游戏开发

游戏开发与引擎工具

显示 481-504 / 共 576 个技能
Unity-Technologies

build-live-game

Unity-Technologies

Build and operate a live game using Unity Services. Use when the user needs to implement, connect, or debug backend-driven features — battle passes, achievements, player progression, cloud saves, leaderboards, matchmaking, virtual economies, server-authoritative logic, anti-cheat, player accounts and authentication, remote configuration, feature flags, A/B testing, analytics, or cloud resource deployment. Triggers on live-ops, live service, backend, server authority, cloud code, cloud save, remote config, player data, retention, monetization loop, season pass, ranking, multiplayer sessions, lobbies, or any Unity Services integration.

游戏开发 601 2个月前
interaeronav

tee-usage

interaeronav

Drive TEE's lanes - Blender or Unreal scenes, partkiln mechanical CAD, seamkiln garments, and the headless point-cloud, PDF, extraction and sense lanes - through the TEE MCP server with minimal tokens; the macro-first, diff-based operating procedure. Use whenever a TEE server (tee_* tools) is connected and you are modelling, drafting, measuring, extracting, furnishing, or verifying anything it serves.

文件操作 0 2天前
Chen19007

godot-verify

Chen19007

Validate Godot GDScript files using gdlint, gdformat, gdradon, and LSP diagnostics. Use when users want to: (1) Check code quality after making changes, (2) Validate before committing, (3) Run code metrics analysis, (4) Run export validation, (5) Get real-time LSP diagnostics. Uses command-line tools directly and MCP tools for LSP integration.

代码评审 0 7个月前
miles990

flame-systems

miles990

Flame Engine 14 game systems - quest, dialogue, inventory, combat, save/load, shop, crafting, and more

学术 0 7个月前
wojons

ai-plays-poke

wojons

"Autonomous Pokémon AI benchmarking system — PyBoy emulator, RAM-based game state reader, GOAP planner, vision pipeline. ~53,500 lines of specifications."

代码评审 0 2个月前
Unity-Technologies

setup-vivox-voice-chat

Unity-Technologies

Add and configure in-game voice chat and text chat for Unity multiplayer games using Unity Vivox. Covers microphone setup and mic permissions on Android/iOS, voice activity detection (VAD) tuning, voice volume and mute controls in a settings UI (VoiceVadMinimumVolume, mic slider, mute button, speaking indicator), proximity/3D spatial voice for FPS/co-op games, team/party/lobby/guild voice channels, push-to-talk, muting self and other players, whisper/direct messages, in-game text chat, and Vivox SDK init + Unity Authentication sign-in. Use when the user asks to add voice chat, voice comms, microphone/mic support, a voice-chat settings UI, mute button, VAD threshold, push-to-talk, proximity or spatial voice, team voice, party chat, lobby chat, direct messages, or mentions Vivox, VivoxService, com.unity.services.vivox, JoinGroupChannelAsync, JoinPositionalChannelAsync, LoginAsync, or migrating from legacy Vivox (Client.Instance / LoginSession / AccountId).

认证鉴权 601 25天前
Abstrucked

hytopia-events

Abstrucked

Helps handle events and input in HYTOPIA SDK games. Use when users need to respond to player actions, game events, chat commands, or input handling. Covers event listeners, chat commands, player input, and game lifecycle events.

代码生成 0 7个月前
Unity-Technologies

implement-in-app-purchases

Unity-Technologies

Implement, configure, and debug Unity In-App Purchases (IAP) — store connection, product catalog, consumable/non-consumable/subscription purchases, two-step pending-confirm flow, receipt validation, entitlement checking, restore transactions, Apple extensions (promotional purchases, Ask-to-Buy, code redemption), and Google Play extensions (subscription upgrade/downgrade), D2C Capabilities(direct to customer), 3rd party payment provider (Stripe/Coda) via Unity IAP/Unity Cloud. Use when the user needs to add, modify, debug, or migrate from native Android/iOS billing, 3rd party packages(RevenueCat/Adapty/Essential Kit/Unipay supported) to IAP. Triggers on microtransactions (MTX), monetization, real-money purchases, store purchases, buying items, support D2C, purchase via Stripe/Coda, migrate from native billing(Google's BillingClient or Apple's StoreKit/SKPaymentQueue/SKProduct)/RevenueCat/Adapty/EssentialKit/Unipay.

游戏开发 601 2个月前
Unity-Technologies

ui

Unity-Technologies

Unity UI expert for menus, HUDs, screens, panels, buttons, labels, and all visual interface elements. Handles questions about UI in scenes or prefabs (how many elements, what exists, structure analysis), styling changes (colors, borders, backgrounds, fonts, spacing, rounded corners), layout adjustments, and UI generation. Routes to UI Toolkit, uGUI, or IMGUI based on project context.

设计 601 1个月前
4Players

odin

4Players

"ODIN platform by 4Players - real-time voice chat SDKs, game server hosting, and video conferencing. Use when: building applications with voice chat (Unity, Unreal, Web, Swift, Node.js, C/C++), deploying game servers with ODIN Fleet, or integrating video conferencing with ODIN Rooms."

CLI 工具 0 7个月前
crossx362-commits

마루 — 재와별 로컬 검증 스킬

crossx362-commits

결과는 짧고 기계가 읽기 쉬운 형태를 우선한다.

游戏开发 0 9天前
tippyentertainment

comfyui-godot-gameplay-creator

tippyentertainment

Skill for generating visual assets for Godot Engine 4.6 RC 1 using ComfyUI: characters, props/assets, particle-effect source sprites, and enemy designs, optionally in specific comic/graphic-novel styles.

游戏开发 0 6个月前
tippyentertainment

android-2d-development

tippyentertainment

Help design and implement 2D games and interactive apps targeting Android, using native (Kotlin/Java), game frameworks, or engines where applicable.

游戏开发 0 6个月前
omkarv

iphone-game-tester

omkarv

Autonomous iPhone game-testing agent. Use this skill any time the user wants to automate, play, click through, grind, farm, or test a game on their iPhone via iPhone Mirroring. Triggers on: "run the game loop", "auto-play the game", "click through the game", "farm levels", "collect rewards", "keep playing", "test my game", "grind for me", "just let it run", or any request involving automated tapping, level completion, menu navigation, reward collection, or card play on an iPhone game. Also use when the user asks to continue a previous game session or build on what was learned before. Always load the game-specific knowledge file on startup if one exists.

智能体 0 6个月前
Chen19007

godot-design

Chen19007

Godot GDScript 接口设计规范与指导,强调 TDD 友好、可测试、可维护的设计原则。

调试 0 7个月前
kangarooking

game-selection

kangarooking

当用户困惑「为什么有人攻击我/为什么大家卷来卷去/我怎么不在乎别人眼光/为什么妒忌」时调用。 核心理念: 人生同时存在零和地位游戏、正和财富游戏、单人游戏; 识别你玩的是哪种游戏, 避免地位游戏, 回到内在记分卡。 不适用于: 具体竞争策略制定(如何赢下某个比赛)。 Triggers: 地位/攀比/内卷/妒忌/别人怎么看我/零和/单人游戏/status game/envy

游戏开发 9297 8天前
Kadajett

blecsd-game

Kadajett

Build terminal games with @blecsd/game. Covers the high-level game API, input actions, fixed timestep physics, game loop lifecycle, and widget creation for game development.

CLI 工具 0 6个月前
violabg

nextjs-game-components

violabg

Build interactive React components for the quiz game UI using Next.js 16, React 19, TypeScript, and Tailwind CSS v4. Use when creating game lobby, question display, scoreboard, player standings, and game result components.

游戏开发 0 8个月前
ahang1598

player-system

ahang1598

玩家控制系统技能。生成完整的玩家控制器,包括移动、跳跃、攻击、状态机等功能。 支持 2D 和 3D 多种控制模式。

动画 20 1个月前
heathen-engineering

heathen-gameplaytags-unity-foundation

heathen-engineering

Orientation for an agent working with Heathen's GameplayTags Foundation for Unity — a dot-path hierarchical tag system with O(1) hierarchy lookups and Burst-safe snapshot APIs.

游戏开发 3 1个月前
RakameNouya

assets-prefab-open

RakameNouya

Open the prefab edit stage for a prefab instance or prefab asset GameObject. Modifications inside the edit stage propagate to all instances. Pair with 'assets-prefab-close' to exit the stage when done.

CLI 工具 0 3个月前
thebgllc

bga-dev-skill

thebgllc

BGA game development patterns, API reference, and testing conventions for BoardGameArena games. Provides correct method signatures, state machine patterns, and test generation for PHP game logic and JS frontend code.

游戏开发 0 2个月前
alchaincyf

taleb-perspective

alchaincyf

塔勒布(Nassim Nicholas Taleb)的思维框架与表达方式。基于40+个来源的深度调研, 提炼6个核心心智模型、9条决策启发式和完整的表达DNA。 用途:作为思维顾问,用塔勒布的视角分析问题、审视决策、质疑主流叙事。 当用户提到「用塔勒布的视角」「塔勒布会怎么看」「塔勒布模式」「反脆弱视角」「taleb perspective」时使用。 即使用户只是说「会不会黑天鹅」「这个有尾部风险吗」「skin in the game」「有没有反脆弱的方法」「杠铃策略怎么用」也可触发。 不要在用户只是做一般风险评估或问「靠不靠谱」时触发——只在涉及极端风险、反脆弱、预防原则等塔勒布核心概念时激活。

调试 3.2万 3个月前
Unity-Technologies

initialize-ai-navigation

Unity-Technologies

Sets up and configures the Unity AI Navigation system — NavMesh surfaces, NavMesh agents, obstacles, links, modifiers, areas and costs. Use when creating walkable navigation meshes, adding pathfinding agents, setting up patrol routes, configuring obstacle avoidance and carving, connecting separate NavMeshes with links, coupling navigation with animation, or troubleshooting navigation issues.

文件操作 601 24天前