Game Dev

Game development and game engine tools

Showing 361-384 of 861 skills
talesofai

neta

by talesofai

Neta capability index and routing skill - help choose the appropriate Neta-related skill (neta-space / neta-creative / neta-adventure / neta-community / neta-suggest). Use this skill when you need to understand Neta's overall capabilities, decide which skill fits the current task, or migrate from older documentation that referenced the monolithic neta skill.

Code Gen 665 6mo ago
TestAny-io

hld-reviewer

by TestAny-io

HLD review, High-Level Design review, 技术方案评审。Use when: HLD 完成后、进入 LLD/实现前需要审查技术设计、检测 PRD→HLD 漂移。

Code Review 82 9mo ago
mcouthon

architecture

by mcouthon

"Use when documenting architecture, understanding system structure, creating diagrams, or analyzing component relationships. Focuses on interfaces and high-level design. Triggers on: 'use architecture mode', 'architecture', 'system design', 'how is this structured', 'document the system', 'create a diagram', 'high-level overview'. Read-only mode."

Processing 79 8mo ago
szeyu

physics-tutor

by szeyu

Physics subject expertise for study notes, problem-solving, and explanations. Covers mechanics, electromagnetism, thermodynamics, waves, and modern physics. Provides diagrams, formulas, and step-by-step problem solutions. Use when studying physics topics, creating physics notes, solving physics problems, or explaining physical concepts. Triggers - physics help, mechanics, kinematics, forces, energy, electricity, magnetism, thermodynamics, waves.

Code Review 28 8mo ago
farworld-labs

threejs-lite

by farworld-labs

Build lightweight mobile-friendly 3D browser games with Three.js, optimized for Remix/Farcade constraints and single-file delivery.

Game Dev 10 8mo ago
gamesexplained

20-features

by gamesexplained

Before reading any code, write down everything the game is documented to do and collect reference screenshots. Turns "what am I looking at" into a checklist and stops the commonest misreadings.

File Ops 15 18d ago
gamesexplained

30-text

by gamesexplained

Decode the game's text when it uses a custom character set. Render the glyphs and read them; byte-pattern search cannot find text stored in a private alphabet.

File Ops 15 17d ago
gamesexplained

10-orient

by gamesexplained

First step for any game. Boot it in the emulator, get past the loader with the least effort that works, reach real gameplay, save the steady-state snapshot, write orientation.md and start the disassembler on the snapshot.

File Ops 15 14d ago
tdimino

rocaille-shader

by tdimino

Generate Rocaille-style domain warping shaders with sinusoidal displacement. This skill should be used when building WebGL/GLSL visualizations, shader art, procedural backgrounds, or adding organic swirling light effects. Creates characteristic flowing patterns through iterative coordinate warping using the formula v += sin(v.yx + t) / amplitude.

Code Gen 41 8mo ago
flpbalada

game-theory-tit-for-tat

by flpbalada

Apply Tit for Tat strategy for negotiations, relationships, and repeated

Code Gen 281 9mo ago
DayZGhost

dayz-dev

by DayZGhost

DayZ Enforce Script development orchestrator. Dynamically fetches class APIs, script references, and mod documentation. Supports vanilla, Community Framework, and Expansion development for DayZ 1.28+.

Processing 7 8mo ago
YPares

textual-builder

by YPares

Build Text User Interface (TUI) applications using the Textual Python framework (v0.86.0+). Use when creating terminal-based applications, prototyping card games or interactive CLIs, or when the user mentions Textual, TUI, or terminal UI. Includes comprehensive reference documentation, card game starter template, and styling guides.

Code Gen 30 11mo ago
glittercowboy

debug-like-expert

by glittercowboy

Deep analysis debugging mode for complex issues. Activates methodical investigation protocol with evidence gathering, hypothesis testing, and rigorous verification. Use when standard troubleshooting fails or when issues require systematic root cause analysis.

Academic 2K 11mo ago
pnsk-lab

hikkaku

by pnsk-lab

Create Scratch project with TypeScript using Hikkaku; use when the user asks how to build or structure a Scratch project in this repo.

Code Gen 65 8mo ago
JasonXuDeveloper

jaction

by JasonXuDeveloper

JAction fluent chainable task system for Unity. Triggers on: sequential tasks, delay, timer, repeat loop, WaitUntil, WaitWhile, async workflow, zero-allocation async, coroutine alternative, scheduled action, timed event, polling condition, action sequence, ExecuteAsync, parallel execution

Code Gen 2.2K 8mo ago
JasonXuDeveloper

editor-ui

by JasonXuDeveloper

JEngine Editor UI component library with theming. Triggers on: custom inspector, editor window, Unity editor UI, UIElements, VisualElement, JButton, JStack, JCard, JTextField, JDropdown, JTabView, tab view, tabbed container, design tokens, dark theme, light theme, editor styling, themed button, form layout, progress bar, status bar, toggle button, button group

Code Gen 2.2K 8mo ago
JasonXuDeveloper

jobjectpool

by JasonXuDeveloper

JObjectPool thread-safe object pooling for Unity. Triggers on: object pool, GC optimization, reusable instances, bullet pool, enemy pool, effect pool, spawn pool, reduce garbage collection, memory optimization, pool prewarm, Rent Return pattern, lock-free pool

Code Gen 2.2K 8mo ago
tomkrikorian

realitykit-visionos-developer

by tomkrikorian

Build, debug, and optimize RealityKit scenes for visionOS, including entity/component setup, rendering, animation, physics, audio, input, attachments, and custom systems. Use when implementing RealityKit features or troubleshooting ECS behavior on visionOS.

Game Dev 66 9mo ago
tomkrikorian

shadergraph-editor

by tomkrikorian

Create and edit ShaderGraph and RealityKit material networks in .usda files. Use when manually editing USD ASCII files to build, modify, or troubleshoot materials, shader nodes, and connections for RealityKit.

Code Gen 66 8mo ago
terkelg

anki

by terkelg

Create and manage Anki flashcards. Use when the user wants to create flashcards, add notes to Anki, manage decks, or work with spaced repetition learning. Also use when user mentions "anki", "make cards", "add to anki", "learn this", "memorize", "remember this", "SRS", or asks to turn content into flashcards.

Game Dev 49 26d ago
nguyenthienthanh

godot-expert

by nguyenthienthanh

"Godot game development expert. PROACTIVELY use when working with Godot, GDScript, game projects. Triggers: godot, gdscript, .gd, .tscn, game, scene, node"

Game Dev 25 8mo ago
Randroids-Dojo

unreal

by Randroids-Dojo

Develop, test, and automate Unreal Engine 5.x projects (WIP). Covers PlayUnreal automation, Remote Control API, Automation Driver, and CI-friendly E2E flows.

API Dev 47 8mo ago
Randroids-Dojo

godot

by Randroids-Dojo

Develop, test, build, and deploy Godot 4.x games. Use when working with Godot Engine, GDScript, GdUnit4 testing, PlayGodot automation, or exporting games to web/desktop. Covers CI/CD pipelines and deployment to Vercel/GitHub Pages/itch.io.

CI/CD 47 8mo ago
duongductrong

Problem-Solving Techniques

by duongductrong

Apply systematic problem-solving techniques for complexity spirals (simplification cascades), innovation blocks (collision-zone thinking), recurring patterns (meta-pattern recognition), assumption constraints (inversion exercise), scale uncertainty (scale game), and dispatch when stuck. Techniques derived from Microsoft Amplifier project patterns adapted for immediate application.

Game Dev 23 10mo ago