Game Dev

Game development and game engine tools

Showing 265-288 of 843 skills
hatayama

uloop-execute-menu-item

by hatayama

"Execute Unity MenuItem via uloop CLI. Use when you need to: (1) Trigger menu commands programmatically, (2) Automate editor actions (save, build, refresh), (3) Run custom menu items defined in scripts."

CLI Tools 583 8mo ago
SimHacker

buff

by SimHacker

Temporary effects system — curses are just shitty buffs

Game Dev 60 9mo ago
danielmiessler

FirstPrinciples

by danielmiessler

First principles analysis. USE WHEN first principles, fundamental, root cause, decompose. SkillSearch('firstprinciples') for docs.

Agents 19.6K 8mo ago
SpriteCook

spritecook-generate-sprites

by SpriteCook

Generate sprites and game assets using the SpriteCook MCP tools. Use when building games and the user needs sprites, pixel art, detailed art, characters, items, tilesets, textures, icons, or UI elements. Also use when asked to create, generate, or make game art assets.

Code Gen 47 8mo ago
hatayama

uloop-unity-search

by hatayama

"Search Unity project for assets. Use when: finding scenes, prefabs, scripts, materials, or other assets by name/type, or when user asks to search project files. Returns asset paths and metadata."

Embeddings 583 8mo ago
hatayama

uloop-screenshot

by hatayama

"Take a screenshot of Unity Editor windows and save as PNG image. Use when you need to: (1) Screenshot the Game View, Scene View, Console, Inspector, or other windows, (2) Capture current visual state for debugging or documentation, (3) Save what the Editor looks like as an image file."

Docker 583 8mo ago
hatayama

uloop-clear-console

by hatayama

"Clear Unity console logs. Use when: clearing console before tests, starting fresh debugging session, or when user asks to clear logs. Removes all log entries from Unity Console."

Auth 583 8mo ago
hatayama

uloop-get-menu-items

by hatayama

"Retrieve Unity MenuItems via uloop CLI. Use when you need to: (1) Discover available menu commands in Unity Editor, (2) Find menu paths for automation, (3) Prepare for executing menu items programmatically."

CLI Tools 583 8mo ago
hatayama

uloop-compile

by hatayama

"Compile Unity project. Use when: verifying code compiles after edits, checking for compile errors, or when user asks to compile. Returns error/warning counts."

CLI Tools 583 8mo ago
hatayama

uloop-execute-dynamic-code

by hatayama

"Execute C# code dynamically in Unity Editor via uloop CLI. Use for editor automation: (1) Prefab/material wiring and AddComponent operations, (2) Reference wiring with SerializedObject, (3) Scene/hierarchy edits and batch operations. NOT for file I/O or script authoring."

CLI Tools 583 8mo ago
vudovn

game-development

by vudovn

Game development orchestrator. Routes to platform-specific skills based on project needs.

Game Dev 8.2K 9mo ago
TheOrcDev

gaming-ui-state-management

by TheOrcDev

Patterns for game-like interfaces - health bars, XP bars, mana bars. Apply when building RPG/retro gaming UI components with state-driven visuals.

Game Dev 2.1K 9mo ago
omer-metin

Animation Systems

by omer-metin

Animation 179 9mo ago
omer-metin

Ai Game Art Generation

by omer-metin

File Ops 179 9mo ago
dylantarre

3d-spatial

by dylantarre

Use when working in Blender, Unity 3D, Unreal Engine, Cinema 4D, VR/AR applications, or any three-dimensional animation work.

Animation 119 9mo ago
dylantarre

universal-fallback

by dylantarre

Use when the animation domain is unclear or spans multiple contexts—provides general-purpose Disney animation principle guidance.

Animation 119 9mo ago
dylantarre

game-development

by dylantarre

Use when implementing game animations, player feedback, character movement, or interactive entertainment in Unity, Unreal, or other game engines.

Animation 119 9mo ago
dylantarre

physics-intuition

by dylantarre

Use when motion needs to feel physically grounded—objects falling, characters jumping, things colliding, or any element that should obey believable weight and momentum.

Animation 119 9mo ago
dylantarre

Animation Principles - Master

by dylantarre

Use when someone seeks the philosophical foundation of animation principles, wants to understand why they work, or is at a teaching/mentorship level

Animation 119 9mo ago
dylantarre

Animation Principles - Novice

by dylantarre

Use when someone has basic awareness of animation principles and wants to start applying them in simple projects

Animation 119 9mo ago
dylantarre

game-designer

by dylantarre

Use when designing game feel, player feedback systems, or when creating animations that enhance gameplay and player satisfaction.

Animation 119 9mo ago
dylantarre

exaggerated-clarity

by dylantarre

Use when motion needs to read clearly and powerfully—broad comedy, action highlights, important story beats, or any moment that must unmistakably communicate to the audience.

Animation 119 9mo ago
eachlabs

game-asset-generation

by eachlabs

Generate game art assets using each::sense AI. Create 2D sprites, character sprite sheets, seamless textures, UI elements, icons, tilesets, loading screens, logos, and concept art for games.

Code Gen 43 8mo ago
pluginagentmarketplace

ci-cd-automation

by pluginagentmarketplace

Continuous integration and deployment pipelines, automated testing, build automation, and team workflows for game development.

CI/CD 45 9mo ago