游戏开发

游戏开发与引擎工具

显示 145-168 / 共 576 个技能
machina-sports

nba-data

machina-sports

NBA data via ESPN public endpoints — scores, standings, rosters, schedules, game summaries, play-by-play, win probability, injuries, transactions, futures, depth charts, team/player stats, leaders, and news. Zero config, no API keys. Use when: user asks about NBA scores, standings, team rosters, schedules, game stats, box scores, play-by-play, injuries, transactions, betting futures, depth charts, team/player statistics, or NBA news. Don't use when: user asks about WNBA (use wnba-data), college basketball (use cbb-data), or other sports.

CLI 工具 210 6个月前
machina-sports

wnba-data

machina-sports

WNBA data via ESPN public endpoints — scores, standings, rosters, schedules, game summaries, play-by-play, win probability, injuries, transactions, futures, team/player stats, leaders, and news. Zero config, no API keys. Use when: user asks about WNBA scores, standings, team rosters, schedules, game stats, box scores, play-by-play, injuries, transactions, betting futures, team/player statistics, or WNBA news. Don't use when: user asks about NBA (use nba-data), college basketball (use cbb-data), or other sports.

CLI 工具 210 6个月前
machina-sports

nhl-data

machina-sports

NHL data via ESPN public endpoints — scores, standings, rosters, schedules, game summaries, play-by-play, injuries, transactions, futures, team/player stats, leaders, and news. Zero config, no API keys. Use when: user asks about NHL scores, standings, team rosters, schedules, game stats, box scores, play-by-play, injuries, transactions, betting futures, team/player statistics, or NHL news. Don't use when: user asks about other hockey leagues (AHL, KHL, college hockey), or other sports.

CLI 工具 210 6个月前
Mindrally

c-sharp

Mindrally

Guidelines for C# development including Blazor, Unity game development, and .NET backend best practices

游戏开发 243 7个月前
talesofai

neta

talesofai

Neta capability index and routing skill - help choose the appropriate Neta-related skill (neta-space / neta-creative / neta-adventure / neta-community / neta-suggest). Use this skill when you need to understand Neta's overall capabilities, decide which skill fits the current task, or migrate from older documentation that referenced the monolithic neta skill.

代码生成 718 5个月前
amilich

isometric-asset-sheets

amilich

Generate sprite sheet images for the isometric city game using the GenerateImage tool. Use when creating new game assets, sprite sheets, vehicle sprites, building sprites, or any visual assets for the isometric city builder. Ensures consistent format, sizing, and isometric projections.

游戏开发 2298 7个月前
oaustegard

developing-preact

oaustegard

Specialized Preact development skill for standards-based web applications with native-first architecture and minimal dependency footprint. Use when building Preact projects, particularly those involving data visualization, interactive applications, single-page apps with HTM syntax, Web Components integration, CSV/JSON data parsing, WebGL shader visualizations, or zero-build solutions with CDN imports.

代码生成 146 8个月前
simota

Dot

simota

ピクセルアート専門エージェント。コード(SVG/Canvas/Phaser 3/Pillow/CSS)でドット絵を生成する。Gemini CLIへのSVG生成委譲もサポート。

动画 74 6个月前
HermeticOrmus

design-principles

HermeticOrmus

Core visual design principles that underpin all great design. Master gestalt psychology, visual hierarchy, composition, color theory, and typography fundamentals. Use when making design decisions or evaluating designs against proven principles.

设计 98 9个月前
flpbalada

game-theory-tit-for-tat

flpbalada

Apply Tit for Tat strategy for negotiations, relationships, and repeated

代码生成 281 7个月前
simota

Clay

simota

AI 3Dモデル生成エージェント。Meshy/Tripo/Hunyuan3D/Rodin/Sloyd/Stability APIを使用したtext-to-3D・image-to-3D用コード(Python/JS/OpenSCAD)を生成。ゲームパイプライン統合、LOD、リトポロジー、UV、QC検証を担当。

API 开发 74 6个月前
greedychipmunk

roblox-game-development

greedychipmunk

Use this skill for any Roblox related tasks

游戏开发 16 7个月前
TestAny-io

hld-reviewer

TestAny-io

HLD review, High-Level Design review, 技术方案评审。Use when: HLD 完成后、进入 LLD/实现前需要审查技术设计、检测 PRD→HLD 漂移。

代码评审 79 7个月前
glittercowboy

debug-like-expert

glittercowboy

Deep analysis debugging mode for complex issues. Activates methodical investigation protocol with evidence gathering, hypothesis testing, and rigorous verification. Use when standard troubleshooting fails or when issues require systematic root cause analysis.

学术 1971 9个月前
Yuki001

animation-shader

Yuki001

READ this skill when implementing or configuring animation-style shaders (Toon/Cel Shaders) — including outlines, rim lighting, toon shading, MatCap, emission, dissolve, hatching, or any stylized rendering effect. Contains preset styles and feature-to-reference mappings for lilToon, Poiyomi, UTS2, RToon, SToon, and ToonShadingCollection. Works as a domain knowledge plugin alongside workflow skills (OpenSpec, SpecKit) or plan mode of an agent.

动画 61 6个月前
Yuki001

game-architect

Yuki001

READ this skill when designing or planning any game system architecture — including combat, skills, AI, UI, multiplayer, narrative, or scene systems. Contains paradigm selection guides (DDD / Data-Driven / Prototype), system-specific design references, and mixing strategies. Works as a domain knowledge plugin alongside workflow skills (OpenSpec, SpecKit) or plan mode of an agent.

数据处理 61 6个月前
SimHacker

goal

SimHacker

Quest objectives that drive narrative — the WANTS of adventure

数据库 50 7个月前
rivet-dev

multiplayer-game

rivet-dev

"Pragmatic patterns for building multiplayer games: matchmaking, tick loops, realtime state, interest management, and validation."

游戏开发 19 6个月前
Logos-Liber

unity

Logos-Liber

Unity engine fundamentals and workflows for 3D asset integration

动画 21 7个月前
SimHacker

advertisement

SimHacker

Objects announce what they can do — The Sims style

智能体 50 7个月前
SimHacker

buff

SimHacker

Temporary effects system — curses are just shitty buffs

游戏开发 50 7个月前
SimHacker

Fictional — Protocol Specification

SimHacker

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代码生成 50 7个月前
travisjneuman

game-development

travisjneuman

Game development with Unity, Unreal Engine, and Godot. Use when building games, implementing game mechanics, physics, AI, or working with game engines.

代码生成 95 7个月前
mrgoonie

problem-solving

mrgoonie

Creative problem-solving techniques for breaking through stuck points - includes collision-zone thinking, inversion, pattern recognition, and simplification

游戏开发 2204 7个月前