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Game Dev
Game development and game engine tools
multiplayer
by xenitV1
Multiplayer game development principles. Architecture, networking, synchronization.
pc-games
by xenitV1
PC and console game development principles. Engine selection, platform features, optimization strategies.
mobile-games
by xenitV1
Mobile game development principles. Touch input, battery, performance, app stores.
game-audio
by xenitV1
Game audio principles. Sound design, music integration, adaptive audio systems.
game-art
by xenitV1
Game art principles. Visual style selection, asset pipeline, animation workflow.
icon-system
by dylantarre
Implements scalable icon systems with SVG sprites or React/Vue components. Use when setting up icon libraries, creating icon sizing tokens, optimizing SVGs, or building accessible icon buttons.
roblox-ts
by christopher-buss
Use when writing TypeScript code for Roblox using roblox-ts, especially when unsure if a JavaScript API exists or how to handle Luau interop
camera-shake
by verekia
Shake the camera when the player takes damage or on impacts for visual feedback.
bone-attachment
by verekia
Attach meshes to bones of a skinned mesh, such as attaching a sword to a character's hand.
ui-useframe
by verekia
Sync UI elements outside the Canvas with the render loop using R3F v10's external useFrame.
verekia-architecture
by verekia
Day-to-day coding style and patterns for R3F game development with Miniplex ECS.
smooth-interpolation
by verekia
Animate values smoothly using exponential decay instead of linear interpolation.
reactive-polling
by verekia
Poll for changes to any value and trigger React re-renders when it changes.
damage-numbers
by verekia
Display floating damage numbers that animate upward and fade out, with support for critical hits.
r3f-setup
by verekia
Set up a React Three Fiber project with WebGPU support.
zustand-entities
by verekia
Use Zustand as a simple state store for entity management (not a true ECS).
verekia-setup
by verekia
Verekia's preferred project setup with Next.js Pages Router, Tailwind 4, Prettier, and TypeScript.
health-bars
by verekia
Display health bars above characters using CSS styling.
miniplex
by verekia
Use Miniplex for minimalistic Entity Component System with TypeScript support.
pushback
by verekia
Make enemies flash white and rock back and forth when receiving damage.
low-health
by verekia
Display a pulsing red vignette overlay when the player's health is low.
koota
by verekia
Use Koota for data-oriented Entity Component System architecture with React bindings.
weapon-trail
by verekia
Create a ribbon trail effect that follows a weapon's movement.
aio-mental-models
by aiocean
This skill should be used when the user faces complex decisions, problem-solving, debugging, system design, strategic thinking, or needs structured reasoning. Comprehensive mental models framework with 50+ models covering first principles, second-order thinking, inversion, feedback loops, and more.