Game Dev

Game development and game engine tools

Showing 385-408 of 861 skills
LIghtJUNction

oni-mcp-autonomous-iteration

by LIghtJUNction

Use when iterating on the ONI MCP server so an agent can build with onim, deploy with onim dev, automatically launch/load a save, run batched runtime tests with a tester agent, and improve tool ergonomics toward long autonomous play.

Agents 21 3mo ago
LIghtJUNction

oni-mcp-control

by LIghtJUNction

Control Oxygen Not Included through Oni MCP with a strict observe-plan-act-verify loop. Use when reading a live colony, planning or executing gameplay actions, editing the virtual world files, managing duplicants or colony settings, inspecting maps and utilities, or recovering from MCP control errors; do not use for game-advice-only questions.

File Ops 21 3mo ago
SneakKestrel16

dev-story

by SneakKestrel16

"Implements one story in code with tests, following its ADRs. Use when the user says to build, implement or start working on a story. Not for checking readiness beforehand or closing the story after."

Game Dev 0 1d ago
chocoliticekreem

testing-roblox-features

by chocoliticekreem

Use when asked to check, verify or prove that a Roblox gameplay change or feature works in Studio ("does the hydrant refill work now?", "check my change", "test X before the demo"), or before saying a game change is done.

Code Review 0 1d ago
SneakKestrel16

design-system

by SneakKestrel16

"Section-by-section GDD authoring for one system — walks through each required section, cross-references dependencies."

Design 0 1d ago
chocoliticekreem

building-games-with-forge

by chocoliticekreem

Use when the user wants a new Roblox game made from an idea ("make me a co-op lava escape", "build a tycoon with Forge"), especially when they will be away while it builds.

Analytics 0 today
SneakKestrel16

design-review

by SneakKestrel16

"Reviews one design document for completeness, internal consistency, implementability, and design standards. Before handing to programmers."

Design 0 1d ago
SneakKestrel16

project-stage-detect

by SneakKestrel16

"Analyze project state, detect stage, identify gaps, recommend next steps. 'Where are we in development?'"

Design 0 1d ago
LiminallyYours

newgame

by LiminallyYours

Start a fresh run of the active CodeRPG game with its cast, resetting its save. Takes an optional seed, or "daily" for today's world. Switch games with /game.

Code Gen 0 today
SneakKestrel16

asset-audit

by SneakKestrel16

"Audit assets against naming conventions, file size budgets, format standards. Finds orphaned assets, missing references."

Game Dev 0 1d ago
SneakKestrel16

setup-engine

by SneakKestrel16

"Configure engine and version. Pins it in CLAUDE.md; WebSearch fills reference docs when the version is beyond LLM training data."

Game Dev 0 1d ago
SneakKestrel16

bug-report

by SneakKestrel16

"Structured bug report from a description, or analyze code for potential bugs. Reproduction steps, severity."

File Ops 0 1d ago
LiminallyYours

game

by LiminallyYours

List the installed CodeRPG games, or switch to another one. Each game keeps its own save. Use as /game or /game <id>.

Game Dev 0 1d ago
LiminallyYours

newgame

by LiminallyYours

Start a fresh game of the active CodeRPG game, resetting its save. Takes an optional seed, or "daily" for today's world. Switch games with /game.

File Ops 0 1d ago
SneakKestrel16

changelog

by SneakKestrel16

"Auto-generate a changelog from git commits and sprint data. Internal and player-facing versions."

Game Dev 0 1d ago
SneakKestrel16

test-helpers

by SneakKestrel16

"Generate engine-specific test helper libraries — assertion utilities, factory functions, mocks in the engine's test folder. Reduces boilerplate."

Code Gen 0 1d ago
SneakKestrel16

test-flakiness

by SneakKestrel16

"Find flaky tests from CI logs — aggregates pass rates, spots intermittent failures, recommends quarantine. After multiple runs."

Game Dev 0 1d ago
SneakKestrel16

test-setup

by SneakKestrel16

"Scaffold the test framework and CI — tests/ directory, engine test runner, GitHub Actions workflow. Once, before the first sprint."

File Ops 0 1d ago
SneakKestrel16

team-polish

by SneakKestrel16

"Orchestrate the polish team — performance-analyst, technical-artist, sound-designer, qa-tester — to optimize and harden a feature or area."

Design 0 1d ago
SneakKestrel16

map-systems

by SneakKestrel16

"Decompose a concept into individual systems, map dependencies, prioritize design order, create the systems index."

Game Dev 0 1d ago
SneakKestrel16

create-control-manifest

by SneakKestrel16

"Builds a short list of must-do and never-do coding rules per system from accepted ADRs. Use when the user wants programmer rules or a cheat sheet from the ADRs, or needs it regenerated after ADR changes."

Finance 0 1d ago
SneakKestrel16

test-evidence-review

by SneakKestrel16

"Quality review of test files and evidence — goes beyond existence, evaluates assertion coverage. ADEQUATE/INCOMPLETE/MISSING/NOT ASSESSED per story."

Game Dev 0 1d ago
JasonXuDeveloper

messagebox

by JasonXuDeveloper

MessageBox async modal dialogs for Unity with UniTask. Triggers on: confirmation dialog, modal popup, prompt, alert, user confirmation, yes/no dialog, OK/Cancel, async dialog, await user input, delete confirmation, save confirmation

API Dev 2.2K 8mo ago
JasonXuDeveloper

game-patterns

by JasonXuDeveloper

Zero-GC game patterns with JEngine using modern C# 9+. Triggers on: game loop, spawn system, wave spawner, cooldown, ability timer, damage over time, DoT, health regen, bullet pool, enemy pool, object pool pattern, projectile system, combat system, zero allocation, no GC, performance optimization

Code Gen 2.2K 8mo ago