游戏开发

游戏开发与引擎工具

显示 121-144 / 共 576 个技能
databricks-solutions

databricks-docs

databricks-solutions

"Databricks documentation reference. Use as a lookup resource alongside other skills and MCP tools for comprehensive guidance."

CI/CD 1873 6个月前
databricks-solutions

databricks-zerobus-ingest

databricks-solutions

"Build Zerobus Ingest clients for near real-time data ingestion into Databricks Delta tables via gRPC. Use when creating producers that write directly to Unity Catalog tables without a message bus, working with the Zerobus Ingest SDK in Python/Java/Go/TypeScript/Rust, generating Protobuf schemas from UC tables, or implementing stream-based ingestion with ACK handling and retry logic."

数据处理 1873 6个月前
hatayama

uloop-compile

hatayama

"Compile Unity project. Use when: verifying code compiles after edits, checking for compile errors, or when user asks to compile. Returns error/warning counts."

CLI 工具 518 6个月前
hatayama

uloop-get-logs

hatayama

"Check Unity Console logs. Use when: checking logs, debugging errors, investigating failures, or when user asks about console output. Key options: --log-type (Error/Warning/Log/All), --max-count, --search-text. Retrieves errors, warnings, and Debug.Log messages."

向量嵌入 518 6个月前
hatayama

uloop-execute-dynamic-code

hatayama

"Execute C# code dynamically in Unity Editor via uloop CLI. Use for editor automation: (1) Prefab/material wiring and AddComponent operations, (2) Reference wiring with SerializedObject, (3) Scene/hierarchy edits and batch operations. NOT for file I/O or script authoring."

CLI 工具 518 6个月前
hatayama

uloop-get-hierarchy

hatayama

"Get Unity Hierarchy structure. Use when: inspecting scene structure, exploring GameObjects, checking parent-child relationships, or when user asks about hierarchy. Returns the scene's GameObject tree with components."

CLI 工具 518 6个月前
hatayama

uloop-execute-menu-item

hatayama

"Execute Unity MenuItem via uloop CLI. Use when you need to: (1) Trigger menu commands programmatically, (2) Automate editor actions (save, build, refresh), (3) Run custom menu items defined in scripts."

CLI 工具 518 6个月前
hatayama

uloop-clear-console

hatayama

"Clear Unity console logs. Use when: clearing console before tests, starting fresh debugging session, or when user asks to clear logs. Removes all log entries from Unity Console."

认证鉴权 518 6个月前
hatayama

uloop-get-menu-items

hatayama

"Retrieve Unity MenuItems via uloop CLI. Use when you need to: (1) Discover available menu commands in Unity Editor, (2) Find menu paths for automation, (3) Prepare for executing menu items programmatically."

CLI 工具 518 6个月前
OneWave-AI

game-builder

OneWave-AI

Convert any topic into playable browser games. Types: trivia, matching, word puzzles, adventure games. Uses Phaser.js or Kaboom.js.

代码生成 274 10个月前
OneWave-AI

game-strategy-simulator

OneWave-AI

What-if scenario analyzer for sports. Play-calling recommendations, clock management, substitution patterns, risk/reward calculations.

代码生成 274 10个月前
OneWave-AI

game-recap-generator

OneWave-AI

Convert game stats and highlights into engaging recaps. Multiple styles: Twitter thread, Instagram carousel, blog post, newsletter.

代码生成 274 10个月前
danielmiessler

FirstPrinciples

danielmiessler

First principles analysis. USE WHEN first principles, fundamental, root cause, decompose. SkillSearch('firstprinciples') for docs.

智能体 1.9万 6个月前
rednblackgames

hyperlap2d-mcp

rednblackgames

Drive the HyperLap2D 2D scene editor from an MCP client (create/modify entities & components, list assets, screenshot, scene settings, shaders, z-ordering, layers). Use whenever the running editor's MCP server is connected and the task is to build or inspect a HyperLap2D scene.

设计 441 1个月前
vudovn

game-development

vudovn

Game development orchestrator. Routes to platform-specific skills based on project needs.

游戏开发 8155 7个月前
dadbodgeoff

game-loop

dadbodgeoff

Fixed timestep game loop with interpolation for frame-rate independent physics. Separates physics updates from rendering, prevents spiral of death, and supports hitstop/slow-mo effects.

游戏开发 784 6个月前
P4nda0s

rev-u3d-dump

P4nda0s

Dump Unity IL2CPP symbols from iOS/Android builds. Extract method names, addresses, and type info from IL2CPP binaries and global-metadata.dat, then generate IDA/Ghidra import scripts.

数据处理 2036 4个月前
Donchitos

team-narrative

Donchitos

"Orchestrate the narrative team: coordinates narrative-director, writer, world-builder, and level-designer to create cohesive story content, world lore, and narrative-driven level design."

代码生成 2.5万 6个月前
Donchitos

team-combat

Donchitos

"Orchestrate the combat team: coordinates game-designer, gameplay-programmer, ai-programmer, technical-artist, sound-designer, and qa-tester to design, implement, and validate a combat feature end-to-end."

游戏开发 2.5万 6个月前
Donchitos

team-audio

Donchitos

"Orchestrate audio team: audio-director + sound-designer + technical-artist + gameplay-programmer for full audio pipeline from direction to implementation."

游戏开发 2.5万 6个月前
Donchitos

design-review

Donchitos

"Reviews a game design document for completeness, internal consistency, implementability, and adherence to project design standards. Run this before handing a design document to programmers."

代码评审 2.5万 6个月前
Donchitos

setup-engine

Donchitos

"Configure the project's game engine and version. Pins the engine in CLAUDE.md, detects knowledge gaps, and populates engine reference docs via WebSearch when the version is beyond the LLM's training data."

文件操作 2.5万 6个月前
Donchitos

team-level

Donchitos

"Orchestrate level design team: level-designer + narrative-director + world-builder + art-director + systems-designer + qa-tester for complete area/level creation."

游戏开发 2.5万 6个月前
Donchitos

brainstorm

Donchitos

"Guided game concept ideation — from zero idea to a structured game concept document. Uses professional studio ideation techniques, player psychology frameworks, and structured creative exploration."

代码生成 2.5万 6个月前