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Game Dev
Game development and game engine tools
GameDev Study — Video Tutorial to Learning Notes
by SweetYLHt
Use --output to specify where notes should be saved
gaming-metaverse-advertising
by dmend3z
This skill enables Claude to act as a specialist in gaming and metaverse advertising. It should be used when a user needs to create, manage, or optimize advertising campaigns within gaming environments or metaverse platforms. It is triggered by keywords like 'gaming ads', 'metaverse marketing', 'in-game advertising', 'Roblox', or 'virtual worlds'.
dialectical-reasoning(唯物辩证法)
by JWCodeWrote
A cognitive operating system based on Dialectical Materialism (Materialism, Universal Connection, Eternal Development, Unity of Opposites) to force objective, non-linear analysis of complex engineering and logic problems.
Game Balance Calculator
by Eli-yu-first
"Calculate and optimize game economy balance, weapon stats, and progression curves"
tikzjax-diagramming
by BitYoungjae
Create TikZ diagrams in Obsidian using TikZJax plugin. Use when visualizing geometric shapes, coordinate systems, game scenes, circuit diagrams, chemical structures, or complex technical drawings that require precise positioning.
Game Audio Design Planner
by Eli-yu-first
"Plan game audio systems including adaptive music, sound effects, and spatial audio"
game-design-document
by ityes22
Generates professional, publisher-grade Game Design Documents (GDD) as polished .docx and .pdf files. Turns a game concept into a comprehensive 40-80 page document covering core gameplay loop, mechanics, UX flows, art direction, monetization strategy, technical requirements, and competitive analysis. Also generates companion pitch decks (.pptx) and one-page pitches. Use when users want to create a GDD, game pitch, game concept document, or game design specification.
problem-solving
by samhvw8
"Systematic problem-solving techniques for stuck-ness. Techniques: simplification cascade (complexity spirals), collision-zone thinking (innovation blocks), meta-pattern recognition (recurring issues), inversion exercise (assumption constraints), scale game (uncertainty). Actions: simplify, analyze, recognize patterns, invert assumptions, scale thinking. Keywords: problem solving, complexity spiral, innovation block, stuck, simplification, meta-pattern, assumption inversion, scale uncertainty, breakthrough thinking, root cause, systematic analysis, Microsoft Amplifier, debugging approach, creative solution. Use when: complexity spiraling, hitting innovation blocks, seeing recurring patterns, constrained by assumptions, uncertain about scale, generally stuck on problems."
remix-agent-publish
by farworld-labs
Build Remix games for remix.gg with the server-api v1 agents REST API and Farcade game SDK requirements.
phaser-2d-arcade
by farworld-labs
Build mobile-first 2D browser games with Phaser 3 Arcade Physics, tuned for Remix/Farcade constraints and single-file delivery.
threejs-lite
by farworld-labs
Build lightweight mobile-friendly 3D browser games with Three.js, optimized for Remix/Farcade constraints and single-file delivery.
procedural-grass
by CK42BB
Generate procedural grass fields in Three.js using WebGPU compute with automatic WebGL2 fallback. Covers instanced blade geometry with bezier-curve profiles, multi-layer wind simulation, subsurface scattering approximation, distance-based LOD and density falloff, interactive displacement from players/objects, and configurable grass types (lawn, meadow, wheat, reeds, savanna, tundra). Use when building grass systems, fields, meadows, prairies, ground cover vegetation, or any scene requiring dense animated plant coverage. Triggers: "procedural grass", "grass field", "grass blades", "meadow", "grass rendering", "grass shader", "wind grass", "instanced grass", "grass LOD", "ground cover", "lawn", "wheat field", "tall grass".
solana-game
by solanabr
Solana game development with Unity, React Native, and web. Extends solana-dev-skill with gaming-specific patterns including Solana.Unity-SDK, Mobile Wallet Adapter, PlaySolana/PSG1, wallet integration, NFT systems, transaction building, and game architecture. For program development (Anchor, Pinocchio), delegates to core solana-dev skill.
ue5-editor-control
by 1103837067
Control Unreal Engine 5 editor via HTTP commands. Spawn/delete/transform actors, manage blueprints, materials, animation blueprints, and any UObject property via reflection. Use when the user asks to create, modify, or query anything in UE5 editor, or mentions UE5, Unreal, actors, blueprints, levels, materials, animation, input, or characters.
AFK Gaming Skill
by LilMGenius
Same Eye + Hand skills. Same GAME.md files. Only the config format differs.
procedural-weather
by CK42BB
Generate dynamic procedural weather effects in Three.js using WebGPU compute with WebGL2 fallback. Covers rain (drizzle to monsoon), snow (flurries to blizzard), hail, fog and mist (ground fog, volumetric), lightning (bolt, sheet, cloud-internal), dust/sandstorms, wind-driven debris, rainbows, aurora borealis, and a weather state machine for smooth transitions. All precipitation uses GPU particle systems with collision, splashes, and accumulation. Provides per-effect lighting changes, ambient sound cue hints, and camera post-processing (wet lens, frost). Use when building weather systems, atmospheric effects, environmental ambience, climate simulation, or any scene needing dynamic weather. Triggers: "procedural weather", "rain effect", "snow particles", "lightning", "fog shader", "weather system", "storm", "blizzard", "sandstorm", "aurora", "rainbow", "precipitation", "weather transition", "wet lens".
godot-best-practice
by gigio1023
Use this skill for any Godot 4.x project work: GDScript, C#, scenes, resources, nodes, signals, 2D, 3D, UI, physics, animation, navigation, shaders, import/export, plugins, testing, version upgrades, and agent-authored workflows. Trigger for "Godot", "GDScript", "tscn", "tres", "Godot best practice", "Godot 문법", "Godot 활용법", "Godot 패턴", "Godot 씬", "Godot 2D/3D/UI/physics/export", and Korean requests about Godot implementation or architecture. Prefer this skill before editing Godot files or giving Godot guidance.
grudge-studio-architecture
by Grudge-Warlords
Grudge Studio game studio infrastructure architecture, service map, and deployment guide. Use this skill when working on ANY Grudge Studio project — backend services, frontend apps, auth, wallet, game integration, Docker, VPS, Vercel, or Cloudflare configuration. Covers: grudge-studio-backend, grudge-wars (WCS), grudgedot-launcher, grudachain, grudge-platform, StarWayGRUDA-WebClient, grudge-builder, ObjectStore, GRUDA-Node, grim-armada-web.
openfort
by openfort-xyz
Builds applications with Openfort using TypeScript SDK, Node, React Native, Unity. Use when working with Openfort embedded wallets, stablecoins.
dayz-dev
by DayZGhost
DayZ Enforce Script development orchestrator. Dynamically fetches class APIs, script references, and mod documentation. Supports vanilla, Community Framework, and Expansion development for DayZ 1.28+.
webxr-dev
by shady843
WebXR/VR development guide for Three.js on Meta Quest — camera rig, controllers, teleport, postprocessing limitations, and hard-won pitfalls from shipping VR
unity-reusable-systems
by eyenpi
Use when building reusable Unity game systems, creating UPM packages, or designing ScriptableObject-based modular architecture for gameplay systems like inventory, combat, dialogue, quests, or save/load. Also use when connecting multiple independent Unity packages that need to communicate without direct dependencies.
sprite-animator
by Olafs-World
Generate animated pixel art sprite GIFs from any image using AI (Gemini). Use when the user wants to create pixel art animations, sprite sheets, animated character GIFs, or convert photos/drawings into retro game-style animated sprites. Supports idle, wave, bounce, and dance animations.
react-three-game
by prnthh
react-three-game, a JSON-first 3D game engine built on React Three Fiber, WebGPU, and Rapier Physics.