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Game Dev
Game development and game engine tools
pattern-radar:digest
by designnotdrum
Get your personalized trend briefing based on profile domains.
flutter-flame-games
by Mauriciog87
Comprehensive guide for building 2D games with Flutter and Flame Engine. Covers game architecture, sprites, animations, collision detection, input handling (keyboard/joystick/gamepad), camera systems, Tiled maps, audio, particles, and UI overlays. Use when creating or refactoring Flutter games.
@tank/party-game-dev
by tankpkg
Build real-time multiplayer party games (Jackbox-style) with full-stack TypeScript. Covers host-player architecture (TV + phones), VIP role (player with elevated control), Socket.IO networking, game state machines, room/lobby management, voting and scoring systems, content safety (profanity filtering, family mode, VIP censoring), and BDD testing with multiple browser contexts. Synthesizes patterns from Jackbox Games, Drawphone, Rocketcrab, Fishbowl, Socket.IO docs, and Playwright multi-context testing. Trigger phrases: "party game", "jackbox", "multiplayer game", "real-time game", "game room", "lobby system", "room code", "socket.io game", "websocket game", "game state machine", "voting game", "drawing game", "trivia game", "quiplash", "drawful", "host screen", "player controller", "VIP", "game VIP", "room owner", "kick player", "ban player", "multiplayer testing", "game server", "party game backend", "prompt and response game", "audience voting", "game lobby", "turn-based multiplayer", "phone controller game", "content moderation", "profanity filter", "family friendly", "test multiplayer", "BDD game testing"
game-dev-studio
by D1124423017
當使用者想製作、設計、開發、修改、分析或優化任何遊戲專案時使用。 你需要作為一個完整的遊戲開發團隊來工作,從遊戲製作人、遊戲企劃、 程式設計師、UI/UX 設計師、遊戲美術、音效顧問、QA 與犀利測試玩家等 多重角度協助使用者,把模糊想法轉化為可執行的遊戲企劃、技術架構、 視覺方案、測試流程與開發任務。 適用 Unity、Unreal、Godot、HTML Canvas、Web Game、2D、3D 與遊戲原型開發。
data-classification
by vivekgana
Data classification strategies, tagging frameworks, sensitivity levels, and automated classification patterns for Unity Catalog.
unity-catalog-governance
by vivekgana
Unity Catalog governance patterns, permissions models, security best practices, and policy enforcement for enterprise data governance.
specialized-roles-skill
by pluginagentmarketplace
Master specialized tech careers including Product Management, Engineering Management, DevRel, Technical Writing, QA, Blockchain, Game Development, Cybersecurity, and UX Design. Navigate multiple career paths beyond traditional software development.
spreadsheet
by cuozg
"Use when tasks involve creating, editing, analyzing, or formatting spreadsheets (.xlsx, .csv, .tsv) with formula-aware workflows, cached recalculation, and visual review."
unity-review-asset
by cuozg
PR asset review — shaders, textures, animations, import settings. Triggers — 'review assets', 'asset review', 'check assets', 'shader review', 'texture review'.
unity-debug-fix
by cuozg
Auto-fix loop for Unity compile and runtime errors — parse error, locate root cause, apply minimal fix, verify with lsp_diagnostics, loop until zero errors. Triggers — 'fix this error', 'auto fix', 'compile error', 'fix loop', 'resolve errors'.
unity-plan-deep
by cuozg
SHORT plan document and task hierarchy for M/L Unity features. Triggers — 'plan feature', 'deep plan', 'feature plan', 'complex plan', 'plan this feature'.
bash-check
by cuozg
Validate shell scripts with syntax check and ShellCheck lint — use for 'check script', 'validate bash', 'lint shell', 'shellcheck', 'check shell script'
git-clear
by cuozg
Delete all comments from a GitHub PR (issue comments + review comments) — use for 'clear PR comments', 'delete PR comments', 'remove PR comments', 'clean PR comments'
bash-install
by cuozg
Install software with auto-retry, fallback strategies, and post-install verification — use for 'install', 'set up', 'install software', 'install tool', 'install dependency'
mermaid
by cuozg
Create Mermaid diagrams — flowcharts, sequence diagrams, state machines, class diagrams, architecture diagrams. Triggers — 'diagram', 'mermaid', 'flowchart', 'sequence diagram', 'state diagram', 'architecture diagram', 'visualize'.
unity-review-code-local
by cuozg
Local C# logic review — adds inline REVIEW comments to changed files. Triggers — 'review my code', 'code review', 'review local', 'check my changes', 'review this file'.
unity-plan-quick
by cuozg
Inline plan for XS/S tasks with cost, risk, and task_create. Triggers — 'plan this', 'quick plan', 'estimate this', 'small task plan', 'how long will this take'.
git-squash
by cuozg
Squash commits for a PR — analyze, group, plan, get approval, execute — use for 'squash commits', 'squash for PR', 'clean up commits', 'combine commits'
unity-investigate-deep
by cuozg
Full investigation report with architecture diagrams, execution flows, and risk tables. Triggers — 'deep investigate', 'investigation report', 'full analysis', 'system investigation', 'architecture analysis'.
unity-plan-costing
by cuozg
Detailed HTML plan with deep investigation and full epic/task tree for XL Unity features. Parallel subagent execution for investigation. No auto task_create. Triggers — 'detailed plan', 'XL plan', 'full breakdown', 'costing plan'.
git-commit
by cuozg
Commit staged or unstaged changes with a clean imperative message — use for 'commit', 'git commit', 'commit changes', 'save changes'
unity-investigate-quick
by cuozg
Quick Q&A about Unity codebase — how systems work, call chains, flow traces. Triggers — 'how does X work', 'what calls this', 'trace the flow', 'explain this system', 'quick investigate'.
uefn-verse-basics
by Flohhhhh
Beginner-focused onboarding and developer workflow for using Verse in Unreal Editor for Fortnite (UEFN). Use when setting up UEFN/Fortnite prerequisites, creating a first Verse-enabled project, creating Verse devices from templates, compiling and playtesting with Launch Session and Push Verse Changes, troubleshooting common setup/build/runtime issues, and establishing basic project/revision-control habits.
unity-code-deep
by cuozg
Implement multi-file Unity C# features — cross-system architecture, refactors, patterns spanning 2+ files. Use when a task touches multiple classes, introduces new systems, or restructures existing code. Triggers — 'build a system', 'implement feature', 'refactor', 'multi-file', 'architecture', 'cross-system', 'add a system'.