游戏开发
游戏开发与引擎工具
unity-scriptableobject
Besty0728
"ScriptableObject management. Use when users want to create, read, or modify ScriptableObject assets. Triggers: scriptableobject, SO, data asset, config, settings asset, 数据资产, 配置文件."
unity-gameobject
Besty0728
"GameObject creation and manipulation. Use when users want to create, delete, move, rotate, scale, or parent GameObjects. Triggers: gameobject, create, delete, transform, position, rotation, scale, parent, hierarchy, 游戏对象, Unity创建, Unity删除, Unity移动, Unity旋转, Unity缩放."
unity-light
Besty0728
"Unity lighting control. Use when users want to create or configure lights (Directional, Point, Spot, Area). Triggers: light, lighting, directional light, point light, spot light, shadows, intensity, 灯光, 光照, 阴影."
unity-perception
Besty0728
"Scene understanding and analysis. Use when users want to get a summary, overview, dependency report, or export of the current scene state. Triggers: scene summary, analyze, overview, statistics, count, export report, 场景摘要, Unity分析, Unity概览, Unity统计, 导出报告, 依赖分析."
unity-debug
Besty0728
"Debug and diagnostics. Use when users want to check compilation errors, get system info, or debug issues. Triggers: debug, error, compilation, recompile, system info, diagnostics, Unity调试, Unity编译错误, Unity诊断."
unity-workflow
Besty0728
"Operation history and rollback. Use when users want to track changes, create snapshots, or undo operations. Triggers: undo, redo, snapshot, rollback, history, revert, session, 工作流, Unity快照, Unity回滚, Unity撤销."
unity-smart
Besty0728
"AI-powered scene operations: SQL-like object queries, automatic spatial layout, and reference auto-binding. Use when users want to find objects by property conditions, arrange objects in grid/circle/line, or auto-wire serialized references. Triggers: query, find by property, layout, auto-bind, smart, 查询, 自动布局, 自动绑定."
unity-ui
Besty0728
"Unity UI creation. Use when users want to create Canvas, Button, Text, Image, or other UI elements. Triggers: UI, canvas, button, text, image, panel, slider, toggle, UGUI, 界面, 按钮, 文本, 面板."
vrm-springbone-physics
Project-N-E-K-O
Debugging and fixing VRM SpringBone physics issues in three-vrm, including hair/clothing physics that flies upward, sticks out horizontally, or behaves unnaturally.
📝 任务完成后归档
Project-N-E-K-O
重要提醒: 每次完成复杂调试或开发任务后,主动执行此流程! 将学到的经验归档为 skill,供以后参考。不要等用户提醒。
chaos-engineer
Jeffallan
Use when designing chaos experiments, implementing failure injection frameworks, or conducting game day exercises. Invoke for chaos experiments, resilience testing, blast radius control, game days, antifragile systems.
game-developer
Jeffallan
Use when building game systems, implementing Unity/Unreal features, or optimizing game performance. Invoke for Unity, Unreal, game patterns, ECS, physics, networking, performance optimization.
threejs-materials
CloudAI-X
Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance.
8bit-docs-patterns
TheOrcDev
Create documentation with gaming-specific examples, retro styling, and 8-bit terminology. Apply when documenting gaming blocks, RPG components, or retro-styled UI elements.
gaming-ui-state-management
TheOrcDev
Patterns for game-like interfaces - health bars, XP bars, mana bars. Apply when building RPG/retro gaming UI components with state-driven visuals.
00-samples-policy
majiayu000
samples ë©íë°ì´í°ê° package.jsonì ìì
fundraising
RefoundAI
Help founders raise capital and build investor relationships. Use when someone is preparing a pitch deck, deciding whether to raise venture capital, meeting with investors, or asking about fundraising strategy.
unity-mcp-orchestrator
CoplayDev
Orchestrate Unity Editor via MCP (Model Context Protocol) tools and resources. Use when working with Unity projects through MCP for Unity - creating/modifying GameObjects, editing scripts, managing scenes, running tests, or any Unity Editor automation. Provides best practices, tool schemas, and workflow patterns for effective Unity-MCP integration.
mcp-source
CoplayDev
Switch MCP for Unity package source in connected Unity projects. Use /mcp-source [main beta branch local] to swap between upstream releases, your remote branch, or local dev checkout.
unity-mcp-orchestrator
CoplayDev
Orchestrate Unity Editor via MCP (Model Context Protocol) tools and resources. Use when working with Unity projects through MCP for Unity - creating/modifying GameObjects, editing scripts, managing scenes, running tests, or any Unity Editor automation. Provides best practices, tool schemas, and workflow patterns for effective Unity-MCP integration.
uloop-unity-search
hatayama
"Search Unity project for assets. Use when: finding scenes, prefabs, scripts, materials, or other assets by name/type, or when user asks to search project files. Returns asset paths and metadata."
uloop-screenshot
hatayama
"Take a screenshot of Unity Editor windows and save as PNG image. Use when you need to: (1) Screenshot the Game View, Scene View, Console, Inspector, or other windows, (2) Capture current visual state for debugging or documentation, (3) Save what the Editor looks like as an image file."
databricks-unity-catalog
databricks-solutions
"Unity Catalog system tables and volumes. Use when querying system tables (audit, lineage, billing) or working with volume file operations (upload, download, list files in /Volumes/)."
databricks-metric-views
databricks-solutions
"Unity Catalog metric views: define, create, query, and manage governed business metrics in YAML. Use when building standardized KPIs, revenue metrics, order analytics, or any reusable business metrics that need consistent definitions across teams and tools."