Game Dev

Game development and game engine tools

Showing 265-288 of 528 skills
dylantarre

universal-fallback

by dylantarre

Use when the animation domain is unclear or spans multiple contexts—provides general-purpose Disney animation principle guidance.

Animation 39 5mo ago
dylantarre

game-designer

by dylantarre

Use when designing game feel, player feedback systems, or when creating animations that enhance gameplay and player satisfaction.

Animation 39 5mo ago
dylantarre

physics-intuition

by dylantarre

Use when motion needs to feel physically grounded—objects falling, characters jumping, things colliding, or any element that should obey believable weight and momentum.

Animation 39 5mo ago
dylantarre

exaggerated-clarity

by dylantarre

Use when motion needs to read clearly and powerfully—broad comedy, action highlights, important story beats, or any moment that must unmistakably communicate to the audience.

Animation 39 5mo ago
willibrandon

Pixel Art Animator

by willibrandon

Create and manage sprite animations with multiple frames, animation tags, frame durations, and linked cels. Use when the user wants to animate a sprite, add animation, create movement, make it move, mentions "animation", "animated", "frames", "keyframes", "frame rate", "FPS", "timing", "duration", "walk cycle", "run cycle", "idle animation", "attack animation", "jump", "movement", "motion", or describes actions like "walking", "running", "jumping", "attacking", "breathing", "bobbing", "bouncing". Trigger on animation tags, loops, playback, sequences, "add frames", "duplicate frame", "frame timing", "ping-pong", "loop", "sequence". Also for linked cels, static backgrounds, and frame optimization.

Animation 197 7mo ago
willibrandon

Pixel Art Professional

by willibrandon

Apply advanced pixel art techniques including dithering, palette optimization, shading, antialiasing, and color theory. Use when the user mentions "dithering", "dither", "Bayer", "Floyd-Steinberg", "palette", "colors", "reduce colors", "optimize palette", "color limit", "shading", "shadows", "highlights", "lighting", "light source", "antialiasing", "smooth", "smoothing", "anti-alias", "AA", "color ramp", "gradient", "hue shifting", "saturation", "value", "contrast", or wants to "refine", "polish", "improve", "enhance", "make better", "add depth", "add dimension" to existing pixel art. Trigger on retro palette names (NES, Game Boy, C64, PICO-8), texture terms ("metal", "fabric", "stone", "wood"), and visual quality terms ("professional", "clean", "smooth", "vibrant").

Code Gen 197 7mo ago
Bbeierle12

decay-upkeep

by Bbeierle12

Building decay and upkeep systems for survival games. Use when implementing timer-based decay, Tool Cupboard patterns (Rust-style protection radius), resource upkeep costs, or server performance management through automatic cleanup. Balances gameplay and server health.

Code Gen 8 5mo ago
Bbeierle12

multiplayer-building

by Bbeierle12

Networking systems for multiplayer building games. Use when implementing networked construction, delta synchronization, client prediction, or conflict resolution. Server-authoritative model with optimistic client prediction for responsive gameplay.

Code Gen 8 5mo ago
Bbeierle12

building-mechanics

by Bbeierle12

Three.js 3D building system with spatial indexing, structural physics, and multiplayer networking. Use when creating survival games, sandbox builders, or any game with player-constructed structures. Covers performance optimization (spatial hash grids, octrees, chunk loading), structural validation (arcade/heuristic/realistic physics modes), and multiplayer sync (delta compression, client prediction, conflict resolution).

Game Dev 8 5mo ago
Bbeierle12

building-router

by Bbeierle12

Router for 3D building game mechanics in Three.js. Use when creating survival games, sandbox builders, base builders, or any game with player-constructed structures. Routes to 9 specialized skills for performance, physics, multiplayer, terrain, decay, UX, platform support, and design reference. Start here for building mechanics projects.

Game Dev 8 5mo ago
Bbeierle12

Building Systems Router

by Bbeierle12

Creative mode: performance + terrain

Game Dev 8 5mo ago
Bbeierle12

particles-router

by Bbeierle12

Decision framework for particle system projects. Routes to specialized particle skills (gpu, physics, lifecycle) based on task requirements. Use when building particle effects or needing guidance on which particle techniques to combine.

Animation 8 5mo ago
Bbeierle12

case-studies-reference

by Bbeierle12

Game building mechanics case studies and decision frameworks. Use when designing building systems, evaluating trade-offs, or learning from existing games. Reference-only skill with detailed analysis of Fortnite, Rust, Valheim, Minecraft, No Man's Sky, and Satisfactory building systems.

Game Dev 8 5mo ago
pluginagentmarketplace

monetization-systems

by pluginagentmarketplace

Game monetization strategies, in-app purchases, battle passes, ads integration, and player retention mechanics. Ethical monetization that respects players.

Debugging 25 5mo ago
pluginagentmarketplace

game-design-theory

by pluginagentmarketplace

Comprehensive game design theory covering MDA framework, player psychology, balance principles, and progression systems. Master why games are fun.

Game Dev 25 5mo ago
daydreamsai

gamedeals-agent

by daydreamsai

Builds a video game deal aggregator agent using CheapShark API with x402 payments. Use when creating game price trackers, deal alert agents, or gaming marketplace integrations.

Agents 26 3mo ago
MapleOAO

xiao-zhu-nuonuo

by MapleOAO

蒸馏自12个守望先锋邂逅视频的Galgame技能。生成独一无二的邂逅故事,或直接与小朱诺诺的本人对话。

Game Dev 23 1mo ago
MuharremTozan

context-bridge

by MuharremTozan

Start a context synchronization session between World-Building and Unity projects. Scans the current project for critical updates (lore, mechanics, assets) and update a shared context file to keep the other project informed.

Automation 9 3mo ago
bfollington

godot

by bfollington

This skill should be used when working on Godot Engine projects. It provides specialized knowledge of Godot's file formats (.gd, .tscn, .tres), architecture patterns (component-based, signal-driven, resource-based), common pitfalls, validation tools, code templates, and CLI workflows. The godot command is available for running the game, validating scripts, importing resources, and exporting builds. Use this skill for tasks involving Godot game development, debugging scene/resource files, implementing game systems, or creating new Godot components.

Automation 46 3mo ago
guanyang

gif-maker

by guanyang

将序列帧图片或精灵表(Sprite Sheet)转换为高质量 GIF 动画。支持自定义 FPS、布局切分及循环播放。

CLI Tools 19 4mo ago
BitYoungjae

tikzjax-diagramming

by BitYoungjae

Create TikZ diagrams in Obsidian using TikZJax plugin. Use when visualizing geometric shapes, coordinate systems, game scenes, circuit diagrams, chemical structures, or complex technical drawings that require precise positioning.

CI/CD 6 4mo ago
modu-ai

moai-platform-appintoss

by modu-ai

"앱인토스(Apps in Toss) 미니앱 개발 전문가. WebView/React Native SDK, 토스 로그인/결제, 푸시 알림, 광고 통합을 다룹니다. 토스 앱 내 미니앱 개발, Granite 프레임워크 사용, 토스페이 결제 연동 시 사용하세요."

API Dev 62 3mo ago
Demerzels-lab

game-light-tracker

by Demerzels-lab

Track live NFL, NBA, NHL, or MLB games and automatically change Hue light colors based on which team is leading. Use when user wants to sync smart lights with live sports scores for visual game tracking. Supports NFL, NBA, NHL, and MLB games with customizable team colors.

Automation 9 3mo ago
Demerzels-lab

hustle

by Demerzels-lab

"ZeroEx Hustle: Arbitrage Intelligence & Operations Engine. Manage vaults, payouts, and game automation monitoring."

CLI Tools 9 3mo ago