Game Dev

Game development and game engine tools

Showing 409-432 of 528 skills
CK42BB

procedural-weather

by CK42BB

Generate dynamic procedural weather effects in Three.js using WebGPU compute with WebGL2 fallback. Covers rain (drizzle to monsoon), snow (flurries to blizzard), hail, fog and mist (ground fog, volumetric), lightning (bolt, sheet, cloud-internal), dust/sandstorms, wind-driven debris, rainbows, aurora borealis, and a weather state machine for smooth transitions. All precipitation uses GPU particle systems with collision, splashes, and accumulation. Provides per-effect lighting changes, ambient sound cue hints, and camera post-processing (wet lens, frost). Use when building weather systems, atmospheric effects, environmental ambience, climate simulation, or any scene needing dynamic weather. Triggers: "procedural weather", "rain effect", "snow particles", "lightning", "fog shader", "weather system", "storm", "blizzard", "sandstorm", "aurora", "rainbow", "precipitation", "weather transition", "wet lens".

Animation 3 3mo ago
CryptoRabea

Unity Performance

by CryptoRabea

This skill should be used when the user asks about "Unity performance", "optimization", "GC allocation", "object pooling", "caching", "Update loop optimization", "memory management", "profiling", "framerate", "garbage collection", or needs guidance on performance best practices for Unity games.

Code Gen 3 5mo ago
AnthemFlynn

graphics-troubleshooting

by AnthemFlynn

Debug and fix common issues in Three.js, React Three Fiber, and 3D asset pipelines. Use when encountering visual bugs, performance problems, loading failures, or unexpected behavior. Covers black screens, Z-fighting, memory leaks, shader errors, and physics glitches.

Code Gen 3 5mo ago
CryptoRabea

Unity Workflows

by CryptoRabea

This skill should be used when the user asks about "Unity editor scripting", "Custom Inspector", "EditorWindow", "PropertyDrawer", "Unity Input System", "new Input System", "UI Toolkit", "uGUI", "Canvas", "asset management", "AssetDatabase", "build pipeline", "Editor utilities", or needs guidance on Unity editor extensions, input handling, UI systems, and workflow optimization.

Code Gen 3 5mo ago
pluginagentmarketplace

mobile-development

by pluginagentmarketplace

iOS (Swift, SwiftUI), Android (Kotlin, Compose), cross-platform (Flutter, React Native), and game development (Unity, Unreal).

Game Dev 3 5mo ago
designnotdrum

pattern-radar:digest

by designnotdrum

Get your personalized trend briefing based on profile domains.

Code Gen 3 5mo ago
CryptoRabea

Unity Fundamentals

by CryptoRabea

This skill should be used when the user asks about "Unity lifecycle", "MonoBehaviour methods", "Awake vs Start", "Update vs FixedUpdate", "Unity serialization", "[SerializeField]", "GetComponent", "component references", "Unity prefabs", "prefab workflow", or needs guidance on fundamental Unity patterns and best practices.

Processing 3 5mo ago
Coowoolf

The 'Chapter One' Narrative Framework

by Coowoolf

105 Product Management Skills extracted from Lenny's Podcast - For use with Claude Code / Cursor / Windsurf

Code Gen 2 4mo ago
cuozg

unity-review-asset

by cuozg

PR asset review — shaders, textures, animations, import settings. Triggers — 'review assets', 'asset review', 'check assets', 'shader review', 'texture review'.

Animation 2 3mo ago
cuozg

unity-debug-fix

by cuozg

Auto-fix loop for Unity compile and runtime errors — parse error, locate root cause, apply minimal fix, verify with lsp_diagnostics, loop until zero errors. Triggers — 'fix this error', 'auto fix', 'compile error', 'fix loop', 'resolve errors'.

Debugging 2 3mo ago
ssdeanx

web-ui-ux

by ssdeanx

Web UI/UX specialist guidance for designing, reviewing, and polishing web product UI (layout, usability, microcopy, accessibility, responsive behavior, forms, navigation). Use when asked to improve UI/UX, audit a page, design a screen, create a component spec, or generate HTML head/manifest/icon guidance for a web app; optionally applicable to Unreal UI (UMG) for UX heuristics.

Accessibility 2 5mo ago
cuozg

unity-review-code-local

by cuozg

Local C# logic review — adds inline REVIEW comments to changed files. Triggers — 'review my code', 'code review', 'review local', 'check my changes', 'review this file'.

Code Review 2 3mo ago
cuozg

git-squash

by cuozg

Squash commits for a PR — analyze, group, plan, get approval, execute — use for 'squash commits', 'squash for PR', 'clean up commits', 'combine commits'

Code Review 2 3mo ago
cuozg

unity-investigate-quick

by cuozg

Quick Q&A about Unity codebase — how systems work, call chains, flow traces. Triggers — 'how does X work', 'what calls this', 'trace the flow', 'explain this system', 'quick investigate'.

Processing 2 3mo ago
ssdeanx

icon-generator

by ssdeanx

Generate web UI/UX icon assets (favicon.ico, apple-touch-icon, PWA icons incl. maskable) and optionally Unreal Engine packaging icons (Windows .ico, macOS .iconset/.icns, Linux .png) from a single source SVG/PNG; use when you need correct multi-size icon files, safe-area guidance, manifests/head tags, or automation.

Code Gen 2 5mo ago
wollfoo

Problem-Solving Techniques

by wollfoo

Apply systematic problem-solving techniques for complexity spirals (simplification cascades), innovation blocks (collision-zone thinking), recurring patterns (meta-pattern recognition), assumption constraints (inversion exercise), scale uncertainty (scale game), and dispatch when stuck. Techniques derived from Microsoft Amplifier project patterns adapted for immediate application. Dùng khi giải quyết vấn đề, tìm giải pháp, phân tích, tối ưu, thuật toán, bị kẹt.

Game Dev 2 6mo ago
wollfoo

threejs

by wollfoo

Build immersive 3D web experiences with Three.js - WebGL/WebGPU library for scenes, cameras, geometries, materials, lights, animations, loaders, post-processing, shaders (including node-based TSL), compute, physics, VR/XR, and advanced rendering. Use when creating 3D visualizations, games, interactive graphics, data viz, product configurators, architectural walkthroughs, or WebGL/WebGPU applications. Covers OrbitControls, GLTF/FBX loading, PBR materials, shadow mapping, post-processing effects (bloom, SSAO, SSR), custom shaders, instancing, LOD, animation systems, and WebXR. Sử dụng khi: đồ họa 3D, hoạt hình 3D, WebGL, game, visualization.

Code Gen 2 6mo ago
Olafs-World

sprite-animator

by Olafs-World

Generate animated pixel art sprite GIFs from any image using AI (Gemini). Use when the user wants to create pixel art animations, sprite sheets, animated character GIFs, or convert photos/drawings into retro game-style animated sprites. Supports idle, wave, bounce, and dance animations.

Code Gen 2 3mo ago
pluginagentmarketplace

specialized-roles-skill

by pluginagentmarketplace

Master specialized tech careers including Product Management, Engineering Management, DevRel, Technical Writing, QA, Blockchain, Game Development, Cybersecurity, and UX Design. Navigate multiple career paths beyond traditional software development.

Design 2 6mo ago
cuozg

unity-test-unit

by cuozg

Write Edit/Play Mode unit tests for Unity C# — use for 'write tests', 'unit test', 'test this class', 'add tests', 'create test'

Game Dev 2 3mo ago
smithery-ai

unicorn-or-bust

by smithery-ai

Start the Unicorn or Bust game. Use this skill when a user wants to play the Unicorn or Bust game - a choose your own adventure game where you play as a startup founder navigating challenges to build a unicorn. The game is powered by the unicorn-or-bust MCP server with dynamic challenges, resource management (runway, morale, product, investor hype), and stat progression.

Code Gen 2 5mo ago
Mauriciog87

flutter-flame-games

by Mauriciog87

Comprehensive guide for building 2D games with Flutter and Flame Engine. Covers game architecture, sprites, animations, collision detection, input handling (keyboard/joystick/gamepad), camera systems, Tiled maps, audio, particles, and UI overlays. Use when creating or refactoring Flutter games.

Animation 2 3mo ago
wayfarerboy

daggerheart-core-rules

by wayfarerboy

Comprehensive guide to the Daggerheart Tabletop Roleplaying Game (TTRPG). Use this skill when users ask questions about Daggerheart rules, character creation, classes, gameplay mechanics, GM guidance, adversaries, or lore.

Embeddings 2 4mo ago
elliottrjacobs

positioning

by elliottrjacobs

Define product or company positioning, competitive frame, and strategic narrative. Use when the user says "positioning", "competitive positioning", "how should we position", "category design", "strategic narrative", or needs to define how a product fits in the market.

Academic 1 3mo ago