by cuozg
Simplify and optimize Unity C# code for clarity, consistency, and performance without changing behavior. Triggers — 'optimize code', 'simplify this', 'clean up code', 'improve readability', 'reduce allocations', 'code optimization'.
unity-review-general
by cuozg
PR quality gate — sole APPROVE or REQUEST_CHANGES authority. Triggers — 'approve PR', 'final review', 'quality gate', 'approve or reject'.
unity-profiler
by cuozg
Analyze Unity Profiler data — identify CPU spikes, GC pressure, rendering bottlenecks, and generate a short highlight report with severity-ranked findings and actionable fixes. Triggers — 'profiler report', 'performance analysis', 'profiler review', 'analyze profiler', 'performance report'.