Game Dev

Game development and game engine tools

Showing 361-384 of 528 skills
CK42BB

procedural-grass

by CK42BB

Generate procedural grass fields in Three.js using WebGPU compute with automatic WebGL2 fallback. Covers instanced blade geometry with bezier-curve profiles, multi-layer wind simulation, subsurface scattering approximation, distance-based LOD and density falloff, interactive displacement from players/objects, and configurable grass types (lawn, meadow, wheat, reeds, savanna, tundra). Use when building grass systems, fields, meadows, prairies, ground cover vegetation, or any scene requiring dense animated plant coverage. Triggers: "procedural grass", "grass field", "grass blades", "meadow", "grass rendering", "grass shader", "wind grass", "instanced grass", "grass LOD", "ground cover", "lawn", "wheat field", "tall grass".

Code Gen 5 3mo ago
Logos-Liber

orleans

by Logos-Liber

Microsoft Orleans patterns for distributed game servers, Grains, Silos, persistence, and multiplayer game architecture

Automation 5 3mo ago
Zate

godot-debugging

by Zate

Expert knowledge of Godot debugging, error interpretation, common bugs, and troubleshooting techniques. Use when helping fix Godot errors, crashes, or unexpected behavior.

Code Review 15 6mo ago
DayZGhost

dayz-dev

by DayZGhost

DayZ Enforce Script development orchestrator. Dynamically fetches class APIs, script references, and mod documentation. Supports vanilla, Community Framework, and Expansion development for DayZ 1.28+.

Processing 6 3mo ago
Eli-yu-first

Game Balance Calculator

by Eli-yu-first

"Calculate and optimize game economy balance, weapon stats, and progression curves"

Automation 6 3mo ago
solanabr

solana-game

by solanabr

Solana game development with Unity, React Native, and web. Extends solana-dev-skill with gaming-specific patterns including Solana.Unity-SDK, Mobile Wallet Adapter, PlaySolana/PSG1, wallet integration, NFT systems, transaction building, and game architecture. For program development (Anchor, Pinocchio), delegates to core solana-dev skill.

Game Dev 6 4mo ago
Eli-yu-first

Game Audio Design Planner

by Eli-yu-first

"Plan game audio systems including adaptive music, sound effects, and spatial audio"

Agents 6 3mo ago
1103837067

ue5-editor-control

by 1103837067

Control Unreal Engine 5 editor via HTTP commands. Spawn/delete/transform actors, manage blueprints, materials, animation blueprints, and any UObject property via reflection. Use when the user asks to create, modify, or query anything in UE5 editor, or mentions UE5, Unreal, actors, blueprints, levels, materials, animation, input, or characters.

API Dev 4 3mo ago
vivekgana

data-classification

by vivekgana

Data classification strategies, tagging frameworks, sensitivity levels, and automated classification patterns for Unity Catalog.

Processing 4 5mo ago
adrianmg

league-sdk

by adrianmg

Build League of Legends apps using league-sdk TypeScript library. Use when working with Riot API, summoner/player lookups, match history, champion mastery, ranked stats, live game spectator, or building LoL Discord bots, websites, or apps.

API Dev 4 4mo ago
vivekgana

unity-catalog-governance

by vivekgana

Unity Catalog governance patterns, permissions models, security best practices, and policy enforcement for enterprise data governance.

Code Gen 4 5mo ago
cuozg

spreadsheet

by cuozg

"Use when tasks involve creating, editing, analyzing, or formatting spreadsheets (.xlsx, .csv, .tsv) with formula-aware workflows, cached recalculation, and visual review."

Code Review 2 2mo ago
cuozg

unity-plan-deep

by cuozg

SHORT plan document and task hierarchy for M/L Unity features. Triggers — 'plan feature', 'deep plan', 'feature plan', 'complex plan', 'plan this feature'.

Automation 2 3mo ago
cuozg

bash-check

by cuozg

Validate shell scripts with syntax check and ShellCheck lint — use for 'check script', 'validate bash', 'lint shell', 'shellcheck', 'check shell script'

Automation 2 3mo ago
cuozg

git-clear

by cuozg

Delete all comments from a GitHub PR (issue comments + review comments) — use for 'clear PR comments', 'delete PR comments', 'remove PR comments', 'clean PR comments'

Code Review 2 3mo ago
cuozg

bash-install

by cuozg

Install software with auto-retry, fallback strategies, and post-install verification — use for 'install', 'set up', 'install software', 'install tool', 'install dependency'

Analytics 2 3mo ago
cuozg

mermaid

by cuozg

Create Mermaid diagrams — flowcharts, sequence diagrams, state machines, class diagrams, architecture diagrams. Triggers — 'diagram', 'mermaid', 'flowchart', 'sequence diagram', 'state diagram', 'architecture diagram', 'visualize'.

Code Review 2 3mo ago
cuozg

unity-plan-quick

by cuozg

Inline plan for XS/S tasks with cost, risk, and task_create. Triggers — 'plan this', 'quick plan', 'estimate this', 'small task plan', 'how long will this take'.

Automation 2 3mo ago
cuozg

unity-investigate-deep

by cuozg

Full investigation report with architecture diagrams, execution flows, and risk tables. Triggers — 'deep investigate', 'investigation report', 'full analysis', 'system investigation', 'architecture analysis'.

Code Gen 2 3mo ago
cuozg

unity-plan-costing

by cuozg

Detailed HTML plan with deep investigation and full epic/task tree for XL Unity features. Parallel subagent execution for investigation. No auto task_create. Triggers — 'detailed plan', 'XL plan', 'full breakdown', 'costing plan'.

Automation 2 3mo ago
cuozg

git-commit

by cuozg

Commit staged or unstaged changes with a clean imperative message — use for 'commit', 'git commit', 'commit changes', 'save changes'

Debugging 2 3mo ago
Flohhhhh

uefn-verse-basics

by Flohhhhh

Beginner-focused onboarding and developer workflow for using Verse in Unreal Editor for Fortnite (UEFN). Use when setting up UEFN/Fortnite prerequisites, creating a first Verse-enabled project, creating Verse devices from templates, compiling and playtesting with Launch Session and Push Verse Changes, troubleshooting common setup/build/runtime issues, and establishing basic project/revision-control habits.

Auth 2 3mo ago
cuozg

unity-code-deep

by cuozg

Implement multi-file Unity C# features — cross-system architecture, refactors, patterns spanning 2+ files. Use when a task touches multiple classes, introduces new systems, or restructures existing code. Triggers — 'build a system', 'implement feature', 'refactor', 'multi-file', 'architecture', 'cross-system', 'add a system'.

File Ops 2 3mo ago
cuozg

git-description

by cuozg

Generate and apply a structured PR description by investigating all changed files — use for 'PR description', 'write PR description', 'generate PR description', 'describe this PR'

Code Gen 2 3mo ago