Game Dev
Game development and game engine tools
csharp-code-style
by creator-hian
C# code style and naming conventions based on POCU standards. Covers naming rules (mPascalCase for private, bBoolean prefix, EEnum prefix), code organization, C# 9.0 patterns. Use PROACTIVELY for C# code reviews, refactoring, or establishing project standards.
unity-csharp-fundamentals
by creator-hian
Unity C# fundamental patterns including TryGetComponent, SerializeField, RequireComponent, and safe coding practices. Essential patterns for robust Unity development. Use PROACTIVELY for any Unity C# code to ensure best practices.
unity-performance
by creator-hian
Optimize Unity game performance through profiling, draw call reduction, and resource management. Masters batching, LOD, occlusion culling, and mobile optimization. Use for performance bottlenecks, frame rate issues, or optimization strategies.
unity-async
by creator-hian
Handle Unity's asynchronous programming patterns including coroutines, async/await, and Job System. Masters Unity's main thread restrictions and threading models. Use when guidance needed on Unity async operations, coroutine optimization, or parallel processing in Unity context.
unity-textmeshpro
by creator-hian
TextMeshPro (TMPro) expert for Unity text rendering with advanced typography, performance optimization, and professional text effects. Masters font asset creation, dynamic fonts, rich text formatting, material presets, and text mesh optimization. Use PROACTIVELY for text rendering, font management, localization text, UI text performance, or text effects implementation.
unity-r3
by creator-hian
R3 (Reactive Extensions) library expert specializing in modern reactive programming patterns, event-driven architectures, and Observable streams. Masters R3-specific features, async enumerable integration, and Unity-optimized reactive patterns. Use PROACTIVELY for R3 implementation, reactive programming, or MVVM/MVP architecture.
unity-testrunner
by creator-hian
Unity Test Framework CLI automation and test writing patterns. Masters batchmode execution, NUnit assertions, EditMode/PlayMode testing, and TDD workflows. Use PROACTIVELY for test automation, CI/CD pipelines, or test-driven development in Unity.
unity-vcontainer
by creator-hian
VContainer dependency injection expert specializing in IoC container configuration, lifecycle management, and Unity-optimized DI patterns. Masters dependency resolution, scoped containers, and testable architecture design. Use PROACTIVELY for VContainer setup, service registration, or SOLID principle implementation.
unity-unirx
by creator-hian
UniRx (Reactive Extensions) library expert for legacy Unity projects. Specializes in UniRx-specific patterns, Observable streams, and ReactiveProperty. Use for maintaining existing UniRx codebases. For new projects, use unity-r3 skill instead.
unity-mobile
by creator-hian
Optimize Unity games for mobile platforms with IL2CPP, platform-specific code, and memory management. Masters iOS/Android deployment, app size reduction, and battery optimization. Use for mobile builds, platform issues, or device-specific optimization.
unity-ui
by creator-hian
Build and optimize Unity UI with UI Toolkit and UGUI. Masters responsive layouts, event systems, and performance optimization. Use for UI implementation, Canvas optimization, or cross-platform UI challenges.
unity-collection-pool
by creator-hian
Unity Collection Pool expert for GC-free collection management using ListPool, DictionaryPool, HashSetPool, and ObjectPool. Masters memory optimization, pool sizing, and allocation-free patterns. Use PROACTIVELY for collection allocations, GC pressure reduction, temporary list/dictionary usage, or performance-critical code paths.
game-light-tracker
by Demerzels-lab
Track live NFL, NBA, NHL, or MLB games and automatically change Hue light colors based on which team is leading. Use when user wants to sync smart lights with live sports scores for visual game tracking. Supports NFL, NBA, NHL, and MLB games with customizable team colors.
remix-agent-publish
by farworld-labs
Build Remix games for remix.gg with the server-api v1 agents REST API and Farcade game SDK requirements.
hustle
by Demerzels-lab
"ZeroEx Hustle: Arbitrage Intelligence & Operations Engine. Manage vaults, payouts, and game automation monitoring."
phaser-2d-arcade
by farworld-labs
Build mobile-first 2D browser games with Phaser 3 Arcade Physics, tuned for Remix/Farcade constraints and single-file delivery.
solana-game
by solanabr
Solana game development with Unity, React Native, and web. Extends solana-dev-skill with gaming-specific patterns including Solana.Unity-SDK, Mobile Wallet Adapter, PlaySolana/PSG1, wallet integration, NFT systems, transaction building, and game architecture. For program development (Anchor, Pinocchio), delegates to core solana-dev skill.
godot-mcp
by arabold
Use when working on this Godot 4.7 C# project's scenes, GridMaps, mesh libraries, or .tres/.tscn resources — including hand-authoring or validating resources, fixing UID/import issues, and editor or headless game smoke checks. Covers this machine's Godot and dotnet binary paths, the build->import->validate workflow, and a headless GDScript validation harness. Not needed for pure C# logic changes where dotnet build alone verifies the work.
procedural-starfield
by CK42BB
Generate stunning procedural night skies, starfields, nebulae, and celestial phenomena in Three.js using WebGPU compute with WebGL2 fallback. Covers scientifically-grounded starfields with spectral color temperature, magnitude-based brightness, and twinkling; volumetric nebulae with emission/absorption/reflection types; the Milky Way band; constellations with optional line overlays; planets and moons with phase lighting; shooting stars and meteor showers; aurora integration; eclipses (solar and lunar); comets with ion/dust tails; galaxies as deep-sky backdrop objects; and a full sky dome controller with time-of-night progression, moon phases, and horizon glow. Triggers: "procedural starfield", "night sky", "star rendering", "nebula", "deep space", "milky way", "constellation", "shooting star", "meteor shower", "celestial", "space background", "starbox", "skybox stars", "galaxy background", "moon phases", "comet", "eclipse", "space scene", "star shader".
game-recap-generator
by gked2121
Convert game stats and highlights into engaging recaps. Multiple styles: Twitter thread, Instagram carousel, blog post, newsletter.
game-strategy-simulator
by gked2121
What-if scenario analyzer for sports. Play-calling recommendations, clock management, substitution patterns, risk/reward calculations.
game-builder
by gked2121
Convert any topic into playable browser games. Types: trivia, matching, word puzzles, adventure games. Uses Phaser.js or Kaboom.js.
apex-theory
by ariffazil
Unified APEX Theory — physics + math + symbolic code + meaning. Three-stream synthesis: Federation APEX (constitutional self-critique), arXiv APEX (physics-grounded LLM planning), Thermodynamic APEX (energy-information equivalence). Load this skill when working on intelligence architecture, physics-based AI planning, constitutional governance, or thermodynamic models of meaning. F2 TRUTH: label all claims OBS/DER/INT/SPEC.
cria-grappling-motion-lab
by ringuemkt-rgb
Use for CRIA DO TATAME grappling motion capture, video corpus intake, pose/contact reconstruction, biomechanical annotation, motion-reference production, dataset QA and handoff into Grappling Runtime and Sprite Forge. Rights, source provenance and expert review are fail-closed.