游戏开发
游戏开发与引擎工具
qa-review
ToanMobile
Chất vấn một thay đổi code trước khi tạo PR (hỗ trợ cả Web, Mobile Android/iOS/Flutter, Unity Game). Dùng khi cần đọc diff (branch, commit, hoặc PR số) rồi đặt câu hỏi làm rõ tính năng, sinh acceptance criteria kiểm chứng được, và dựng ma trận test scenario theo vai trò × trạng thái dữ liệu × luồng lỗi. Kích hoạt khi người dùng nói "review diff trước khi tạo PR", "chất vấn tính năng này", "viết acceptance criteria", "liệt kê test case cho thay đổi này", "QA cái PR này". Đây là bước hỏi và lập kế hoạch test, không phải bước tìm bug trong code hay chạy test.
unity-gc-audit
ToanMobile
Kiểm toán và triệt tiêu cấp phát bộ nhớ rác (Garbage Collection - GC Allocation) trong Unity 6, hướng tới Zero-GC per frame trong Update loop. Tự động kích hoạt khi chỉnh sửa C# scripts, game loop, physics update, LINQ trong game, hoặc khi phát hiện game bị khựng (GC Spike Freeze / Hitching).
moai-platform-appintoss
modu-ai
"앱인토스(Apps in Toss) 미니앱 개발 전문가. WebView/React Native SDK, 토스 로그인/결제, 푸시 알림, 광고 통합을 다룹니다. 토스 앱 내 미니앱 개발, Granite 프레임워크 사용, 토스페이 결제 연동 시 사용하세요."
se-dev-game-code
viktor-ferenczi
Allows reading the decompiled C# code of Space Engineers version 1
environment
dcramer
Build or judge how a place looks in Terra: a biome's forest, ground cover, trees, light, shade, haze and time of day, against a measured reference of the look aimed at (another game's frames, photographs). Covers making the reference, the views and films a look is judged on, measuring before tuning, the checks every change passes (popping, collision, frame time), the adversarial review at milestones, and the traps that cost rounds before. Use when asked to make a biome or environment look better or like a game or place, to tune light, shade, fog or night, or to review how a place looks.
glsl
martinholovsky
GLSL shader programming for JARVIS holographic effects
Godot Compatibility Checker
hhhh124hhhh
自动检测和修复Godot 3.x与4.x之间的API兼容性问题,基于实际项目经验提供针对性解决方案
Chinese Development Guide
hhhh124hhhh
为中文开发者提供完整的项目本地化、环境配置和开发工作流指导,确保中英文双语环境下的最佳开发体验
Context7 Auto Research
hhhh124hhhh
自动使用Context7进行文档研究,当用户需要代码生成、配置步骤或库/API文档时无需明确请求即可自动获取最新信息
gamedeals-agent
daydreamsai
Builds a video game deal aggregator agent using CheapShark API with x402 payments. Use when creating game price trackers, deal alert agents, or gaming marketplace integrations.
MCP Orchestration
hhhh124hhhh
智能编排和协调多个MCP工具完成复杂开发任务,支持串行、并行、条件、循环等多种执行模式
romdev
davefmurray
Homebrew retro game development and ROM reverse-engineering for 19 platforms (NES, SNES, Game Boy/Color, Genesis, GBA, Atari 2600/7800, Lynx, C64, SMS, Game Gear, PC Engine, MSX, GameTank, sync32, N64, PlayStation, Dreamcast). Use when building, running, debugging, disassembling, asset-converting, or romhacking a retro game - drives bundled emulators and toolchains over HTTP. NEVER install a host compiler/emulator; romdev bundles all of them as WASM (use the build tool).
decay-upkeep
Bbeierle12
Building decay and upkeep systems for survival games. Use when implementing timer-based decay, Tool Cupboard patterns (Rust-style protection radius), resource upkeep costs, or server performance management through automatic cleanup. Balances gameplay and server health.
multiplayer-building
Bbeierle12
Networking systems for multiplayer building games. Use when implementing networked construction, delta synchronization, client prediction, or conflict resolution. Server-authoritative model with optimistic client prediction for responsive gameplay.
building-mechanics
Bbeierle12
Three.js 3D building system with spatial indexing, structural physics, and multiplayer networking. Use when creating survival games, sandbox builders, or any game with player-constructed structures. Covers performance optimization (spatial hash grids, octrees, chunk loading), structural validation (arcade/heuristic/realistic physics modes), and multiplayer sync (delta compression, client prediction, conflict resolution).
unity-architect
DmitriyYukhanov
Use when designing Unity architecture, creating component hierarchies, defining interfaces, or generating test stubs and Mermaid diagrams for Unity projects
building-router
Bbeierle12
Router for 3D building game mechanics in Three.js. Use when creating survival games, sandbox builders, base builders, or any game with player-constructed structures. Routes to 9 specialized skills for performance, physics, multiplayer, terrain, decay, UX, platform support, and design reference. Start here for building mechanics projects.
Building Systems Router
Bbeierle12
Creative mode: performance + terrain
lakehouse-pipeline-design
hubert-dudek
Create a Databricks lakehouse pipeline design doc (bronze/silver/gold, DLT or Jobs), including SLAs, data quality, Unity Catalog governance, monitoring, and an implementation checklist. Use when designing or reviewing ETL/ELT pipelines, DLT pipelines, streaming ingestion, CDC, or batch jobs on Databricks.
particles-router
Bbeierle12
Decision framework for particle system projects. Routes to specialized particle skills (gpu, physics, lifecycle) based on task requirements. Use when building particle effects or needing guidance on which particle techniques to combine.
case-studies-reference
Bbeierle12
Game building mechanics case studies and decision frameworks. Use when designing building systems, evaluating trade-offs, or learning from existing games. Reference-only skill with detailed analysis of Fortnite, Rust, Valheim, Minecraft, No Man's Sky, and Satisfactory building systems.
team-templates
hubert-dudek
Generate standardized team templates (project kickoff, data contract, incident postmortem/RCA, weekly status update, Unity Catalog access request). Use when someone asks for a template, PRD/1-pager, design doc, postmortem, weekly update, data contract, or access request.
unity-testing
DmitriyYukhanov
Use when writing or running Unity tests, including EditMode tests, PlayMode tests, performance testing, and code coverage
unity-coder
DmitriyYukhanov
Use when implementing Unity C# code to follow proper coding guidelines, naming conventions, member ordering, and Unity-specific patterns