Game Dev

Game development and game engine tools

Showing 265-288 of 576 skills
xenitV1

multiplayer

by xenitV1

Multiplayer game development principles. Architecture, networking, synchronization.

Game Dev 130 7mo ago
xenitV1

pc-games

by xenitV1

PC and console game development principles. Engine selection, platform features, optimization strategies.

Game Dev 130 7mo ago
xenitV1

mobile-games

by xenitV1

Mobile game development principles. Touch input, battery, performance, app stores.

Game Dev 130 7mo ago
xenitV1

game-audio

by xenitV1

Game audio principles. Sound design, music integration, adaptive audio systems.

Game Dev 130 7mo ago
xenitV1

game-art

by xenitV1

Game art principles. Visual style selection, asset pipeline, animation workflow.

Game Dev 130 7mo ago
dylantarre

icon-system

by dylantarre

Implements scalable icon systems with SVG sprites or React/Vue components. Use when setting up icon libraries, creating icon sizing tokens, optimizing SVGs, or building accessible icon buttons.

Accessibility 40 8mo ago
christopher-buss

roblox-ts

by christopher-buss

Use when writing TypeScript code for Roblox using roblox-ts, especially when unsure if a JavaScript API exists or how to handle Luau interop

Game Dev 6 6mo ago
verekia

camera-shake

by verekia

Shake the camera when the player takes damage or on impacts for visual feedback.

Game Dev 31 7mo ago
verekia

bone-attachment

by verekia

Attach meshes to bones of a skinned mesh, such as attaching a sword to a character's hand.

Code Gen 31 7mo ago
verekia

ui-useframe

by verekia

Sync UI elements outside the Canvas with the render loop using R3F v10's external useFrame.

Debugging 31 7mo ago
verekia

verekia-architecture

by verekia

Day-to-day coding style and patterns for R3F game development with Miniplex ECS.

Database 31 7mo ago
verekia

smooth-interpolation

by verekia

Animate values smoothly using exponential decay instead of linear interpolation.

Game Dev 31 7mo ago
verekia

reactive-polling

by verekia

Poll for changes to any value and trigger React re-renders when it changes.

Code Gen 31 7mo ago
verekia

damage-numbers

by verekia

Display floating damage numbers that animate upward and fade out, with support for critical hits.

Animation 31 7mo ago
verekia

r3f-setup

by verekia

Set up a React Three Fiber project with WebGPU support.

Processing 31 7mo ago
verekia

zustand-entities

by verekia

Use Zustand as a simple state store for entity management (not a true ECS).

Code Gen 31 7mo ago
verekia

verekia-setup

by verekia

Verekia's preferred project setup with Next.js Pages Router, Tailwind 4, Prettier, and TypeScript.

Code Gen 31 7mo ago
verekia

health-bars

by verekia

Display health bars above characters using CSS styling.

Processing 31 7mo ago
verekia

miniplex

by verekia

Use Miniplex for minimalistic Entity Component System with TypeScript support.

Code Gen 31 7mo ago
verekia

pushback

by verekia

Make enemies flash white and rock back and forth when receiving damage.

Animation 31 7mo ago
verekia

low-health

by verekia

Display a pulsing red vignette overlay when the player's health is low.

Animation 31 7mo ago
verekia

koota

by verekia

Use Koota for data-oriented Entity Component System architecture with React bindings.

Processing 31 7mo ago
verekia

weapon-trail

by verekia

Create a ribbon trail effect that follows a weapon's movement.

Code Gen 31 7mo ago
aiocean

aio-mental-models

by aiocean

This skill should be used when the user faces complex decisions, problem-solving, debugging, system design, strategic thinking, or needs structured reasoning. Comprehensive mental models framework with 50+ models covering first principles, second-order thinking, inversion, feedback loops, and more.

Game Dev 4 6mo ago