游戏开发

游戏开发与引擎工具

显示 505-528 / 共 861 个技能
vercel-labs

ralph-gpu

vercel-labs

Minimal WebGPU shader library for creative coding and real-time graphics. Provides fullscreen passes, particles, compute shaders, render targets, and ping-pong buffers with automatic uniform bindings and global time/resolution tracking.

代码生成 57 8个月前
skala-io

jurisdiction-advisor

skala-io

"Advise startup founders on choosing the best jurisdiction and legal entity for their business. Triggers when users ask about where to incorporate, which state/country to register a company, choosing between Delaware vs other states, offshore vs US incorporation, entity types (C-Corp, LLC, PBC), or jurisdiction selection for specific industries (crypto, AI, SaaS, GameDev, solopreneurs). Also triggers for questions about startup formation, company registration, or corporate structure decisions."

金融 53 8个月前
dylantarre

icon-system

dylantarre

Implements scalable icon systems with SVG sprites or React/Vue components. Use when setting up icon libraries, creating icon sizing tokens, optimizing SVGs, or building accessible icon buttons.

无障碍 50 9个月前
CK42BB

procedural-clouds

CK42BB

Generate beautiful procedural clouds in Three.js using WebGPU raymarching with WebGL2 billboard/mesh fallbacks. Covers all 10 major cloud genera (cumulus, stratus, cirrus, cumulonimbus, stratocumulus, altocumulus, altostratus, nimbostratus, cirrostratus, cirrocumulus) with physically-inspired lighting including silver linings, god rays, sunset coloring, and Mie/Rayleigh scattering approximation. Provides volumetric raymarching, billboard impostor, and mesh-cluster rendering paths with animated drift, morphing, and dynamic formation/dissipation. Use when building skies, cloudscapes, weather systems, flight scenes, atmospheric backgrounds, or any scene requiring clouds. Triggers: "procedural clouds", "cloud rendering", "volumetric clouds", "skybox clouds", "cloudscape", "cumulus", "cirrus", "storm clouds", "cloud shader", "cloud billboard", "raymarched clouds", "cloud lighting", "god rays", "sky rendering".

代码生成 49 8个月前
qodex-ai

autonomous-agent-gaming

qodex-ai

Build autonomous game-playing agents using AI and reinforcement learning. Covers game environments, agent decision-making, strategy development, and performance optimization. Use when creating game-playing bots, testing game AI, strategic decision-making systems, or game theory applications.

智能体 45 9个月前
DSTN2000

unreal-engine

DSTN2000

Comprehensive Unreal Engine C++ and Blueprint development assistant with deep project structure understanding. Use when helping with Unreal Engine projects, including: C++ gameplay programming, Blueprint development, input system configuration (Enhanced Input), Gameplay Ability System (GAS), project structure navigation, asset discovery and referencing, plugin integration (experimental/beta), API lookups for underdocumented features, and debugging. Triggers on any Unreal Engine development question, especially when working within a .uproject directory.

文件操作 38 10个月前
ZhangHanDong

xor-shader-techniques

ZhangHanDong

Use when implementing shader effects like turbulence, fluid, fire, smoke, procedural noise, starfields, volumetric rendering, raymarching, glow, antialiasing, fractal texturing, or optimizing shader performance with cheap alternatives. Triggers on: shader techniques, shader tricks, shader optimization, turbulence shader, fluid shader, fire shader, smoke shader, procedural noise, dot noise, gyroid noise, efficient chaos, star field, particle scatter, fractal texturing, LOD texturing, texture scaling, volumetric rendering, raymarching, glow effects, antialiasing, analytic antialiasing, fwidth, shader performance, cheap shader effects, GLSL tricks, shader math, shader formulas, Xor shader, GM Shaders, mini.gmshaders.com

动画 37 8个月前
brandonocasey

host-preflight

brandonocasey

"Check local or SSH tool availability before unfamiliar tools, agent assignments, or host-specific workflows."

游戏开发 0 11天前
joneqian

sequelize-patterns

joneqian

Sequelize Node.js ORM for SQL databases. Use for database models, migrations, associations, queries, transactions, validations, hooks, and working with PostgreSQL, MySQL, MariaDB, SQLite, SQL Server.

游戏开发 32 9个月前
Hmbown

game-asset-generator

Hmbown

Generate game assets: character concepts, item icons, ambient music, and preview trailers.

游戏开发 28 9个月前
odysseythink

unreal-blueprints

odysseythink

Build Unreal Engine 5 gameplay with Blueprint visual scripting: Blueprint Classes, the Event Graph and Construction Script, variables/functions/macros, and Blueprint communication (Cast, Interfaces, Event Dispatchers). Use when working in Blueprints, wiring an event graph, deciding how Blueprints talk to each other, or when the user mentions Blueprint, BP, event graph, construction script, or a Blueprint .uasset.

游戏开发 2 1个月前
odysseythink

dialogue-systems

odysseythink

Build branching dialogue and narrative — a node/choice graph with conditions, variables, and localization hooks — and choose between authoring tools Ink and Yarn Spinner or a custom data-driven runner. Engine-neutral. Use when the user mentions dialogue system, branching dialogue, conversation tree, choices, Ink (.ink), Yarn Spinner (.yarn), or NPC dialogue.

游戏开发 2 1个月前
odysseythink

audio-design

odysseythink

Implement game audio practice — bus/mixer architecture and gain in decibels, ducking (sidechain), adaptive/dynamic music via layering and re-sequencing, SFX variation, and beat synchronization. Engine-neutral. Use when the user mentions audio mixing, audio buses, adaptive/dynamic music, ducking, SFX variation, music layers, or syncing gameplay to the beat.

游戏开发 2 1个月前
odysseythink

unity-csharp-scripting

odysseythink

Write Unity 6.3 LTS C# gameplay scripts: the MonoBehaviour lifecycle (Awake/OnEnable/Start/Update/FixedUpdate/LateUpdate), GameObject and component access, coroutines, and Inspector serialization. Use when creating or editing .cs scripts in a Unity project, or when the user mentions MonoBehaviour, Start/Update, GetComponent, SerializeField, coroutines, or "Unity script".

游戏开发 2 1个月前
odysseythink

roguelike

odysseythink

Build a roguelike: turn-based grid movement, procedural dungeons, permadeath, field-of-view, and loot tables. Use for a roguelike/roguelite or turn-based grid dungeon crawler with procedural levels.

游戏开发 2 1个月前
odysseythink

unity-scriptableobjects

odysseythink

Architect Unity 6.3 LTS data and decoupling with ScriptableObjects: config/data assets, shared runtime variables, event channels, and runtime sets/registries. Use when designing data-driven systems, replacing singletons/managers, creating .asset data with CreateAssetMenu, or when the user mentions ScriptableObject, SO architecture, or data assets.

游戏开发 2 1个月前
odysseythink

gamedev-router

odysseythink

Routes any game-development request to the right specialized skill(s): it detects the engine (Godot, Unity, Unreal, Bevy, Phaser, PixiJS, three.js, LÖVE, pygame, Roblox) and the task, then reads the chosen skill before acting. Use to make a game or to decide which skill applies — for players, levels, enemies, shaders, art direction, sprites, tiles, textures, 3D assets, UI/UX, cameras, game feel, physics, input, audio, saving, multiplayer, AI, dialogue, procedural generation, or performance, for genres (platformer, roguelike, RPG, FPS, tower-defense, card game, visual novel, survival-crafting, puzzle), and for shipping (game jam, Steam, itch). Start here when unsure which gamedev skill to use.

设计 2 1个月前
odysseythink

godot-physics

odysseythink

Use Godot 4.7 physics bodies and detection in 2D and 3D: RigidBody, StaticBody, Area, and CharacterBody; collision layers vs masks; contact/overlap signals; and raycasts (RayCast nodes and direct space-state queries). Use when configuring collision layers/masks, detecting overlaps with Area2D/Area3D, applying forces to a RigidBody, or casting rays in a Godot project (.tscn with physics bodies).

游戏开发 2 1个月前
odysseythink

performance-optimization

odysseythink

Find and fix game performance problems methodically — measure with the engine profiler first, reason about the frame-time budget, locate the CPU-vs-GPU bottleneck, then apply the right fix: object pooling, draw-call batching, fewer allocations/GC spikes, and asset budgets. Engine- neutral method that pairs with each engine's profiler. Use when the user mentions performance, optimize, low/dropping FPS, frame drops, stutter, lag, profiler, frame budget, draw calls, batching, garbage collection/GC spikes, object pooling, or "the game runs slow".

游戏开发 2 1个月前
odysseythink

rpg

odysseythink

Build an RPG: stats and leveling, inventory and equipment, quests, branching dialogue, save/load, and combat. Use for an RPG/JRPG, or designing stat, inventory, quest, or combat systems.

游戏开发 2 1个月前
odysseythink

card-game

odysseythink

Build a card game: card data, deck/hand/discard zones, draw/shuffle/reshuffle, a turn structure, costs, and effect resolution. Use for a deckbuilder, TCG/CCG, or roguelike deckbuilder.

游戏开发 2 1个月前
odysseythink

procedural-gen

odysseythink

Generate game content procedurally — seeded deterministic RNG, value/Perlin/ Simplex noise for terrain and heightmaps, grid dungeon generation (rooms + corridors, BSP, random walk), and weighted loot/drop tables. Engine-neutral algorithms. Use when the user mentions procedural generation, perlin/simplex noise, random seed, dungeon generator, heightmap/terrain, or loot tables.

游戏开发 2 1个月前
odysseythink

godot-2d-movement

odysseythink

Implement 2D kinematic character movement in Godot 4.7 with CharacterBody2D and move_and_slide(): platformer run/jump with gravity, top-down 8-direction motion, slope handling, and reading collisions. Use when coding a 2D player or enemy controller, a platformer or top-down character, or fixing move_and_slide()/ is_on_floor() behavior in a .tscn with a CharacterBody2D.

游戏开发 2 1个月前
odysseythink

tower-defense

odysseythink

Build a tower defense: enemies pathing along lanes, wave spawning, towers that auto-target and fire, an economy, and lives. Use for a tower-defense/wave-defense game, or balancing waves and economy.

游戏开发 2 1个月前