游戏开发
游戏开发与引擎工具
camera-shake
verekia
Shake the camera when the player takes damage or on impacts for visual feedback.
bone-attachment
verekia
Attach meshes to bones of a skinned mesh, such as attaching a sword to a character's hand.
web-games
xenitV1
Web browser game development principles. Framework selection, WebGPU, optimization, PWA.
ui-useframe
verekia
Sync UI elements outside the Canvas with the render loop using R3F v10's external useFrame.
verekia-architecture
verekia
Day-to-day coding style and patterns for R3F game development with Miniplex ECS.
smooth-interpolation
verekia
Animate values smoothly using exponential decay instead of linear interpolation.
reactive-polling
verekia
Poll for changes to any value and trigger React re-renders when it changes.
damage-numbers
verekia
Display floating damage numbers that animate upward and fade out, with support for critical hits.
r3f-setup
verekia
Set up a React Three Fiber project with WebGPU support.
zustand-entities
verekia
Use Zustand as a simple state store for entity management (not a true ECS).
game-development
xenitV1
Game development orchestrator. Routes to platform-specific skills based on project needs.
3d-games
xenitV1
3D game development principles. Rendering, shaders, physics, cameras.
verekia-setup
verekia
Verekia's preferred project setup with Next.js Pages Router, Tailwind 4, Prettier, and TypeScript.
health-bars
verekia
Display health bars above characters using CSS styling.
2d-games
xenitV1
2D game development principles. Sprites, tilemaps, physics, camera.
multiplayer
xenitV1
Multiplayer game development principles. Architecture, networking, synchronization.
pc-games
xenitV1
PC and console game development principles. Engine selection, platform features, optimization strategies.
mobile-games
xenitV1
Mobile game development principles. Touch input, battery, performance, app stores.
pushback
verekia
Make enemies flash white and rock back and forth when receiving damage.
low-health
verekia
Display a pulsing red vignette overlay when the player's health is low.
game-audio
xenitV1
Game audio principles. Sound design, music integration, adaptive audio systems.
koota
verekia
Use Koota for data-oriented Entity Component System architecture with React bindings.
game-art
xenitV1
Game art principles. Visual style selection, asset pipeline, animation workflow.
weapon-trail
verekia
Create a ribbon trail effect that follows a weapon's movement.