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Game Dev
Game development and game engine tools
git-description
by cuozg
Generate and apply a structured PR description by investigating all changed files — use for 'PR description', 'write PR description', 'generate PR description', 'describe this PR'
unreal-verse
by Flohhhhh
Guidance for writing, reviewing, and debugging Unreal Editor for Fortnite (UEFN) Verse code using Epic's official language documentation. Use when implementing Verse devices, classes, functions, control flow, containers, failure contexts, specifiers/attributes, modules/imports, effects, concurrency, or translating logic into valid Verse.
unity-uitoolkit-create
by cuozg
Build runtime UI with Unity UI Toolkit — UXML templates, USS styling, C# bindings, custom controls. Accepts design docs, images, or verbal descriptions. Asks clarifying questions for ambiguous input. Triggers — 'create UI', 'build UI', 'UI Toolkit', 'make a screen', 'UXML', 'USS', 'UI from design', 'UI from mockup'.
unity-debug-log
by cuozg
Generate copy-paste Debug.Log snippets — [DBG] prefix, color tags, string interpolation, wrapped in UNITY_EDITOR guard. Read-only, never writes to project files. Triggers — 'debug log', 'add logging', 'trace log', 'log snippet', 'debug output'.
unity-review-code-pr
by cuozg
GitHub PR C# logic review — posts inline comments via gh api. Use this skill whenever the user wants to review a PR, check a pull request, post review comments to GitHub, or run automated review before merge — even if they don't say "PR review" explicitly. Triggers — 'review PR', 'review pull request', 'PR review', 'check this PR', 'give feedback on this PR', 'review before merge'.
unity-review-prefab
by cuozg
PR prefab and scene review — missing scripts, broken variants, raycasts, hierarchy. Triggers — 'review prefabs', 'prefab review', 'scene review', 'check prefabs'.
procedural-starfield
by CK42BB
Generate stunning procedural night skies, starfields, nebulae, and celestial phenomena in Three.js using WebGPU compute with WebGL2 fallback. Covers scientifically-grounded starfields with spectral color temperature, magnitude-based brightness, and twinkling; volumetric nebulae with emission/absorption/reflection types; the Milky Way band; constellations with optional line overlays; planets and moons with phase lighting; shooting stars and meteor showers; aurora integration; eclipses (solar and lunar); comets with ion/dust tails; galaxies as deep-sky backdrop objects; and a full sky dome controller with time-of-night progression, moon phases, and horizon glow. Triggers: "procedural starfield", "night sky", "star rendering", "nebula", "deep space", "milky way", "constellation", "shooting star", "meteor shower", "celestial", "space background", "starbox", "skybox stars", "galaxy background", "moon phases", "comet", "eclipse", "space scene", "star shader".
unity-code-quick
by cuozg
Write single-file Unity C# fast — MonoBehaviours, ScriptableObjects, interfaces, data models, utility functions. Use for any small coding task that fits one file. Triggers — 'write a script', 'create a component', 'add a function', 'make a SO', 'quick script', 'single file', 'boilerplate'.
unity-test-case
by cuozg
Generate QA test cases as HTML — use for 'test cases', 'QA test cases', 'generate test cases', 'test plan', 'manual test cases'
unity-test-unit
by cuozg
Write Edit/Play Mode unit tests for Unity C# — use for 'write tests', 'unit test', 'test this class', 'add tests', 'create test'
unity-review-quality
by cuozg
Full Unity project audit — A-F graded HTML report covering architecture, performance, best practices, tech debt. Triggers — 'project audit', 'quality audit', 'project review', 'code quality report', 'tech debt audit'.
flatbuffers-coder
by cuozg
FlatBuffers pipeline — define .fbs schema, generate C# via flatc, serialize/deserialize binary data. Triggers — 'flatbuffers', 'fbs schema', 'flatbuffer', 'binary serialization', 'flatc'.
git-comment
by cuozg
Amend the last commit message to be clean and descriptive — use for 'amend commit', 'fix commit message', 'rewrite commit', 'change commit message'
bash-optimize
by cuozg
Refactor shell scripts for clarity, performance, and maintainability without changing behavior — use for 'optimize script', 'refactor bash', 'improve shell script', 'clean up script'
unity-code-editor
by cuozg
Write Unity Editor tooling — EditorWindows, CustomEditor inspectors, PropertyDrawers, Gizmos, Handles, MenuItem. Use for any editor extension task. Triggers — 'editor window', 'custom inspector', 'property drawer', 'gizmo', 'editor tool', 'menu item'.
unity-standards
by cuozg
Unity development standards — MUST be included in load_skills for all Unity task delegations. Triggers when writing, reviewing, debugging, testing, or planning Unity C# code.
unity-code-optimize
by cuozg
Simplify and optimize Unity C# code for clarity, consistency, and performance without changing behavior. Triggers — 'optimize code', 'simplify this', 'clean up code', 'improve readability', 'reduce allocations', 'code optimization'.
unity-review-general
by cuozg
PR quality gate — sole APPROVE or REQUEST_CHANGES authority. Triggers — 'approve PR', 'final review', 'quality gate', 'approve or reject'.
unity-profiler
by cuozg
Analyze Unity Profiler data — identify CPU spikes, GC pressure, rendering bottlenecks, and generate a short highlight report with severity-ranked findings and actionable fixes. Triggers — 'profiler report', 'performance analysis', 'profiler review', 'analyze profiler', 'performance report'.
unity-review-architecture
by cuozg
PR architecture review — DI, events, assemblies, coupling, SOLID. Triggers — 'architecture review', 'review architecture', 'check architecture', 'DI review', 'coupling review'.
daggerheart-core-rules
by wayfarerboy
Comprehensive guide to the Daggerheart Tabletop Roleplaying Game (TTRPG). Use this skill when users ask questions about Daggerheart rules, character creation, classes, gameplay mechanics, GM guidance, adversaries, or lore.
unity-document-tdd
by cuozg
Write a Technical Design Document — architecture decisions, implementation strategy, dependency analysis. Triggers — 'write TDD', 'technical design document', 'design doc', 'architecture decision'.
unity-debug-deep
by cuozg
Exhaustive multi-angle Unity bug analysis — read-only investigation across lifecycle, threading, state, data flow, and edge cases. Produces a structured report. Triggers — 'deep debug', 'analyze this bug', 'exhaustive analysis', 'debug report', 'root cause analysis'.
Unity Architecture
by CryptoRabea
This skill should be used when the user asks about "game architecture", "design patterns", "manager pattern", "singleton pattern", "ScriptableObject", "ScriptableObject architecture", "event system", "Observer pattern", "pub-sub", "MVC in Unity", "dependency injection", "service locator", or needs guidance on structuring Unity projects and game systems.