Game Dev

Game development and game engine tools

Showing 385-408 of 528 skills
Flohhhhh

unreal-verse

by Flohhhhh

Guidance for writing, reviewing, and debugging Unreal Editor for Fortnite (UEFN) Verse code using Epic's official language documentation. Use when implementing Verse devices, classes, functions, control flow, containers, failure contexts, specifiers/attributes, modules/imports, effects, concurrency, or translating logic into valid Verse.

Automation 2 3mo ago
cuozg

unity-uitoolkit-create

by cuozg

Build runtime UI with Unity UI Toolkit — UXML templates, USS styling, C# bindings, custom controls. Accepts design docs, images, or verbal descriptions. Asks clarifying questions for ambiguous input. Triggers — 'create UI', 'build UI', 'UI Toolkit', 'make a screen', 'UXML', 'USS', 'UI from design', 'UI from mockup'.

Code Gen 2 3mo ago
openfort-xyz

openfort

by openfort-xyz

Builds applications with Openfort using TypeScript SDK, Node, React Native, Unity. Use when working with Openfort embedded wallets, stablecoins.

File Ops 2 4mo ago
cuozg

unity-debug-log

by cuozg

Generate copy-paste Debug.Log snippets — [DBG] prefix, color tags, string interpolation, wrapped in UNITY_EDITOR guard. Read-only, never writes to project files. Triggers — 'debug log', 'add logging', 'trace log', 'log snippet', 'debug output'.

Debugging 2 3mo ago
cuozg

unity-review-code-pr

by cuozg

GitHub PR C# logic review — posts inline comments via gh api. Use this skill whenever the user wants to review a PR, check a pull request, post review comments to GitHub, or run automated review before merge — even if they don't say "PR review" explicitly. Triggers — 'review PR', 'review pull request', 'PR review', 'check this PR', 'give feedback on this PR', 'review before merge'.

Code Review 2 2mo ago
cuozg

unity-review-prefab

by cuozg

PR prefab and scene review — missing scripts, broken variants, raycasts, hierarchy. Triggers — 'review prefabs', 'prefab review', 'scene review', 'check prefabs'.

Code Review 2 3mo ago
cuozg

unity-code-quick

by cuozg

Write single-file Unity C# fast — MonoBehaviours, ScriptableObjects, interfaces, data models, utility functions. Use for any small coding task that fits one file. Triggers — 'write a script', 'create a component', 'add a function', 'make a SO', 'quick script', 'single file', 'boilerplate'.

File Ops 2 3mo ago
cuozg

unity-test-case

by cuozg

Generate QA test cases as HTML — use for 'test cases', 'QA test cases', 'generate test cases', 'test plan', 'manual test cases'

Code Gen 2 3mo ago
cuozg

unity-review-quality

by cuozg

Full Unity project audit — A-F graded HTML report covering architecture, performance, best practices, tech debt. Triggers — 'project audit', 'quality audit', 'project review', 'code quality report', 'tech debt audit'.

Code Review 2 3mo ago
cuozg

flatbuffers-coder

by cuozg

FlatBuffers pipeline — define .fbs schema, generate C# via flatc, serialize/deserialize binary data. Triggers — 'flatbuffers', 'fbs schema', 'flatbuffer', 'binary serialization', 'flatc'.

Processing 2 3mo ago
cuozg

git-comment

by cuozg

Amend the last commit message to be clean and descriptive — use for 'amend commit', 'fix commit message', 'rewrite commit', 'change commit message'

Debugging 2 3mo ago
cuozg

bash-optimize

by cuozg

Refactor shell scripts for clarity, performance, and maintainability without changing behavior — use for 'optimize script', 'refactor bash', 'improve shell script', 'clean up script'

Automation 2 3mo ago
cuozg

unity-code-editor

by cuozg

Write Unity Editor tooling — EditorWindows, CustomEditor inspectors, PropertyDrawers, Gizmos, Handles, MenuItem. Use for any editor extension task. Triggers — 'editor window', 'custom inspector', 'property drawer', 'gizmo', 'editor tool', 'menu item'.

Automation 2 3mo ago
cuozg

unity-standards

by cuozg

Unity development standards — MUST be included in load_skills for all Unity task delegations. Triggers when writing, reviewing, debugging, testing, or planning Unity C# code.

Code Review 2 3mo ago
cuozg

unity-code-optimize

by cuozg

Simplify and optimize Unity C# code for clarity, consistency, and performance without changing behavior. Triggers — 'optimize code', 'simplify this', 'clean up code', 'improve readability', 'reduce allocations', 'code optimization'.

Game Dev 2 3mo ago
cuozg

unity-review-general

by cuozg

PR quality gate — sole APPROVE or REQUEST_CHANGES authority. Triggers — 'approve PR', 'final review', 'quality gate', 'approve or reject'.

Code Review 2 3mo ago
cuozg

unity-profiler

by cuozg

Analyze Unity Profiler data — identify CPU spikes, GC pressure, rendering bottlenecks, and generate a short highlight report with severity-ranked findings and actionable fixes. Triggers — 'profiler report', 'performance analysis', 'profiler review', 'analyze profiler', 'performance report'.

Analytics 2 3mo ago
cuozg

unity-review-architecture

by cuozg

PR architecture review — DI, events, assemblies, coupling, SOLID. Triggers — 'architecture review', 'review architecture', 'check architecture', 'DI review', 'coupling review'.

Code Gen 2 3mo ago
cuozg

unity-document-tdd

by cuozg

Write a Technical Design Document — architecture decisions, implementation strategy, dependency analysis. Triggers — 'write TDD', 'technical design document', 'design doc', 'architecture decision'.

Code Gen 2 3mo ago
cuozg

unity-debug-deep

by cuozg

Exhaustive multi-angle Unity bug analysis — read-only investigation across lifecycle, threading, state, data flow, and edge cases. Produces a structured report. Triggers — 'deep debug', 'analyze this bug', 'exhaustive analysis', 'debug report', 'root cause analysis'.

Code Review 2 3mo ago
tankpkg

@tank/party-game-dev

by tankpkg

Build real-time multiplayer party games (Jackbox-style) with full-stack TypeScript. Covers host-player architecture (TV + phones), VIP role (player with elevated control), Socket.IO networking, game state machines, room/lobby management, voting and scoring systems, content safety (profanity filtering, family mode, VIP censoring), and BDD testing with multiple browser contexts. Synthesizes patterns from Jackbox Games, Drawphone, Rocketcrab, Fishbowl, Socket.IO docs, and Playwright multi-context testing. Trigger phrases: "party game", "jackbox", "multiplayer game", "real-time game", "game room", "lobby system", "room code", "socket.io game", "websocket game", "game state machine", "voting game", "drawing game", "trivia game", "quiplash", "drawful", "host screen", "player controller", "VIP", "game VIP", "room owner", "kick player", "ban player", "multiplayer testing", "game server", "party game backend", "prompt and response game", "audience voting", "game lobby", "turn-based multiplayer", "phone controller game", "content moderation", "profanity filter", "family friendly", "test multiplayer", "BDD game testing"

Game Dev 1 3mo ago
CloudAI-X

world-labs-export

by CloudAI-X

World Labs export formats - Gaussian splats, meshes, images, and engine integrations

Processing 3 4mo ago
CryptoRabea

Unity Architecture

by CryptoRabea

This skill should be used when the user asks about "game architecture", "design patterns", "manager pattern", "singleton pattern", "ScriptableObject", "ScriptableObject architecture", "event system", "Observer pattern", "pub-sub", "MVC in Unity", "dependency injection", "service locator", or needs guidance on structuring Unity projects and game systems.

Code Gen 3 5mo ago
eyenpi

unity-reusable-systems

by eyenpi

Use when building reusable Unity game systems, creating UPM packages, or designing ScriptableObject-based modular architecture for gameplay systems like inventory, combat, dialogue, quests, or save/load. Also use when connecting multiple independent Unity packages that need to communicate without direct dependencies.

Code Gen 3 3mo ago